• Title/Summary/Keyword: 수업운영

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Design and Implementation of an educational simulator for disk scheduling algorithms (디스크 스케줄링 알고리즘을 위한 교육용 시뮬레이터의 설계 및 구현)

  • Koh, Jeong-Gook
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.131-137
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    • 2011
  • Operating Systems is a discipline which handles complex and abstract concepts related to its components and the principles of how an operating system works. However, most of the OS courses have been textbook-oriented theoretical classes. For students who are familiar with various kinds of media, theoretical classes lead to a decline in the understanding of a lecture and difficulty concentrating. They have tried to make use of educational tools to help students understand a lecture and arouse their interests consistently. This paper describes the design and implementation of a disk scheduling simulator which shows the service processes of disk I/O requests visually. The disk scheduling simulator can be used for demonstrations of the disk scheduling algorithms. The results of the academic achievement evaluation and survey showed that a disk scheduling simulator is useful as an educational tool which causes the interests about operating systems and enhances the understanding of a lecture.

Exploring Factors for the Effective Operation of Hybrid Learning Integrating Face-to-Face with Online Synchronous Environment: Focusing on the Experience of Elementary School Teachers (면대면과 실시간 온라인 환경이 통합된 하이브리드 수업의 효과적 운영을 위한 요소 탐색: 초등교사의 경험을 중심으로)

  • Han, Hyeong Jong
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.79-88
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    • 2022
  • The purpose of this study was to explore which factors should be considered mainly in operating hybrid learning in which offline and synchronous online environments are integrated in elementary education. Using qualitative data through interview and so on for 8 elementary school teachers with experience in operating hybrid learning, major consideration factors were identified. Before class, it is necessary to increase the level of understanding through concrete guidance or education for what the characteristics of hybrid learning are. The redesign of the environment including hardware and software technology is considered because the foundation was not established properly so that effective operation was difficult. In particular, based on the simultaneity and interactivity between the environments, activities which learners can connect and participate in the two environments should be considered. Further, design strategies to guide the operation of teaching and learning will be developed.

Analysis of Teaching and Learning Results in Capstone Design Courses (종합설계 교과목의 교수-학습 결과 분석)

  • Kim, Insook;Kim, Dongchoul
    • Journal of Engineering Education Research
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    • v.16 no.2
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    • pp.31-36
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    • 2013
  • This study analyzes results of current Capstone Design teaching and learning methods and makes suggestions based on its findings. To reach these conclusions, participants were 40 forth-year students in Capstone Design courses. In the results of t-test, the average of factors for the situated learning strategies were higher than those of the project based strategies. Also there were significant statistics in grades. Based on this study's findings, recommendations for effective teaching and learning strategies are made for the improvement of Capstone Design courses.

Comparison of the operation of SW gifted curriculum: Focusing on face-to-face and non-face-to-face classes (SW영재학급 교육과정 운영 비교 : 대면 및 비대면 수업방식 중심으로)

  • Lee, Jaeho;Song, Yongjun;Ga, Minwook
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.45-50
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    • 2021
  • In order for SW education to be established in the era of non-face-to-face caused by COVID-19, research on the efficiency of SW education according to face-to-face and non-face classes is needed. Therefore, this study classified the operation status of the curriculum of 30 SW gifted classes nationwide in 2020 according to the class method(face-to-face, non-face, and blended). Subsequently, the results of class time and production per person were compared and analyzed through quantitative analysis. According to the study, the type of classes that performed the most classes compared to the planned number of hours was non-face-to-face(90.9%), followed by face-to-face(84.2%) and the least was blended(80.5%). The average number of products per student was the highest in the face-to-face class(0.504), while the blended class(0.421) and non-face-to-face class(0.42). Based on the results of this study, the non-face-to-face approach is advantageous in securing the number of hours, but various measures should be prepared to solve this problem because teachers and students find it difficult to guide the output.

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지상(紙上)블로그 - 협동수업에 대한 도전

  • Song, Gi-Ho
    • KLA journal
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    • v.52 no.8
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    • pp.32-35
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    • 2011
  • 학교 교육과정에서 도서관 교육은 학습 내용과 학습 방법 측면에서 방법적 지식과 사고 능력으로서의 성격을 갖는다. 즉 새로운 지식의 생산에 필요한 범교과적 학습 능력으로서의 위상을 갖는다. 문제는 이러한 성격이 교과 교육 과정은 물론 학생 일상생활과의 부단한 연계를 통해서 구현된다는 점이다. 즉 학교도서관 교육의 성공을 위해서는 학교 공동체 내에 학교 도서관 중심의 교육 공동체 구성이 필요하다. 학교도서관 정보화와 순회 사서를 포함한 비정규직 자원 봉사자 확산, 다양한 형태의 업무 대행 서비스 그리고 담당교사의 도서관 운영 연수 확대 속에서 자료 조직과 운영의 일부분은 영역 보편성을 띤지 오래되었다. 따라서 학교도서관 중심의 교육 공동체 구성은 도서관 활용수업으로 대표되는 교과의 자원기반학습과의 연계성에 기반을 두고 발전하는 추세이다. 본고에서는 필자가 개발 책임자로 참여하여 2010년 교육과학기술부와 대구광역시교육청이 공동으로 일선 학교에 보급한 사서교사와 교과교사의 협동수업용 장학 자료집의 주요 내용과 활성화 방안을 살펴보고자 한다.

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Implication of Action Learning Design and Management by Learning Goal Orientation (액션러닝 학습자의 학습목표 특성에 따른 설계 및 운영상의 시사점)

  • Koh, eun-hyeon;Yang, sung-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.233-234
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    • 2011
  • 액션러닝은 팀기반으로 실제의 문제를 해결하는 교수-학습방법이다. 최근 대학에서 액션러닝을 도입하여 대학의 현장적합성을 반영하고, 이론과 실제를 겸비한 교육으로의 변화를 추구하는 움직임이 일어나고 있다. 그러나 학습자들이 강의식 수업 또는 다른 팀기반 학습에 비하여 많은 학습노력에 대한 부담감을 느끼고 있으며 교수자들이 이에 대한 수업의 불성실한 참여 및 불만족을 우려하고 있다. 이에 이 연구에서는 학습자들의 성취목표지향성이 학습과정의 개인 노력과 팀노력 그리고 결과만족을 설명할 수 있을 것이라 보고 이들의 관계를 탐색하였다. 분석 결과 숙달접근의 학습자들은 학습노력을 많이 기울이며 결과에도 만족하는 것으로 나타났으며 회피접근보다는 수행접근의 학습자들이 학습 노력을 많이 기울이며 학습결과도 만족하는 것으로 해석되었다. 따라서 액션러닝을 설계하고 운영할 때, 수업방법의 의미와 학습노력 및 결과에 대한 의미부여와 공감을 충분히 하여 숙달접근이 아닌 다른 성취 목표지향성을 보이는 학습자들을 독려할 수 있어야 하겠다.

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Design and Implementation of Web Based Cyber Education System (웹기반 사이버교육 시스템 설계 및 구현)

  • 하태현;백현기
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.11a
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    • pp.647-655
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    • 2000
  • 이 연구는 학교 교사가 직접 System을 운영할 수 있도록 함으로써 학교교육과 방과후 교육을 연계시키고 현장 교육 중심의 사이버교육이 되도록 함을 목적으로 했다. 현재 많은 가정에 고속의 전용선이 설치됨으로써 각 가정에서도 ON-Line 교육에 쉽게 접근할 수 있게 되었다. 가상학교, 가상수업에 관한 기존 연구들은 주로 시스템의 설계에 치중하여, 이러한 시스템을 도입하려는 일선 학교에 구체적인 도움을 주지 못하고 있다. 따라서 본 연구에서는 기존 연구들이 제시하는 가상수업의 구성요소 중 공통적인 것을 선택하고 학교 현장에서 수학 교육을 담당하고 있는 교사가 직접 이 사이트를 실험적으로 운영하게 함으로써 실제교육 현장에서 사용 할 수 있도록 하였다. 또한 수업과 관련된 주제로 토론을 하거나, 학습자료 파일을 업로드 및 다운로드 할 수 있게 하고, 다른 지역의 개인이나 학급과 편리하게 의사소통을 할 수 있게 하고 개인 상담을 할 수 있는 메일기능을 활용하여 교수-학습을 용이하도록 하였다.

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Design of E-NIE Learning Systems based on NewsML (차세대 E-NIE 이러닝 시스템 설계)

  • Park, Sun-Pyo;Park, Myong-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.268-271
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    • 2010
  • 본 연구의 목적은 E-NIE 수업을 진행하는데 있어 기존 연구의 문제점과 개선점을 조사하고 수업자료선택, 수업진행, 발전방향에 관한 설문조사 결과를 토대로 멀티미디어 자료 검색 방법과 온라인에서 신문활용학습이 효율적으로 이루어질 수 있는 E-NIE 이러닝 시스템 발전 방안을 모색하기 위한 것이다. E-NIE에 뉴스 표준인 NewsML과 교육정보 표준인 KEM 그리고 학사관리운영플랫폼 LMS를 접목해 멀티미디어 자료와 교과 및 단원을 구조화해 표준화된 교육용 멀티미디어 아카이브를 구축하고 온라인으로 진단 형성 수행 평가, 토론학습, 협동학습 등이 가능하고 학생들의 성적과 진도는 물론 교수학습의 전반적인 과정을 통합적으로 운영 관리할 수 있는 E-NIE 이러닝 시스템을 제안한다.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.40
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    • pp.443-476
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    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

A Study on the Learning Effect and Satisfaction of Practical Classes for Students Majoring in Radiology in a Non-face-to-face Class Environment (방사선학 전공 학생의 비대면 전공 실습 수업에 대한 학습효과와 만족도에 관한 고찰)

  • Sung-Jin, Kang
    • Journal of the Korean Society of Radiology
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    • v.16 no.7
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    • pp.995-1006
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    • 2022
  • The purpose of this study was to investigate the current status of practical course operation in a non-face-to-face online environment, learning effects, and students' experiences and perceptions for radiology major students using a survey. The questionnaire consisted of a total of 34 items in 5 areas: general characteristics of subjects, current learning participation in non-face-to-face environments, learning satisfaction, learning outcomes, improvement and requirements. For the analysis of the questionnaire responses, frequency analysis was performed on the response frequency, ratio, and scale for each item. Based on the general characteristics of the survey respondents, cross-analysis was performed using the chi-square test for participation in non-face-to-face learning, learning performance, and learning satisfaction. implemented. Improvements and requirements were qualitatively analyzed for the repetition frequency of words with the same meaning. Through the results of analyzing the responses of a total of 397 questionnaires, the direction of design and development of practical classes in a non-face-to-face environment in the future and basic information and implications for efficient operation were confirmed. Based on this, it is necessary to continue to think and make efforts for the efficient operation of non-face-to-face practice classes in the post-corona era.