• Title/Summary/Keyword: 소통공간

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A Study on Reliability-Based User Information Access Control in SNS (SNS 환경에서 신뢰도 기반 사용자 정보 접근제어에 관한 연구)

  • Jung, Su-Young;Kwak, Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.934-937
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    • 2012
  • SNS 사용자가 증가하면서 온라인 인맥 관리가 활발해지고 있다. 이로 인해 정부, 기업, 유명 인사 등 다양한 사람들과도 소통이 가능한 공간으로 자리잡고 있다. 이와 같이 SNS는 온라인상에서 쉽게 다른 사람들과 소통을 할 수 있지만, 사용자의 정보가 공개되어 있는 개방적인 특성 때문에 정보 유출에 취약하다. 따라서, 본 논문에서는 신뢰도를 이용하여 SNS상에서 사용자의 정보 유출을 최소화 할 수 있는 방법을 제안했다.

AR-Station : A Virtual Reality Collaborative System for the Urban Planning (AR-Station : 도시설계를 위한 가상현실 협업 시스템)

  • 임진묵;김병철;이현정;원광연
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.493-495
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    • 2004
  • 본 논문은 도시계획과정에서 도시설계안을 행정가, 설계자, 지주, 인근거주자 등에게 제시하고 이들의 요구사항을 실시간으로 반영할 수 있는 도시설계를 위한 가상현실 협업시스템인 AR-Station을 소개한다. 본 시스템은 다양한 참여자들 간의 원활한 의사소통과 협업을 위하여 가상 도시 모델을 시각화하기 위한 Hybrid Scene Graph와 직관적인 인터랙션을 제공하기 위한 탠저블 인터페이스를 사용한다. 참여자들의 작업공간은 시스템과 참여자들 사에의 상호작용이 효율적으로 이루어지도록 반영공간과 인터랙션공간으로 구분하여 설계하고 구현하였다.

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Implementation of Augmentative and Alternative Communication System Using Image Dictionary and Verbal based Sentence Generation Rule (이미지 사전과 동사기반 문장 생성 규칙을 활용한 보완대체 의사소통 시스템 구현)

  • Ryu, Je;Han, Kwang-Rok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.569-578
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    • 2006
  • The present study implemented AAC(Augmentative and Alternative Communication) system using images that speech defectives can easily understand. In particular, the implementation was focused on the portability and mobility of the AAC system as well as communication system of a more flexible form. For mobility and portability, we implemented a system operable in mobile devices such as PDA so that speech defectives can communicate as food as ordinary People at any Place using the system Moreover, in order to overcome the limitation of storage space for a large volume of image data, we implemented the AAC system in client/server structure in mobile environment. What is more, for more flexible communication, we built an image dictionary by taking verbs as the base and sub-categorizing nouns according to their corresponding verbs, and regularized the types of sentences generated according to the type of verb, centering on verbs that play the most important role in composing a sentence.

Discourse on ICT Virtual Reality Media : Focusing on Immersible Space and Communication Theories (ICT기반 가상현실(VR) 미디어에 대한 담론 :몰입 공간과 소통이론을 중심으로)

  • Kim, Jung Kyu;Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.333-338
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    • 2021
  • Development of 5th generation mobile telecommunication technology is visualizing ideal hyper-connected social information and communication technology (ICT). In particular, virtual reality (VR) technology is at the starting point for new expansion and leaps. This work defines virtual reality as media in this context and collects and analyzes discourse on its scalability around space and communication theory. We first elaborated the concept, starting with the early discussions of the virtual reality concept in 1990, and discussed the relationship between the physical world and digital information, expression and interaction immersion as a medium, simulation, art creation theory, and finally evolutionary development. In conclusion, beyond the discourse on the technology of virtual reality, academic subjects were required to have theoretical frameworks on cognitive science, neuroscience, social science, and humanities issues (ethics, personality, etc.) for the development and evolution of virtual reality. In other words, it is time for the evolution of virtual reality to be discussed, which can be moved beyond.

Exploring Enhancing Interaction for Foreign Learners e-PBL Using Meta-verse (메타버스를 활용한 외국인 학습자의 e-PBL 상호작용 강화 방안)

  • Ko-Eun Song
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.555-563
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    • 2022
  • This study explored the educational effects of e-PBL by using metaverse tools to strengthen PBL interactions among foreign learners. The university's 3-hour, 15-week PBL subject was systematically reorganized to satisfy the needs of online groups of students. Metaverse technology was also used as a tool for interaction in the process of solving practical problems closely related to our social issues through e-PBL. e-PBL lectures are composed of foreign learners from various countries. More than half of the 43 participating students are from 11 different nations. Learners in an e-PBL class are able to partake in task-based learning activities through the use of the metaverse. This qualitative study identified the metaverse is an effective communication tool which transcends language and nationality. It is also a unique space where both verbal and non-verbal communication between team members are possible online. This study can demonstrate the positive effects of e-PBL teaching methods. By using the metaverse's various tools of interaction to improve communication among foreign learners whose Korean levels are not perfect, we can create a digital space which more closely resembles an offline, interpersonal learning experience.

A Concept Analysis on Creative Zone in Public Libraries as Co-working Space (코워킹 스페이스로서의 공공도서관 무한창조공간 개념 분석)

  • Hong, So-Ram;Park, Seong-Woo
    • Journal of Korean Library and Information Science Society
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    • v.46 no.4
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    • pp.245-269
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    • 2015
  • This study suggested that the concept of creative zone raised by the national interest of the 'Creation' should be extended in public libraries. The concept of creative zone in public libraries was analyzed on the basis of 'Con-creative structure ontology' by Rombach. As we understand a creator and creation as the relation of 'subject'-'object', The current concept of 'Creation' dilutes the possibility of 'Autogenese' that all beings as a subject possess. But 'Con-creative Structure' describes the process of 'Autogenese' through sharing and mutual communication of all beings. The formation process of Con-creative Structure corresponds to the philosophy of the library that supports the self-growth through communication and sharing. 'Co-working Space' is more suitable for the substantive image of Con-creativity than 'Makerspace'. Therefore, this study analyzed circumstances of creative zone in public libraries and Co-working Space in business areas and provided the conceptive and substantive modeling for Co-working Space in public libraries.

Analysis of the Social Communication on Online Social Media -Comparison of Bridging and Bonding Social Capital- (온라인 사회관계 유형에 따른 사회적 소통 차이 연구 -연결형과 결속형 관계를 중심으로-)

  • Kim, Mi-Sun;Kim, Suk
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.448-459
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    • 2015
  • This study discusses on the social communication phenomenon on online social media by comparative analysis among bridging and bonding social capital. It examined the social media usage, social communication recognition, social communication satisfaction and intent social participation by exploring social capital which are the main influential factors of online social media. The online survey was conducted on 500 adults over the age of 20. As a result, in a quantitative respect a high rate of online media usage was observed all social capital. On the other hand, in a qualitative aspects 'understand' and 'trust' was came out in the bonding capital, but 'agreement' was not observed in all social capital. Also the influential factors of intent social participation were different in the social capital. The bonding was affected by 'understanding' but the bridging was affected by 'trust' and 'agreement'. Therefore, it was able to discuss that the understanding of online social media user and social communication characteristic must be preceded and the activator policy of social communication must consider the different features of online social capital.

Color Path : A Location Based Drawing and Storytelling Project (위치기반의 드로잉과 스토리텔링 연구)

  • Woo, Suk-Young;Park, Seung-Ho
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.65-78
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    • 2007
  • The mobile phone and wireless network, location based technology and other newly introduced technologies and communication media gave birth to the new terminology "ubiquitous" and are changing our daily life. Influence of such technologies and communication media is not an exception in the arts. New media art pieces using these technologies are increasing, and taking on the characteristics of public art within a wider scope of a city as a backdrop, beyond the traditional boundaries of art galleries. Of such art, locative media art using locative media has a closer relationship with city space than any other form of an, and makes various attempts to allow the spectator to reinterpret and experience city space and induce communication. These characteristics of locative media art can be considered as a method that can solve quality problems of the city space, especially the loss of the sense of place and the absence of communication. is one such locative media project with a purpose of solving quality problems of city space, especially the recovery of commercial sites and inducing communication. This project uses the paths of the city as its canvas, movement of people as its brush, the color of the roads as its pallet, and by allowing the partakers to draw paths of their own and to share their paths with others. People are encouraged to share stories about their paths. The project proceeds using barcodes that are frequently used commercially. When users wish to create their own place, they can enter their place and colors of their choice using input devices installed in the city space. Paths that are created through such a process will be displayed in public areas throughout the city, shared with others, and can create and share a stories about the city using on/off-line media.

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Survey on the User's Recognition about Spatial Characteristics and User Behaviors in the Children's Library (어린이도서관의 공간특성과 이용행태에 관한 이용자 인식조사)

  • Kang, Mi-Hee;Hong, Hyun-Jin
    • Journal of the Korean Society for information Management
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    • v.29 no.1
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    • pp.253-277
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    • 2012
  • The purpose of this study is to clarify the spatial characteristics of the children's library and user's behavioral characteristics and to empirically analyze the difference in preference of the spatial characteristics based on the using behaviors. For doing this, this study selected 16 children's libraries in the country as a sampling institute and collected and analyzed 661 questionnaires targeting infants, and the lower and upper graders. The results of analysis are as follows. First, while there was a difference in the relation between the spatial characteristics and the user's characteristics according to ages and sexes, there was no difference in the developing stage. Second, there was a difference in the relation between the spatial characteristics and the using behaviors. Detailed results are as follows. While users who visit the library for reading prefer amenity and peacefulness, those who visit the library for other reasons prefer communication and territoriality. Children prefer diversity, peacefulness and communication when they visit in group rather than to visit individually. In terms of behavioral patterns, users who act quietly prefer diversity than those who act actively. Reading use frequency, as the number of times to visit increased, preference on esthetic sense, dynamics, flexibility, leisure, communication and territoriality increased, but preference on safety decreased. As the length of visit became longer, preference on diversity, self-esteem, peacefulness, dynamics and flexibility increased.

A Case Study on Teaching Mathematical Communication via Web-Based Online Discussion (웹 기반 온라인 토론을 통한 수학적 의사소통 지도에 관한 사례연구)

  • 권오남;김인숙
    • School Mathematics
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    • v.5 no.1
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    • pp.77-95
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    • 2003
  • We have web-based online discussion to implement active interaction and a variety of communicative activities. I have gathered the following research questions to study about the meaning of web-based online discussion as a mathematical communication teaching method. First, what changes are there in students mathematical communication ability in web-based online discussion\ulcorner Second, how do students evaluate the web-based online discussion experience\ulcorner In this web-based online discussion, groups of middle school first grade 34 students and each group had chatting at 8 times for 10 weeks. I analyzed what they had discussed by the prints that they had sent me by e-mail. I also surveyed what they had experienced and analyzed them. In this research, the online web based discussion has given positive influence on students' competence of speaking, writing, reading and listening which are crucial to mathematical communication. Students' mathematic thinking power improved and attitudes to mathematics have become more positive.

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