• Title/Summary/Keyword: 스크립트 언어

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Visualization analysis using R Shiny (R의 Shiny를 이용한 시각화 분석 활용 사례)

  • Na, Jonghwa;Hwang, Eunji
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.6
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    • pp.1279-1290
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    • 2017
  • R's {shiny} package provides an environment for creating web applications with only R scripts. Shiny does not require knowledge of a separate web programming language and its development is very easy and straightforward. In addition, Shiny has a variety of extensibility, and its functions are expanding day by day. Therefore, the presentation of high-quality results is an excellent tool for R-based analysts. In this paper, we present actual cases of large data analysis using Shiny. First, geological anomaly zone is extracted by analyzing topographical data expressed in the form of contour lines by analysis related to spatial data. Next, we will construct a model to predict major diseases by 16 cities and provinces nationwide using weather, environment, and social media information. In this process, we want to show that Shiny is very effective for data visualization and analysis.

A Study on Automatic Test Equipment Validation in the Realm of Defense (국방 분야 자동화시험장비 유효성 확인 방안에 관한 연구)

  • Pak, Se-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.144-150
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    • 2020
  • This study examined the current status of ATE in the development stage of the domestic guided weapons field, including the re-establishment of automatic test equipment (ATE), and attempted to develop methods to verify the validity of ATE in the defense sector. This study includes methods for confirming the repeatability and reproducibility of newly manufactured or replaced ATE. An error injection test is required for validation in the development phase. And pre-inspection steps are required for validation. When developing ATE, the use of an international standard testing script language ensures efficient validation and SW reliability. This ensures interoperability between the main and test equipment, and the tester can secure a test system platform that supports standardized testing methods, which is considered to be effective in validating specific ATE for each weapon system.

Development of Railroad Rockfall and Landslide Information System using GIS (GIS를 이용한 철도 연변 낙석, 산사태 정보시스템 개발)

  • 이사로;송원경;박종휘
    • Tunnel and Underground Space
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    • v.11 no.1
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    • pp.64-71
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    • 2001
  • The purpose of this study is to develop rail rockfall and landslide information system to manage spatial database using GIS. For this, a spatial database containing information such as railroad, map, topographic analysis, meteorological data, and rockfall has been constructed for 2.5 km or 5 km buffer zone from the Kyungchun, Youngdong, Jungang, Taebak and Jungsun Rairoad where risk of landslide occurrence potential is high. For management of the spatial database, railroad rockfall and landslide information system has been developed. The information system consists of view, table, chart, layout and project environment. The functions provided in the system are data conversion, editing, labeling, zoom in and out, map making, graphic editing, text DB management, charting, on-line help as well as input, retrieve and output of spatial database. The system was developed using ArcView script language Avenue, and consisted of pull-down menus and icons for easy use. The spatial database and the information system can be used to rockfall and landslide management and analysis near the railroad as basic data and tool.

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Design of a HL7-based Mobile Web Prescription Interface for U-Healthcare (U-Healthcare를 위한 HL7 기반의 모바일 웹 처방 인터페이스의 설계)

  • Ahn, Yoon-Ae;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.8-16
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    • 2013
  • Active studies are under way on telemedicine and medical support based on mobile devices in order to vitalize U-Healthcare. Especially when the medical law is revised to allow a remote prescription system, studies on a mobile prescription system will rapidly increase. And yet since mobile apps have less compatibility due to the nature of mobile platform, there is a restriction that they have to be redeveloped to be compatible with the platform. To compensate this problem, this study designs a mobile web prescription interface by using HLTML5, the standard language of mobile web development and jQuery Mobile, a JavaScript Library. It also adds a feature of converting to a form of standard protocol HL7-based messages to share data with existing hospital information system. This interface makes it possible to be interlocked with the existing hospital information system through the transmission of the HL7 messages. The advantage of the proposed system is that it can be used in various environments since it is independent of mobile platforms and compatible with general computers.

A Survey of Representation Methods of Game Rules in Game Design (게임디자인에서 게임규칙 표현방법 조사연구)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.39-45
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    • 2006
  • In game developments, the design results are often modified not only in the design phase but also in the implementation and test phases. The results of game design are consisted of the results of game rule design and the results of game contend design. The results of game rule design should be correctly understood to all the participants, be efficiently managed by the given configuration controls, and be accurately verified. In this study, we carry out a survey of representation methods of game rules in game design. We have the comparison analysis of the written representation, the UML representation, the Petri net representation, and script-language representation methods about the suitability of the representation method for game rule designs. The comparison analysis is about the representation scope, the visual representation, the automated verification, and the configuration management. The analysis results show that the UML representation is the best method but it needs more convenient automated verification method.

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A Study of Quality Evaluation for SDR System Operating Software (SDR 시스템의 운용소프트웨어 품질평가에 관한 연구)

  • Kim, Min-Soo;Lee, Kun-Joon;Ha, Sung-Jae;Cho, Sang-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.6
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    • pp.657-664
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    • 2014
  • In this paper, we described evaluation software that can propose rating scale and evaluate automatically on SDR(Software-Defined Radio) transmitter system. To deduct suitable rating scale, we extracted requirements based on the operating environment, operating application and operating method because SDR operating software is subordinative to the hardware. And we implementation evaluation software to automatically quality evaluation using rating scale draw from the requirements. The implemented evaluation software has automatically evaluation functions using script, can update the evaluation factor and show visual evaluation result. The implemented evaluation software is used to useful the high quality SDR operating software development.

Study of Image Production using Steadicam Effects for 3D Camera (3D 카메라 기반 스테디캠 효과를 적용한 영상제작에 관한연구)

  • Lee, Junsang;Park, Sungdae;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3035-3041
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    • 2014
  • The steadicam effects is widely used in production of the 3D animation for natural camera movement. Conventional method for steadicam effects is using keyframe animation technique, which is annoying and time consuming process. Furthermore it is difficult and unnatural to simulate camera movement in real world. In this paper we propose a novel method for representing steadicam effects on virtual camera of 3D animation. We modeled a camera of real world into Maya production tools, considering gravity, mass and elasticity. The model is implemented with Python language, which is directly applied to Maya platform as a filter module. The proposed method reduces production time and improves production environment. It also makes more natural and realistic footage to maximize visual effects.

A Multimedia Presentation Model Based On PST (PST를 기반으로 하는 멀티미디어 프리젠테이션 모델)

  • Choi, Hae-Gill;Choi, Sook-Young;Yoo, Kwan-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.12
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    • pp.3063-3076
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    • 1998
  • To facilitate presentations of various media and transfer their implicit meaning efficiently, needed are effective development techniques for representing and manipulation temporal and spatial informations between multimedia data. Especially, these emporal and spatial informationsl are so deeply related with each other that it is required to have the integrated mehod for their representation. This paper suggests the Presentation Synchronization Trdd(PST) which represents their temporal and spatial informationsl and the efficient presentation model as traversing this PST. In this model, without knowing the specific user's interface or any script languages, the user can write the presentation scenario only based on allen's tecporal specification. This model has a characteristic of allowing user's inputs that may dynamically modify the presentation sequence in presentation time. As through the renmining steps of consistency checking for their relations. PST generation, and PST traversing step, this model provides users with simple and effective presentation of multimedial data by having them be presented auton\matically.

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The Development of Mobile-based User Inferface Framework for Virtual Environments (가상환경에서의 인터랙션을 위한 모바일 시스템용 인터페이스 프레임워크 개발)

  • Kim, Seok-Hwan;Cho, Yong-Joo
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.343-350
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    • 2007
  • Virtual environment is an interactive multimedia space that allows users to experience realistic sensory feedbacks and interactions as they do in real world. There have been some work on the development of two-dimensional user interface for supporting interactions in a virtual environment. However, most of them were designed for specific virtual environments and hence could not be easily deployed to other virtual worlds. To address this problem, some frameworks were developed for building two-dimensional user interfaces for virtual environment, but they had limitations in usability or flexibility. In this paper, we present the HIVE framework, which is designed to help ease the development of two-dimensional user interface for the virtual environment while satisfying the requirements of both usability and flexibility. The HIVE framework utilizes XML and scripting capability, dynamic module loading, XML and script language for usability. It provides module reading, configuration, and event processing mechanism for flexibility. This paper first explains the HIVE framework and describes the applications developed for some virtual environments followed by discussing the future research directions.

Applications of English Education with Remote Wireless Mobile Devices (무선 원격 시스템의 모바일 장치를 이용한 영어 학습 방법 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.255-262
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    • 2013
  • Useful applications for English education enable immediate conversion of mobile devices into remote wireless systems for classroom computers. Once the free software has been installed in the main computers in the classroom, using powerpoint, students can operate the computers through their mobile devices by installing Air mouse on them. By using this, the students can draw or write on the "board" to manipulate the educational resources from where they are/from their seats. The study of English language encompasses not only academic study but also language training. Until recently, the issue of the English language learning has been ridden with certain problems-instead of being a tool that facilitates communication, its main purpose has been for school grades, TOEIC, and TOEFL. This study suggests English language learning methodology using various applications such as mobile, VOD English language content, and movie scripts in implementing easy and fun English language learning activities that can be studied regularly. This is operationalized by setting a specific limit on learning and by using various media such as podcast, Apps, to increase interest, motivation, and self-directed learning in a passive learning environment.