• Title/Summary/Keyword: 스마트앱

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Growth of Gameday and Strategy in Changing Mobile Environment (게임데이의 성장과 모바일 환경 변화에 따른 대응 전략)

  • Yoo, Byung-Joon;Ahn, Dae-Hwan;Rhee, Cheul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.143-149
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    • 2012
  • With the increasing use of mobile phones, mobile game is emerging as an entertainment for move. Furthermore, smart phone is widely spread, so mobile game market is rapidly growing. According to "Republic of Korea 2010 Games White Paper" mobile game market is growing annual average 10% or more, and is expected to reach $ 9.8 billion in 2011. It is almost doubled compared to 2007. It became possible to realize complicated high-capacity game with mobile phone developed to smart phone. And at the same time, mobile game is associated with Social Network Services (SNS) and is worldwide growing as a part of 'mobile life'. Apple launched an application open market, App Store, in 2008, and mobile game industry welcomed an innovative turning point. Global smart phone application market (App Store) is opened, so Gameday is able to launch mobile games easily to the global market getting out of the domestic market. In addition, Apple App Store has the structure of sharing their revenue with the developer with 7 to 3 which is more favorable terms for the developer compared to supply mobile contents to the mobile carrier who monopolized the market in the past. The largest proportion of the current App Store application is game, and Gameday has the opportunity to make a significant leap forward by keeping pace with the new environment changes.

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Implementation of XML-based Open API for Smartphone Middleware (XML 기반 스마트폰 미들웨어 Open API 구현)

  • Kim, Young-Ju;Kim, Kyoung-Ju;Yu, Young-Jung;Park, Seong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.869-876
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    • 2011
  • Recently, use of Smartphones is growing at an extremely rapid pace. Many researchers have recognized the importance of developing Smartphones applications under these circumstances, and they have been conducted many studies to develop apps efficiently. The Smartphones middleware has become a focus of recent research to develop efficient Smartphones apps on a server-client environment in particular. In this study, for enhancing portability, expandability and convenience in the development of apps on the various platforms of Smartphones, We have proposed XML based Open API optimized in the Smartphones middleware. We also evaluated the performance, by applying it in Smartphone middleware environment.

Smart refrigerator with Smart Application (스마트 앱을 활용한 IoT기반 스마트냉장고)

  • Park, Myeong-Chul;Jung, In-Gi;Yoon, Dong-Eun;Kim, Su-Hwan;Sin, Jong-Hyun;Sin, Hye-some
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.231-232
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    • 2019
  • IoT 산업이 발전하면서, 인간 생활의 3대 요소 중 주거환경 개선을 위한 많은 종류의 스마트 가전제품이 출시되었다. 그 중 스마트 냉장고는 소비자에게 많은 편리함을 제공한다. 하지만 기존에 출시되어져 있는 스마트 냉장고는 아직 스마트폰과 연동되어 다양한 제어를 하는 것이 개발 초기단계에 그쳐있다. 또한 비용적인 부분에서도 소비자가 부담을 느끼게 되므로 이미 출시는 되어있지만 소비자가 사용하기에 대중화되어 있지 않다. 그리고 사용자가 수동적인 제어가 상당부분 필요함으로 판단하여 일반 냉장고와 다를 것이 없다고 판단하였다. 또한 사용자가 장을 볼 때, 이미 구비되어 있는 물품인데도 불구하고 그것을 인식하지 못하여 같은 종류의 식품을 중복되어 구매하는 것이 다반사이다. 또한 음식의 유통기한도 기록하지 않아서 유통기한이 지난 음식을 섭취하고 식중독에 걸리는 일이 종종 발생한다. 이러한 식자재 관리에 대한 피해를 예방하기 위한 연구 과정에서 현대인이 대부분 스마트폰을 사용하고 있다는 사실을 고려하여 터치스크린을 통해 냉장고 안의 식자재를 관리함과 동시에 저장 및 기록할 수 있는 프로그램을 개발하고 추가로 스마트폰에도 동일한 어플리케이션을 개발하여 동시 제어가 가능하도록 설계하였다.

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An Exploratory Study on the Determinants of Mobile Application Purchase (모바일 앱 구매 결정에 끼치는 영향요인 : 탐색적 연구)

  • Kim, Hee-Woong;Lee, Hyun-Lyung;Choi, Su-Jin
    • The Journal of Society for e-Business Studies
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    • v.16 no.4
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    • pp.173-195
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    • 2011
  • The ability of offering various and abundant mobile applications has emerged as the knowledge of the smartphone has grown in the smartphone market. The mobile application market has emerged as a competitive new market with enormous potential. Although many users download paid or free mobile applications through the app markets such as the Appstore, there is no significant research regarding customer's application purchase yet. Hence, we refer to the purchase motivation of mobile applications among experienced users who have bought paid applications. We conducted the interview with 30 users and suggest four categories of applications (productivity, entertainment, information, and social networking) and also classify the purchase intentions on each category based on the ground theory. The comparison analysis of the interview provides us what factors affect the application purchase. This framework may advance effective mobile application business model development, implicate the strategy for boosting mobile application market.

Study on the utilization of Travel site Matjip (Reputable Restaurant) search application(APP) using Smart Phone (스마트폰을 이용한 여행지 맛집 검색 앱 활용에 관한 연구)

  • Yoon, KyungBae;Song, Seung-Heon
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.437-443
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    • 2013
  • This thesis enhanced the degree of utilization of smart phone through carrying out the application/app. which search and visit matjip (reputable restaurant) at the travel sites using smart phones. When we search matjip (reputable restaurant) using materialized application, we can select the best matjip (reputable restaurant) we want. Especially, this application evaluates individual restaurants through the level of utilization and satisfaction by consumer including appropriate menus, the style and design of the restaurant, reasonableness of prices, service of restaurant employees and sanitation management by region and registered the information input to DB in advance while classifying based on the evaluation scores to keep track for individual tastes. And individuals can record their personal memories to input columns. On top of that, information field for transportation is also designed to enhance the accessibility during travel, and in the future the application can be further utilized through the expansion of the DB through the input of famous tour sites and acquaintance's house information.

Connectivity Management of a Pedestrian Smartphone App in the Cyber-Physical Intersection Systems (CPIS) (사이버-물리 교차로 시스템에서 보행자를 위한 스마트폰 앱의 연결성 관리)

  • Jeong, Han-You;Suramardhana, Tommy Adhyasa;Nguyen, Hoa-Hung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.9
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    • pp.578-589
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    • 2014
  • In this paper, we introduce the concept of cyber-physical intersection systems (CPIS) which interconnects roadside units (RSU) located at the intersection, on-board units (OBU) of moving vehicles, and the smartphone apps, named the Smartphone Agent (SA). At the pedestrian mode of the SA, the connectivity management schemes, such as a location update and a handover control algorithm, are proposed to better support the CPIS services while minimizing the power consumption of the pedestrian's smartphone. We develop a real prototype of the CPIS, including RSU, OBU, and the SA. Based on the numerical results collected from a pedestrian moving around the Pusan National University campus, we validate that the proposed connectivity management schemes can improve not only the power efficiency of the pedestrian's smartphone, but also the quality of the CPIS services.

Analysis and Design of Smart-phone App. for O2O Restaurant Service (O2O 음식점 서비스 개발을 위한 스마트폰 앱의 분석/설계)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.125-132
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    • 2017
  • O2O service contribute to sales increment by marketing of offline store using online. In particular, O2O business allowed various services by smart-phone due to rapid increase of mobile device use and various services depend on customer's location. This O2O service play major roll in real purchase making of offline store. In smart-phone apps. development for O2O service, recent an Object-oriented Analysis and Design Method, that is, UML is more useful method than Structured Analysis and Design Method. Therefore in this paper, Software analysis and design method which is smart-pone app. for O2O restaurant service is presented. Also it shows that this analysis/design method is very useful for the Restaurant O2O Commercial System production.

Design and implementation of an integrated management system for infants in a mobile service environment

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.223-229
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    • 2022
  • The emergence of smartphones is creating a faster and easier digital communication society along with the existing Internet. Among the various methods of communication, the smart notification is most often used in early childhood education institutions for information exchange between parents, teachers and directors. And the notification helps parents understand the development status and curriculum of infants more easily. Therefore, this paper developed an integrated infant management system based on a web-based platform and a mobile app platform for exchanging various information on infants management between directors, teachers and parents. Through the established system, the director, teachers, and parents can check the information they need at any time, and it is possible to provide a mobile service environment where multiple guardians can safely take care of one infant. In addition, multiple guardians can provide appropriate feedback information through the collection and analysis of various data by using the infant and toddler integrated management system. In the future, if the functions provided based on the smartphone app are configured according to the user, it is expected that it will be able to expand from daycare centers to educational institutions.

Study on Development for Smart Door Lock and App. using Arduino and Infrared Sensor (아두이노와 적외선 센서를 이용한 스마트 도어락과 앱 개발에 대한 연구)

  • Hyeomg-Jun, Jeon;Yoon-Soo, Na;Yeo-Gyun, Youn;Kyeong-Ho, Kim;Hee-Woon, Ahn;Jae-Wook, Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1199-1206
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    • 2022
  • In this paper, unlike door locks that are controlled only by the existing keypad because electronic devices can be easily operated through apps on smartphones in modern society, an app was created using app inventory so that door locks can be controlled using smartphones. Through the Bluetooth module experiment, the communication distance with the smartphone was controlled up to 10m when there were no obstacles, and through the voice recognition experiment, the recognition rate was 85% and 90% at 500~1000Hz and 1000~1500Hz, respectively, and 70% and 80% at 80dB noise. Through the results of the experimental evaluation, it was confirmed that convenience and security could be improved.

IoT-based Smart alarm system (IoT 기반의 스마트 알람 시스템)

  • Ilyosbek Rakhimjon-Ugli Numonov;Tae-Kook Kim
    • Journal of Internet of Things and Convergence
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    • v.10 no.4
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    • pp.35-41
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    • 2024
  • Due to increasingly busy lifestyles, sleep time is gradually being reduced, leading to a growing interest in effective sleep methods. Traditional alarms that only ring at a set time can disrupt efficient sleep and increase fatigue. To solve this problem, a smart alarm system utilizing Raspberry Pi has been proposed. The proposed alarm not only rings at a preset time, like conventional alarms, but also helps by using an infrared sensor attached to the Raspberry Pi to detect the user's sleep onset time and calculate the optimal sleep duration, setting the alarm accordingly. Additionally, it allows for easy naps during the day by setting a fixed nap time. This Smart Alarm system was implemented using MIT App Inventor. The proposed Smart Alarm system is expected to contribute to more efficient sleep.