• Title/Summary/Keyword: 스마트 기능

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Development of Safe Stove System using Sound Wave Fire Extinguisher (음파 소화기를 이용한 안전 스토브 시스템 개발)

  • Seo, Yunwon;Lee, Sukjae;Park, yungjoo;Kim, Kinam;Choi, Yongrae;Hwang, Hyungjun;Han, Seunghan;Shim, Dongha
    • Fire Science and Engineering
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    • v.32 no.6
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    • pp.34-39
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    • 2018
  • In this paper, the architecture of a safe stove with an automatic fire suppression function using a sound wave fire extinguisher has been proposed and developed for the first time. A microcontroller connected to a fire sensor detects and suppresses a fire by driving a fire extinguisher. The sound wave fire extinguisher is composed of a speaker and collimator, and is driven by a driver module including an audio amplifier. The attenuation of the sound wave is reduced by preventing the sound diffusion with an enclosure surrounding a stove. The frequency of the sound wave is set to 50 Hz, and the sound pressure of 93 dBA is measured at the distance of 0.5 m. It takes maximum 8 and 15 seconds to suppress the flame from 7-cc and 14-cc flammable liquid, respectively, which corresponds to 24% and 42% of the natural extinguishing time. Since the proposed safe stove is non-toxic and leaves no residues over the conventional ones, it would combine with various home appliances to suppress early-stage fires and prevent fire expansion.

A Study on the Application of Blockchain Technology to the Record Management Model (블록체인기술을 적용한 기록관리 모델 구축 방법 연구)

  • Hong, Deok-Yong
    • Journal of Korean Society of Archives and Records Management
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    • v.19 no.3
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    • pp.223-245
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    • 2019
  • As the foundation for the Fourth Industrial Revolution, blockchain is becoming an essential core infrastructure and technology that creates new growth engines in various industries and is rapidly spreading to the environment of businesses and institutions worldwide. In this study, the characteristics and trends of blockchain technology were investigated and arranged, its application to the records management section of public institutions was required, and the procedures and methods of construction in the records management field of public institutions were studied in literature. Finally, blockchain technology was applied to the records management to propose an archive chain model and describe possible expectations. When the transactions that record the records management process of electronic documents are loaded into the blockchain, all the step information can be checked at once in the activity of processing the records management standard tasks that were fragmentarily nonlinked. If a blockchain function is installed in the electronic records management system, the person who produces the document by acquiring and registering the document enters the metadata and information, as well as stores and classifies all contents. This would simplify the process of reporting the production status and provide real-time information through the original text information disclosure service. Archivechain is a model that applies a cloud infrastructure as a backend as a service (BaaS) by applying a hyperledger platform based on the assumption that an electronic document production system and a records management system are integrated. Creating a smart, electronic system of the records management is the solution to bringing scattered information together by placing all life cycles of public records management in a blockchain.

Implementation of Heat Control System using NB-IoT (NB-IoT를 활용한 발열 제어 시스템 구현)

  • Shin, DongKeun;Kim, HyungJin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.2
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    • pp.135-141
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    • 2019
  • Internet of thing becomes more active, many sensor devices are increasing. Sensors can use network wired network or use mobile communication network. From the viewpoint of the transmission rate, the mobile communication network can be roughly divided into two types of high-speed communication and low-speed communication. In the case of hundreds of millions of sensors in the mobile communication network, resources are wasted to use high-speed communication. Communication is required to reduce the transmission rate and appropriately allocate resources without wasting such resources. As the Internet of Thing has been activated, Narrowband Internet of Thing(NB-IoT), which is one of the low-power technologies in recent mobile communications, is in the spotlight from various companies. Currently, it can be seen that only NB-IoT or other low power consumption communication has the potential to be able to connect to the Internet with rapidly increasing sensor devices. In this paper, we designed and implemented a heater controller using Huawei NB-IoT communication Module, a server that collects controller information, and an application that allows default settings for devices. The main function of this system is to collect temperature and heater status and give it to the server, control the heater from the server, and set parameters for the heater to operate automatically. The system can be applied to places where wired communication is not established, such as road information, smart agriculture, and small reservoirs as well as heaters.

The Effect of Digital Signage Content Appeal Type and Interactivity on Attitude and Memory (디지털 사이니지 콘텐츠 소구 유형과 상호작용성이 태도와 기억에 미치는 효과)

  • Lim, Jae-Moon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.21-27
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    • 2019
  • The study empirically analyzed the effects of content attitudes and recall on digital signage advertising appeal (information appeal vs. image appeal) and interactivity level (low vs. high). As a result, first, it was found that a moderately low level of interactivity had a positive effect on content attitudes and recall than when the level of digital signage was extremely high. In addition, at moderately low levels of interactivity, information appeals had higher content attitudes and recalls than image appeals. Second, the content of image appeal has a positive effect on attitude when the digital signage level of interactivity is high, and the image recall ad and information appeal ad have negative effects on recall. Third, the low level of interactivity of digital signage has a positive effect on the content attitude and recall of information appeal. With the advent of digital media in recent years, concerns about how to construct the level of interactivity and information content on a strategic level are increasing in practice. The results of this study are expected to suggest the direction of the strategic grounds for this.

An Implementation of an Intelligent Access Point System Based on a Feed Forward Neural Network for Internet of Things (사물인터넷을 위한 신경망 기반의 지능형 액세스 포인트 시스템의 구현)

  • Lee, Youngchan;Lee, SoYeon;Kim, Dae-Young
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.95-104
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    • 2019
  • Various kinds of devices are used for the Internet of Things (IoT) service, and IoT devices mainly use communication technology that uses the frequency of the unlicensed band. There are several types of communication technology in the unlicensed band, but WiFi is most commonly used. Devices used for IoT services vary in computing resources from devices with limited capabilities to smartphones and provide services over wireless networks such as WiFi. Most IoT devices can't perform complex operations for network control, thus they choose a WiFi access point (AP) based on signal strength. This causes a decrease in IoT service efficiency. In this paper, an intelligent AP system that can efficiently control the WiFi connection of the IoT devices is implemented. Based on the network information measured by the IoT device, the access point learns using a feed forward neural network algorithm, and predicts a network connection state to control the WiFi connection. By controlling the WiFi connection at the AP, the service efficiency of the IoT device can be improved.

A Study on the Use of Mobile Payment Service by Korean Youth (우리나라 청소년들의 모바일 간편 결제서비스 이용에 관한 연구)

  • Moon, Jae-Young
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.492-497
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    • 2020
  • Today, banks around the world are making great efforts to adapt to the rapidly changing internal and external environment changes caused by the development of IT technology and to gain a competitive advantage in the market. In particular, in line with the rapid growth of smartphone usage, financial services are also provided in a variety of ways using Fintech, and one of the fastest growing areas is mobile simple payment. Mobile payment service is a financial service that pays the purchase price using a portable mobile device. As fintech, a convergence of financial services and information technology, it is recently used not only in financial services, but also in various industries. It is used in all fields where payment functions such as distribution are available. In the case of mobile cards, it shows that the usage rate of people in their 20s and 30s is increasing very much, so it can be said that the use of mobile payment services will continue to increase in the coming future. We know that simple payments are being used. However, it can be said that the research on the use of mobile payment services by these teenagers is somewhat incomplete. Therefore, this study investigated what factors are important for Korean teenagers to use mobile payment services. As a result, among the five hypotheses presented in this study, all hypotheses were adopted except for , which states that cash usage habits have no effect on innovation.

A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.483-497
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    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

A study on the User Experience at Unmanned Checkout Counter Using Big Data Analysis (빅데이터 분석을 통한 무인계산대 사용자 경험에 관한 연구)

  • Kim, Ae-sook;Jung, Sun-mi;Ryu, Gi-hwan;Kim, Hee-young
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.343-348
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    • 2022
  • This study aims to analyze the user experience of unmanned checkout counters perceived by consumers using SNS big data. For this study, blogs, news, intellectuals, cafes, intellectuals (tips), and web documents were analyzed on Naver and Daum, and 'unmanned checkpoints' were used as keywords for data search. The data analysis period was selected as two years from January 1, 2020 to December 31, 2021. For data collection and analysis, frequency and matrix data were extracted through Textom, and network analysis and visualization analysis were conducted using the NetDraw function of the UCINET 6 program. As a result, the perception of the checkout counter was clustered into accessibility, usability, continuous use intention, and others according to the definition of consumers' experience factors. From a supplier's point of view, if unmanned checkpoints spread indiscriminately to solve the problem of raising the minimum wage and shortening working hours, a bigger employment problem will arise from a social point of view. In addition, institutionalization is needed to supply easy and convenient unmanned checkout counters for the elderly and younger generations, children, and foreigners who are not familiar with unmanned calculation.

Analysis of nutrients and antioxidants of sterilized and non-heat-pressed perilla oil (살균 및 비가열압착한 들깨오일의 영양성분 및 항산화 분석)

  • Kim, Yang-Hee;Chang, Ji-Hwe;Ha, Seo-Yeong;Park, Su-Jin;Park, Seon-Young;Jung, Tae-Hwan;Hwang, Hyo-Jeong;Shin, Kyung-Ok
    • Korean Journal of Food Science and Technology
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    • v.54 no.3
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    • pp.264-271
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    • 2022
  • In this study, the nutritional properties of sterilized and non-heat-pressed raw perilla oil (SRPO) were studied and its potential as a functional food was evaluated. The copper, cobalt, and calcium levels were high in sterilized and SRPO. The total polyphenol content and ABTS radical scavenging activity were the highest in SRPO, whereas nitrite scavenging activity was the highest in 45℃ cold pressed perilla oil (CPPO). The above results confirmed that sterilized and non-heat-pressed perilla oil had high mineral and total polyphenol contents, as well as ABTS radical scavenging activity and nitrite scavenging ability. The peroxide value of SRPO decreased as the storage period increased, and the acid value of low-temperature pressed perilla oil over 65℃ (LPPO) significantly increased. This work also provided an opportunity to develop a new method for manufacturing perilla oil, and it is hoped that these experiments will form a basis for the commercialization of perilla oil.

A Study on the Feature Point Extraction Methodology based on XML for Searching Hidden Vault Anti-Forensics Apps (은닉형 Vault 안티포렌식 앱 탐색을 위한 XML 기반 특징점 추출 방법론 연구)

  • Kim, Dae-gyu;Kim, Chang-soo
    • Journal of Internet Computing and Services
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    • v.23 no.2
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    • pp.61-70
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    • 2022
  • General users who use smartphone apps often use the Vault app to protect personal information such as photos and videos owned by individuals. However, there are increasing cases of criminals using the Vault app function for anti-forensic purposes to hide illegal videos. These apps are one of the apps registered on Google Play. This paper proposes a methodology for extracting feature points through XML-based keyword frequency analysis to explore Vault apps used by criminals, and text mining techniques are applied to extract feature points. In this paper, XML syntax was compared and analyzed using strings.xml files included in the app for 15 hidden Vault anti-forensics apps and non-hidden Vault apps, respectively. In hidden Vault anti-forensics apps, more hidden-related words are found at a higher frequency in the first and second rounds of terminology processing. Unlike most conventional methods of static analysis of APK files from an engineering point of view, this paper is meaningful in that it approached from a humanities and sociological point of view to find a feature of classifying anti-forensics apps. In conclusion, applying text mining techniques through XML parsing can be used as basic data for exploring hidden Vault anti-forensics apps.