• Title/Summary/Keyword: 스포츠분류

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Definition and Classification of Sports Car (스포츠카의 정의와 분류)

  • Jang, Hyun-Tak
    • Proceedings of the KAIS Fall Conference
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    • 2011.12b
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    • pp.643-645
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    • 2011
  • 자동차 문화의 발달로 드라이빙 숙련도가 높아지고 경제수준이 안정됨에 따라 개인적인 삶을 추구하는 자동차 매니아에게 즐거움을 선사하는 스포츠카에 대한 요구가 증가하고 있다. 이에 부응하며 건전한 자동차 문화를 선도할 수 있는 스포츠카는 정의가 필요하다. 스포츠카의 정의와 분류는 전문가의 주장에 따라 매우 주관적인 관점에 의존해 왔다. 이 논문에서는 새롭게 스포츠가의 정의하는 공식을 개발하여 스포츠카을 분류하는 기준을 개발하였다. 그리고 출시된 스포츠카의 데이터를 수집하고 새로 개발된 스포츠카 정의 공식에 적용하여 스포츠카의 객관적인 기준을 평가 하였다.

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Automatic Genre Classification of Sports News Video Using Features of Playfield and Motion Vector (필드와 모션벡터의 특징정보를 이용한 스포츠 뉴스 비디오의 장르 분류)

  • Song, Mi-Young;Jang, Sang-Hyun;Cho, Hyung-Je
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.89-98
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    • 2007
  • For browsing, searching, and manipulating video documents, an indexing technique to describe video contents is required. Until now, the indexing process is mostly carried out by specialists who manually assign a few keywords to the video contents and thereby this work becomes an expensive and time consuming task. Therefore, automatic classification of video content is necessary. We propose a fully automatic and computationally efficient method for analysis and summarization of spots news video for 5 spots news video such as soccer, golf, baseball, basketball and volleyball. First of all, spots news videos are classified as anchor-person Shots, and the other shots are classified as news reports shots. Shot classification is based on image preprocessing and color features of the anchor-person shots. We then use the dominant color of the field and motion features for analysis of sports shots, Finally, sports shots are classified into five genre type. We achieved an overall average classification accuracy of 75% on sports news videos with 241 scenes. Therefore, the proposed method can be further used to search news video for individual sports news and sports highlights.

Comparison of Superior Labral Anterior Posterior (SLAP) Lesions: Sports versus Non-sports Induced Injury (스포츠 손상과 비스포츠 손상에 의한 상부 관절와 순 전후방(SLAP) 병변의 비교)

  • Lee, Kwang-Won;Lee, Seung-Hun;Yang, Dong-Hyun;Kam, Byoung-Sup;Choy, Won-Sik
    • Clinics in Shoulder and Elbow
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    • v.10 no.2
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    • pp.175-182
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    • 2007
  • Purpose: This study compared the SLAP lesions caused by a sports-induced injury with those caused by a non-sports-induced injury. Materials and Methods: The study was performed on 54 patients who had undergone arthroscopic surgery for a SLAP lesion. There were 21 sports-induced-injury patients (group I) and 36 non-sports-induced injury patients (group II). The mean age of the men was 36 years and that of the women was 48 years. In both groups, the frequency of a concomitant injury and the clinical outcomes at the last follow-up was evaluated using the UCLA score, Rowe score, and the ASES score. Results: According to their injury mechanism, , there were 14 cases (67%) of repeated microtrauma injury in group I and 25 cases (75%) of compression injury type in group II. As a concomitant pathology, there was 11 cases of shoulder instability and 5 cases of a rotator cuff tear in group I, and 23 cases of rotator cuff tears and 14 cases of shoulder instability in group II. At the last follow up, group I showed slightly better clinical satisfaction (P>0.05). Conclusion: The possibility of a SLAP lesion accompanying other diseases is high. Therefore, an accurate assessment of concomitant injury lesions before surgery is important for the treatment outcome.

The Study on Classification System of Sport Culture Contents for Korea's Cultural Competitiveness (문화경쟁력 제고를 위한 스포츠 문화콘텐츠 분류체계 정립)

  • Lee, Soo-Yeon
    • 한국체육학회지인문사회과학편
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    • v.55 no.2
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    • pp.111-121
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    • 2016
  • The purpose of this study was to establish a classification systems of sport culture contents for enhancing cultural competitiveness. The main research method for this was the Delphi survey based on the literature. Through a literature review, the definition of sport cultural contents and the classification system of major industrial countries were analyzed. The Delphi survey by a panel of 25 was conducted over a two-round. The results were as follows: first, the sport culture contents includes an artistic creativity, which have a working form that enables delivery to the public and organizing sports activities, and classify as a technology for high value-added content and services. Second, the 'culture' for the large category item, which include the cultural heritage and culture art. The 'media' recognize the importance of temporal concepts with traditional media and it was classified as new media. In the case of items in the large category 'events' are classified as national and international sporting events and festivals, the 'services' main category item is divided into social, care, educational services. Finally, the 'others' includes such as copyrighted items.

Exploring On-line Consumption Tendency of Sports 4.0 Market Consumer: Focused on Sports Goods Consumption by Generation of Working Age Population (스포츠 4.0 시장 소비자의 온라인 소비성향 탐색: 생산 가능인구의 세대별 스포츠 용품 소비를 중심으로)

  • Jin-Ho Shin
    • Journal of the Korean Applied Science and Technology
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    • v.40 no.1
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    • pp.24-34
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    • 2023
  • This study sought to explore the online consumption propensity of sports goods by generation of the productive population and to provide basic data to predict the future consumption market by segmenting online consumers in the sports 4.0 market. Therefore, this survey was conducted on those who consumed sports goods among the generation-specific groups (Generation Y and above, Z) of the productive population, and a total of 478 people's data were applied to the final analysis. Data processing was conducted with SPSS statistics (ver.21.0), frequency analysis, exploratory factor analysis, correlation analysis of re-examination reliability, reliability analysis, and decision tree analysis. According to the online consumption propensity of sports goods by generation of the productive population, there is a high probability of being classified as Generation Z group if the factors of leisure, joy, and environment are high. In addition, the classification accuracy of such a model was 69.7%.

The Improvements of the Physical Education Field in the 6th Edition of KDC (한국십진분류법 제6판 체육학 분야의 분류체계 개선방안)

  • Lee, Hee-Jin;Kim, Jeong-Hyen
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.4
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    • pp.301-317
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    • 2013
  • This study investigated general problems concerning the physical education field in the KDC 6th edition based on comparative analysis of academic characteristics and classification system, and suggested some ideas for the improvements of them. Results of this study are is summarized as follows. First, while the academic classification divided items focusing on theoretical disciplines such as physical education, sociology, or business administration, the library classification divided them into details according to sport entries. Second, We examined the classification status of the physical education field of the collection database in the National Library of Korea. The number of physical education field data was 38,585, and of them, that of books having classification codes starting with 692(physical education, sports) was 22,870. This shows that data actually have been published mainly based on academic characteristics rather than sport entries, which causes a problem due to concentration of many data on one classification code. Therefore, this study analyzed keywords around these classification codes. Third, modified classification of items was basically performed through the academic system of the physical education and the keyword analysis, and the typical KDC classification system was maintained as much as possible.

Feature Selection and Classification of Web Pages (웹 페이지에서의 자질 선택과 분류)

  • 송무희;임수연;박성배;강동진;이상조
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.796-798
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    • 2004
  • 본 논문에서는 웹 문서의 분류 성능을 향상시키기 위해 웹 페이지에서의 자질선택과 그에 따른 웹 문서 분류 방법을 제안한다. 문서 분류에는 문서에 포함된 단어를 분류 자질로 사용하게 되며 이때 한 문서의 모든 단어를 분류 자질로 이용한다고 좋은 성능을 보인다고 보장할 수는 없다. 그러므로 문서에 필요한 단어만을 자동으로 추출하여 문서데이터의 자질을 축소하는 작업이 필요하다. 따라서 본 논문에서는 모집군 내의 자질벡터의 범위가 큰 것을 적은 수의 주요성분으로 감소시키기 위해 통계적 분석 기법중의 하나인 주성분분석 방법을 이용하여 자질감소와 그에 따른 문서분류의 성능 향상을 실험을 통하여 보인다. 야후 스포츠 뉴스 웹 페이지가 분류를 위해 사용되었으며, 분류기로는 Naive Bayesian 분류 방법을 사용하였다. 실험 결과를 통해 본 논문에서 제안한 뉴스 웹페이지 분류 방법이 스포츠 뉴스 데이터 군에서 만족할 만한 분류 정확도를 제공한다는 것을 알 수 있다.

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A Study on the AR System-based Sports Spectating Activation Plan (AR 시스템 기반의 스포츠 관전 활성화 방안에 관한 연구)

  • Bae, Geun-Hyeong;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.177-180
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    • 2022
  • TV에서 OTT로 시청 수단이 변화하면서 스포츠 중계를 보는 젊은 층 시청자들이 줄어들고 있다. 또한 경기장으로 스포츠를 보러 오는 팬들도 점점 감소하는 추세이다. 이에 따라 스포츠 관계자들은 고정 팬 층의 흥미 증진과 신규 팬 층의 유입을 위해 스포츠 관전에 AR(증강 현실) 기술을 도입하고 있다. 모바일 활용과 직관에도 적용 가능한 AR에 대한 업계의 반응은 상대적으로 긍정적이다. 본 논문에서는 AR 스포츠 관전의 사례를 스포츠 중계와 경기장 관전으로 분류해 조사하고 향후 전망에 대해 알아본다. 그리고 AR 스포츠 관전의 활성화에 대한 방안을 제시한다.

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Investigation of Leisure Constraints based on Types of Leisure Sports Activities (여가스포츠활동 유형별 여가제약 분석)

  • Hwang, Sun-Hwan;Han, Seung-Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.422-433
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    • 2012
  • The purpose of this study was to investigate leisure constraints based on the types of leisure sports activity(individual, partner, and group activities) in order to lead people to participate in and to continue their leisure sports activities. Data were collected from leisure sports participants in Seoul and Kyungki province. A total of 286 respondents were selected using the convenience sampling method. Leisure constraint's sub-dimensions for the respondents were named as facility and environment, negative perception, lack of condition, risk of injury, and lack of time. As the results of this study, first, respondents felt facility and environmental constraint the most and negative perception constraint the lowest. Second, there were differences in negative perception and lack of condition constraints based on the magnitude of participation. Finally, there were differences in facility and environment, negative perception, lack of condition, and risk of injury constraints based on the types of leisure sports activity.

Semantic Scenes Classification of Sports News Video for Sports Genre Analysis (스포츠 장르 분석을 위한 스포츠 뉴스 비디오의 의미적 장면 분류)

  • Song, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.559-568
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    • 2007
  • Anchor-person scene detection is of significance for video shot semantic parsing and indexing clues extraction in content-based news video indexing and retrieval system. This paper proposes an efficient algorithm extracting anchor ranges that exist in sports news video for unit structuring of sports news. To detect anchor person scenes, first, anchor person candidate scene is decided by DCT coefficients and motion vector information in the MPEG4 compressed video. Then, from the candidate anchor scenes, image processing method is utilized to classify the news video into anchor-person scenes and non-anchor(sports) scenes. The proposed scheme achieves a mean precision and recall of 98% in the anchor-person scenes detection experiment.

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