• Title/Summary/Keyword: 스크린

Search Result 1,867, Processing Time 0.035 seconds

Analysis of Standardization Trend and Marketability with Tele-screen Service Platform for Smart City Foundation (스마트 시티 구축을 위한 텔레스크린 서비스플랫폼 표준화동향 및 시장성 분석)

  • Park, Sehwan;Choi, Yongsu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.1 no.2
    • /
    • pp.71-75
    • /
    • 2015
  • Smart City for establishing mutual communication for next-generation digital signage technology attracting attention in the tele screen service is being spread. In recent years, the state of the surrounding circumstances of the user-to-user information such as situation-based, bi-directional communication by collecting and analyzing the possible interactive tele-screen services. This study suggests the value of smart city services platform, standardization trends, domestic, and international marketability analysis information. Tele-screen service technology is able to be a high-level administrative services, and further domestic e-government technology can be spread all over the world.

Research on Technical Requirements of Security for Migration, Combination, and Separation of Web-Contents and Development of Cooperation Service Framework in N-Screen Services (N-스크린서비스 환경에서 웹콘텐츠 이동/결합/분리를 고려한 보안 기술 분석 및 협업 서비스 프레임워크 개발)

  • Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.1
    • /
    • pp.169-176
    • /
    • 2014
  • According to explosion of smart-devices, demands on N-screen services based on cooperation of multiple screens are rapidly increasing. These N-screen services can provide new user-experience (UX) to users. That is, it can provide technical advances to users. On the other hand, it causes new security problems. In this paper, we analyze conventional web-security attacks, and we propose and analyze new security requirements for migration, combination, and separation of web-contents based on N-screen service scenarios. Also, we develop N-screen cooperation service framework in order to ensure user security.

Electromagnectic Modal Analysis for the Multiscreen Structure with Periodic Slot Array Including Conductor Thickness Effect (유한한 두께를 갖는 평판 상의 주기적 슬롯이 배열된 다중스크린 구조의 전자파 모드 해석)

  • 고지환;조영기
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.40 no.11
    • /
    • pp.1-9
    • /
    • 2003
  • The electromagnectic modal analysis method for the multiscreen structure with periodic slot array with including conductor thickness effect is presented. The multiscreen structure is seen to be exactly equivalent to a microwave guide closed by phase-shift walls. From this viewpoint, the entire generalized scattering matrix of the multiscreen structure is calculated by the cascade connection of the scattering matrices obtained by the modal analysis at guide junctions and the transmission matrices of guide region. The present method is verified in comparison with the results calculated by the previous method of moment for single screen structure. As an application example of the present method, the spatial filter having multiscreen structure is designed and the interesting characteristics such as transmission and reflection coefficient versus frequency & angle are investigated.

Production of Frustrated Total Internal Reflection Multi-touch Screen for AR Table-top Board Game (AR 보드 게임을 위한 멀티 터치 스크린 시스템 제작)

  • Han, Sang-Heon;Kim, Jung-Hoon;Kang, Maeng-Kwan;Park, Jung-Pil;Jang, Song-Hyun;Yun, Tae-Soo;Lee, Dong-Hoon
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.80-83
    • /
    • 2009
  • 본 논문에서는 AR 보드 게임을 위한 FTIR 방식의 멀티 터치 스크린 시스템을 제안한다. 기존 보드 게임은 카드의 정보나 위치등 다양한 정보를 보여주면서 사용자와의 상호작용에 있어서 버튼과 같은 단순한 형태의 입력을 요구한다. 이러한 낮은 상호작용을 보완하기 위해서 다양한 형태의 패턴 등을 입력할 수 있는 멀티 터치 스크린 시스템을 적용한 텐저블 사용자 인터페이스를 제공하여 사용자로 하여금 더 많은 상호작용과 높은 몰입감을 제공하고자 한다. 본 논문에서 제안하는 시스템은 다음과 같이 구성된다. 먼저, 텐저블 사용자 인터페이스를 위해서 Jefferson Y. Han이 제안한 시스템과 유사한 형태의 FTIR 방식의 멀티 터치 스크린을 테이블 탑 형태로 제작한다. 또한, 스크린 위의 카드를 인식하기 위해서 특정한 모양의 패턴을 적용한 적외선 반사지를 카드에 입힌 후, DI 방식을 사용하여 카드의 고유한 정보를 인식할 수 있도록 하였다. 마지막으로 사용자에게 인터페이스의 확장뿐만 아니라 시각적으로 높은 몰입감을 제공하기 위해 Bimber가 제안한 Virtual Showcase를 적용하였다. 이러한 시스템을 통해 사용자는 이전의 단조로운 형태의 게임에서 벗어나 훨씬 다양하고 높은 몰입감을 즐길 수 있게 되었다.

  • PDF

Efficient Multicast Transmission Scheme in WiMedia D-MAC for Seamless N-Screen Services (Seamless N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티캐스트 전송 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.4
    • /
    • pp.813-818
    • /
    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a new Multicast-free DRP Availability IE is proposed and analyzed. In this Multicast-free DRP Availability IE, indicating Multicast DRP Owner and Receiver is required. The ACK frame transmissions are not required for Multicast transmissions in P2P N-screen services. Using this property, the Multicast-free DRP Availability IE scheme is proposed to expand the number of time slots available for unicast and multicast DRP reservations. Simulation results show that our Multicast scheme enhances performances in vewpoints of DRP reservation conflict and throughput.

Efficient Multi-hop Resource Reservation Scheme in WiMedia D-MAC for Multi-hop N-Screen Services (멀티 홉 N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티 홉 자원 예약 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.5
    • /
    • pp.1091-1096
    • /
    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of multi-hop N-screen wireless services. Furthermore, to provide the multi-hop OSMU (One Source Multi Use) N-screen service through P2P streaming in the D-MAC protocol, a new multi-hop resource reservation scheme is proposed and analyzed to reduce end to end delay. For this Multi-hop resource reservation scheme, a new MSCDRP (Multi-Stage Cooperative DRP) IE is proposed. Simulation results show that our multi-hop MSCDRP scheme reduces the end to end delay and increases throughput at various multi-hop N-screen network environment.

A Study on Touch Recognition Improvement using Contrast Detection Method (대비검출방식을 이용한 터치 인식 개선방법에 관한 연구)

  • Park, jae-wan;Song, dae-hyeon;Kim, jong-gu;Kim, dong-min;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.169-172
    • /
    • 2009
  • In this paper, we propose the method to improving touch recognition using edge mask on a touched object at vision-based touchscreen. Because vision-based touchscreen recognizes touch using threshold simply, noise occur in fist or wrist in case of touch directly with hand, correct touch recognition was difficult. However, in this paper, we execute morphology and extract surrounding mask in object that approximate to touchscreen, use change of contrast for the mask. When we touch screen to use these dynamic information, prevent noise. The goal of this paper is when hand was touched on screen it can recognize to touch.

  • PDF

A Design and Implementation of Prototype of Dual Screen Platform on Android (듀얼 스크린 안드로이드 플랫폼 프로토타입의 설계 및 구현)

  • Hwang, Ki-Tae;Cho, Hye-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.3
    • /
    • pp.163-169
    • /
    • 2012
  • Since only one application has monopoly on LCD device of the mobile device in Android platform, the user can not see two screens together displayed by two applications running simultaneously. In this paper, a dual-app has been defined as two mobile applications running on each device of a pair of two mobile devices and DSAP or Dual Screen Android Platform has been implemented. DSAP does remote-execution of the peer application of a dual-app on the peer mobile device when either application of the dual-app starts to run and supports communication of the pair app over the network. This paper describes details of design and implementation of DSAP and shows a sample case utilizing DSAP.

The Effects of Screen Nitriding/DLC Multi Surface Treatment on High Cycle Fatigue and Mechanical Properties of Fe-3.0%Ni-0.7%Cr-1.4%Mn-X Steel for High Precision Plastic Injection Mold. (스크린 질화/DLC 복합 코팅이 정밀 플라스틱 사출금형용 Fe-3.0%Ni-0.7%Cr-1.4%Mn-X강의 기계적 특성 및 고주기 피로 특성에 미치는 영향)

  • Kim, Song-Hui;Jang, Jae-Cheol
    • Proceedings of the Korean Institute of Surface Engineering Conference
    • /
    • 2014.11a
    • /
    • pp.202-203
    • /
    • 2014
  • 금형 내부의 마모를 줄이기 위한 경질 박막의 안정성 향상과 표면에 인가된 압축 잔류 응력이 고주기 피로 특성에 미치는 영향을 연구하기 위해 정밀 플라스틱 사출 금형강에 주로 사용되는 Fe-3.0%Ni-0.7%Cr-1.4%Mn-X강에 스크린 질화처리와 DLC 코팅을 시간과 단일, 복합처리의 변수를 두어 코팅하였다. PAPVD법으로 DLC($3{\mu}m$), 스크린 질화(3h, $50{\mu}m$)/DLC($3{\mu}m$) 코팅 후 고주기 피로 시험을 행하여 고주기 피로 특성을 평가하였다. 스크래치 시험, 마모 시험, 잔류응력 측정을 통해 질화 처리 여부에 따른 코팅의 안정성을 평가하였다. DLC, 스크린질화/DLC 코팅한 경우 압축 잔류 응력의 영향으로 모두 피로 수명이 향상되었고 스크린질화/DLC 코팅한 경우 그 향상폭은 더 컸다. 질화 처리 후 DLC 코팅한 경우 질화층은 버퍼레이어로 작용하여 코팅의 박리를 억제함을 확인하였다.

  • PDF

A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
    • /
    • v.17 no.1
    • /
    • pp.59-63
    • /
    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.