• Title/Summary/Keyword: 수묵 애니메이션

Search Result 7, Processing Time 0.019 seconds

A Study on applying Ink Painting to VR animation Packground (VR 애니메이션 배경으로의 수묵화 적용방법 연구)

  • Hou, zheng-dong;Choi, Chul-Young
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2018.05a
    • /
    • pp.411-412
    • /
    • 2018
  • 중국 수묵 애니메이션의 확대 발전을 위해서는 수묵 애니메이션의 퀄리티와 양적인 확대가 필요하다. 이를 위해 수묵화 이미지를 이용해 수묵 애니메이션 구현을 최적화하는 방법으로 애니메이션 장르를 다양화해 양적인 문제를 해결하는 방법을 찾으려 했다. 기술이 발달함에 따라 가상현실 콘텐츠로의 수묵 애니메이션 제작에 필요한 적용 방법을 기 제작된 수묵 애니메이션을 바탕으로 VR 확대 연구를 진행해 보았다.

  • PDF

A Study on the line expression in 'The cowboy's Flute' (중국 수묵애니메이션의 예술적 특징에 관한 연구 : 특위의 <피리부는 목동>에 나타난 선적(線的) 표현을 중심으로)

  • Kim, Jeung-Yeun;Kim, Jae-Woong
    • Cartoon and Animation Studies
    • /
    • s.11
    • /
    • pp.87-104
    • /
    • 2007
  • This paper proposes to analyze artistic characteristic based on the line expression of , Te Wei's Chinese water-ink animation. We considered the transitions of Chinese water-ink animation through Shang-hai Animation Film Studio's works which induced the dominant improvement in Chinese animations and other major animation industries internationally with the theoretical explanations about particular understanding of line concept and formative characteristics. We not only considered line expression of , aesthetic and idea etc. which are the central point of this paper but also researched the artistic possibilities through the effects of Chinese water ink and line and the relationship of animation.

  • PDF

A Study on VR Convergence Contents Creation Process ink painting (수묵화를 이용한 VR 융합콘텐츠 제작공정 연구)

  • Hou, Zheng-Dong;Choi, Chul-Young
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.7
    • /
    • pp.193-198
    • /
    • 2018
  • Applying VR technology to animation areas is emerging as a trend of recent years. So if you use this VR technology in traditional ink animation, 2D art piece is expected to be equipped with a new narrative style and visual and auditory language, making it a new animation genre. There's a lot of technical difficulties in putting the existing 2D ink image on a 360 degree display. VR ink animation has been created that gives depth to VR space by using layer extraction method based on depth of distance and placing layers extracted on curved surface that is aligned with depth in 360-degree space in the image of ink painting, which is the background of traditional ink animation. In the text, we took an overview on problems generated in extracting layers of distant view, close-range view and middle distant view from the existing image of ink painting and made suggestions of an effective way to approach them.

Research on the Expression of Ink-and-Wash Painting by using 3D Animation (3D애니메이션을 활용한 수묵화기법 표현연구)

  • Han, Myung-Hee
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.7
    • /
    • pp.1105-1114
    • /
    • 2010
  • This thesis is a summary of the research result about the 20 seconds official trailer requested from the Pusan International Film Festival organizing committee. Since producing digital content is very significant at this moment, I tired to make an official trailer for 13th Pusan International Film Festival by integrating 3D animation with ink-and-wash painting. Motivated by a western-style painter, Shin Chang Sic's painting,' Arirang_HopeⅠ(An Official poster), I got to know how to express ink-and-wash painting by using digital technique and considering ink stick depth, line control and color elements for modeling, shading and rendering stage.

A Study of Digital Convergence And Integration Contents Utilizing Ink Painting Technique (수묵화 기법을 활용한 디지털 융복합 콘텐츠연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.17 no.9
    • /
    • pp.391-397
    • /
    • 2019
  • Ink painting is an important art creation method in oriental culture. Although ink painting lacks of sense of reality compared to western painting, it contains its unique drawing skills, which is of great significance to the inheritance and development of Oriental culture. Animation or game utilizing by ink painting technique are derivative contents from ink painting. This paper will through research the brief history of 3D ink contents works and traditional drawing skills to research existing ink works' art characters and the general production method. Also describe the extensibility of 3D ink animation contents. There has extremely high research value of new convergence contents as mobile game, VR / AR etc. And according to those research ink style image contents can be assumed get further development in the future.

A Wash Drawing shader for 3D animation (3D 애니메이션을 위한 담채화 쉐이더 제작)

  • Jang, Hyeon-Ah;Lee, Won-Hyung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.235-237
    • /
    • 2006
  • Non-photorealistic Rendering(NPR) is a method that can be used to simulate a wide range of materials used in visual arts. Currently, there is lack of availability for oriental-style rendering in 3D animation in contrast to the commonly available western-style rendering. In this paper, we combine the wash drawing technique and NPR to create an oriental-style shader for 3D animation. Our approach makes use of the Maya Embeded Language(MEL) to implement this new technique.

  • PDF

Analysis to the Essential Factors of Humor Emerging in Chinese Cartoon Around Year of 2000 (2000년을 전후로 하여 중국 애니메이션에 나타난 유머요인 분석)

  • Dong, Peng;Oh, Jin-Hee
    • Cartoon and Animation Studies
    • /
    • s.36
    • /
    • pp.189-215
    • /
    • 2014
  • Since the launching of in 1963, a large amount of outstanding cartoons had been produced in China by the year 1980. During this period of time, international reputation was achieved with the extremely full expression and characteristic stories originated from Chinese culture. Decades of cartoons were produced ever year benefiting from support of the government in the last years. However, the quality and in fluence power dropped down comparing with the increasing productivity. The outward followed by examples of successful international box office most of the animation made in China. These cartoons did not obtain admitting internationally, or disclose any traditional speciality of China, although the domestic box office is considered to be fairly successful. The key factors to the successful cases should be analysed and researched rather than simply estimating, in order to achieve both artistic and commercial success. Factor of humor, as a key element of a successful cartoon is proposed in this thesis. Prior to the discussion, a general definition of humor factor is described through Henri Bergson's comedy concept, based on which the key factors of humor will be analysed. A classification system would be derived and introduced as a tool for the analysis of humor factors. According to Henri Bergson, Humor is determined by circumstance, language and character factors. Humor factors are divided into visual, scene and acoustic factors in this research taking the Speciality of cartoon media into consideration. It is the speciality that, in addition to the visual and language factors, multiple acoustic elements are also introduced in such a presentation pattern. This classification system would be considerably applicable to the analysis of humor factors in Chinese cartoons. In this study, around the year 2000 to share the Chinese animation masterpiece were analyzed by selecting and , and . This discussion about key factors of humor is likely to be beneficial to the development of Chinese Cartoons in the future.