• Title/Summary/Keyword: 스캔 컨버전

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A Study on the Tendency on Conversion of Passenger ship (여객선 컨버젼(Conversion) 동향에 대한 연구)

  • Kim, Young-Seop
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.14 no.1
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    • pp.32-39
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    • 2011
  • When the laws about the security of ships are revised, or voyage conditions are changed, ship owners have converted rather than built new passenger ships including cruise ships recently. As conversion causes a lot of changes in principal dimension, structural strength, hydrodynamic performance, the number of passengers, and cargo capacity, detailed pre-review is needed. But any studies on conversion have not been carried out yet, this study investigated and analyzed the trend of consulting companies' reports (Delta Marine Report, 2005, 2008). As a result, it was found that lengthening conversion brought about the main changes in principal dimension, and performance. Also it was suggested that there be factors for consideration like hull scantling, hull form, and cutting point to minimize side effects when ship owners build ships having lengthening conversion in mind.

Hardware Implementation of Rasterizer with SIMD Architecture Applicable to Mobile 3D Graphics System (모바일 3차원 그래픽스 시스템에 적용 가능한 SIMD 구조를 갖는 래스터라이저의 하드웨어 구현)

  • Ha, Chang-Soo;Sung, Kwang-Ju;Choi, Byeong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.313-315
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    • 2010
  • In this paper, we describe research results of developing hardware rasterizer that is applicable to mobile 3D graphics system, designed in SIMD architecture and verified in FPGA. Tile-based scan conversion unit is designed like SIMD architecture running four tiles simultaneously and each tile traverses pixels hierarchical in 3-level so that visiting counts is minimized. As experimental results, $8{\times}8$ is the most efficient size of tile and the last step of tile traversing is performed on $2{\times}2$ sized subtile. The rasterizer supports flat shading and gouraud shading and texture mapper supports affine mapping and perspective corrected mapping. Also, texture mapper supports point sampling mode and bilinear interpolating sampling mode and two types of wrapping modes and various blending modes. The rasterzer operates as 120Mhz on xilinx vertex4 $l{\times}100$ device. To easy verification, texture memory and frame buffer are generated as block rom and block ram.

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