• Title/Summary/Keyword: 소셜네트워크분석

Search Result 876, Processing Time 0.041 seconds

A Study of Multi-level Business For Increasing User Of Social Network Game (소셜 네트워크 게임의 유저 초기 유입을 위한 멀티 레벨 비즈니스 모델 연구)

  • Ji, Seong-woong;Park, Sung-Jun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2012.05a
    • /
    • pp.43-44
    • /
    • 2012
  • 스마트 폰이 보편화되면서 소셜 네트워크 게임의 시장이 확장되고 있다. 온라인 커뮤니티를 기반으로 한 소셜 네트워크 게임은 유저의 수에 비례하여 수익이 발생하기 때문에 초기 유저 확보의 점유가 중요하다. 현재의 소셜 네트워크 게임은 체계적인 비즈니스 모델을 사용하지 않고 일반적인 게임 마케팅 비즈니스 모델을 사용하는 사례가 대부분이다. 초기 유저 확보를 위해서 객관적이고, 논리적인 수익 모델 및 수용 요인 분석이 필요하다. 본 논문에서는 이러한 요인을 멀티 레벨 비즈니스 모델을 디자인 한 후, 초기 유저 확보를 위한 정량적인 근거를 제안하였다. 소셜 게임 'Rich town'을 분석하여 초기 유저 유입 데이터를 도출한 데이터를 본 논문에서 제안한 멀티 레벨 비즈니스 모델에 적용하였다.

  • PDF

Hot issue extraction method using FOAF and Social Network Analysis (FOAF및 소셜 네트워크 분석을 이용한 핫 이슈 추출 기법)

  • Wang, Qing;Sohn, Jongsoo;Chung, InJeong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2010.11a
    • /
    • pp.531-534
    • /
    • 2010
  • 웹 2.0의 적극적인 도입에 따라 소셜 네트워크 기반 커뮤니티 사이트에서는 관련된 콘텐츠를 적절하게 추천하는 것은 중요한 문제로 부각되고 있으며 이로 인해 사용자들의 동향 및 이슈 추출 기법이 중요하게 작용하고 있다. 이러기 위해서 지금까지의 연구에서는 콘텐츠에 포함된 키워드 매칭 방법을 이용하고 있으나 사용자들 간의 연결 관계와 키워드의 중요도를 고려하지 못하고 있다. 본 논문에서는 FOAF 기반의 소셜 네트워크와 del.icio.us에서 제공하는 소셜 북마크 데이터를 기초로 소셜네트워크 분석을 보이며 이를 통한 사용자들 사이에서 중요하게 부각되는 핫 이슈를 추출하는 방법을 제안한다. 본 논문에서 제안하는 핫 이슈 추출 방법을 활용하면 사용자들의 관심 분야 동향파악을 효율적으로 수행할 수 있으며 이를 통해 맞춤형 마케팅 및 콘텐츠 추천이 가능해 진다.

Utilizing Mobile Social Game as a Gamification Advertising Platform (게임화(Gamification)된 광고 플랫폼으로서 모바일 소셜네트워크게임(SNG)의 활용 -모바일 소셜 네트워크 게임(SNG) <레스토랑스타> 사례연구를 중심으로-)

  • Shin, Jiho
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.86-96
    • /
    • 2013
  • This study is about utilizing social game as a gamification advertising platform. Since iPhone released to the world, the smart phone industry has rapidly increased. And the development of the smart phone industry has rapidly increased its rate of users in which it has led to leaping growths of new kind of service such as SNS(Social Network Service), and SNG(Social Network Game). The purpose of this study is predicting the development of advertising industry in smart phone paradigm shift. This study focused on social network game as a gamification advertising platform, and studied on case of which is social network game used as a gamification advertising platform. Finally, this study has developed suggestions for new way of advertising by utilizing Mobile social network game as a gamification advertising platform.

Does Online Social Network Contribute to WOM Effect on Product Sales? (온라인 소셜네트워크의 제품판매 관련 구전효과에 대한 기여도 분석)

  • Lee, Ju-Yoon;Son, In-Soo;Lee, Dong-Won
    • Journal of Intelligence and Information Systems
    • /
    • v.18 no.2
    • /
    • pp.85-105
    • /
    • 2012
  • In recent years, IT advancement has brought out the new Internet communication environment such as online social network services, where people are connected in global network without temporal and spatial limitation. The popular use of online social network helps people share their experience and preference for specific products and services, thus holding large potential to significantly affect firms' business performance through Word-of-Mouth (WOM). This study examines the role of online social network in raising WOM effect on the movie industry by comparing with the similar role of Internet portal, another major online communication channel. Analyzing 109 movies and data from both Twitter and Naver movie, we found that significant WOM effect exists simultaneously in both Twitter and Naver movie. However, we also found that different figures of online viral effects exist depending on the popularity of movies. In the hit movie group, before the movie release, the WOM effect occurs only in Twitter while the WOM effect arises in both Twitter and Naver movie at the same time after the movie release. In the less-popular (or niche) movie group, the WOM effect occurs in both Twitter and Naver movie only before the movie release. Our findings not only deepen theoretical insights into different roles of the two online communication channels in provoking the WOM effect on entertainment products but also provide practitioners with incentive to utilize SNS as strategic marketing platform to enhance their brand reputations.

Countermeasure strategy for the international crime and terrorism by use of SNA and Big data analysis (소셜네트워크분석(SNA)과 빅데이터 분석을 통한 국제범죄와 테러리즘 대응전략)

  • Chung, Tae Jin
    • Convergence Security Journal
    • /
    • v.16 no.2
    • /
    • pp.25-34
    • /
    • 2016
  • This study aims to prevent the serious threat from dangerous person or group by responding or blocking or separating illegal activities by use of SNA: Social Network Analysis. SNA enables to identify the complex social relation of suspect and individuals in order to enhance the effectiveness and efficiency of investigation. SNS has rapidly developed and expanded without restriction of physical distance and geo-location for making new relation among people and sharing large amount of information. As rise of SNS(facebook and twitter) related crimes, terrorist group 'ISIS' has used their website for promotion of their activity and recruitment. The use of SNS costs relatively lower than other methods to achieve their goals so it has been widely used by terrorist groups. Since it has a significant ripple effect, it is imperative to stop their activity. Therefore, this study precisely describes criminal and terrorist activities on SNS and demonstrates how effectively detect, block and respond against their activities. Further study is also suggested.

Exploratory study on the Spam Detection of the Online Social Network based on Graph Properties (그래프 속성을 이용한 온라인 소셜 네트워크 스팸 탐지 동향 분석)

  • Jeong, Sihyun;Oh, Hayoung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.5
    • /
    • pp.567-575
    • /
    • 2020
  • As online social networks are used as a critical medium for modern people's information sharing and relationship, their users are increasing rapidly every year. This not only increases usage but also surpasses the existing media in terms of information credibility. Therefore, emerging marketing strategies are deliberately attacking social networks. As a result, public opinion, which should be formed naturally, is artificially formed by online attacks, and many people trust it. Therefore, many studies have been conducted to detect agents attacking online social networks. In this paper, we analyze the trends of researches attempting to detect such online social network attackers, focusing on researches using social network graph characteristics. While the existing content-based techniques may represent classification errors due to privacy infringement and changes in attack strategies, the graph-based method proposes a more robust detection method using attacker patterns.

The Difference of the Purchase Intention of Social Shopping by Connection Intensity and Centrality of Social Network -In the Case of Online Community and SNS- (소셜네트워크 연결밀도와 중심성에 따른 소셜쇼핑 구매의도의 차이 -온라인커뮤니티와 SNS를 중심으로-)

  • Chun, Myung-Hwan
    • Management & Information Systems Review
    • /
    • v.30 no.3
    • /
    • pp.153-167
    • /
    • 2011
  • This study conducts to examine the effect of purchase intention on social shopping by connection density and centrality which is a structural characteristic of social network. Furthermore, this study suggests and analyses the difference of social shopping purchase intention between online community which focuses on a group and SNS(social network service) which focuses on an individual. To examine these reason, this study proposes hypotheses that reflects structural characteristic then analyses them. The result of analysis shows that the purchase intention on social shopping seems to be high when the density of connection is high and the purchase intention seems to be high when the centrality is high as well. Moreover, there is difference in the purchase intention on social shopping between online community and SNS and it is found that both cases where the connection density is high in the online community and the connection centrality is high in SNS have significant impact on the purchase intention. Based on these results, this study provides an implication on the importance on network structure in social network and social shopping and to increase the purchase intention of social shopping, this study suggests the implication on the importance and direction which understands the structure of social network type.

  • PDF

Social Network Service how to take advantage of Social Commerce?: Focus on Distribution implications (소셜네크워크 서비스를 소셜커머스 유통시장에 어떻게 활용할 것인가?: 정책적 함의를 중심으로)

  • Kim, Koosung
    • Journal of Digital Convergence
    • /
    • v.10 no.11
    • /
    • pp.261-269
    • /
    • 2012
  • The purpose of this study was to suggest policies that take advantage of social networking services in the field of social commerce. Presented it, in order for the concept of a social network service for the first time, were examined by four representative types of social network services, and analyzed the characteristics of each. Domestic current status and concepts presented and the addition of social commerce, and analyzed the characteristics of each type proposed six kinds. Utilizing social network services to the end, was to suggest measures that can be incorporated into the social commerce business. The results of this study suggested that the marketing implications for how social network services in the social commerce business that can be utilized in companies that will say that its worth.

Identification of Group-Node using Genetic Algorithm, and Re-Construction Technique of Social Network (유전자 알고리즘을 사용한 그룹노드의 식별 및 소셜 네트워크의 재구성 기법)

  • Cho, Min-Ho
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.10 no.7
    • /
    • pp.837-844
    • /
    • 2015
  • A research of Social Network is focused to the single node and link. But when we consider the complexity of Social Network, I think we need the analysis of integrated influence by multiple nodes that satisfied with specific condition. But, the study of this area don't process apart from Sub-network concept. The purpose of this paper is to focus on the analysis of influence by multiple nodes. For it, I define a new term as Group Node, and it express multiple nodes that satisfied a specific condition. And I propose a method for reconstruction by using Group Node in Social Network. and I make a program that produce a Group Node satisfied with a special condition by using Genetic Algorithm, and show the result. I hope this result can be a start point of the Social Network analysis based on Group Node.

Visualization Method of User Relationship in Social Networks (소셜 네트워크에서의 사용자관계 시각화 방안)

  • Yang, Seungyeon;Jo, Hyunsung;Lee, Chunhee;Park, Seok-Cheon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2013.11a
    • /
    • pp.1260-1263
    • /
    • 2013
  • 데이터 시각화 기술을 이용하여 데이터에 대한 접근성과 이해도를 높여 사용자가 빅데이터 가치를 효율적으로 활용할 수 있도록 소셜 네트워크에서의 사용자 관계 시각화 기술에 대해 연구하였다. 본 논문은 소셜 네트워크의 사용자관계를 시각화하기 위해 소셜 네트워크 데이터 스트리밍 기술, 동적 애니메이션 적용을 위한 시각화 기술 그리고 사용자 관계를 분석하기 위한 데이터마이닝 기술을 적용하여 소셜 네트워크 사용자들 간의 관계를 본인 중심으로 시각화하는 방안을 제시하였다.