• Title/Summary/Keyword: 시각객체

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Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

Level of Detail Data Model for Efficient Data Transmission of 3-D GIS (3차원 공간정보시스템 데이터의 효율적 전송을 위한 세밀도 모델)

  • Lee, Hyun-Suk;Moon, Jung-Wook;Li, Ki-Joune
    • Spatial Information Research
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    • v.14 no.3 s.38
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    • pp.321-334
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    • 2006
  • 3D spatial data are of increasing interest in landscape analysis, urban planning and map services based on Web, because of its reality. But the amount of 3D spatial data are very large in comparison with 2D spatial data. Therefore it is necessary to have a efficient methods to transfer and visualize 3D spatial data. The concept of Level of Detail in Computer Graphics is effective. This paper briefly presents two LOD data models of data transmission based on the spatial data model of international standards. First, it is separated LOD model that gives a LOD level to object. Second is Selective LOD model that gives a LOD level to object's element. We compared the efficiency of 3D data transmission based on two LOD model.

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An User-Friendly Kiosk System Based on Deep Learning (딥러닝 기반 사용자 친화형 키오스크 시스템)

  • Su Yeon Kang;Yu Jin Lee;Hyun Ah Jung;Seung A Cho;Hyung Gyu Lee
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.1
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    • pp.1-13
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    • 2024
  • This study aims to provide a customized dynamic kiosk screen that considers user characteristics to cope with changes caused by increased use of kiosks. In order to optimize the screen composition according to the characteristics of the digital vulnerable group such as the visually impaired, the elderly, children, and wheelchair users, etc., users are classified into nine categories based on real-time analysis of user characteristics (wheelchair use, visual impairment, age, etc.). The kiosk screen is dynamically adjusted according to the characteristics of the user to provide efficient services. This study shows that the system communication and operation were performed in the embedded environment, and the used object detection, gait recognition, and speech recognition technologies showed accuracy of 74%, 98.9%, and 96%, respectively. The proposed technology was verified for its effectiveness by implementing a prototype, and through this, this study showed the possibility of reducing the digital gap and providing user-friendly "barrier-free kiosk" services.

Multi-modal Sense based Interface for Augmented Reality in Table Top Display (테이블 탑 디스플레이 기반 증강현실 구현을 위한 다중 감각 지원 인터페이스)

  • Jeong, Jong-Mun;Yang, Hyung-Jeong;Kim, Sun-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.708-716
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    • 2009
  • Applications which are implemented on Table Top Display are controlled by hands, so that they support an intuitive interface to users. Users feel the real sense when they interact on the virtual scene in Table Top Display. However, most of conventional augmented reality applications on Table Top Display satisfy only visual sense. In this paper, we propose an interface that supports multi-modal sense in that tactile sense is utilized for augment reality by vibrating a physical control unit when it collides to virtual objects. Users can feel the collision in addition to visual scene. The proposed system facilitates tactile augmented reality through an air hockey game. A physical control unit vibrates when it receives virtual collision data over wireless communication. Since the use of tabletop display environment is extended with a tactile sense based physical unit other than hand, it provides a more intuitive interface.

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VOQL* : A Visual Object Query Language with Inductively-Defined Formal Semantics (VOQL* : 귀납적으로 정의된 형식 시맨틱을 지닌 시각 객체 질의어)

  • Lee, Suk-Kyoon
    • Journal of KIISE:Databases
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    • v.27 no.2
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    • pp.151-164
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    • 2000
  • The Visual Object Query Language (VOQL) recently proposed for object databases has been successful in visualizing path expressions and set-related conditions, and providing formal semantics. However, VOQL has several problems. Due to unrealistic assumptions, only set-related conditions can be represented in VOQL. Due to the lack of explicit language construct for the notion of variables, queries are often awkard and less intuitive. In this paper, we propose VOQL*, which extends VOQL to remove these drawbacks. We introduce the notion of visual variables and refine the syntax and semantics of VOQL based on visual variables. We carefully design the language constructs of VOQL* to reflect the syntax of OOPC, so that the constructs such as visual variables, visual elements, VOQL* simple terms, VOQL* structured terms, VOQL* basic formulas, VOQL* formulas, and VOQL* query expressions are hierarchically and inductively constructed as those of OOPC. Most important, we formally define the semantics of each language construct of VOQL* by induction using OOPC. Because of the well-defined syntax and semantics, queries in VOQL* are clear, concise, and intuitive. We also provide an effective procedure to translate queries in VOQL* into those in OOPC. We believe that VOQL* is the first visual query language with the well-defined syntax reflecting the syntactic structure of logic and semantics formally defined by induction.

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Outdoor Augmented Reality based 3D Model Visualization System of Cultural Heritage Sites (야외 증강현실 기반의 문화 유적지 3D 모델 시각화 시스템)

  • Han, Jong-Gil;Park, Kyoung-Wook;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.3
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    • pp.459-464
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    • 2013
  • Recently, at home and abroad cultural content industry has developed as the growing importance of history. Among them, the reconstruction contents area which combined with IT technology is attracting attention. Specially, using augmented reality technology, 3D visualization researches which restore contents of architectural heritage, cultural heritage sites, and artifacts have been performed in cultural content area. The existing cultural site restore contents are mostly made based on the images taken from indoor. In this paper, efficiently visualize the restore contents in indoor, but outdoors is limited. This theses presents the cultural heritage sites 3D model visualization system using augmented reality in outdoor. Proposed system augments 3D model to cultural heritage site in outdoor by using Smart Phone.

Ship Detection Using Visual Saliency Map and Mean Shift Algorithm (시각집중과 평균이동 알고리즘을 이용한 선박 검출)

  • Park, Jang-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.2
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    • pp.213-218
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    • 2013
  • In this paper, a video based ship detection method is proposed to monitor port efficiently. Visual saliency map algorithm and mean shift algorithm is applied to detect moving ships don't include background information which is difficult to track moving ships. It is easy to detect ships at the port using saliency map algorithm, because it is very effective to extract saliency object from background. To remove background information in the saliency region, image segmentation and clustering using mean shift algorithm is used. As results of detecting simulation with images of a camera installed at the harbor, it is shown that the proposed method is effective to detect ships.

Development of a Regression Diagnosis Tool Using Delphi (델파이를 이용한 회귀진단 툴 개발)

  • Hyun, Mi-Jin;Park, Jin-Pyo;Park, Hee-Chang
    • Journal of the Korean Data and Information Science Society
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    • v.10 no.1
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    • pp.173-191
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    • 1999
  • In this paper we suggest the visualized regression diagnosis tool. The tool is developed by Hangul Delphi on the basis of windows, so users can easily make use of this tool though they do not have the expert knowledge about statistics and computer. Especially, to apply this tool to teaching regression analysis or data analysis, we offer various residual plots in the tool and show the results of analysis graphically.

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Development of Shared Vision Model for Conflict Mediation of Flood Control (치수 갈등 조정을 위한 공영시각모형 구축)

  • Jeong, Ha-Ok;Park, Sang-Woo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2012.05a
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    • pp.713-713
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    • 2012
  • 그동안 사회적 여러 갈등의 갈등 조정을 위한 연구나 기술들은 주로 갈등발생원인들 중 법/제도적이나 정책추진 방법론 등 한 두 가지측면을 고려하여 평면적 분석을 시도하는 것이 대부분이고 특정지역 및 사례에 제한적으로 적용되는 것이 일반적이었다. 이와 같은 갈등 조정의 한계를 극복하기 위해 최근에는 이해당사자의 참여를 유도하고 공학적으로 접근하여 여러 대안 및 시나리오에 대해 모색할 수 있는 공영시각모형이 소개되면서 많은 정책결정과 수자원관리, 수질관리 분야 등에 널리 활용되고 있다. 하지만 객체지향을 내세우고 있는 공영시각모형은 신속한 모의 및 쉽게 모형을 다룰 수가 있다는 장점이 있으나, 공간적인 분석 및 표현은 불가능하다는 단점을 가지고 있다. 이에 본 연구에서는 ArcGIS를 기반으로 HEC-RAS와 연계하여 대상지역의 선 면적 개념의 치수적인 문제점을 도출시켜 이해당사자들에게 인식 및 이해시킬 수 있도록 하였으며, 댐 규모나 다른 대안이 수립되는 경우 이에 따른 수위저감효과와 홍수범람모의 및 홍수피해액 등을 제시할 수 있도록 개발하였다. 모형의 정확성, 신속성 및 다른 지역에서의 적용성 등을 확인하기 위하여 한탄강댐 갈등사례가 있었던 임진강 유역에 적용하여 모의운영 하였다. 그 결과 가상의 여러 대안에 의한 각 결과를 잘 제시하고 있었으며, 댐 건설 갈등현안 중 치수부문에 적용되어 갈등 조정에 기여할 수 있을 것이라고 판단된다.

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Cubical User Interface for Toy Block Composition in Augmented Reality (증강 현실에서의 장난감 블록 결합을 위한 큐브형 사용자 인터페이스)

  • Lee, Hyeong-Mook;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.363-367
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    • 2009
  • We propose Cubical User Interface(CUI) for toy block composition in Augmented Reality. The creation of new object by composing virtual object is able to construct various AR contents effectively. However, existing GUI method requires learning time or is lacking of intuitiveness between act of user and offered interface. In case of AR interfaces, they mainly have been supported one handed operation and it did not consider composition property well. Therefore, the CUI provide tangible cube as the manipulation tool for virtual toy block composition in AR. The tangible cube which is attached multi-markers, magnets, and buttons supports free rotation, combination, and button input. Also, we propose two kinds of two-handed composing interactions based on CUI. First is Screw Driving(SD) method which is possible to free 3-D positioning and second is Block Assembly(BA) method which support visual guidance and is fast and intuitive. We expected that proposed interface can apply as the authoring system for content such as education, entertainment, Digilogbook.

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