• Title/Summary/Keyword: 손 모양

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Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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A Study of Structure of the Sucker of Common Freshwater Goby (Rhinogobius brunneus) and Triden Goby (Tridentiger brevispinis) (밀어 (Rhinogobius brunneus)와 민물검정망둑 (Tridentiger brevispinis)의 흡반 구조에 관한 연구)

  • Kim, Taik-Young;Son, Sung-Won;Choi, Byung-Jin;Park, Chang-Hyun
    • Applied Microscopy
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    • v.32 no.1
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    • pp.57-66
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    • 2002
  • The structures of sucker of two Cobiidae; Common freshwater goby and Triden goby were observed by light and electron microscopy. Scanning electron microscopy revealed the characteristic narrow ridges and grooves on the apical portion of sucker of Common freshwater goby, and hexagonal structures similar to a honeycomb representing the intercellular junctional area on the middle and basal portions. Some ridges were present on the epithelial surface on the middle and basal portions. The openings of several mucus-secreting cells were present between main epithelial cells. Light and transmission electron microscopy revealed the core of the fin; soft rays with a surrounding dense collagen fiber layer. Some loosely arranged fibers (collagen fiber) radiated toward the surface epithelium. The surface epithelium was cuboidal or columnar in shape. Scanning electron microscopy revealed the coiled irregular ridges and grooves, which was less developed and had sparser distribution than in Common freshwater goby, on the apical portion of sucker of Triden goby. The middle and basal portions had honeycomb structures as in Common freshwater goby. Fewer mucoussecreting cells were present. Light and transmission electron microscopy showed the core of soft rays, dense collagen fiber layer, however, the radiating fibers observed in the Common freshwater goby was rarely present. The sucker was thinner because the epithelium is squamous or polygonal in shape and rare presence of the radiating fibers.

Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.9-19
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    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.

Development of a Robotic Hand using Shape Memory Alloy Actuators (형상기억합금 구동기를 이용한 로봇 손 개발)

  • Jeon, Chang Gook;Yoo, Dong Sang
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.2
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    • pp.147-152
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    • 2016
  • Shape Memory Alloys (SMAs) undergo changes in shape and hardness when heated or cooled, and do so with great force. Since wire-type SMAs contract in length when heated and pull with a surprisingly large force and move silently, they can be used as actuactors which replace motors. These SMA actuators can be heated directly with electricity and can be used to create a wide range of motions. This paper presents the mechanical design and control for a three fingered, six degree-of-freedom robotic hand actuated by SMA actuators. Each finger has two joints and each joint is actuated with two tendons in the antagonistic manner. In order to create the sufficient force to make the smooth motion, the tendon is composed of two SMA actuators in parallel. For controlling the current to heat the SMA actuators, PWM drivers are used. In experiments, the antagonistic interaction of fingers are evaluated.

Development of the Human Body Recognition System Using Image Processing (영상처리를 이용한 생체인식 시스템 개발)

  • Ayurzana, Odgerel;Ha, Kwan-Yong;Kim, Hie-Sik
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.187-189
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    • 2004
  • This paper presents the system widely used for extraction of human body recognition system in the field of bio-metric identification. The Human body recognition system is used in many fields. This biological is appled to the human recognition in banking and the access control with security. The important algorithm of the identification software usese hand lines and hand shape geometry. We used the simple algorithm and recognizing the person by their hand image from the input camera. The geometrical characteristics in hand shape such as length of finger to whole hand length thickness of finger to length, etc are used.

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Refined Piano Roll Music Interface for Mobile Environment (피아노 롤 표기법을 개선한 모바일 기기용 음표 입력 인터페이스)

  • Kim, Min-Woo;Jeon, Jae-Woong;Sohn, Ei-Sung;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.237-239
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    • 2011
  • 기존의 오선지를 이용하여 음악을 시각적으로 표현하는 방법은 오선 기보법에 익숙하지 않은 일반 사용자들이 많은 양의 음악적 지식을 습득해야 한다는 제약을 가지고 있다. 현재는 이러한 한계를 개선한 직관적인 음악 표기법 중에서 피아노 롤 표기법이 많이 사용되고 있으나 모바일 환경에서는 단말기 화면 크기의 제약으로 인해 사용자가 원하는 위치에 정확히 음표를 입력하기 불편하다는 문제가 있다. 따라서 모바일 환경에서는 사용자가 월하지 않는 부정확한 입력이 이뤄졌을 경우 빠른 수정이 가능한 직관적인 인터랙티브 인터페이스가 요구된다. 따라서 본 논문에서는 옥타브 줌인/아웃과 함께 기존의 피아노 롤 표기법에서 사용되는 음표를 막대 모양으로 변형시켜 이를 사용자가 터치 앤드래그하여 입력할 수 있는 모바일용 음표 입력 인터페이스를 제안한다.

Exploration of Curvature of Three Dimensional Convex Object by Active Touch of Robot Hand (로봇손의 능동접촉에 의한 3차원 볼록한 물체의 곡률탐사)

  • Choi, Hyouk-Ryeol;Kim, Jin-Ho;Oh, Sang-Rok
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.2 s.95
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    • pp.130-137
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    • 1999
  • In this paper we propose a method of determining the local curvature of a three dimensional convex object using the force and torque information obtained from the active touch of a robot hand. A technique for estimating two dimensional curvature of a convex object are introduced and the way of computing the three dimensional curvature from the two dimensional vurvatures is presented. Also, we develop an experimental system consisting of a finger and verify the effectiveness of the proposed method experimentally.

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튜브형 촉매탑을 이용한 수소 동위원소 분리

  • 손순환;송규민;김광신
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05b
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    • pp.433-438
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    • 1998
  • 수소와 물 사이의 촉매교환공정은 중수 생산 및 삼중수소 분리를 위해 개발되어 왔다. 국산 소수성 촉매를 이용하여 새로운 튜브형 촉매탑을 고안하고, 수소와 물 사이의 수소 동위원소 분리를 실증하는 실험을 수행하였다. 국산 소수성 측매는 Styrene Divinyl Benzene Copolymer 담체에 백금을 담지한 촉매로써, 모양은 실린더형이며, 직경이 4mm이다. 촉매 작용을 하지 않는 충전물은 wire mesh ring(3mmx3mm)이고, 튜브는 PCI사 membrane(PVDF)이다. 촉매합의 직경은 2.5cm, 높이는 35cm였고, 온도는 333k, 압력은 0.1MPa였다. 기상 촉매반응만 시켰을 때 촉매탑이 정상상태에 도달되는데 약 3-5시간이 필요했으며, 액체 흐름이 있는 경우가 훨씬 짧았다. 촉매탑의 분리성능을 평가하기 위해 수소 동위원소 분리실험에서 얻은 기체 농도를 이용하여 물질전달계수(Kya)를 계산하였다. Kya는 0.2-0.5 sec$^{-1}$였으며, 액체와 기체 유속에 의해 크게 영향을 받았다.

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Hand Shape Classification using Contour Distribution (윤곽 분포를 이용한 이미지 기반의 손모양 인식 기술)

  • Lee, Changmin;Kim, DaeEun
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.593-598
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    • 2014
  • Hand gesture recognition based on vision is a challenging task in human-robot interaction. The sign language of finger spelling alphabets has been tested as a kind of hand gesture. In this paper, we test hand gesture recognition by detecting the contour shape and orientation of hand with visual image. The method has three stages, the first stage of finding hand component separated from the background image, the second stage of extracting the contour feature over the hand component and the last stage of comparing the feature with the reference features in the database. Here, finger spelling alphabets are used to verify the performance of our system and our method shows good performance to discriminate finger alphabets.

Korean Font Web Editor based on METAFONT for User Interaction (사용자 인터랙션을 위한 메타폰트 기반 한글 글꼴 웹 편집기)

  • Son, Minju;Gwon, Gyeongjae;Choi, Jaeyoung;Jeong, Geunho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.861-864
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    • 2016
  • 기존의 외곽선 방식을 사용해 폰트의 스타일을 바꾸기 위해서는 제작과 동일한 시간과 비용이 소비된다. 메타폰트는 글자의 뼈대를 펜으로 채우는 방식으로 폰트를 표현하여 펜의 모양만 바꾸어도 글자의 스타일을 쉽게 바꿀 수 있다. 하지만 메타폰트는 프로그래밍 언어로 제공되기 때문에 관련 지식이 없는 폰트 디자이너와 일반 사용자들이 사용하기 어렵다. 따라서 본 논문에서는 한글의 특징을 기반으로 하는 한글 매개변수를 추출하여 메타폰트로 만든 한글 글꼴 생성 프로그램에 적용한 후, GUI를 제공하여 손쉽게 한글 폰트를 편집할 수 있는 메타폰트 편집기를 제안한다.