• Title/Summary/Keyword: 승패

Search Result 124, Processing Time 0.019 seconds

인터넷 경영 전략의 '핵심' 도메인

  • Lee, Cheong-Jong
    • Digital Contents
    • /
    • no.12 s.79
    • /
    • pp.10-14
    • /
    • 1999
  • 급변하는 인터넷 트랜드에 대처하는 전략 및 전술은 마치 전쟁에서 승패를 좌우하는 열쇠와 같다. 따라서 이 글에서는 '인터넷 창업에서 성공까지'를 비즈니스 현실에 입각한 경영전략에 대해 소개하고자 한다. 우선 인터넷 비즈니스의 출발점인 도메인 전략에 대해 살펴본다.

  • PDF

Emotional experiences of baseball fans at winning and losing games: An fMRI approach (경기 승패에 따른 야구팬들의 정서경험: fMRI연구)

  • Park, Hye-Ju;Yoo, Ho-Sang
    • Korean Journal of Cognitive Science
    • /
    • v.21 no.3
    • /
    • pp.429-446
    • /
    • 2010
  • This study is to examine if emotional valance depending upon the result of baseball game(losing or winning) of subjects' favorite team yields hemispheric asymmetry measured by fMRI. Subjects were twelve fans of the Samsung Lions baseball team. The brain activations have been observed while they watched winning and losing scenes of their favorite team. As a results of the experiment, those who watched winning scenes showed the activation of the left and right cuneus, right inferior occipital gyrus, right inferior frontal gyrus, left amygdala, right parahippocampal gyrus, left uncus, left cingulate gyrus, left inferior temporal gyrus, right middle temporal gyrus, left declive, left culmen. On the contrary, those who watched losing scenes showed the activation in the right middle frontal gyrus, left anterior cingulate, left sub-gyral, left lentifomrm nucleus, left thalamus, left claustrum, left insula. The evidence of hemispheric asymmetry from this study has not been demonstrated and activation in amygdala observed during watching winning scene has not been observed in losing scene. Therefore more in-dept research is required about defeat stimuli induction.

  • PDF

Performances analysis of football matches (축구경기의 경기력분석)

  • Min, Dae Kee;Lee, Young-Soo;Kim, Yong-Rae
    • Journal of the Korean Data and Information Science Society
    • /
    • v.26 no.1
    • /
    • pp.187-196
    • /
    • 2015
  • The team's performances were analyzed by evaluating the scores gained by their offense and the scores allowed by their defense. To evaluate the team's attacking and defending abilities, we also considered the factors that contributed the team's gained points or the opposing team's gained points? In order to analyze the outcome of the games, three prediction models were used such as decision trees, logistic regression, and discriminant analysis. As a result, the factors associated with the defense showed a decisive influence in determining the game results. We analyzed the offense and defense by using the response variable. This showed that the major factors predicting the offense were non-stop pass and attack speed and the major factor predicting the defense were the distance between right and left players and the distance between front line attackers and rearmost defenders during the game.

Quantitative Analysis for Win/Loss Prediction of 'League of Legends' Utilizing the Deep Neural Network System through Big Data

  • No, Si-Jae;Moon, Yoo-Jin;Hwang, Young-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.4
    • /
    • pp.213-221
    • /
    • 2021
  • In this paper, we suggest the Deep Neural Network Model System for predicting results of the match of 'League of Legends (LOL).' The model utilized approximately 26,000 matches of the LOL game and Keras of Tensorflow. It performed an accuracy of 93.75% without overfitting disadvantage in predicting the '2020 League of Legends Worlds Championship' utilizing the real data in the middle of the game. It employed functions of Sigmoid, Relu and Logcosh, for better performance. The experiments found that the four variables largely affected the accuracy of predicting the match --- 'Dragon Gap', 'Level Gap', 'Blue Rift Heralds', and 'Tower Kills Gap,' and ordinary users can also use the model to help develop game strategies by focusing on four elements. Furthermore, the model can be applied to predicting the match of E-sports professional leagues around the world and to the useful training indicators for professional teams, contributing to vitalization of E-sports.

Win-Loss Prediction Using AOS Game User Data

  • Ye-Ji Kim;Jung-Hye Min
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.12
    • /
    • pp.23-32
    • /
    • 2023
  • E-sports, a burgeoning facet of modern sports culture, has achieved global prominence. Particularly, Aeon of Strife (AOS) games, emblematic of E-sports, blend individual player prowess with team dynamics to significantly influence outcomes. This study aggregates and analyzes real user gameplay data using statistical techniques. Furthermore, it develops and tests win-loss prediction models through machine learning, leveraging a substantial dataset of 1,149,950 individual data points and 230,234 team data points. These models, employing five machine learning algorithms, demonstrate an average accuracy of 80% for individual and 95% for team predictions. The findings not only provide insights beneficial to game developers for enhancing game operations but also offer strategic guidance to general users. Notably, the team-based model outperformed the individual-based model, suggesting its superior predictive capability.

공대지 침투무기체계 (5)

  • Kim, Seong-Jik
    • Defense and Technology
    • /
    • no.2 s.180
    • /
    • pp.66-79
    • /
    • 1994
  • 전장의 승패는 항공전력으로 결정된다고 흔히 말해지곤 한다. 그리고 항공전력은 대지상 공격전력의 구현에 궁극적인 가치가 있다고 한다. 그러므로 국가방위와 항공전력발전을 위해, 대지상 공격전력을 구성하는 주요 요소들 중의 하나로 전장의 주요 특점을 공격하여 파괴하는 공대지침투무기체계에 대해 지속적인 연구가 추진되어야 한다.

  • PDF

현대전에서 야전 포병의 역할 (2)-포병 발달사를 중심으로

  • Jeong, Su-Yeong
    • Defense and Technology
    • /
    • no.4 s.230
    • /
    • pp.84-91
    • /
    • 1998
  • 미래의 전쟁은 군사과학기술의 전쟁이요, 군사과학기술수준이 미래전쟁의 승패를 좌우하게될 것임은 의심의 여지가 없으며, 포병 역시 이 추세를 따라 발전되어 나갈 것이다. 우선 당장은 기술이 다소 미흡할 수도 있으나 포의 자주화와 사격통제장치와 자동화, 포탄의 스마트화 등의 과제가 명실공히 실현될 날이 머지않을 것이다.

  • PDF

낙농경영의 승패는 육성우관리가 중요

  • 손민우
    • 월간낙농육우
    • /
    • v.19 no.3 s.203
    • /
    • pp.92-93
    • /
    • 1999
  • 종축개량을 통한 고능력우 위주의 목장경영을 위해 '87년부터 종축개량을 실시하여 현재는 전 두수가 혈통등록이 되어 있고 젖소개량부로부터 검정등록을 실시하면서 검정성적을 기록 관리하며 개체별 관리를 철저히 하고 근친 및 형질개량을 위하여 우수한 고능력우의 정액을 이용하고 '90년도부터는 자가인공수정을 시키고 있다.

  • PDF

현대전과 통신전자 시험평가의 중요성(2)

  • Lee, Won-Gil
    • Defense and Technology
    • /
    • no.11 s.225
    • /
    • pp.52-65
    • /
    • 1997
  • 선진국은 현대전 및 미래전에서 통신/전자장비의 생존성이 전쟁승패의 주요 요소임을 인식하고 장비 획득규정 및 관련 군사규격을 보완하며, 취약성 시험과 EMP, EMR을 비롯한 각종 전자환경시험 능력을 강화하고 있으며, 첨단무기체계 개발에 따른 전자시험평가 능력을 지속적으로 발전시키고 있다. 하지만 우리의 경우 현대전에서 그 중요성이 부각되고 있는 취약성시험과 전자환경 시험평가 능력은 매우 미흡한 수준이다.

  • PDF