• Title/Summary/Keyword: 스마트기기 사용능력 및 활용도

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A study on Ability and Utilization of Smart Devices for the Disabled: Focusing on the Effect of Education for Smart Device Utilization (장애인의 스마트기기 사용능력 및 활용도에 관한 연구 - 스마트기기 활용교육의 효과를 중심으로 -)

  • Song, Jihyang;Kim, Dongwook
    • Informatization Policy
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    • v.21 no.2
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    • pp.67-88
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    • 2014
  • The research hypothesis of this paper is that education for smart device utilization has a positive effect on ability and utilization of smart devices for the disabled. The data for disabled of NIA's 2012 survey about digital divide is used, and the research method is "Heckman's 2-stage method" which considers the problem of selection bias. As a research result, this paper says that the disabled who had experience of education for smart device utilization have higher level of ability and utilization of smart devices. Also, a high level of education and family income, professional career and young generation have been very positive effect on the high level of ability and utilization of the disabled. The level of ability and utilization of the blind tend to be lower than those of the physically disabled. These results remind that the education for smart device utilization for the disabled is important and effective. And various contents and methods of education which are appropriate for the disability types should be developed.

How Does Smart-device Literacy Shape Privacy Concerns: The Moderation of Privacy and the Mediation of Online Social Participation and Information Veracity (스마트기기 활용역량과 프라이버시 우려: 온라인 사회참여 활동과 정보 사실성 판단 능력의 매개효과 및 프라이버시의 조절효과)

  • Hyeon-jeong Kim;Beomsoo Kim
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.51-72
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    • 2023
  • Digital literacy is vital knowledge and ability of an individual in the information society. As the level of digital literacy increases, the interest in privacy protection increases. This change may hinder the use of digital technologies and services. This research examines (1) the mediating effect of online social participation and information veracity on smart device literacy and privacy concerns, and (2) the moderating effect of privacy literacy. Using Korean media panel survey data reported in 2020 and in 2021, this study analyzes the responses of 7,737 people who use smart devices and participate in online activities. SPSS and PROCESS Macro are used to test the research model and hypotheses. In the analysis of 2020 and 2021 survey, this research shows that smart device literacy has major effects on privacy concerns; confirms that the mediating effect of online social participation; moderated meditating effect of privacy literacy. Although information veracity is not significant in 2020, mediating and moderated mediating effects are found in 2021.

Technology Trends and Market Prospect of Mobile UI (모바일 UI 기술동향 및 시장 전망)

  • Kim, Y.J.
    • Electronics and Telecommunications Trends
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    • v.27 no.4
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    • pp.11-20
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    • 2012
  • 최근 아이폰이 등장하면서 인터페이스는 새롭게 재조명받게 되었으며, 다양한 모바일 기기가 제공하는 컴퓨팅 능력을 제대로 활용하기 위해서는 반드시 사용자 인터페이스가 필요하며 중요하다. 과거 사용자 인터페이스라는 말은 컴퓨터에 제한적으로 사용되었지만, 다양한 디지털 기기 그 중에서도 스마트폰의 출시로 인해 그 의미가 점차 확장되고 있다. 또한, 최근 들어 기술 및 성능화의 차별화가 한계에 봉착하면서 인터페이스 중심으로 경쟁 패러다임이 점차 변화하고 있다. 따라서 본고에서는 UI(User Interface)의 새로운 혁신을 이끌고 있는 스마트폰을 중심으로, 모바일 UI의 진화 방향 및 제조사별 UI 적용 현황을 살펴보고 이를 토대로 모바일 UI 기술동향과 모바일 UI 시장을 전망하고자 한다.

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The Adverse Effects of Education Using Smart Devices on Students (스마트 기기 활용교육이 학생에게 미치는 역기능)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.471-482
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    • 2014
  • It is known that the smart education has a positive impact of critical thinking skills and problem solving, communication and collaboration, creativity and innovation in the 21st century. However, some people concern about the adverse effects of smart education such as smart devices addiction and health problems. In this study, we conducted the adverse effects of education using smart devices on students. The questionnaire survey was conducted and analyzed for students in 9 schools at A city(four elementary schools, three middle schools, two high schools) that are receiving smart education. The types of adverse effects of smart education includes smartphone addiction, lack of information ethics, health problems, and lack of social and learning ability. We showed the differences each item compared among elementary school, middle school and high school about adverse effects of smart education. The result of survey didn't have any adverse affect of smart education such as internet addiction or smartphone addiction. However in order to protect the copyright, the school needs to fight against indiscriminated downloads and perform the information ethics education. Plus we surely need to be more open-minded in reading and exercise at school and home.

Method of Visualization and UI/UX Component mapping for Senior (고령 사용자를 위한 UI/UX 컴포넌트 매핑 및 시각화 방법)

  • Lee, Seolhwa;So, Aram;Hur, Yuna;Hwang, Taesun;Lim, Heuiseok
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.85-87
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    • 2018
  • 고령 사회의 급격한 확대로 인해 스마트 기기를 잘 다루는 스마트 시니어들의 문화향유가 급증하고 있다. 시니어 세대는 인지 및 운동능력이 급격히 감퇴하는 시기로, 콘텐츠를 활용한 원활한 문화향유를 위해서는 감퇴하는 능력에 대한 개인의 능력을 파악하여 콘텐츠 제작자들에게 알맞은 가이드라인을 제공해줄 필요가 있다. 본 연구는 시니어의 인지 및 운동능력 측정을 통하여 웹콘텐츠에 사용되는 UI/UX 컴포넌트를 매핑하고, 컴퓨터 과학에 전문적인 지식이 없는 개발자 또는 콘텐츠 제작자들에게 시니어를 잘 이해할 수 있도록 하는 시각화 방법을 제안한다.

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Training Feedback effect of team-based CPR using a mobile video recording device body camera (이동용 영상촬영기기 바디캠을 활용한 팀단위 심폐소생술의 교육피드백 효과)

  • Seong bin Im
    • Smart Media Journal
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    • v.13 no.5
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    • pp.62-71
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    • 2024
  • This study conducted a team-based CPR simulation with 32 fourth-year emergency rescue students to determine the effectiveness of training feedback using body cameras used at emergency rescue sites, and measured awareness, training feedback effectiveness, and satisfactio+n before and after body camera feedback. , preferences and difficulties in using body camera devices were identified. Data analysis was performed using SPSS 27.0 program, including descriptive statistics, frequency analysis, paried t-test, and Wilcoxon signed rank test. As a result of the study, the perception of body camera use showed a positive change from 3.73±0.62 points to 4.45±0.54 points, and a positive satisfaction level of 3.98±0.51 was shown (p<.001). Additionally, there was a significant increase in self-check accuracy and performance score after body camera feedback (p<.001). Therefore, during team-based simulation resuscitation training, positive feedback effects in improving self-inspection ability and performance can be achieved by watching body camera videos and using self-checklists without direct feedback from the instructor.

The Use and Degree of Discomfort of Informatization Device Among the Elderly According to the Disabilities (장애여부에 따른 노인의 정보화기기 사용 및 불편함)

  • Kim, Hee-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.327-335
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    • 2021
  • The purpose of this study is to find out the use and inconvenience of informatization devices according to the disability of the elderly. A total 10,097 data from the elderly survey were used to analyze the differences in the possession and use of information devices, usage capabilities, and injustice according to disability. Descriptive analysis was conducted to find out general characteristics and disability-related characteristics. chi-square tests were conducted to find out the difference in informatization and communication device usage ability and information device usage inconvenience according to disability. The p-value was set at 0.001. As a result of the study, the elderly with disabilities in Korea had lower smartphones and tablet PCs than the non-disabled elderly. In terms of daily inconvenience, the elderly with disabilities often responded that they had no experience or did not know about the inconvenience of online reservations for trains/high-speed buses/intercity buses, ordering kiosks at restaurants, using ATMs, or reducing bank stores. Taken together, the ability of the elderly with disabilities in Korea to possess and use informatization devices is very low and they feel more inconvenience than the non-disabled elderly. It is necessary to improve the ability to possess and use informatization devices for the elderly with disabilities in the rapidly progressing aging of the disabled and the informatization of our society.

A Study on Model of Learning Activity Tool for Creative Problem Solving based on Mobile Learning (모바일러닝 기반에서 창의적 문제해결(Creative Problem Solving) 활동을 위한 학습지원도구 모형 개발)

  • Bae, Ji-Hye
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.344-347
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    • 2016
  • 유비쿼터스 환경 시대에 맞춰 현재 스마트 디바이스의 발달과 시장의 확대로 스마트 미디어 기기의 보급이 급속도로 확산되고 있으며 많은 교육용 어플리케이션 또한 개발되고 있는 중이다. 이러한 교육용 어플리케이션들은 지식기반사회의 학습도구로서 지식접근 및 창출에 중요한 요소인 인터넷과 웹을 활용하게 되고 이동성과 편의성을 추구하는 모바일기기를 통해 학습이 가능하도록 지원하는 프로그램이다. 본 연구는 모바일러닝 기반의 '창의적 문제해결(CPS, Creative Problem Solving)' 모형을 활용하는 교육용 앱에 대한 설계방안을 제시하고자 하며 연구의 목적은 대학 교육에서 학생들의 창의적 사고와 문제해결능력 향상을 돕는 모바일러닝 기반의 학습환경을 설계하는 데 있다. 제안하는 학습지원 도구는 모바일 앱 형태로 제작되며 학습활동에 있어 다양한 창의적 사고과정 활동과 표현방식, 상호작용성 등의 기능을 통해 학습자의 고차원적인 사고능력을 향상시키는 인지적 도구로서 활용될 수 있도록 설계하였다. 개발환경은 안드로이드용 앱 인벤터 프로그램을 사용하였으며 앱 인벤터 서버환경에서 제공되는 컴포넌트와 이벤트 핸들러를 이용하여 교수자모드와 학습자모드의 앱을 각각 설계하였다. 교수자 앱은 학습활동 제공을 의미하는 프로바이더(Provider) 모드 기능이 포함되며 학습자 앱은 CPS 활동을 위한 학습활동 모드 기능이 설계된다. 대부분의 창의성 관련 앱들은 그래픽작업을 통한 두뇌활동 향상 프로그램, 체험활동 위주의 프로그램 등으로 출시가 되어 있으나 교수-학습 활동을 위한 창의적 문제해결활동 관련 앱은 존재하지 않는 상태이므로 수업활동에서의 활용측면에서 가치가 있을 것으로 기대된다.

A Study On BI Module Implementation Based Hybrid App For Smart Mobile Office (중소기업 SMO를 위한 하이브리드 앱 기반의 BI 모듈 구축 및 활용방안)

  • Kim, Yeong-Real;Park, Geon-Wan
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.103-115
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    • 2014
  • Mobile-Office is the IT office that enables people handle their business anywhere and anytime without going to head office. It has propagated rapidly in domestic and foreign companies as the users who use mobile terminal such as smartphone have increased sharply. Mobile-Office is emerging as a new way of conducting business. It requires business environment to be changed to improve business efficiency, as fast-growing mobile-based economies emerges. Small and medium-sized companies's utilization ability for advanced IT technology is insufficient, and limitations exist on capacity of building and investment. They need different development methodologies and utilization methods. The purpose of this study is not only to consider the previous business environment problem on accessibility, mobility, effectiveness, complexity and consolidation, but to search more efficient methods for introducing applications to utilize various smart devices and websites with minimum investment in R&D.

The Effect of Mobile Device Capability of Middle and Older Aged Adults on Life Satisfaction : Focusing on the mediating effect of mobile social participation (중고령자의 모바일기기 이용능력이 삶의 만족도에 미치는 영향 : 모바일 기반 온라인 사회참여활동의 매개효과를 중심으로)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.23-34
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    • 2020
  • This study aims to verify the mediating effect of mobile social participation on the relationship between the mobile device capability and life satisfaction. Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,665 middle and older aged adults. The result is as follows: first, the mobile device capability of the middle and older aged people has a positive effect on life satisfaction. Second, the effect of the mobile device capability of middle and older aged people on life satisfaction is partially mediated by mobile social participation including expressing opinions on social concerns, proposing policies and filing a civil complaint, donation and volunteering work and online voting and responding to a poll. The result represents that the mobile device, such as a smart phone or a smart pad, capability of the middle and older aged group not only directly benefits the group but also helps expand their mobile social participation, which leads to, although indirectly, higher life satisfaction. Therefore, the study is expected to be a groundwork for a practical intervention for enlarging the use of mobile device and lifting digital information level of the elderly to encourage mobile social participation and drive life satisfaction.