• Title/Summary/Keyword: 스테레오 비전 센서

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A Study on the Selection and Applicability Analysis of 3D Terrain Modeling Sensor for Intelligent Excavation Robot (지능형 굴삭 로봇의 개발을 위한 로컬영역 3차원 모델링 센서 선정 및 현장 적용성 분석에 관한 연구)

  • Yoo, Hyun-Seok;Kwon, Soon-Wook;Kim, Young-Suk
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2551-2562
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    • 2013
  • Since 2006, an Intelligent Excavation Robot which automatically performs the earth-work without operator has been developed in Korea. The technologies for automatically recognizing the terrain of work environment and detecting the objects such as obstacles or dump trucks are essential for its work quality and safety. In several countries, terrestrial 3D laser scanner and stereo vision camera have been used to model the local area around workspace of the automated construction equipment. However, these attempts have some problems that require high cost to make the sensor system or long processing time to eliminate the noise from 3D model outcome. The objectives of this study are to analyze the advantages of the existing 3D modeling sensors and to examine the applicability for practical use by using Analytic Hierarchical Process(AHP). In this study, 3D modeling quality and accuracy of modeling sensors were tested at the real earth-work environment.

Design of an Infrared Multi-touch Screen Controller using Stereo Vision (스테레오 비전을 이용한 저전력 적외선 멀티 터치스크린 컨트롤러의 설계)

  • Jung, Sung-Wan;Kwon, Oh-Jun;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.2
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    • pp.68-76
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    • 2010
  • Touch-enabled technology is increasingly being accepted as a main communication interface between human and computers. However, conventional touchscreen technologies, such as resistive overlay, capacitive overlay, and SAW(Surface Acoustic Wave), are not cost-effective for large screens. As an alternative to the conventional methods, we introduce a newly emerging method, an optical imaging touchscreen which is much simpler and more cost-effective. Despite its attractive benefits, optical imaging touchscreen has to overcome some problems, such as heavy computational complexity, intermittent ghost points, and over-sensitivity, to be commercially used. Therefore, we designed a hardware controller for signal processing and multi-coordinate computation, and proposed Infrared-blocked DA(Dark Area) manipulation as a solution. While the entire optical touch control took 34ms with a 32-bit microprocessor, the designed hardware controller can manage 2 valid coordinates at 200fps and also reduce energy consumption of infrared diodes from 1.8Wh to 0.0072Wh.

A Block based 3D Map for Recognizing Three Dimensional Spaces (3차원 공간의 인식을 위한 블록기반 3D맵)

  • Yi, Jong-Su;Kim, Jun-Seong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.89-96
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    • 2012
  • A 3D map provides useful information for intelligent services. Traditional 3D maps, however, consist of a raw image data and are not suitable for real-time applications. In this paper, we propose the Block-based 3D map, that represents three dimensional spaces in a collection of square blocks. The Block_based 3D map has two major variables: an object ratio and a block size. The object ratio is defined as the proportion of object pixels to space pixels in a block and determines the type of the block. The block size is defined as the number of pixels of the side of a block and determines the size of the block. Experiments show the advantage of the Block-based 3D map in reducing noise, and in saving the amount of processing data. With the block size of $40{\times}40$ and the object ratio of 30% to 50% we can get the most matched Block-based 3D map for the $320{\times}240$ depthmap. The Block-based 3D map provides useful information, that can produce a variety of new services with high added value in intelligent environments.

IoT Based Intelligent Position and Posture Control of Home Wellness Robots (홈 웰니스 로봇의 사물인터넷 기반 지능형 자기 위치 및 자세 제어)

  • Lee, Byoungsu;Hyun, Chang-Ho;Kim, Seungwoo
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.636-644
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    • 2014
  • This paper is to technically implement the sensing platform for Home-Wellness Robot. First, self-localization technique is based on a smart home and object in a home environment, and IOT(Internet of Thing) between Home Wellness Robots. RF tag is set in a smart home and the absolute coordinate information is acquired by a object included RF reader. Then bluetooth communication between object and home wellness robot provides the absolute coordinate information to home wellness robot. After that, the relative coordinate of home wellness robot is found and self-localization through a stereo camera in a home wellness robot. Second, this paper proposed fuzzy control methode based on a vision sensor for approach object of home wellness robot. Based on a stereo camera equipped with face of home wellness robot, depth information to the object is extracted. Then figure out the angle difference between the object and home wellness robot by calculating a warped angle based on the center of the image. The obtained information is written Look-Up table and makes the attitude control for approaching object. Through the experimental with home wellness robot and the smart home environment, confirm performance about the proposed self-localization and posture control method respectively.

Development of a Low-cost Monocular PSD Motion Capture System with Two Active Markers at Fixed Distance (일정간격의 두 능동마커를 이용한 저가형 단안 PSD 모션캡쳐 시스템 개발)

  • Seo, Pyeong-Won;Kim, Yu-Geon;Han, Chang-Ho;Ryu, Young-Kee;Oh, Choon-Suk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.2
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    • pp.61-71
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    • 2009
  • In this paper, we propose a low-cost and compact motion capture system which enables to play motion games in PS2(Play Station 2). Recently, motion capture systems which are being used as a part in film producing and making games are too expensive and enormous systems. Now days, motion games using common USB camera are slow and have two-dimension recognition. But PSD sensor has a few good points, such as fast and low-cost. In recently year, 3D motion capture systems using 2D PSD (Position Sensitive Detector) optic sensor for motion capturing have been developed. One is Multi-PSD motion capture system applying stereo vision and another is Single-PSD motion capture system applying optical theory ship. But there are some problems to apply them to motion games. The Multi-PSD is high-cost and complicated because of using two more PSD Camera. It is so difficult to make markers having omni-direction equal intensity in Single-PSD. In this research, we propose a new theory that solves aforementioned problems. It can measure 3D coordination if separated two marker's intensity is equal to. We made a system based on this theory and experimented for performance capability. As a result, we were able to develop a motion capture system which is a single, low-cost, fast, compact, wide-angle and an adaptable motion games. The developed system is expected to be useful in animation, movies and games.

Images Grouping Technology based on Camera Sensors for Efficient Stitching of Multiple Images (다수의 영상간 효율적인 스티칭을 위한 카메라 센서 정보 기반 영상 그룹핑 기술)

  • Im, Jiheon;Lee, Euisang;Kim, Hoejung;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.713-723
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    • 2017
  • Since the panoramic image can overcome the limitation of the viewing angle of the camera and have a wide field of view, it has been studied effectively in the fields of computer vision and stereo camera. In order to generate a panoramic image, stitching images taken by a plurality of general cameras instead of using a wide-angle camera, which is distorted, is widely used because it can reduce image distortion. The image stitching technique creates descriptors of feature points extracted from multiple images, compares the similarities of feature points, and links them together into one image. Each feature point has several hundreds of dimensions of information, and data processing time increases as more images are stitched. In particular, when a panorama is generated on the basis of an image photographed by a plurality of unspecified cameras with respect to an object, the extraction processing time of the overlapping feature points for similar images becomes longer. In this paper, we propose a preprocessing process to efficiently process stitching based on an image obtained from a number of unspecified cameras for one object or environment. In this way, the data processing time can be reduced by pre-grouping images based on camera sensor information and reducing the number of images to be stitched at one time. Later, stitching is done hierarchically to create one large panorama. Through the grouping preprocessing proposed in this paper, we confirmed that the stitching time for a large number of images is greatly reduced by experimental results.