• Title/Summary/Keyword: 쇼케이스변화

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Design of a Media Platform Using a Multiview (멀티뷰를 활용한 영상 플랫폼 설계)

  • Shin, Junehyunk;Kang, Chanmin;Kim, Yebin;Son, Myeongji;Ju, Minyeong;Lee, Sangun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.301-304
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    • 2020
  • 시대가 변화됨에 따라 다양한 비대면 방송들이 증가하는 추세를 보이고 있다. 가상현실(VR)을 이용한 쇼케이스부터 실시간 쌍방향 소통을 활용한 무대까지 멀티뷰를 활용한 방송들이 여러 방향으로 활용되고 있으며. 이러한 환경 속에 관객과 조금 더 밀접한 방송을 진행하기 위한 여러 방법이 시도되고 있다. 따라서, 본 논문에서는 현장에서 녹화되고 있는 모든 카메라 소스들을 썸네일 사이즈로 만들어 한눈에 알아볼 수 있는 플랫폼을 구성하여 시청자가 원하는 카메라를 선택해 보고 싶은 장면을 선택할 수 있는 시스템을 제안한다.

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A Study on the Editorial Design of Magazine, Its New Concept & Advancement (디자인 전문지 <에미그레(Emigre)> 편집디자인의 혁신과 진보)

  • 이옥수
    • Archives of design research
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    • v.13 no.4
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    • pp.163-174
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    • 2000
  • issued in the U.S is a magazine specialized in graphic design, which has a totally different style from commercial magazines such as show case. The main motive why Rudy VanderLans, the publisher, first issued this magazine in the early 1980s is his assertion that there is no design paradigm of universial concept in the aspect of viaual communication design. Also, it started from his recognition that a medium for letting a new generation's show their liberal thinking and experimental expressions. This study looks at theologies and assertions on new graphic concept, which is called the New Wave of graphic design by classifying the plans of into form and contents, and analyzes its specialty in design. Also, this study examines the overall trends of non-Grid editorial design since the modern style. By doing so, I could have a general look at the progressive traits and their futuristic directions that become to have a shorter life cycle with the advent of the 21st century's information era, high-tech media and the change of production environment by digital technology.

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A Study on Cultural Planning Based on the Characteristics of Domestic Cultural Archetypes: Focusing on the Jeju Folktale 'Seolmundae Halmang and Obaek General' (국내 문화원형 특징을 기반으로 한 문화 기획 연구: 제주 설화 '설문대 할망과 오백장군'을 중심으로)

  • Lee, Ji-Hun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.7
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    • pp.259-269
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    • 2021
  • This study examines the legend of 'Grandmother Seolmundae and Five Hundred Generals', the cultural archetypes of Jeju, and analyzes the characteristics of its contents. After analyzing the feasibility of using the analyzed cultural prototype as cultural contents such as games and animations, based on this analysis, we tried to suggest a cultural planning approach based on the cultural prototype to the cultural agency. Therefore, the implications of this study are as follows. First, among the cultural prototypes in Korea, 'Grandmother Seolmundae and Five Hundred Generals', which represent the legends of Jeju Island, are being organized centered on many historical researchers and Chaerokga, but there is no precise establishment of the exact timing of the legend and how it arose. Therefore, when planning and developing content based on the cultural prototype, it is most important for cultural agencies to develop a story after researching historical evidence and opinions of local residents to identify a consistent point of view. Second, although the contents of the cultural archetype are arranged slightly differently by historians and recorders, the main contents and characteristics of the story are found to have a similar form. Therefore, cultural agencies should focus on finding the point of view and characteristics of a story, even if a story is written differently by different people when doing a cultural prototype. Third, when planning a game based on the cultural prototype, the main elements such as the elements to be expressed in the game and the fun elements should be found and presented. In particular, because fun and rules are the most important parts of games, if this part cannot be derived from the story of the cultural archetype or cannot be made, it is difficult to transform the cultural archetype into a game. Therefore, it can be seen that it is important for cultural agencies to set their game plan intentions in consideration of story expression and fun, even if it is the core or non-core of the entire story of the cultural archetype. Lastly, although the cultural prototype 'Grandmother Seolmundae and Five Hundred Generals' was presented as animation content, it is important to develop it considering the story, characters, media, and audience. Therefore, cultural agencies should be able to derive the elements such as stories, representative and auxiliary characters, and viewers that can be adapted from the cultural prototype as much as possible. It will be an important part of raising.