• Title/Summary/Keyword: 스마트교육정책

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An Exploratory Study on Convergence generation according to the convergence level estimation of Digital Device and Service (디지털기기와 디지털서비스의 컨버전스 수준 평가에 따른 컨버전스 세대의 탐색적 고찰)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.169-179
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    • 2011
  • The purpose of this study are as follows. First, to analyze digital convergence level of convergence generation to demographic variables. Second, the convergence level to digital device and using frequency to digital service. Third, the convergence level to digital service and using frequency to digital service. The research methods FGI, the interview with IT expert group and survey. The results of research are as follows. First, 30 aging, expert group, higher education group over graduate school are actively using and participated. Second, high level of convergence device are smart-phone, tablet PC, net-book are in order. high level of convergence service are SNS service, twitter, uee, portal messenger and app store, e-Book, web hard are in order. Third, The convergence generation enjoying app-store of smartphone, wireless game and more participating facebook/cyworld twitter, Portal, internet community.

The Effectiveness of the Flipped Learning using the Smart Device (스마트 디바이스를 활용한 플립드 러닝의 효과에 관한 연구)

  • Pi, Su-Young;Do, Suk-Jin
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.65-71
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    • 2017
  • With advances in technology, many researchers have made an effort to find out educational methods with customized instruction. The purpose of the research is to investigate i) if flipped learning is beneficial for the students taking intermediate-level English grammar and writing class compared with the traditional class, ii) if the flipped learning class is advantageous for all the score level students in terms of student achievement and iii) if the students feel motivated with the flipped learning class. T-test was utilized to determine any differences between pretest and posttest in student achievement. The result in terms of the academic achievement revealed that the flipped classroom approach for the low score group was found to be the least effective among others. In the case of flipped learning teaching method, the instructor should develop contents according to the level of learners. The development of customized contents tailored to the level of learners will enhance learners' learning achievement.

A Study of the Problems and Solutions of Electronic Attendance System -Focused on User's Awareness- (전자출결 시스템의 문제점과 해결방안에 대한 연구 -사용자 인식을 중심으로-)

  • Lee, Jae-Hak;Lee, Hee-Hwa
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.41-49
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    • 2019
  • This study aims to investigate the awareness and status of smart attendance systems in the professors and college students who directly use an electronic smart system, a learning management system utilizing IT and to propose a plan for improvement to increase the efficiency of the smart attendance system. As for the research method, this study conducted an online survey with 264 students at S. University to investigate the status of their use and awareness of the smart attendance system. As a result, first, the professors mostly were satisfied with the smart attendance system, and it would be necessary to improve learning ability and the function of self-management in connection with the learning management system. Second, the college students were dissatisfied with the user interface and speed of the smart attendance system, and it would be necessary to improve the delay time, login, update, and false attendance.

A study on non-face-to-face art appreciation system using emotion key (감정 키를 활용한 비대면 미술감상 시스템 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.57-62
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    • 2022
  • This study was conducted with the purpose of listening to the explanations of artworks in the non-face-to-face class and confirming the learner's feelings as a result of the class. The proposed system listens to the explanation of the artwork, inputs the learner's emotions with a dedicated key, and expresses the result in music. To this end, the direction of the non-face-to-face art appreciation class model using the emotion key was set, and based on this, a system for non-face-to-face art appreciation was constructed. The learner will use the 'smart device using the emotion key' proposed in this study to listen to the explanation of the artwork and to input the emotion for the question presented. Through the proposed system, learners can express their emotional state in online art classes, and instructors receive the results of class participation and use them in various ways for educational analysis.

A Corpus-based Analysis on Primary English Education Research for the Past 20 Years (초등영어교육 연구 논문의 변천: 코퍼스 기반 분석)

  • Choi, Wonkyung
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.11-21
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    • 2019
  • It has been about 20 years since the English subject was formally taught in public elementary schools in Korea. The present research aims to analyze the studies regarding 'primary English' implemented in Korea during the time period. I have investigated 6,467 theses or research papers in total that were published in Korea with the help of the corpus programs Utagger and WordSmith Tools. The results show that for the last 20 years the number of overall studies appears to have increased since the year 1997, although the recent trend seems to be in recession. The research scope ranges from 'teaching-learning interaction' to 'curriculum' and 'assessment', which have been steadily investigated for 20 years. Furthermore, researchers sometimes appear to have followed the English education policy by conducting particular investigations like 'immersion program' or 'native English speaking teachers' in a certain time period. Recently, researchers started to have interest in the cutting-edge ICT. In conclusion, the academic field of 'primary English' in Korea has grown in quantity, and the spectrum of research areas has been expanded for the past 20 years. It is hoped that the results of this research will help set a new direction for future research.

A Study of the Internet of Thing Industry and Policy Implications (사물인터넷 산업 현황 및 정책적 대응방향)

  • Chun, Hwang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.724-727
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    • 2014
  • This paper is analyzing the situation of the Internet of Things Industry and draw the policy implications to promote Internet of Things industry. Major IT companies as Apple, Google, IBM, Sony, and Samsung have developed various smart glass and smart watch as a Iot products. In order to promote Iot Industry, we should take the build up of eco system between IT makers and the various contents provider, protection of personal information and data, development of killer applications and business models, and the conversion from IPv4 to IPv6 as a next internet address infra, build up of international standard platform on IoT.

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A Study on the Policy Implication on the Addiction of Social Media Service User : Focusing on the Proposal of Korean SNS Addiction Index (KSAI) (소셜미디어 사용자의 중독에 관한 정책적 함의 연구 : 한국형 SNS 중독지수(KSAI) 제안을 중심으로)

  • Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.255-265
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    • 2013
  • This study deals with the policy proposals focusing on the addiction for the rapidly growing social media service (SNS) and its diagnosis. Researcher intends to define the SNS addiction and develops a diagnostic measure, which is a valuable subject. The reason is why the SNS becomes more convenient with prevalence of smart phones and the SNS addiction becomes enough severe to suggest internet addiction policy. Researcher presents the subjects into three parts. Firstly, the SNS addiction variables are derived and validated. Secondly, the path model between the SNS addiction variables is verified and discussed. Thirdly, researcher proposes the diagnostic results and the group comparison. Therefore, the result of this study is that the SNS addiction can be measured by the four elements, which are the failure in stopping the use of the SNS, time tolerance, living disability, withdrawal and anxiety. Researcher verifies the sequential impact of each variable and figures out the SNS addict through the presentation of a realistic measurement for the addiction index and the determination of the level of the addiction. By the above result, the researcher proposes the public relations of the government policy for the sound usage of the SNS and the self management of user. Finally, various proposed in this study will help to prevent juvenile crime, social problems in the future.

The Influence of Restrictions toward Online Game Misbehavior on Users' Emotional States and Intention to Reuse (온라인 게임 부정사용 억제가 감정과 재사용의도에 미치는 영향에 관한 연구)

  • Yang, Chang-Gyu;Huang, Yunchu;Hwang, Yousub
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.3
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    • pp.111-121
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    • 2015
  • Owing to the wide distribution of smart devices, more people enjoy online games. Previous research related to online game has mainly focused on the factors that increase users' intention to reuse and less focused on the influence of restrictions toward online game misbehavior. This study proposes a research model that considers factors that either increase or decrease the use of online games and presents the outcomes. The research results showed that: (1) Restriction policy had no impact on online game users' feelings of pleasure and arousal. (2) Restriction system had negative impact on users' feelings of pleasure and arousal. (3) In an environment where online game misbehavior was restricted, users' emotional states still had positive influence on users' intention to reuse. This research results implies that in order to lead to healthy online game environment, compared to repressive and systematic restriction methods, it is preferable to establish restriction policies that have no negative impact on users' emotional states and to change users' perception through education, so to achieve successful restrictions toward online game misbehavior without jeopardizing revitalization of online game industry.

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농업 벤처 기업 분석과 활성화 방안 연구

  • Heo, Cheol-Mu
    • 한국벤처창업학회:학술대회논문집
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    • 2017.11a
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    • pp.71-74
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    • 2017
  • 본 연구에서는 농업벤처기업의 활성화를 위해 경영현황 및 애로사항, 지원 우선순위 등에 대해 조사하고 분석하였다. 이를 위해 국내 농업벤처기업 103개소를 대상으로 벤처기업협회에서 실시한 설문조사 결과를 분석하였으며, 일반벤처기업 2,098개소, 농림어업 벤처기업 67개소를 대상으로 실시한 벤처기업정밀실태조사 자료를 토대로 비교 분석 연구를 수행하여 다음과 같은 주요 결과를 도출하였다. 첫째, 일반벤처 대비 높은 금융비용과 부채비율, 신규자금에 대한 높은 정부 의존도, 자금조달의 어려움과 벤처 투자 유치 실적이 저조함으로 인해 농업벤처기업의 재정 여건은 매우 열악한 환경에 있는 것으로 나타났다. 이를 극복하기 위한 방안으로 농산물 중부가가치가 높고 수출 가능한 품목을 선별하여 육성하는 투자 방안이 필요하며, 정부 보조금과 지원금 매칭 펀드 방식의 혼합 지원 및 크라우드 펀딩의 활용 검토가 필요하다. 둘째, 농업벤처는 일반벤처에 비해 R&D투자보다는 설비투자 비중이 높으나 연구개발 자금지원을 가장 필요한 방안 1순위로 꼽고 있으며, 자가 기술을 활용하여 비즈니스 모델화하는 데 어려움이 많은 것으로 파악되었다. 또한 제조업 기업 비중이 63.2%를 차지하고 있어 사업 분야의 편중이 높은 것으로 나타났다. 이와 같은 결과를 고려하여 해외시장을 고려한 제품 연구개발 및 생산원가 경쟁력 확보, 그리고 관련 분야 투자유치와 고용 창출이 필요하다. 또한 개발된 기술의 사업화 지원을 위해 투자 기반 사업화 추진과 제조업 외 다양한 분야의 육성이 필요하다. 셋째, 사업규모가 적고 기업이 안정화되지 못해 신규인력 확보 및 유지에 어려움을 겪고 있는 것으로 나타났다. 인력확보의 활성화를 위한 방안으로는 지속적인 농업 인력 감소에 대응하여 스마트농업 가능 인력의 양성이 필요하며, 농업벤처 지원 교육의 체계화와 효율화를 위한 컨트롤타워가 필요하다. 넷째, 국내외 판로개척에 대한 애로사항이 가장 높은 것으로 나타났다. 이를 위한 지원 방안으로 관 주도의 수출지원정책에서 민간참여 위주로 정책 방향 변경이 필요하며, 수출대상국에 적합한 전략적 농산물 및 가공식품 생산이 필요하다.

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The Influence of HR Department's Strategic Role on Organizational Effectiveness through Education and Training Satisfaction: Focusing on the Manufacturing Industry (HR부서의 전략적 역할이 교육훈련만족도를 매개로 조직유효성에 미치는 영향: 제조업을 중심으로)

  • Choi, Jae Won;Lee, Seok Kee;Kim, Sung-Dong
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.175-184
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    • 2021
  • The purpose of this study is to investigate the effect of the strategic role of the human resources department in the manufacturing industry on organizational effectiveness through education and training satisfaction. Among the data from the 7th human capital company panel survey, data from the manufacturing industry were used and analyzed through a structural equation model. The results of this study are as follows: First, the strategic role of the HR department has a positive effect on satisfaction with education and training. Second, satisfaction with education and training and the strategic role of HR departments have a positive effect on job satisfaction among organizational effectiveness. Third, it was confirmed that education and training satisfaction has a mediating effect on the relationship between the HR department's strategic role and job satisfaction. The results of this study are expected to become the basis for expanding the authority and responsibilities of the HR department, which is an important factor in overcoming the crisis faced by SMEs as well as innovation, and redefining their role.