• Title/Summary/Keyword: 스트리밍 버퍼

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Block Selection Strategy for P2P Streaming (P2P 스트리밍을 위한 블록 선택 전략)

  • Kim, Heung-Jun;Son, Sei-Il;Lee, Kwang-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2179-2187
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    • 2008
  • The P2P technology has been widely used to distribute files efficiently, and its use in streaming is rapidly increasing. P2P streaming has issues about startup-delay, scalability, and real-time playback, however, what affects these factors has not been researched sufficiently. This paper suggests a buffering model for progressive download within mesh-based P2P system, which corresponds to downloading and playing the content at the same time. It is used to analyze PDF(Playback Deadline First), Rarest algorithms which are block-selection strategies of P2P streaming and proposes a mixed selection of them. The mixed block selection strategy dynamically performs different strategies based on whether the blocks to be played are received or not. In consequence, it enhances the QoS of streaming in a single peer point of view, as well as improving block distributions in an overlay network.

Video Replay by Frame Receive Order Relocation Method in the Wire and Wireless Network (유무선 네트워크에서 프레임 수신 순서 재할당 방법을 사용한 동영상 재생)

  • Kang, Dong-Jin;Kim, Dong-Hoi
    • Journal of Digital Contents Society
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    • v.17 no.3
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    • pp.135-142
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    • 2016
  • When video service is performed in simulation using NS-2(Network Simulation-2), the video replay is performed as the received frame order. In the existing video replay method based on the received frame order, as the frame orders of receiver and transmitter are different, the receiver buffer does not have the effect that the packets between the frames of transmitter buffer holds a regular size and packet dense and sparsity phenomenon in the receiver buffer is made by the irregular packet size due to the unpredictable reversed order of received partial frames. The above dense and sparsity phenomenon increases the probability of buffer overflow and underflow generation. To prevent these problems, the proposed frame receive order relocation method adds an extra replay buffer which rearranges the order of receive frame as the order of transmit frame, so it has the effect that the packets between the transmit frames keeps a regular size. Through the simulation using NS-2 and JSVM(Joint Scalable Video Model), the generation number of buffer overflow and underflow, and PSNR(Required Peak Signal to Noise Ratio) performance between the existing method and proposed method were compared. As a result, it was found that the proposed method would have better performance than the existing method.

Adaptive Overlay Video Streaming using Strategic Stream Segmentation (비디오 스트림의 전략적 세그먼테이션을 이용한 적응형 오버레이 비디오 스트리밍)

  • Kim, Do-Hyun;Lee, Joong-Soo;Lee, Young-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.199-204
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    • 2006
  • 오버레이 멀티캐스트는 IP 멀티캐스트의 대안으로 많은 관심을 받아 왔다. 본 논문에서는 오버레이 멀티캐스트에서 각 단말의 특성에 따라 적응적으로 멀티미디어를 전송하는 기법을 연구하였다. 데이터 기반으로 컨텐츠를 전달하는 피어-투-피어 형태의 전송 구조를 사용하여 각 단말이 네트웍 특성에 따라 데이터를 요청하는 형태로 구성되었다. 이웃 노드 선택, 버퍼 맵 교환, 필요한 데이터를 전송 요청하는 과정으로 구성되는 피어-투-피어 형태의 전송 구조에서 적응적인 멀티미디어 전송을 지원하기 위하여 전략적 세그먼테이션을 통한 버퍼 맵 교환, Fine-grained 적응 스케줄러를 통한 데이터 교환을 제안하였다. 본 연구에서 적용된 기법의 특성을 분석하기 위하여 정성적인 분석 모델을 제시하고 이를 통해 결론을 도출하였다.

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Redundant Packet Transmission Control in Fast PMIPv6 Multicast Handover (Fast PMIPv6 멀티캐스트 핸드오버 절차에서 중복패킷 전송 방지 기법 제안)

  • Kim, Joon-ho;Park, Chang-yong;Shon, Minhan;Choo, Hyun-seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.580-582
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    • 2012
  • 네트워크 기반의 이동성 관리 프로토콜인 PMIPv6(Proxy Mobile IPv6)에서 방송이나 비디오 스트리밍과 같은 서비스를 제공할 때 멀티캐스트 방식을 이용하여 데이터 패킷을 전송하는 기법이 제안되었다. 제안되었던 기법은 MN(Mobile Node)이 핸드오버할 때 nMAG(new Mobile Access Gateway) 내에 같은 멀티캐스트 멤버인 또 다른 MN이 존재할 경우를 고려하지 않았다. 본 논문에서는 같은 멀티캐스트 멤버인 MN이 존재할 경우 버퍼링된 패킷들의 중복 전송을 막는 기법에 대해 제안한다. 이 후 MN이 nMAG로 핸드오버했을 때 같은 멀티캐스트 멤버를 가진다면 버퍼링된 패킷을 현재 핸드오버한 MN에만 포워딩하여 중복 전송되는 것을 방지한다.

Adaptive Multi-level Streaming Service using Fuzzy Similarity in Wireless Mobile Networks (무선 모바일 네트워크상에서 퍼지 유사도를 이용한 적응형 멀티-레벨 스트리밍 서비스)

  • Lee, Chong-Deuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3502-3509
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    • 2010
  • Streaming service in the wireless mobile network environment has been a very challenging issue due to the dynamic uncertain nature of the channels. Overhead such as congestion, latency, and jitter lead to the problem of performance degradation of an adaptive multi-streaming service. This paper proposes a AMSS (Adaptive Multi-level Streaming Service) mechanism to reduce the performance degradation due to overhead such as variable network bandwidth, mobility and limited resources of the wireless mobile network. The proposed AMSS optimizes streaming services by: 1) use of fuzzy similarity metric, 2) minimization of packet loss due to buffer overflow and resource waste, and 3) minimization of packet loss due to congestion and delay. The simulation result shows that the proposed method has better performance in congestion control and packet loss ratio than the other existing methods of TCP-based method, UDP-based method and VBM-based method. The proposed method showed improvement of 10% in congestion control ratio and 8% in packet loss ratio compared with VBM-based method which is one of the best method.

A Video Quality Control Scheme Based on the Segment Characteristics to Improve the QoE for HTTP Adaptive Streaming (HAS) Services (HTTP 적응적 스트리밍 서비스의 QoE 향상을 위한 세그먼트 특성 기반의 비디오 품질 조절 기법)

  • Kim, Myoungwoo;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.4
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    • pp.423-432
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    • 2017
  • Recently, the video quality control schemes for the improvement of the QoE (Quality of Experience) of video streaming services that are based on DASH (Dynamic Adaptive Streaming over HTTP), which is a standard of HTTP adaptive streaming (HAS) services, have been studied. However, the problem of the existing schemes is the degradation that is due to unnecessary quality changes because the VBR (Variable Bitrate) characteristics of the video are not considered. In this paper, we propose a SC-DASH (Segment Characteristics-based DASH) which controls the video quality based on the segment characteristics. The SC-DASH can prevent the occurrence of the unnecessary quality changes by controlling the video quality based on the size of the next segment, the segment throughput, and the buffer occupancy. The experiment results showed that the SC-DASH improves the QoE by reducing the unnecessary quality changes compared with the existing quality control schemes.

System Design and Implementation for New Move Picture Solution EZ-MOV Using FLV (FLV를 이용한 새로운 동명상 솔루션 EZ-MOV 대한 시스템 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.9 no.2
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    • pp.79-84
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    • 2009
  • Recently, Move Picture Files have the same file format and a compression technique as Window Media Video form. but Moving Pictures using file format and a compression technique have question about Motion blur and compressibility. In this paper, we design and Implement for new Move Picture Solution EZ-MOV using FLV different from developed FLV(Flash Video) in the Macromedia company. EZ-MOV have advantages as follow. first, FLV player is able to compact disk access time and DRM (Digital Rights Management) with a built-in self and unable to an illegal video recording, second, whenever WMV formal file encoded FLV are able to lossless compression to fifty percent, third, FLV is able to Moving Picture streaming no buffering. fourth, FLV file is able streaming service no streaming server. fifth, FLV file is able to streaming service keep pace with download and streaming. sixth, FLV file is able to full duplex service.

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Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

Prefetching Based Adaptive Media Playout for Seamless Media Streaming (끊김없는 미디어 스트리밍을 위한 프리페칭 기반 적응적 미디어 재생 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.327-338
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    • 2009
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose a network adaptive prefetching technique, PAP, for guarantee of constant QoS. The PAP prefetches frames by increasing the frame transmission rate while the available network bandwidth is high. The PAP uses the prefetched frames to guarantee the QoS while the available network bandwidth is low and increases the playout interval to prevent buffer underflow. The experiment result shows that the proposed PAP could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

Development of Android App for Suppor ting Smooth Multimedia Streaming Service Using Frame Buffer (프레임 버퍼를 이용한 매끄러운 멀티미디어 스트리밍 서비스를 지원하는 안드로이드 앱 개발)

  • Seo, Sang-min;Kwon, Jonnho;Choi, Yoon-Ho
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.55-64
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    • 2016
  • Existing Android applications for streaming video in real time are dependent on the codec, which composes the encoding function, and the version of Android operating system. Also, for streaming video in real time, most applications should be connected with a separate desktop PC. To overcome these disadvantages, we propose a new application, which records and streams video in real time. Specifically, the proposed application uses the flash video file format, which is the common media file format supported by various versions of Android operating system. Through experiments, we show that it is possible for the proposed application to record the video screens more than 20 frames per second and to stream it in real time while using the existing video encoding methods.