• Title/Summary/Keyword: 속도 영상화

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A Study on the Reliable Transport Mechanism for delivering realtime video and audio data in Internet Broadcasting Applications (다수이용자를 지원하는 인터넷방송을 위한 신뢰적인 영상 및 음성 전송방법에 관한 연구)

  • 김용회;이현태;오용선
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.378-382
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    • 2001
  • There are some technical problems in current internet-broadcasting. The load of server rises in proportion to user connection. And the inefficient usage of network bandwidth deteriorates quality of services and doesn't transport multimedia data in real time. To overcome above problems, multicast transport technology is applied to real-time multimedia data transport. But the reliability problem is still remained. This paper provides an efficient design of internet broadcasting server. We propose an multimedia data transport algorithm using adaptive encoding by grouping users according to similar connection environment. Performance evaluations show that the mechanism decreases the load of server and improves the quality of services.

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Acquisition of Subcentimeter GSD Images Using UAV and Analysis of Visual Resolution (UAV를 이용한 Subcentimeter GSD 영상의 취득 및 시각적 해상도 분석)

  • Han, Soohee;Hong, Chang-Ki
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.6
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    • pp.563-572
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    • 2017
  • The purpose of the study is to investigate the effect of flight height, flight speed, exposure time of camera shutter and autofocusing on the visual resolution of the image in order to obtain ultra-high resolution images with a GSD less than 1cm. It is also aimed to evaluate the ease of recognition of various types of aerial targets. For this purpose, we measured the visual resolution using a 7952*5304 pixel 35mm CMOS sensor and a 55mm prime lens at 20m intervals from 20m to 120m above ground. As a result, with automatic focusing, the visual resolution is measured 1.1~1.6 times as the theoretical GSD, and without automatic focusing, 1.5~3.5 times. Next, the camera was shot at 80m above ground at a constant flight speed of 5m/s, while reducing the exposure time by 1/2 from 1/60sec to 1/2000sec. Assuming that blur is allowed within 1 pixel, the visual resolution is 1.3~1.5 times larger than the theoretical GSD when the exposure time is kept within the longest exposure time, and 1.4~3.0 times larger when it is not kept. If the aerial targets are printed on A4 paper and they are shot within 80m above ground, the encoded targets can be recognized automatically by commercial software, and various types of general targets and coded ones can be manually recognized with ease.

An Efficient Composite Image Separation by Using Independent Component Analysis Based on Neural Networks (신경망 기반 독립성분분석을 이용한 효율적인 복합영상분리)

  • Cho, Yong-Hyun;Park, Yong-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.3
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    • pp.210-218
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    • 2002
  • This paper proposes an efficient separation method of the composite images by using independent component analysis(ICA) based on neural networks of the approximate learning algorithm. The Proposed learning algorithm is the fixed point(FP) algorithm based on Secant method which can be approximately computed by only the values of function for estimating the root of objective function for optimizing entropy. The secant method is an alternative of the Newton method which is essential to differentiate the function for estimating the root. It can achieve a superior property of the FP algorithm for ICA due to simplify the composite computation of differential process. The proposed algorithm has been applied to the composite signals and image generated by random mixing matrix in the 4 signal of 500-sample and the 10 images of $512{\times}512-pixel$, respectively The simulation results show that the proposed algorithm has better performance of the learning speed and the separation than those using the conventional algorithm based method. It also solved the training performances depending on initial points setting and the nonrealistic learning time for separating the large size image by using the conventional algorithm.

Methodology for Vehicle Trajectory Detection Using Long Distance Image Tracking (원거리 차량 추적 감지 방법)

  • Oh, Ju-Taek;Min, Joon-Young;Heo, Byung-Do
    • International Journal of Highway Engineering
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    • v.10 no.2
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    • pp.159-166
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    • 2008
  • Video image processing systems (VIPS) offer numerous benefits to transportation models and applications, due to their ability to monitor traffic in real time. VIPS based on a wide-area detection algorithm provide traffic parameters such as flow and velocity as well as occupancy and density. However, most current commercial VIPS utilize a tripwire detection algorithm that examines image intensity changes in the detection regions to indicate vehicle presence and passage, i.e., they do not identify individual vehicles as unique targets. If VIPS are developed to track individual vehicles and thus trace vehicle trajectories, many existing transportation models will benefit from more detailed information of individual vehicles. Furthermore, additional information obtained from the vehicle trajectories will improve incident detection by identifying lane change maneuvers and acceleration/deceleration patterns. However, unlike human vision, VIPS cameras have difficulty in recognizing vehicle movements over a detection zone longer than 100 meters. Over such a distance, the camera operators need to zoom in to recognize objects. As a result, vehicle tracking with a single camera is limited to detection zones under 100m. This paper develops a methodology capable of monitoring individual vehicle trajectories based on image processing. To improve traffic flow surveillance, a long distance tracking algorithm for use over 200m is developed with multi-closed circuit television (CCTV) cameras. The algorithm is capable of recognizing individual vehicle maneuvers and increasing the effectiveness of incident detection.

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Separations and Feature Extractions for Image Signals Using Independent Component Analysis Based on Neural Networks of Efficient Learning Rule (효율적인 학습규칙의 신경망 기반 독립성분분석을 이용한 영상신호의 분리 및 특징추출)

  • Cho, Yong-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.2
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    • pp.200-208
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    • 2003
  • This paper proposes a separation and feature extraction of image signals using the independent component analysis(ICA) based on neural networks of efficient learning rule. The proposed learning rule is a hybrid fixed-point(FP) algorithm based on secant method and momentum. Secant method is applied to improve the performance by simplifying the 1st-order derivative computation for optimizing the objective function, which is to minimize the mutual informations of the independent components. The momentum is applied for high-speed convergence by restraining the oscillation in the process of converging to the optimal solution. The proposed algorithm has been applied to the composite images generated by random mixing matrix from the 10 images of $512\times512$-pixel. The simulation results show that the proposed algorithm has better performances of the separation speed and rate than those using the FP algorithm based on Newton and secant method. The proposed algorithm has been also applied to extract the features using a 3 set of 10,000 image patches from the 10 fingerprints of $256\times256$-pixel and the front and the rear paper money of $480\times225$-pixel, respectively, The simulation results show that the proposed algorithm has also better extraction speed than those using the another methods. Especially, the 160 basis vectors(features) of $16\times16$-pixel show the local features which have the characteristics of spatial frequency and oriented edges in the images.

A study for varieties of image design-With the credits of cinema in 1990s- (영상 디자인의 다양성에 관한 연구-1990년대 국내외 영화 크레딧을 중심으로-)

  • 김인철
    • Archives of design research
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    • v.20
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    • pp.253-262
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    • 1997
  • The era of film has begun as a few media critics had anticipated already. The interestings of visual designers has asked to being with images in the processing and changing of varied image culture are different from the era of print media. It is reason to being with images that are generalizing of video culture. Now the film of images that made from popular advertisings and goods influenced by films has come. At first to being with image to visual designers need to understand films and to join making films. In films, visual designers make strengthen in part of credit titles. Credit titles are elements in films with the form of text to help understanding in the beginning and closing part of films. Credit title design has begun first by American visual designer Saul Bass as p pioneer position and have made to be varied film credit technics of computer. The advanced of technics have to think aspects of meaning of titles in the film of '007' movie series through 60s &70s. In 80s more technics have developed to being varied credits to films. And after all, in 90s there are films with almost varied titles. In Korean films ars less varied than that of Amenrican's and of French, in this study I hope to develope more varied Korean credit titles in near future.

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Study of Animation 3-Dimensional Motion Picture (애니메이션 입체 영화에 대한 연구)

  • Min, Kyung-Mi
    • Cartoon and Animation Studies
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    • s.9
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    • pp.127-142
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    • 2005
  • Not only in Korea but throughout the entire world millions of people are in contact with images. Images have become a medium through which to transmit anything from simple visualizations of moving images to knowledge and information. The age of the internet has arisen thanks to scientific development, and the internet generation's acquisition of information is continuously becoming faster. The spectators, ufo must choose amongst the excessive amount of available information, are changing along with it just as quickly. The method of visual transmission has changed to match the demands of the fast-changing pace of the new generation. In order to receive an instantaneous selection amongst much information, the primary requisite is attracting one's attention, and then presenting a corresponding feeling of satisfaction. The early stages of film arose from the desire to capture one's actual situation as it realty is. Unsatisfied with the still picture, people developed the motion picture. Research has succeeded in reproducing 3-dimensional images more realistic than the actual image we perceive as a result of the difference in visual perspective of both eyes and their response to rays of light From color film to 3-dimensional pictures, people enjoy the magnificent results of this. All fields within the category of film are continuously studying the human desire to pursue their visual side, namely the pursuit of visual images with a maximum sense of reality. The images that millions of people around the world see now are flat. The screen's depth and optical illusions effectively give a sense of reality while conveying information. However, although the flat screen is able to create a sense of depth using the different visual perspective of each eye for the realization of a cubic effect, there are limitations. Entering the 21s1 century, there is a quickly-arising branch within the field of image media which seeks to overcome these limitations Although 3-dimensional images began in films, entering the latter half of the 20th century, due to development of 3-dimensional images using the mediums of the animation field, cellular phones, advertisement screens, television etc., without restriction is designated as 'image.'. With research having started around 1900 and continuing for over 100 years, we are now able to witness the popularization of 3-dimensional films happening before our very eyes. Within our own country, we can frequently see them at amusement parks and museums. In the future, through the popularization of HDTV etc., there is a good outlook for practical use of 3-dimensional images in televisions with advanced picture qualify as well as in other areas. Together with the international current, research on 3-dimensional films has been activated in Korea and is rising as a main current in the film industry. Within this context, the contents and understanding of 3-dimensional images must keep in step with the pace of technical advancements. In order to accelerate of development of film contents to keep in pace with technical developments, this dissertation presents the techniques and technical aspects of future developments, and shows the need to prepare in advance to make the field grow- and thereby avoid having a lack of experts and being conquered by other nations in the field - rather than only advancing the technical aspects and importing the contents. This dissertation aims to stimulate interest and continual research by progressive-thinking people related to the film industry. Part II looks into the definition and types of 3-dimensional motion pictures, the terminology, the fundamentals of image formation, current market fluctuations, and looks into 3-dimensional techniques which can be borrowed and introduced in 3-dimensional animations. Part III concerns 3-dimensional animated films. It analyzes 3-dimensional production techniques while using the introduction of specific animation techniques in the 2004 production Lee Sun Shin and Nelson - Naval Heroes 3-dimensional animation produced in 2004 by Clay & Puppet Stop-Motion Animation & Computer Graphic. Original Korean title: 해전영웅 이순신과 넬슨. as an example, and it also looks into how current film techniques used in animations can be applied in 3-dimensional films. Additionally, the actual stages of the various fields of 3-dimensional animations are presented. Given the current direction and advancement of 3-dimensional films making use of animations and the possible realization of this field, the author plans to weigh the development of this yet unexploited new market Not looking at the current progress of the field, but rather the direction of the hypothetical types of animation techniques, the author predicts the marketability and possibility of development of each area.

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Non-destructive testing of historical masonry using radar tomography (레이더 토모그래피에 의한 석조문화재 비파괴 검사)

  • Cha, Young-Ho;Kang, Jong-Suk;Choi, Yun-Gyeong;Suh, Jung-Hee;Bae, Byeong-Seon
    • 한국지구물리탐사학회:학술대회논문집
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    • 2004.08a
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    • pp.138-156
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    • 2004
  • GPR(Ground Penetrating Radar) was used for imaging the interior of the historical masonry such as stone pagoda in order to provide the basic information of safely inspection. The scope of the imaging was restricted to the foundation part of stone pagoda that transferred the load of the pagoda to the ground. Kirchhoff migration and traveltime tomography was used for imaging the outer stone and the inside of stone pagoda, respectively. From the migrated images, we could measure the thickness and the shape of the boundaries of the outer stone in the foundation part. From the reconstructed tomograms for the physical model, we could get the GPR propagation velocity distribution and exactly find the position of the air in the model and calculate the average velocity with respect to the different filling materials. The properties and the shape of the interior materials of stone pagoda can be basic informations for the safety inspection.

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Correlation interpretation for surface-geophysical exploration data-Chojeong Area, Chungbuk (지표물리탐사 자료의 상관해석-충북 초정지역)

  • Gwon, Il Ryong;Kim, Ji Su;Kim, Gyeong Ho
    • Journal of the Korean Geophysical Society
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    • v.2 no.1
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    • pp.75-88
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    • 1999
  • A recent major subject of geophysical exploration is research into 3-D subsurface imaging with a composite information from the various geophysical data. In an attempt to interpret Schlumberger sounding data for the study area in 2-D and 3-D view, resistivity imaging was firstly performed and then pseudo-3-D resistivity volume was reconstructed by interpolating several 1-D resistivity plots. Electrical resistivity discontinuities such as fracture zone were successfully clarified in pseudo-3-D resistivity volume. The low resistivity zone mainly associated with fracture zone appears to develop down to granitic basement in the central part of the study area. Seismic velocity near the lineament is estimated to be approximately as small as 3,000 m/s, and weathering-layer for the southeastern part is interpreted to be deeper than for the northwestern part. Geophysical attributes such as electrical resistivity, seismic velocity, radioactivity for the Chojeong Area were analysed by utilizing a GIS software Arc/Info. The major fault boundaries and fracture zones were resolved through image enhancement of composite section (electrical resistivity and seismic refraction data) and were interpreted to develop in the southeastern part of the area, as characterized by low electrical resistivity and low seismic velocity. However, radioactivity attribute was found to be less sensitive to geological discontinuities, compared to resistivity and seismic velocity attributes.

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Study on the Visual Characteristics and Subjectivity in the Live Action Based Virtual Reality (실사기반 가상현실 영상의 특징과 주체 구성에 대한 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.48
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    • pp.117-139
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    • 2017
  • The possibility of interactivity of digital media environment is adopted in human expression system and integrates the dynamic aspect of digital technology with expressive structure, thereby transforming the paradigm of image acceptance as well as image expression range. Virtual reality images have an important meaning in that they are changing the one-way mechanism of production and acceptance of images that lead to producers-video-audiences beyond the problem of verisimilitude such as how vividly they simulate reality. First of all, the virtual reality image is not one-sided but interactive image composed by the user. Viewing a virtual reality image does not just see the camera shine, but it gets the same view as in the real world. Therefore, the image that was controlled through framing changes to be configured positively by the user. This implies a change in the paradigm of image acceptance as well as a change in the existing form of the image itself. In addition, the narrative structure of the image and the subjects that are formed in the process are also required to be discussed. In the virtual reality image, the user 's gaze is a fusion of the gaze inside the image and the gaze outside the image. This is because the position of the user as the subject of the gaze in the virtual reality image is continuously restricted by the device of the discourse such as the editing and the narration of the shot. The significance of the virtual reality image is not aesthetically perfect but it is reconstructed according to the user to reflect the existence of the user positively and engage the user in the image.