• Title/Summary/Keyword: 스테레오스코픽

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3D Video Quality Assessment Method based on Smoothness of Disparity (Disparity의 smoothness를 이용한 3D 비디오 품질 평가방법)

  • Lee, Seonoh;Nam, Junghak;Jang, Hyeongmoon;Yoo, Sunmi;Sim, Dong-Gyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.451-452
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    • 2012
  • PDP, LCD, IED 등의 디스플레이 패널 재료를 회두로 생장해 오던 디스플레이 장치 시장이 최근 3D라는 어플리케이션이 화두가 되어 시장 성장을 이끌어 오고 있다. 3D 디스플레이 장치 시장의 규모 및 성장속도에 비해 이를 이용할 수 있도록 하는 3D 서비스는 상대적으로 부족하다. 3D 디스플레이 장치를 확보하는 소비자가 늘어남에 따라 지속적으로 증가하는 3D 서비스에 대한 잠재 수요에 대응하기 위해 다양한 형태의 3D 서비스가 계획되고, 다양한 형태의 콘텐츠 제작이 이루어지고 있다. 3D 디스플레이 장치 및 서비스 시장의 지속적인 성장을 위해서는 제작 및 서비스되는 3D 콘텐츠에 대한 품질 평가 방법에 대한 연구가 선행되어야 한다. 이에 본 논문은 3D 비디오에 대해 사람들이 느끼는 주관적 품질 평가 방법을 제안한다. 하나의 영상 도메인에 표현되던 2D 영상과 달리 스테레오스코픽 비전 방식의 3D 입체 영상은 오른쪽과 왼쪽, 두 개의 영상 도메인에 각 각 표현된다. 또한 양쪽 영상의 차이로 인해 깊이감을 인식할 수 있게 된다. 본 논문에서는 양안에 입력되는 영상의 품질을 각각 측정하고, 두 영상의 차이가 이끌어내는 깊이감을 분석하여 입체영상 전체의 품질 평가에 이용하는 방법을 제안한다.

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Maximum Positive/Negative Screen Parallax for Creation of High quality Stereoscopic 3D Contents (고품질 3D 입체영상 제작을 위한 최대 스크린 시차(Max Parallax) 제안)

  • Park, Byung-Jin;Jung, Jae-Woo;Park, Sung-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.333-336
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    • 2011
  • 스테레오스코픽 3D 입체영상은 좌/우 영상의 시차(視差)를 이용하여 시청자로 하여금 2D 영상에서 느낄 수 없었던 가상의 입체감을 느낄 수 있도록 한다. 이러한 가상의 입체감은 주로 좌/우 영상의 수평시차를 통해서 구현되며, 수평시차의 많고 적음에 의하여 피사체의 원근(遠近)이 조절된다. 시차가 지나치게 작을 경우 3D 입체영상은 2D와 다를 바 없이 평면으로 보이거나, 피사체의 볼륨감이 사라져서 종이인형들이 단순히 층을 나뉘어서 배열된 것처럼 보이게 된다. 반대로 시차가 지나치게 클 경우 좌/우 영상은 하나로 융합되어 입체감을 형성하지 못하고 이중상으로 관측되게 된다. 이렇듯 3D 입체영상에서 수평시 차의 크기는 핵심적인 기능을 수행하고 있음에도, 프로그램 제작시 적절한 시차를 결정하는 판단기준이 부족하며 최대 시차에 대한 기준도 모호하여, 촬영자나 컴퓨터 그래픽스 작업자의 감(感)에 의하여 입체영상 콘텐츠 제작이 이루어지고 있어, 고품질 3D 영상 제작의 장애요인이 되고 있다. 본 논문에서는 NPP(Native Pixel Parallax) 계산을 바탕으로 입체영상의 시차는 스크린 크기별로 달라질 수 있음을 살펴보고, 좌/우 영상의 시차가 가상깊이로 환산되는 과정을 분석하여, 3D 방송에 적합한 최대 시차를 제안하고자 한다.

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Head Fixed Type Multi-Focus Display System Using Galvano-Scanner and DMD(Digital Micro-Mirror Device) (갈바노 스캐너와 DMD(Digital Micro-mirror Device)를 이용한 두부 고정형 다초점 디스플레이 시스템)

  • Kim, Dong-Wook;Kwon, Yong-Moo;Kim, Sung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1117-1123
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    • 2009
  • Head fixed type multi-focus display system using Galvano-scanner and DMD(Digital Micro-mirror Device), which is able to perfectly accommodate, can solve eye fatigue due to conflict between convergence eye movement and accommodation action in stereoscopic display. This system is able to accommodate through making convergence point about each view point and offering it in front of observer's pupil by using laser scanning method. In this paper, we analyzed laser scanning method of this multi-focus display system. And multi-focus display system based on this analysis was made, which showed that focus adjustment was possible through video camera. As a result, formation principle of view point of multi-focus system by laser scanning method was verified.

Substantive Analysis of Composite Factors Causing Viewer's Discomfort for Stereoscopic 3D Video Contents (시청 불편감을 유발하는 스테레오스코픽 3D 비디오 콘텐츠의 복합적 요인들의 실증적 분석)

  • Kim, Dong Wook;Kim, Woo Youl;Seo, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.97-124
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    • 2012
  • This paper analyzes qualitatively the stereo 3D content factors causing viewer's discomfort. For this, we perform a subjective test that each subject strokes a specific key whenever he (she) feels discomfort during watching a stereo 3D contents. Also we extract the data for the factors in the 3D contents to obtain their quantitative values and the amounts of the temporal changes. Those two sets of data are used to analyze the contents to find the factors which cause viewer's discomfort. The factors to be considered are the amount and the frequency of the disparity changes, story of the contents, situation or environments of a scene, movement and the position of the camera, color and luminance information as well as disparities themselves. We analyse the various strong and weak factors and their composites to find how much discomfort each factor or composite causes. We also show the situations and their related factors that causes less discomfort than the amount of their disparities.

Innovative Method to Expand a Degree of Freedom of Observation in the Depth Direction without Losses of the Horizontal Number of Views in Autostereoscopic Multi-Views 3D Display System (시차장벽식 무안경 다시점 입체디스플레이 시스템에서 수평방향의 시점 수 저하 없이 깊이방향의 자유도를 증가시키기 위한 혁신적 방법)

  • Lee, Kwang-Hoon;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.903-910
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    • 2013
  • An autostereoscopic multi-view 3D display system has the narrower degrees of freedom in the observational directions, such as the horizontal and perpendicular directions to the display plane, than the glasses-on type of 3D display. In this paper, we propose an innovative method to expand the width of the viewing zone formed in the depth direction while maintaining the number of views in the horizontal direction by using a triple segmented-slanted parallax barrier (TS-SPB) in the glasses-off type of 3D display. The validity of the proposal was verified by an optical simulation based on an environment similar to an actual case. The maximum number of views that can be displayed in the horizontal direction is 2n, and the width of the viewing zone with depth increased up to a factor of 3.36 compared to the existing one-layered parallax barrier system.

A Study on CSS3 Stylesheet Extension and Emulator for Representation of Stereo Web Content in 3DTV (3DTV에서 스테레오 웹 콘텐츠 표현을 위한 CSS3 사양 확장 및 에뮬레이터 연구)

  • Lee, Hee-Jin;Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.4
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    • pp.1-11
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    • 2013
  • In this paper, we represented the HTML5 webpage in 3D space for the 3D stereoscopic display by using CSS3 stylesheet; browser-based declarative contents, and proposed CSS Stereo 3DTV Profile. First, we suggested various webpage separation methods for reconstructing webpages in the 3D space effectively. Next, we suggested 3D view volume setting method by using extended CSS3 modules. And then, pre-processor converts sample contents which is written extended CSS stylesheet into the present CSS stylesheet for displaying in the webkit based browser. For the resulting stereoscopic images, we developed a rendering engine emulator which is implemented in JavaScript for simple display in the web browser, which produced dual images from virtual left and right-eyed cameras. And we have checked the sample contents displayed on the 3DTV.

Uncertainty Assessment of a Towed Underwater Stereoscopic PIV System (예인수조용 스테레오스코픽 입자영상유속계 시스템의 불확실성 해석)

  • Seo, Jeonghwa;Seol, Dong Myung;Han, Bum Woo;Yoo, Geuksang;Lim, Tae Gu;Park, Seong Taek;Rhee, Shin Hyung
    • Journal of the Society of Naval Architects of Korea
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    • v.51 no.4
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    • pp.311-320
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    • 2014
  • Test uncertainty of a towed underwater Stereoscopic Particle Image Velocimetry (SPIV) system was assessed in a towing tank. To estimate the systematic error and random error of mean velocity and turbulence properties measurement, velocity field of uniform flow was measured. Total uncertainty of the axial component of mean velocity was 1.45% of the uniform flow speed and total uncertainty of turbulence properties was 3.03%. Besides, variation of particle displacement was applied to identify the change of error distribution. In results for variation of particle displacement, the error rapidly increases with particle movement under one pixel. In addition, a nominal wake of a model ship was measured and compared with existing experimental data by five-hole Pitot tubes, Pitot-static tube, and hot wire anemometer. For mean velocity, small local vortex was identified with high spatial resolution of SPIV, but has serious disagreement in local maxima of turbulence properties due to limited sampling rate.

Multi-focus 3D display of see-through Head-Mounted Display type (투시형 두부 장착형 디스플레이방식의 다초점 3차원 디스플레이)

  • Kim, Dong-Wook;Yoon, Seon-Kyu;Kim, Sung-Kyu
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.441-447
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    • 2006
  • See-through HMD type 3D display can provide an advantage of us seeing virtual 3D data used stereoscopic display simultaneously with real object(MR-Mixed Reality). But, when user sees stereoscopic display for a long time, not only eye fatigue phenomenon happens but also de-focus phenomenon of data happens by fixed focal point of virtual data. Dissatisfaction of focus adjustment of eye can be considered as the important reason of this phenomenon. In this paper, We proposed an application of multi-focus in see-through HMD as a solution of this problem. As a result, we confirmed that the focus adjustment coincide between the object of real world and the virtual data by multi-focus in monocular condition.

Simulation of Distortion in Image Space due to Observer's Rotation Movement in Stereoscopic Display, and Its Correction (스테레오스코픽 디스플레이에서 관찰자의 회전이동에 따른 영상공간의 왜곡과 왜곡 보정에 대한 전산모사)

  • Kim, Dong-Wook;Lee, Kwang-Hoon;Kim, Sung-Kyu;Chang, Eun-Young
    • Korean Journal of Optics and Photonics
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    • v.20 no.2
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    • pp.87-93
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    • 2009
  • Variation of the observer's viewing position is one of the major causes of image space distortion in the stereoscopic display. Especially, a large image distortion, which is caused by different depth direction positions of the observer's two eyes, is made by the observer's rotation movement in relation to the center of the screen. This is different from distortion of horizontal and depth directional movement of the observer. In this paper, we analyzed distortion of the image space due to the observer's rotation movement and showed the corrected result of distortion through simulation in the stereoscopic display. Finally, we showed that the distortion shape of the observer's rotation movement is different from horizontal and depth directional movement of the observer.

Analysis of Korean 3D Cinema Work-flow -Focusing on < Sector 7 >- (한국 3D 영화 제작과정 분석-<7광구>의 제작 사례를 중심으로-)

  • Kim, Ik-Sang;Seo, Won-Tae
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.166-175
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    • 2012
  • (2010) and have showed possibility of Korean 3D cinema production. From the experience, many problems were deduced in terms of 3D cinema techniques and work-flow. this study is analysis of 's production. The analysis is focused on the problems from the 3D cinema production and pipeline of . By making an analysis the experience, trial and error of production, it will be giving practical information and analysis result to staffs who are willing to create an next Korean 3D cinema. As a result of analysis, has failed to achieve technical accomplishment and to build effective production pipeline. Never the less, it is positively evaluated that it has tried to establish the foundation of Korean 3D cinema production.