• Title/Summary/Keyword: 스페이스프로그램 재정의

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A study of Library design through space program redefine -Gunpo city Library competition- (스페이스프로그램 재정의를 통한 도서관 계획연구 -군포시립도서관 현상설계-)

  • Yoon, Hwon;Lee, Ji-Eun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.93-104
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    • 2008
  • Purpose of this paper is to research about new building type of Korean library and suggest the design of Library which based on the building type changes. This research is based on the idea that change of building type could be derived from Architects' designs. So, we analyzed space programs of Gunpo Library competition, redefined the space programs and suggested the direction of building type changes with program changes through design processes. The conclusions of this research are follows; first, we suggested new zoning system in library building design that is consisted of three separate building based on each building's own functions. Second, new zoning and library design would be helpful to making plan about library building competition. The method that we tried at this projec is useful to other complex building designs which have necessities to redefine building type.

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A Study on Establishing Creative Zones and Creative Zone Programming (도서관 무한창조공간의 개념 및 프로그램에 관한 연구)

  • Ahn, In-Ja;Choi, Sang-Ki;Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.31 no.2
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    • pp.143-171
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    • 2014
  • This study proposes to analyze the concept and introduction of infinite creative space (makerspace) to redefine the roles of existing library spaces. This study also attempts to formulate a suitable program for public library makerspaces by analyzing case studies. Literature review and case study methods are used for deriving the makerspace concept, the evolution of makerspace, the implications posed by makerspace operation domestically and abroad, and the utilization of makerspace. Finally, we suggest story creation programs, topic-based programs reflecting the library characteristics, professional mentoring programs, expert consulting programs, various training programs, patent application support programs, incubator programs, and so on.

A Study of Public Library Makerspace Operations (공공도서관 메이커스페이스 운영 현황 조사 연구)

  • Chang, Yunkeum;Kim, Sehun;Jeon, Kyungsun
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.3
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    • pp.161-183
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    • 2019
  • This study explores the development strategies, impact, and limitations of public library makerspaces through active case studies. By examining related literature reviews, this study analyzes principles, objectives, programs, services, and strategies of public library makerspaces. Survey results from library staff and makerspace program participants show that both groups perceived the value and the effects of makerspaces positively; however, they suggested the need for greater program variety and accessibility. Additionally, this study evaluates makerspace programs through in-depth interviews with makerspace staff. Interview results raise diverse issues, including the need to further explore the justifications for and values of public library makerspaces, stable funding strategies, and phase-by-phase operating guidelines.

Aligning Academic Library Makerspaces with Digital Literacy Education Spaces (디지털리터러시 교육 공간으로서의 대학도서관 메이커스페이스)

  • Chang, Yunkeum
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.1
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    • pp.425-446
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    • 2018
  • As makerspaces continue to be introduced in academic libraries in Korea, this study explores potential operating strategies of, and long-term justifications for, makerspaces as digital literacy eduational spaces and services at academic libraries. By examining related literature reviews and case studies of makerspaces, this study analyzes various programs and their respective creation, funding, development, and outcomes, including educational value and library-specific goals such as digital literacy and lifelong learning. This study also considers the perspectives of librarians at academic libraries in Korea who were asked about the purpose, impact, and limitations of makerspaces. Certain common themes appear: for example, it is necessary for makerspaces to resolve challenges related to stable funding, as well as staffing and training of professional librarians assisting with the on-the-ground operation of makerspaces. This study proposes that designing makerspaces for an academic library setting goes deeper than providing a collaborative environment with access to new technologies like 3D printers and laser cutters, and it may be uniquely appropriate to draw connections to libraries' objectives to provide digital literacy education and universities' mission to foster innovation and creativity among students.