• Title/Summary/Keyword: 슬픔감정

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Prediction of Citizens' Emotions on Home Mortgage Rates Using Machine Learning Algorithms (기계학습 알고리즘을 이용한 주택 모기지 금리에 대한 시민들의 감정예측)

  • Kim, Yun-Ki
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.1
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    • pp.65-84
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    • 2019
  • This study attempted to predict citizens' emotions regarding mortgage rates using machine learning algorithms. To accomplish the research purpose, I reviewed the related literature and then set up two research questions. To find the answers to the research questions, I classified emotions according to Akman's classification and then predicted citizens' emotions on mortgage rates using six machine learning algorithms. The results showed that AdaBoost was the best classifier in all evaluation categories. However, the performance level of Naive Bayes was found to be lower than those of other classifiers. Also, this study conducted a ROC analysis to identify which classifier predicts each emotion category well. The results demonstrated that AdaBoost was the best predictor of the residents' emotions on home mortgage rates in all emotion categories. However, in the sadness class, the performance levels of the six algorithms used in this study were much lower than those in the other emotion categories.

Analysis of Emotions in Broadcast News Using Convolutional Neural Networks (CNN을 활용한 방송 뉴스의 감정 분석)

  • Nam, Youngja
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1064-1070
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    • 2020
  • In Korea, video-based news broadcasters are primarily classified into terrestrial broadcasters, general programming cable broadcasters and YouTube broadcasters. Recently, news broadcasters get subjective while targeting the desired specific audience. This violates normative expectations of impartiality and neutrality on journalism from its audience. This phenomenon may have a negative impact on audience perceptions of issues. This study examined whether broadcast news reporting conveys emotions and if so, how news broadcasters differ according to emotion type. Emotion types were classified into neutrality, happiness, sadness and anger using a convolutional neural network which is a class of deep neural networks. Results showed that news anchors or reporters tend to express their emotions during TV broadcasts regardless of broadcast systems. This study provides the first quantative investigation of emotions in broadcasting news. In addition, this study is the first deep learning-based approach to emotion analysis of broadcasting news.

Proposal for the Dataset Structure for Developing Emotionally Intelligent Chatbots with Integrated Counseling Strategies (상담 전략을 통합한 정서 교감형 챗봇 개발을 위한 데이터셋 구조 제안)

  • Dong-Hyok Shin;Jae Hee Yang;Jin Yea Jang;Saim Shin
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.179-184
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    • 2023
  • 본 연구는 우울감을 느끼거나 대화 상대 부재로 어려움을 겪는 사용자와 정서 교감형 시스템간의 대화로 구성된 한국어 데이터 셋을 구축하고 이때 시스템이 사용할 수 있는 효과적인 응대 전략을 제안하는데 목적이 있다. 데이터셋은 사용자와 시스템 간의 대화 쌍을 기본 단위로 하며, 사용자의 7가지 기본 감정(행복, 슬픔, 공포, 놀람, 분노, 혐오, 중립)과 시스템의 4가지 응대 전략(명료화, 공감적 응대, 제안, 페르소나)에 따라 주석이 된다. 이 중, 공감적 응대 전략은 10가지 독특한 반응 유형(수용적 경청, 후행 발화 요청, 승인/동의, 비승인/재고 요청, 놀람, 격려, 느낌 표시, 상대 발화 반복, 인사, 의견 제시) 및 4가지 후행 발화 요청 유형(무엇, 왜, 어떻게, 그밖에)을 포함하는 구조로 구체화되었다. 이러한 주석은 시스템이 사용자의 다양한 감정을 식별하고 적절한 공감 수준을 나타내는 응답을 생성하는 데 있어 연구적인 의의가 있으며, 필요시 사용자가 부정적 감정을 극복할 수 있는 활동을 제안하는 데 도움을 줄 수 있다는 점에서 실제적인 의의가 있다.

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Emotion Recognition and Expression System of User using Multi-Modal Sensor Fusion Algorithm (다중 센서 융합 알고리즘을 이용한 사용자의 감정 인식 및 표현 시스템)

  • Yeom, Hong-Gi;Joo, Jong-Tae;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.20-26
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    • 2008
  • As they have more and more intelligence robots or computers these days, so the interaction between intelligence robot(computer) - human is getting more and more important also the emotion recognition and expression are indispensable for interaction between intelligence robot(computer) - human. In this paper, firstly we extract emotional features at speech signal and facial image. Secondly we apply both BL(Bayesian Learning) and PCA(Principal Component Analysis), lastly we classify five emotions patterns(normal, happy, anger, surprise and sad) also, we experiment with decision fusion and feature fusion to enhance emotion recognition rate. The decision fusion method experiment on emotion recognition that result values of each recognition system apply Fuzzy membership function and the feature fusion method selects superior features through SFS(Sequential Forward Selection) method and superior features are applied to Neural Networks based on MLP(Multi Layer Perceptron) for classifying five emotions patterns. and recognized result apply to 2D facial shape for express emotion.

Convolutional Neural Network Model Using Data Augmentation for Emotion AI-based Recommendation Systems

  • Ho-yeon Park;Kyoung-jae Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.57-66
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    • 2023
  • In this study, we propose a novel research framework for the recommendation system that can estimate the user's emotional state and reflect it in the recommendation process by applying deep learning techniques and emotion AI (artificial intelligence). To this end, we build an emotion classification model that classifies each of the seven emotions of angry, disgust, fear, happy, sad, surprise, and neutral, respectively, and propose a model that can reflect this result in the recommendation process. However, in the general emotion classification data, the difference in distribution ratio between each label is large, so it may be difficult to expect generalized classification results. In this study, since the number of emotion data such as disgust in emotion image data is often insufficient, correction is made through augmentation. Lastly, we propose a method to reflect the emotion prediction model based on data through image augmentation in the recommendation systems.

Engine of computational Emotion model for emotional interaction with human (인간과 감정적 상호작용을 위한 '감정 엔진')

  • Lee, Yeon Gon
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.503-516
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    • 2012
  • According to the researches of robot and software agent until now, computational emotion model is dependent on system, so it is hard task that emotion models is separated from existing systems and then recycled into new systems. Therefore, I introduce the Engine of computational Emotion model (shall hereafter appear as EE) to integrate with any robots or agents. This is the engine, ie a software for independent form from inputs and outputs, so the EE is Emotion Generation to control only generation and processing of emotions without both phases of Inputs(Perception) and Outputs(Expression). The EE can be interfaced with any inputs and outputs, and produce emotions from not only emotion itself but also personality and emotions of person. In addition, the EE can be existed in any robot or agent by a kind of software library, or be used as a separate system to communicate. In EE, emotions is the Primary Emotions, ie Joy, Surprise, Disgust, Fear, Sadness, and Anger. It is vector that consist of string and coefficient about emotion, and EE receives this vectors from input interface and then sends its to output interface. In EE, each emotions are connected to lists of emotional experiences, and the lists consisted of string and coefficient of each emotional experiences are used to generate and process emotional states. The emotional experiences are consisted of emotion vocabulary understanding various emotional experiences of human. This study EE is available to use to make interaction products to response the appropriate reaction of human emotions. The significance of the study is on development of a system to induce that person feel that product has your sympathy. Therefore, the EE can help give an efficient service of emotional sympathy to products of HRI, HCI area.

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Design of E-mail Client based on Automatic Recognition for Sender's Feeling (송신자의 감정 표현을 자동 인식하는 전자 메일 클라이언트의 설계)

  • Kim, Na-Young;Kim, Young-Jin;Lee, Samuel Sang-Kon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.205-209
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    • 2007
  • 인터넷과 핸드폰의 보급으로 컴퓨터 사용자가 전자 메일 통한 통신 방법이 활발하다. 전자 메일의 사용은 개인적인 일은 물론 기업 사무, 광고 메일, 뉴스, 광고 메일 등 폭넓게 이용되고 있다. 전자 메일 클라이언트에 자연언어처리의 고급 기능의 탑재와 컴퓨터 바이러스 혹은 스팸 메일을 방지하는 고기능이 임베디드 되어야 한다. 자연언어처리 기법을 이용하여 전자 메일의 내용에 포함된 작성자의 "즐거움", "성남", "슬픔"등 인간의 복잡한 감정 표현을 송신과 수신 프로세서에서 이해시키며, 전자 메일을 송신하기 전문서의 내용 중에 불쾌한 표현을 제거하여 문서 교정을 독려하는 지능적인 전자 메일 클라이언트 시스템을 설계하였다.

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Sentiment Prediction using Emotion and Context Information in Unstructured Documents (비정형 문서에서 감정과 상황 정보를 이용한 감성 예측)

  • Kim, Jin-Su
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.40-46
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    • 2020
  • With the development of the Internet, users share their experiences and opinions. Since related keywords are used witho0ut considering information such as the general emotion or genre of an unstructured document such as a movie review, the sensitivity accuracy according to the appropriate emotional situation is impaired. Therefore, we propose a system that predicts emotions based on information such as the genre to which the unstructured document created by users belongs or overall emotions. First, representative keyword related to emotion sets such as Joy, Anger, Fear, and Sadness are extracted from the unstructured document, and the normalized weights of the emotional feature words and information of the unstructured document are trained in a system that combines CNN and LSTM as a training set. Finally, by testing the refined words extracted through movie information, morpheme analyzer and n-gram, emoticons, and emojis, it was shown that the accuracy of emotion prediction using emotions and F-measure were improved. The proposed prediction system can predict sentiment appropriately according to the situation by avoiding the error of judging negative due to the use of sad words in sad movies and scary words in horror movies.

A Study on Literary Therapeutic Codes of Sijo Fused by Transference (전이에 의해 융합되는 시조의 문학치료 코드 연구)

  • Park, In-Kwa
    • Journal of the Korea Convergence Society
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    • v.8 no.10
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    • pp.167-172
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    • 2017
  • The purpose of this study is to analyze the emotional codes of Sijo, which has been acknowledged to have excellent therapeutic function, to activate the contents of the therapy of humanities. Sijo as a function of healing forms emotional codes of therapy, which is the total of emotions, through the fusion of emotions formed during the process of appreciation of various works. This process enables the literary therapeutic activities to proceed physiologically in the human body. Just as machine learning is self-learning by cognitive functions, the coding process for encoding and re-encoding at all times operates on collections of numerous neurons in the human system. In such a process, it is predicted that amino acids are synthesized in the human body by collective encoding of emotion codes. These amino acids regulate the signaling system of the human body. In the future, if the study on the healing process as such at the contact point of humanities and human physiology proceeds, it is expected that a program of higher quality humanistic therapy will be activated.

Research of Real-Time Emotion Recognition Interface Using Multiple Physiological Signals of EEG and ECG (뇌파 및 심전도 복합 생체신호를 이용한 실시간 감정인식 인터페이스 연구)

  • Shin, Dong-Min;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.105-114
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    • 2015
  • We propose a real time user interface that utilizes emotion recognition by physiological signals. To improve the problem that was low accuracy of emotion recognition through the traditional EEG(ElectroEncephaloGram), We developed a physiological signals-based emotion recognition system mixing relative power spectrum values of theta/alpha/beta/gamma EEG waves and autonomic nerve signal ratio of ECG (ElectroCardioGram). We propose both a data map and weight value modification algorithm to recognize six emotions of happy, fear, sad, joy, anger, and hatred. The datamap that stores the user-specific probability value is created and the algorithm updates the weighting to improve the accuracy of emotion recognition corresponding to each EEG channel. Also, as we compared the results of the EEG/ECG bio-singal complex data and single data consisting of EEG, the accuracy went up 23.77%. The proposed interface system with high accuracy will be utillized as a useful interface for controlling the game spaces and smart spaces.