• Title/Summary/Keyword: 스포츠제품

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Optima Dissolution processing Conditions of C-type hollow fibers (C형 중공사의 최적 용출 가공 조건 고찰)

  • Cho, Sook-Kyung;Kim, Dong-Kwon;Seo, Hae-Cheon;Park, Joo-Cheol;Park, Seong-Woo;Kang, Yoon-Hwa
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.104-104
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    • 2012
  • 아웃도어용 스포츠웨어 의류분야는 소비자들의 욕구가 기능성, 착용감, 패션성을 매우 중시하는 고감성, 고기능성 제품특성을 요구하고 있으며 이를 가장 충족시킬 수 있는 패션 트랜드로서 보온, 경량화 제품이 가장 급부상하고 있는 아이템이다. 경량성의 쾌적 스포츠 웨어에 사용되는 주요 합섬소재인 PET, Nylon을 이용하여 소재의 세섬화, 중공 소재를 통한 제품 개발이 대부분으로 보온, 경량, 속건 등 의복에서의 쾌적 기능성을 개선하기 위하여 개발되는 소재 및 제품의 경량화, 보온 및 흡한속 건성 부여를 통한 기능 요소와 신질감 발현의 촉감요소를 통한 차별화 된 제품개발이 요구되고 있다. 보온 기능성을 부여하는 기술로써 가장 일반적인 기술은 섬유 내부에 중공을 형성하여 경량성과 보온성을 동시에 가지는 기능성 원사 제조 기술과 섬유 내에 열에너지를 흡수할 수 있는 물질을 넣어 외부의 태양광을 섬유내로 흡수하여 열에너지로 전환, 축적함으로서 보온성을 향상시키는 방식이 있다. 주로 경량 보온의 동시 발현을 위하여 중공 형성을 통한 보온 소재 개발이 활발하게 일어나고 있는 실정이다. 가장 많은 수요를 차지하고 있는 경량 보온성 중공사의 경우, 강도 저하, 염색 불량 등의 공정 애로점이 발생하며, 제직 및 가공 공정 시 원사 내 중공이 찌그러짐이 발생하므로 완제품 제조 후에는 중공의 기능이 제대로 발현되지 못하는 문제가 발생한다. 또한 알칼리 또는 용제를 사용하여 후용출 하는 중공사의 경우, 공정이 복잡함은 물론 환경에 유해한 공정이다. 특히, 감량 후 직물의 인열강도는 감량 전과 비교하여 감소하게 되는데 이는 이용성 polymer가 용출되면서 생긴 중공에 의해 섬도가 감소되어 강도가 저하됨을 알 수 있다. 따라서 Sheath 부분에 최대한 손상을 주지 않으면서 Core 부분을 완전 용출 시킬 수 있는 감량 조건을 확보할 필요가 있다. 이에 보온성, 경량성의 기능을 극대화시키고, 중공률 유지하는 최적 용출 가공 조건을 확립하고자 연구하였다.

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The Analysis on the Structural Relation of Brand Image, Brand Reliability, Brand Loyalty and Purchase Intention of Sports Product Customers who contacted the Sports Product Collectors' Introduction (스포츠 상품 수집가의 스포츠 제품 소개를 접한 소비자의 브랜드 이미지, 신뢰도, 충성도, 구매의도간의 구조관계 분석)

  • Lee, Young-Jun;Oh, Kyung-A
    • Journal of the Korean Applied Science and Technology
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    • v.36 no.3
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    • pp.840-852
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    • 2019
  • The influences of sporting shoe brands wants to exert on consumers in the sports shoe market has been tried in many forms, and its effectiveness has also been proven. A variety of marketing strategies are being proven by each brand that they consider to be worth using. However, marketing strategies using sports shoe collectors have never been empirically proven in their influence. This is because the collecting behaviors shown in the traditional sports shoe market is very low in comprehension. This study was initiated by critical thought that determined a new marketing strategy was needed in the sports shoe market, which is considered to be somewhat limited, and is aimed at setting and demonstrating the path to influence in establishing a marketing strategy using sports shoe collectors. To achieve the purposes of this study, 231 consumers who were exposed to stimuli for describing the products of a hypothetical sports shoe collectors were used. For data analysis, frequency analysis, reliability analysis, correlation analysis, and confirmative factors analysis and structural equation method using PASW 21.0 and AMOS 20.0 were used. Based on the results derived from this study, we have found a new path to a new marketing strategy based on the expertise held by sports shoe collectors in the sports shoe market, which we hope will serve as one of the new growth engines for the sluggish sports shoe market in Korea.

A Structural Relation Among the Purchase Decision Factors, Brand Image, Intent for Word of Mouth and Repurchase Intention for Food Franchise Products in Outdoor Professional Sport Industry (야외 프로 스포츠 외식 제품의 구매 결정 요인이 재구매 의도와 구전의도에 미치는 영향)

  • Hwang, Ho-Young;Kim, Young-Jin
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.411-422
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    • 2013
  • The purpose of this study is to analyze the impact of food corporations'sponsorship activities on Brand Images and Purchase Intension in professional sport industry in Korea. To accomplish the purpose, SPSS 18.0 Ver., had been conducted with 263 actual returned questionnaires. After the relevant literature reviews and analysis statistic data, three outcomes were deducted, those are, first, sponsorship factors for food corporations in professional sport industry significantly influenced on brand image. Second, Sponsorship factors for food corporations in professional sport industry significantly influenced on the purchase intension. Third, brand image of food corporation in professional sport industry significantly influenced on purchase intention. With this study, undiscovered several marketing strategies of food corporations with professional sport of Korea for their future marketing strategies could be discussed and proposed.

Development of Universal Sports Simulator Fusing 5 Senses (범용 오감 융합형 스포츠 시뮬레이터의 개발)

  • Lee, Young-Dae;Lee, Won-Sik;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.1
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    • pp.73-77
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    • 2015
  • Existing sports simulators on the market focus on the motion of platform or reality expression using basic visual contents, and are limited to entertainment products. Therefore, the stimulus on 5 senses is not good enough to be applied on high virtual reality. Moreover, there are not enough professional contents to be applied to an educational sports simulator. In this paper, we developed a sport platform by separating the multi axis based common platform module and the sports application module. We designed the common platform which has 4 degrees of freedom such as surge, sway, heave and yaw motion. This platform has the purpose of stabilizing motion and minimizing interference. The changeable sport module which is attached to the common module has 2 degrees of freedom such as roll and pitch, so that it can be applied to the various fields of 2 degrees of freedom virtual reality sports such as horse riding and yacht.

On-line Data Analysis for Enhancing Golf Marketing Industry Service (골프 산업 서비스 강화를 위한 온라인 자료분석)

  • Li, Jiapei;Li, Xiaomeng;Xiam, Xiam;Kang, Sun-kyung;Lee, Hyun Chang;Shin, Seong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.156-157
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    • 2017
  • Among the various sports, recognition of golf sport is changing the privileged classes sport into a popular sport. In this kind of sport area, there are many loyal customers of golf sport relatively compared to the other marketing products or sports. Therefore, in this paper, we have analyzed the online buying pattern of customers through the popularization of golf such as golf ball or accessories and want to promote activation marketing in the online environment. For these, we suggest the way to promote marketing activation by analyzing online data.

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수분산계 PU 코팅직물의 물성에 관한 연구

  • 안병한;고성익;박정우;안승국;박수민
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2003.04a
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    • pp.108-111
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    • 2003
  • 현대인의 생활환경 변화에 따라 레져 산업의 급격한 증가로 인해 관련산업에 많은 영향을 주고 있다. 특히 스포츠 분야에서는 의류, 신발 및 장비 분야에서 새로운 제품에 대한 수요가 증가하고 있다. 이들 제품이 요구하는 물성은 각종 기후조건에서 인체를 보호하고 착용자가 쾌적함을 느낄 수 있어야 한다. 이러한 기능을 충족시키기 위해서는 운동 중에 발생하는 땀을 발산하고 외부에서의 수분의 침투를 막아 체온의 급격한 변화가 나타나지 않도록 투습방수성을 나타내어야 한다. (중략)

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Impact of Lifestyle on Sportswear Benefit Pursuit among Participants in Badminton (배드민턴 참여자들의 라이프스타일이 스포츠웨어 추구혜택에 미치는 영향)

  • Moon, Tae-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.7
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    • pp.2483-2490
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    • 2010
  • The purpose of this study is to offer information on the more effective sports wear to club members, who are participating in badminton, by closely examining influence in lifestyle of participants in badminton upon the sportswear benefit sought. The subjects of this study were selected male and female adults, who are joining now by subscribing to badminton club in Gangwondo Province, as the population. It sampled totally 206 people by convenience sampling, and carried out frequency analysis, reliability & factor analysis, and multiple regression analysis by using SPSS/PC+ 11.0 Version. The conclusions of this study are as follows. First, it was indicated that there is correlation between lifestyle and sportswear benefit sought of participants in badminton. Second, it was indicated to have influence upon the ideal benefit sought, which is the sportswear benefit sought, in order of the fashion sought bandwagon and the social orientation, which are sub-factors of lifestyle. Third, it was indicated to have influence upon the fashion & brand benefit sought, which is the sportswear benefit sought, in order of the material sought, the fashion sought bandwagon, and the satisfaction with reality, which are sub-factors of lifestyle. Fourth, it was indicated to have influence upon the convenience benefit sought, which is the sportswear benefit sought, in order of the self-loyalty, the social orientation, the health sought, and the satisfaction with reality, which are sub-factors of lifestyle. Fifth, lifestyle was indicated to have influence upon the youth & individuality benefit sought in order of the fashion sought bandwagon, the material sought, and the social orientation. The sportswear product in the better quality will be able to be expected for sports activity, by which the subjects of participating in sports activity correctly grasp the sportswear benefit sought, based on these results.

Development of Wearable Sensing and Feedback Product Design for Movement Monitoring (동작 모니터링을 위한 웨어러블 센싱 및 피드백 제품 디자인 개발)

  • Cho, Hyun-Seung;Yang, Jin-Hee;Lee, Kang-Hwi;Lee, Jeong-Hwan;Park, Su-Youn;Choi, Hyeong-Ik;Jeon, Hak-Su;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.165-176
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    • 2018
  • The objective of this study was to develop clothing-type wearable motion sensing and feedback systems to enhance children's sports by promoting visual and audio feedback. In this study, several applications, such as fabric sensors, sportswear integrated with various types of fabric sensors, and fabric-based motion sensing module design, as well as a visual and audio feedback system for gaining a better understanding of a child's interest in a type of exercise, were developed. An SWCNT-based stretchable fabric sensor was developed for motion sensing, and sportswear was designed using the fabric sensor that was integrated into the limbs of the garment. The sensing module was developed, and sensory performance was evaluated through a joint motion experiment for children. In addition, using the feedback system that was developed in the form of an accessory, the responses of light and sound were also examined based on the movement of the child who was wearing the sportswear prototypes. This study focused on the development and assessment of prototype designs for children's sportswear and accessory products that can help to ascertain a child's interest in a particular exercise.

Qualitative Research on Consumption of Professional Baseball Club's Licensed Fashion Product (프로야구구단의 라이선싱 패션제품 소비에 대한 질적 연구)

  • Son, Seong-Yi;Lee, Yoon-Jung
    • Journal of the Korean Society of Costume
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    • v.66 no.4
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    • pp.18-31
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    • 2016
  • This study examined the consumption of licensed sports fashion products by sports fans in order to provide useful information to apparel companies that are interested in sports sponsorship marketing. Grounded theory approach was adopted to explore consumers' attitude toward the sponsoring companies, and motives of buying licensed fashion products. In-depth interviews were conducted with female fans of professional baseball clubs. The main phenomena of interest was consumer purchase of licensed fashion product, with the emphasis on cultural consumption as a causal condition. Providing support for victory, vicarious consumption, social identification, and needs to differentiate were identified as strategies related to licensed product purchase. Economic situations and limitations to purchase are identified as the mediating conditions. The study identified the effects of the consumption on the fan as well as the sponsoring companies as consequences of the phenomena. Sports marketing strategies were suggested for apparel companies based on the analysis of the consumption rituals for licensed fashion goods.

A Comparative Study on Purchase Behavior of Athleisure Wear by Segmental Market according to Sports and Leisure Participation (스포츠 및 여가 활동 참여동기에 따른 세분시장별 애슬레저 웨어 제품구매행동의 비교연구)

  • Kim, Se Na;Oh, Kyung Wha
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.6
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    • pp.1025-1038
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    • 2018
  • This study identifies the socio-psychological factors on athleisure wear purchase behavior and focuses on the effects of participation motives in sports leisure activity. This research compares athleisure wear purchase behavior among the three groups segmented by participation motives for sports and leisure activity. An online survey on male and female consumers between the ages of 20 and 50 provided 319 responses that were analyzed using SPSS 20.0. The factor analysis and reliability analysis, cluster analysis, variance analysis, Duncan test, and Chi square test were conducted. The results were: 1) From a result of the factor analysis on consumers' sports leisure participation motives clearly showed factorial structures including social interaction, physical health, and pleasant feeling. 2) Cluster analysis indicated three groups of participation motives in sports and leisure activity such as passive motivating type, social interaction type, and wellness type. 3) Consumer groups showed significant differences in purchase reasons, preferred brands, product items, and pursued performance attributes for purchasing athleisure wear products.