• 제목/요약/키워드: 손권

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자동차 주행 시뮬레이터의 운동감 재현 및 감성평가를 위한 감성어휘의 수집 (A Human Sensibility Ergonomics Method for Vehicle Driving Simulator and Verbal Expressions Collected)

  • 정영훈;엄성숙;손권;최경현
    • 대한인간공학회지
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    • 제19권2호
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    • pp.1-14
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    • 2000
  • Driving simulators have been developed for evaluating users' reaction to various driving situations. Dynamic simulators have, however, limitations of the motion feedback in space. Therefore, this paper presents a driving simulator and suggests a human sensibility ergonomics (kansei engineering) method to be used in improving sense of motion through a vehicle simulator. Human sensibility ergonomics(kansei engineering) is defined as translating technology of the customer' feeling about a new product into design elements. Constituents of the simulator were defined and the virtual world was generated by the object modeling technique. Senses perceived were classified into feelings of velocity, acceleration, rotation, and vibration based on the human sensibility associated with driving. And the most frequent verbal expressions were collected from 17 male subjects to define complex human sensibility.

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굴삭기 주행 시뮬레이터를 위한 통합 프로그램 (An integrated program of driving simulator for excavators)

  • 유창훈;손권
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.716-719
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    • 1997
  • An integrated program of driving simulator has been developed for excavators using the Motif, OpenGL, and C compiler. The developed program not only offers a GUI but also covers graphic algorithms, therefore, the user can easily run the driving simulator whose components include a simplified visual graphics system. Several graphics technique are combined and applied to the simulator program in order to increase the speed of graphical representation, which access computer memories, mix 2D models with 3D ones, and use the basic position detection method. A text format environment file has been utilized for organizing more flexible driving circumstances.

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스튜어트 플랫폼의 동역학적 최적설계를 위한 해석적인 표현 (An analytical expression for a dynamic optimal design of the stewart platform)

  • 권병희;손권
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.175-178
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    • 1997
  • This study was carried out to obtain an analytical expression for the specifications of the Stewart Platform that minimize the maximum force acting on the hydraulic cylinder. The position and orientation of the platform were calculated by means of the inverse kinematic analysis. The maximum force to be exerted on a cylinder was calculated using the Newton's second law for the case when the platform is moved along a horizontal axis with 0.6 g, the maximum translational acceleration possible. This paper suggests a mathematical model to minimize the maximum actuating force using radius and angle ratios as design variables. Finally, a fuzzy set for the minimum actuating force is proposed for this dynamic optimal design problem.

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오프라인 프로그래밍에서 스카라 로봇의 보정 (SCARA robot calibration on off-line programming)

  • 정성우;손권;이민철;최재원
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1832-1835
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    • 1997
  • Off-line programming systems are widely spread in assembly lines of minute electronic products to huge offshore structures. Any OLP system has to be calibrated before the on-line robot tasks are performed because there are inherent differences between the CAD model on OLP and the real robot workspace. This paper uses simple geometric expressions to propose a calibration method applicable to an OLP for SCARA robots. A positioning task on the two-dimensional horizontal surface was used in the error analysis of a SCARA robot and the anaysis shows that the inaccuracy results from the two error sources non-zero offset angles of two rotational joints at the zero return and differences in link lengths. Pen marks on a sheet of plotting paper are used to determine the accurate data on the joint centers and link dimensions. The calculated offset angles and link lengths are fed back to the OLP for the calibration of the CAD model of the robot and task environments.

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화상정보를 이용한 로봇기구학의 오차 보정 (The compensation of kinematic differences of a robot using image information)

  • 이영진;이민철;안철기;손권;이장명
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1840-1843
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    • 1997
  • The task environment of a robot is changing rapidly and task itself becomes complicated due to current industrial trends of multi-product and small lot size production. A convenient user-interfaced off-line programming(OLP) system is being developed in order to overcome the difficulty in teaching a robot task. Using the OLP system, operators can easily teach robot tasks off-line and verify feasibility of the task through simulation of a robot prior to the on-line execution. However, some task errors are inevitable by kinematic differences between the robot model in OLP and the actual robot. Three calibration methods using image information are proposed to compensate the kinematic differences. These methods compose of a relative position vector method, three point compensation method, and base line compensation method. To compensate a kinematic differences the vision system with one monochrome camera is used in the calibration experiment.

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음향측정을 위한 수직선배열측정체계 설계 기법 (Design of Underwater Acoustic Measurement System with Vertical tine Array)

  • 손권;최재용;허보현;도경철
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 2000년도 하계학술발표대회 논문집 제19권 1호
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    • pp.249-252
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    • 2000
  • 본 논문에서는 수중음향측정을 위한 수직선배열측정 체계 설계 개념을 연구한다. 본 연구에서는 수직선배열 측정체계를 이용한 음향측정 시 고려해야 할 설계 기법들을 고찰하고, 측정 주파수 대역에서 지향지수가 균일하게 유지되는 비선형 센서배열 설계 알고리즘과 피측정 음원의 위치추정을 위한 음향학적 능/수동 추적 알고리즘을 제안한다 제안 알고리즘의 유용성은 시뮬레이션과 해상시험으로 확인한다.

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마디모를 이용한 전방십자인대 기능 시뮬레이션 모델 (A Simulation Model of the ACL Function Using MADYMO)

  • 박정홍;손권
    • 대한기계학회논문집A
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    • 제30권11호
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    • pp.1408-1416
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    • 2006
  • A mathematical knee model was constructed using MADYMO. The purpose of this study is to present a more realistic model of the human knee to reproduce human knee motion. Knee ligaments were modeled as line elements and the surrounding muscles were considered as passive restraint elements. A calf-free-drop test was performed to validate the suggested model. A calf was dropped from the rest at about 65 degree flexed posture in the prone position. The motion data were recorded using four video cameras and then three dimensional data were acquired by Kwon3D motion analysis software. The results showed that general shapes of angular quantities were similar in both the experiment and computer simulation. Functional stability of the anterior cruciate ligament was explicitly revealed through this model.

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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신경망과 뉴톤 랩슨 방법을 이용한 스튜어트 플랫폼의 순기구학 해석에 관한 연구 (Study on Forward Kinematics of Stewart Platform Using Neural Network Algorithm together with Newton-Raphson Method)

  • 구상화;손권
    • 한국자동차공학회논문집
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    • 제9권1호
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    • pp.156-162
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    • 2001
  • An effective and practical method is presented for solving the forward kinematics of a 6-DOF Stewart Platform, using neural network algorithm together with Newton-Raphson method. An approximated solution is obtained from trained neural network, then it is used as an initial estimate for Newton-Raphson method. A series of accurate solutions are calculated with reasonable speed for the entire workspace of the platform. The solution procedure can be used for driving a real-time simulation platform.

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수용액의 교반/냉각을 동반한 슬러리 얼음의 빙부착 (Adhesion of Ice Slurry in an Aqueous Solution Cooling with Stirring)

  • 강채동;손권;백종현;홍희기
    • 설비공학논문집
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    • 제14권12호
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    • pp.1071-1077
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    • 2002
  • Ice adhesion on cooling wall is very important in continuous ice formation. The purpose of the present study is to investigate the possibilities of a three-component aqueous solution as a thermal storage material for the continuous ice formation. By freezing under stirring the solution of 300 mL in a stainless steel vessel which was immersed and cooled in a temperature controlled bath, an ice slurry was formed experimentally with measuring the temperature and stirring load variation. From the experiment, the ice adhesion was suppressed when the supercooling degree decreased and the concentration of aqueous solution increased.