• Title/Summary/Keyword: 소프트웨어 고품질

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A Systematic Process for Designing Core Asset in Product Line Engineering (프로덕트라인 공학에서의 체계적인 핵심 자산 설계 프로세스)

  • La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.33 no.10
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    • pp.896-914
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    • 2006
  • Product line engineering (PLE) is one of the most recent and emerging reuse approaches in software engineering. Core asset, which is a reusable unit of PLE, is shared by several members in a product line (PL). So, developing a well-defined core asset is a prerequisite to increase productivity and time-to-market. Existing PLE methodologies emphasize the importance of core asset but mainly focus on analyzing core asset. And, several processes for designing core asset do not fully cover all elements of core asset which is from product line architecture (PLA) to decision model and need to augment systematic process, detailed instructions, and templates of artifacts. These problems result in difficulty with designing core asset and applying PLE. In this paper, we present an overall process and templates of artifacts to design core assets. And, we apply proposed process to a case study in order to show its applicability. With the proposed process, detailed instructions, and templates of artifacts, we believe that we can more systematically and more easily design high-quality core assets and we fully cover product line architecture, component, and decision model when designing a core asset.

SW-HW Co-design of a High-performance Dehazing System Using OpenCL-based High-level Synthesis Technique (OpenCL 기반의 상위 수준 합성 기술을 이용한 고성능 안개 제거 시스템의 소프트웨어-하드웨어 통합 설계)

  • Park, Yongmin;Kim, Minsang;Kim, Byung-O;Kim, Tae-Hwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.8
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    • pp.45-52
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    • 2017
  • This paper presents a high-performance software-hardware dehazing system based on a dedicated hardware accelerator for the haze removal. In the proposed system, the dedicated hardware accelerator performs the dark-channel-prior-based dehazing process, and the software performs the other control processes. For this purpose, the dehazing process is realized as an OpenCL kernel by finding the inherent parallelism in the algorithm and is synthesized into a hardware by employing a high-level-synthesis technique. The proposed system executes the dehazing process much faster than the previous software-only dehazing system: the performance improvement is up to 96.3% in terms of the execution time.

Implementation of Web Based Remote Monitoring and Control System (웹에 기반한 원격 감시 및 제어장치의 구현)

  • Chang, Ho-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.140-145
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    • 2009
  • Recently, lots of research activities have been carried out to provide advanced smart control functions applying a computer networking technology to telemeter/telecontrol systems. In this paper, we suggest client/server architecture with specially designed remote and local control software for applicant those to greenhouse model. The server system collects and integrates various datas related sensor or actuator, and stores in database maintaining high quality of remote I/O control operation. Where as the client system simply operation such as control panel on the internet web browser. Implemented system well communicate interactively both monitoring and control status of greenhouse including multimedia informations. In this study we also analyze the extent of the performance enhancement in terms of overall throughput and data transfer time effected by packet size.

Design of Efficient Inspection Scope in e-banking System (e-뱅킹 시스템의 효율적인 인스펙션 범위 설계)

  • Park, Hae Yoon;Yoo, Hae Young
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.12
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    • pp.841-848
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    • 2013
  • Nowadays, the finance changes so rapidly that the time period of developing a e-banking system has been shorter. As a result, the risk of developing in the new e-banking system has increased. Therefore financial institutions constantly ask to review the quality test of their system during the project development. However, from the developer's point of view, additional system quality inspection will delay the development time for a new project, so financial investors and developers, because this problem will cause conflict. In order to solve this problem, in this paper define priority that considered characteristics of e-banking system and thereby design range priority decision criteria for efficient code inspection. Even in the e-banking system development, it is expected that using newly designed range of code inspection will allow high efficient quality performance.

Cohesion and Coupling Metrics for Component Design Model (컴포넌트 설계에 대한 응집도와 결합도 메트릭스)

  • Ko, Byung-Sun;Park, Jai-Nyun
    • The KIPS Transactions:PartD
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    • v.10D no.5
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    • pp.745-752
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    • 2003
  • The component-based development methodology becomes famous as the reuse technology for independence and productivity of software development It is necessary component metrics for component-based systems, because It should be measurable to improve the quality of the software. Hence, in this paper, we propose component cohesion and coupling metrics which is reflected in characteristics of component. The operation use value is calculated by the information of classes interface commonly uses to offer the component's service. And, the operation similarity value is calculated by the operations use value. Component cohesion and coupling is calculated by the operation similarity and based of the information which is extracted in the analysis phase. And, we examine the necessity of component metrics in comparison with object-oriented metrics.

Reversible Watermarking based on Predicted Error Histogram for Medical Imagery (의료 영상을 위한 추정오차 히스토그램 기반 가역 워터마킹 알고리즘)

  • Oh, Gi-Tae;Jang, Han-Byul;Do, Um-Ji;Lee, Hae-Yeoun
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.5
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    • pp.231-240
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    • 2015
  • Medical imagery require to protect the privacy with preserving the quality of the original contents. Therefore, reversible watermarking is a solution for this purpose. Previous researches have focused on general imagery and achieved high capacity and high quality. However, they raise a distortion over entire image and hence are not applicable to medical imagery which require to preserve the quality of the objects. In this paper, we propose a novel reversible watermarking for medical imagery, which preserve the quality of the objects and achieves high capacity. First, object and background region is segmented and then predicted error histogram-based reversible watermarking is applied for each region. For the efficient watermark embedding with small distortion in the object region, the embedding level at object region is set as low while the embedding level at background region is set as high. In experiments, the proposed algorithm is compared with the previous predicted error histogram-based algorithm in aspects of embedding capacity and perceptual quality. Results support that the proposed algorithm performs well over the previous algorithm.

Variability Support in Component-based Product Lines using Component Code Generation (컴포넌트 코드 생성을 통한 컴포넌트 기반 제품 라인에서의 가변성 지원)

  • Choi, Seung-Hoon
    • Journal of Internet Computing and Services
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    • v.6 no.4
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    • pp.21-35
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    • 2005
  • Software product-lines is the software development paradigm to attain the rapid development of quality applications by customizing the reconfigurable components and composing them based on predefined software architectures. Recently various methodologies for the component-based product lines are proposed, but these don't provide the specific implementation techniques of the components in terms of variability resolution mechanism. In other hand, the several approaches to implement the component supporting the variabilities resolution are developed, but these don't define the systematic analysis and design method considering the variabilities from the initial phase. This paper proposes the integration of PLUS, the one of product line methodologies extending UML modeling, and component code generation technique in order to increase the efficiency of producing the specific product in the software product lines. In this paper, the component has the hierarchical architecture consisting of the implementation elements, and each implementation elements are implemented as XSLT scripts. The codes of the components are generated from the feature selection. Using the microwave oven product lines as case study, the development process for the reconfigurable components supporting the automatic variability resolution is described.

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NET Based Software Rapid Application Development(RAD) Process (닷넷 기반의 소프트웨어 RAD 프로세스 -)

  • 노재우;조현훈;류성열
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.311-324
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    • 2004
  • Software development undergoes a number of iterations and each iteration forms its own cycle going through requirement analysis, scheme and design, implementation and finally test and evaluation. In this iterated development process, executable releases are produced, improved and eventually developed to a complete system, going through this particular development cycle. Compared to the conventional process, the advantage of rapid iterative development process lies in reducing risk factors in early stage and responding to changes very flexibly. In addition, highly reusable, the process can improve capabilities of the development team while the project is being carried out. As a result, overall balance in quality is secured. The objective of this paper is the research of rapid development process and its case studies showing how to adapt the rapidly changing customer requirements and to transform those requirements into the project timely and adequately. The proposed process is focused on the common and core activities of NET-based MarMIIII, MSF/CD, XP, Agile, PSP and TSP

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Call Scenarios for UPT Service in the IMT-2000MSC Based on Advanced Intelligent Network (차세대 지능망 기반의 IMT-2000 교환기에서이 UPT 서비스 호 시나리오)

  • Gwon, Sun-Ryang;Kim, Dae-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.193-202
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    • 1999
  • A promising telecommunication system so called IMT-2000 is forecasted to cover almost 50 percent of telecommunication services, which will be provided in the beginning of the year 2000. The system offers high quality service such as data, image, and video as well as voice. UPT, which offers the personal mobility, is recognized as an important service because we can bind a variety of wire or wireless networks as single number. This paper discusses the design of IMT-2000 MSC based on AIN and UPT service in the MSC. First, we propose the system structure of the IMP-2000 MSC, as a platform of UPT service implementation. Based on this, we define main functions and its blocks of the IMP-2000 MSC. Third, we present the structure of SSF and Its operational mechanism to support the IN services such as UPT. Finally, we present the detail UPT service implementation for the IMP-2000 MSC through the design of UPT call flows between software blocks, which are the minimum units, within the IMPt-2000 MSC.

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Exploring the Effectiveness of GAN-based Approach and Reinforcement Learning in Character Boxing Task (캐릭터 복싱 과제에서 GAN 기반 접근법과 강화학습의 효과성 탐구)

  • Seoyoung Son;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.7-16
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    • 2023
  • For decades, creating a desired locomotive motion in a goal-oriented manner has been a challenge in character animation. Data-driven methods using generative models have demonstrated efficient ways of predicting long sequences of motions without the need for explicit conditioning. While these methods produce high-quality long-term motions, they can be limited when it comes to synthesizing motion for challenging novel scenarios, such as punching a random target. A state-of-the-art solution to overcome this limitation is by using a GAN Discriminator to imitate motion data clips and incorporating reinforcement learning to compose goal-oriented motions. In this paper, our research aims to create characters performing combat sports such as boxing, using a novel reward design in conjunction with existing GAN-based approaches. We experimentally demonstrate that both the Adversarial Motion Prior [3] and Adversarial Skill Embeddings [4] methods are capable of generating viable motions for a character punching a random target, even in the absence of mocap data that specifically captures the transition between punching and locomotion. Also, with a single learned policy, multiple task controllers can be constructed through the TimeChamber framework.