• Title/Summary/Keyword: 소품

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홀로닉 생산시스템을 위한 스케줄링 기법 개발

  • Kim, Jeong;Lee, Yeong-Hae
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.115-119
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    • 1996
  • 고객의 수요가 매우 다양해지고 제조산업에서의 인건비 비중이 더욱 높아짐에 따라 기존의 생산 시스템은 새로운 변화를 요구하고 있다. 소품종 대량생산 시스템이나 유연생산 시스템 등을 위해 개발되어 온 대부분의 생산 계획은 off-line 상에서 시스템의 모든 요소들이 정상적이라는 가정하에서 수립되었다. 이로 인해서 기계가 갑작스럽게 정지하거나 공구의 이상 현상 등이 발생하여 기 수립된 계획에 따라 작업을 지속하기 힘든 경우가 생길 수 있다. 다양해지는 고객의 요구를 만족시키기 위하여 생산 시스템은 제어 측면에서 고기능화 되어가고 있다. 따라서 이러한 생산시스템의 운영을 위해 적절한 기법이 필요하게 되었다. 본 연구에서는 홀로닉 생산 시스템에 적용 가능한 스케쥴링 기법을 제시한다.

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Design of Uniform Packages for Restaurant by the Modernization of the Korean Traditional Motif (전통문양의 현대화를 중심으로 한 요식업계의 유니폼 및 소품디자인개발)

  • 박우미;나정은
    • Journal of the Korean Society of Costume
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    • v.52 no.2
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    • pp.81-90
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    • 2002
  • There are increasing a foreign visitors since 88 Seoul Olympic game. Uniform is getting increased importance as one of the symbols which represent the characteristic of restaurant as well as gloves good impression to the customers and foreign tourist. This study aims at developing uniform packages (including table cloth, mat, napkin, end so on) that satisfy the customers' need and let foreign visitors recognize the outstanding beauty of Korean traditional pattern. For uniform design, It was selected a sumacsae of a the lotus flower motif and developed a textile pattern design by using CAD system. And then the developed textile design was printed a polyster100% fabric by using the digital textile printing system. Uniform packages designs were developed applying traditional sumacsae motif in order to capture a modern stance of beauty under using blue and pink color and same concept of modern image.

국가 경쟁력 강화를 위한 기술확산의 필요성 - 원자력 연구개발 활동을 중심으로 -

  • 정환삼;김현준
    • Proceedings of the Korea Society for Energy Engineering kosee Conference
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    • 1997.10a
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    • pp.24-31
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    • 1997
  • 최근 우리나라가 직면하고 있는 국가 경쟁력 상실이 기술개발의 부족에 기인하는 것으로 보고, 이를 개선하기 위해 그간 대기업의 소품종 대량생산을 위주로 하는 산업체제를 기술중심의 고부가가치를 갖는 다품종소량생산 체제로 전환하는 구조조정을 유도하고 있다. 우리나라의 원자력 연구개발은 표준경수로 설계기술의 자립이라는 1단계 기술개발 목표를 달성하고, 이를 바탕으로 보다 높은 수준의 기술을 달성하기 위해 2010년을 계획기간으로 하는 원자력진흥종합계획을 수립하고 있다. 본 연구는 이러한 기술개발 활동을 통해 습득된 원자력기술을 내부적으로는 개발된 기술의 유용성을 증대하고, 외부적으로는 국가 경쟁력 강화 노력에 따라 발생하는 기술수요 노력을 능동적으로 지원할 수 있는 원자력 기술확산의 가능성을 분석하였다. 이를 위해 원자력기술과 다른 기술 분야와의 기술연관성을 조사하여 원자력기술의 확산가능성을 분석하고, 기술이 응용되고 있는 구체적인 사례를 조사하였다. 또한 기술파급이 실제 이루어지고 있는 경우에 이루어지는 기술확산의 경로와 유형들의 체제를 분석하였다.

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A Study on Animation Production Using the CrazyTalk Animator 2 (CrazyTalk Animator 2를 활용한 애니메이션 제작 연구)

  • Ryu, Chang-Su;Lee, Hyun-Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.387-388
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    • 2014
  • 최근 2D 애니메이션은 세계적으로 애니메이션 산업이 디지털화 되어가고 있고 디지털 기술의 발전은 끊임없이 애니메이션이 발전과 진화를 거듭되어 오면서 기존의 표준적인 제작파이프라인이 제작 환경과 기법에 따라 독특한 형태로 발전되어왔다. CrazyTalk Animator는 초보자, 교육관련 종사자, 비디오 편집자 및 완성도 높은 캐릭터를 생성하는 전문가와 같이 고성능의 애니메이션 툴을 필요로 하는 전분가 등의 최적의 애니메이션 솔루션을 제공하고 있다. 본 논문에서는 CrazyTalk Animator를 통한 애니메니션 제작 방법으로 아바타 기반의 배경과 소품을 드레그 & 드롭하여 세트를 만들고, 캐릭터들을 카메라와 타임라인 트렉으로 조정하고 제작하여 2D 애니메이션을 제작하였다.

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Record Information Retrieval based on Template (템플릿에 기반한 기록정보 QA)

  • Lee ChungHee;Oh HyoJung;Kim HyeonJin;Jang MyungGil
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.478-480
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    • 2005
  • 기네스 기록과 같은 기록정보는 사용자가 질의응답 시스템에 자주 질문할 수 있는 내용이지만, 구성단어의 수가 적고 일반적인 단어로 구성되는 기록정보 문장의 특성으로 인해 전통적인 질의응답 시스템에서는 정답을 제시하기 힘든 정보이다. 그러므로 기록정보만을 위한 접근방법이 필요하다. 우리는 기록정보는 특정 문맥에 의해 쓰여지는 경우가 많다는 가정 하에, 문맥 정보를 반영할 수 있는 템플릿을 정의하고, 이 템플릿에 의해서 기록정보를 색인하여 정답을 제시하는 시스템을 제안한다. 템플릿은 거리, 형태소, 형태 소품사, 정답유형, 구문 정보의 5가지 제약정보를 나타낼 수 있게 구성된다. 전통적인 백과사전 QA 시스템과 제안 시스템을 비교하여 평가한 결과, 제안한 방법이 기록정보 QA 시스템에 효과적임을 알 수 있었다.

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Simulator for current weather (현재 날씨를 그대로 재현하는 시뮬레이터)

  • Park, Min-Ju;Choi, Hyo-Rim;Jang, You-Won;Kang, Seok-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.372-374
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    • 2019
  • 기계를 잘 다루지 못하는 사람들은 스마트폰을 활용할 때 어려움을 겪는다. 따라서 기계에 서툰 사람뿐 아니라 날씨를 확인하기 힘든 바쁜 현대인들이 날씨를 시각적으로 좀 더 쉽게 확인하고, 필요한 용품을 미리 챙겨서 날씨에 대비할 수 있도록 한다. 그뿐만 아니라 사계절이 없는 나라의 사람들에게 다양한 계절을 경험할 수 있게 해준다. 터치스크린을 이용해서 사용자가 원하는 나라를 선택하면 날씨 정보가 화면에 나타나고, 날씨 박스에도 시각적으로 표현이 된다. 날씨 박스로는 인형 소품을 이용해 계절을 알려주고, 조명을 이용해서 황사, 미세먼지 그리고 낮과 밤을 나타내고, 효과음을 이용해서 비 또는 천둥을 표현한다.

Case study of flipped learning applied to hand sewing class in home economics education (가정과교육에서 손바느질 실습에 대한 플립러닝 적용 사례 연구)

  • Shin, Hye Won
    • Journal of Korean Home Economics Education Association
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    • v.30 no.4
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    • pp.127-139
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    • 2018
  • The purpose of this study was to develop and examine the effect of flipped learning in hand sewing practice. The flipped learning class was designed to three steps(pre-class, in-class, after-class). Pre-class: Students learned kinds of hand sewing by watching video and ppt. In-class: Students were evaluated for their prior learning through the quiz. After the quiz, instructor had a brief hand sewing demonstration. Then basic hand sewing practice was progressed. After that advanced project(making things using more than 3 kinds of hand sewing methods) was progressed. After-class: Students were evaluated each other through project exhibition. The effectiveness of flipped learning was measured based on the students' self-reflective journals and class awareness surveys. As the results, students were actively participated in flipped learning and satisfied with the overall quality of the flipped learning class. They said that videos, project & feedback were helpful in understanding hand sewing. Flipped learning applied to hand sewing practice showed more positive learning effect than the general practice class.

A Study on the National Competency Standards of Fashion Accessories Production (패션소품생산 분야의 국가직무능력표준(NCS) 개발에 관한 연구)

  • Suh, Seung-Hee;Lee, Shin-Young
    • Journal of the Korean Society of Costume
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    • v.65 no.1
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    • pp.46-60
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    • 2015
  • This study analyzed the process of development and verification of standards through the competency analysis of fashion accessories products in the development of 'National Competency Standards'(NCS), which was carried out in 2013 for the fashion industry. The NCS for fashion accessories production was developed through three Focus Group Interviews (FGIs) and fashion accessories production was defined as "the process of design, development and manufacture intended to produce items that improve the degree of completion of fashion products that are produced from textile fabric, knitted fabric, leather and other materials such as bags, belts, hats, gloves, scarves, neckties and socks with the exception of clothes". The competency unit for fashion accessories production was analyzed in 11 categories: development of design; development of materials; production of prototype samples; calculation of cost; determination of mass production model and price; planning of main manufacture process; ordering of materials; planning for mass production; preparation for mass production; mass production; and inspection of completed products, and the verification was carried out on development outcomes through a survey carried out of on-site personnel. This study recommends the following direction for future improvements based on an analysis of the development process of the NCS for fashion accessories production. First, future development of standards should first provide a rational category system for each area of fashion good production based on the production process, which should be followed by a detailed competency survey. Second, in order to ensure a more efficient verification survey, an expert for each competency unit should be designated for the develop standard to induce a more sincere response. Also the questionnaire should require supplementation in order to collect the various additional opinions of experts of the field. Finally, this study concludes that it is urgent to procure an education infrastructure and specialized professors in order to apply the competency standard for fashion accessories production to the education sector. This study also concludes that the government will be required to provide systematic and consistent support aimed at supplementing development and forming a firm collaborative working environment for the industry and academia in order to improve the current education environment and build a more field-oriented education environment.

A Study of Traditional Pattern in Animation: focusing on Toom Moore's and (애니메이션에 사용된 전통문양 연구 - 톰 무어의 <바다의 노래>, <칼릴 지브란의 예언자-사랑에 대하여>를 중심으로)

  • Joe, Hyun-Jee
    • Cartoon and Animation Studies
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    • s.43
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    • pp.185-209
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    • 2016
  • Pattern refers to singular or repetitive decorative form in a blank surface, Also pattern is not just something to simply fill in the blanks, and has more meanings. Pattern reflects the specific culture or regional feature. So Depending on which pattern to use, creator can give particular of identity. which is generally utilized in visual arts such as painting, architecture, craft, as well as animation. Pattern in animation plays a role of decorating background or surfaces of characters' outfits or props. And Parttern is effective way to describe the story of the times and space environment of the background. Tomm Moore, an animation director in in Ireland mainly produces animations based on traditional folk stories or myths. He usually utilizes cultural and artistic factors related to the themes in his work production. One example is the insertion of pattern closely associated with the narratives and backgrounds of animations to create profound scenes. Tomm Moore used the Irish Celt pattern in Secret of Kells (2009) and Song of Sea (2014) and Islam geometric pattern and plant pattern in a short nimation named On Love from Kahlil Gibran's The Prophe (2014). This study attempts to examine the historical and cultural foundation and the narratives of these two animations, Song of Sea(2014) and Kahlil Gibran's The Prophet: On Love (2014) in which Tomm Moore participated as the director and producer, exploring their relevant traditional patterns. Moreover, it also attempts to analyze how these traditional patterns are utilized in the animations.

Instructional Development of Making Upcycle Clothing Accessories for the Middle School Home Economics Classes Applying the Design Thinking Technique (디자인씽킹 기법을 활용한 중학교 가정교과 의류 업사이클링 소품제작 수업개발)

  • Yu, Myoung Suk;Lee, Yhe Young
    • Journal of Korean Home Economics Education Association
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    • v.33 no.3
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    • pp.173-187
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    • 2021
  • The purpose of this research was to develop instructions for making upcycled clothing accessories related to the 'clothing management and recycling' unit of middle school home economics applying the design thinking technique. Teaching and learning process plans were developed according to the ADDIE model which includes the following process: analysis, design, development, implementation, and evaluation. The design thinking process includes understanding the related knowledge, sympathizing, problem identification(sharing perspectives) and idea development, making prototypes, testing, and making the actual product. Thirteen home economics teachers served as critics. Student feedbacks were collected to evaluate whether the course objectives were attained after the implementation. As a result, teaching and learning process plans, course materials, and evaluation rubrics for ten class sessions were developed. Student feedbacks confirmed the attainment of following five course objectives: improvement of ethical responsibilities through the exploration of various clothing recycling techniques, practice of creative and eco-friendly clothing culture, acquisition of the skills to use sewing tools safely, improvement of abilities to think, sympathize, and communicate, and exploration of aesthetic activities and fashion careers.