• Title/Summary/Keyword: 셀 간 상호작용

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Continuous Quadtree Space Rendering using Serialized Octree with Preprocessing (전처리된 Serialized Octree를 이용한 연속적인 쿼드트리 공간 랜더링)

  • 염창근;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.549-552
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    • 2001
  • 실시간 랜더링은 가상 공간과 사용자가 상호작용이 가능함을 말한다. 이런 실시간 랜더링 기법 중에서 옥트리는 보이지 않는 면을 검출함(Back Face Culling)에 있어서 매우 유용하다. 그러나 지형처럼 데이터가 끊임없이 이어져서 연속적이라면 사용자의 시점이 가상 공간을 벗어나 새로운 영역을 참조하려고 할 때에 옥트리는 새로운 공관을 표현함에 있어서 실시간을 지원하지 못한다. 이러한 옥트리의 공간 분할 작업을 미리 계산해서 저장하고 실시간 랜더링시에는 창조하도록 하되 전처리된 옥트리가 하나의 셀이 되어 다수의 옥트리 셀을 묶어 쿼드트리를 구성하고 카메라에 보이는 옥트리들을 결정하기 위해서 삼각형의 포함 알고리즘을 적용하여 연속적인 공간 데이터의 실시간 랜더링을 구현하였다.

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Multilayer QCA D-latch design using cell interaction (셀 간 상호작용을 이용한 다층구조 QCA D-래치 설계)

  • Jang, Woo-Yeong;Jeon, Jun-Cheol
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.515-520
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    • 2020
  • CMOS used in digital circuit design technology has reached the limit of integration due to quantum tunneling. Quantum-dot cellular automata (QCA), which can replace this, has many advantages such as low power consumption and fast switching speed, so many digital circuits of CMOS have been proposed based on QCA. Among them, the multiplexer is a basic circuit used in various circuits such as D-flip-flops and resistors, and has been studied a lot. However, the existing multiplexer has a disadvantage that space efficiency is not good. Therefore, in this paper, we propose a new multilayered multiplexer using cell interaction and D-latch using it. The multiplexer and D-latch proposed in this paper have improved area, cell count, and delay time, and have excellent connectivity and scalability when designing large circuits. All proposed structures are simulated using QCADesigner to verify operation.

Multi-Layer QCA 4-to-1 Multiplexer Design with Multi-Directional Input (다방위 입력이 가능한 다층구조 QCA 4-to-1 멀티플렉서 설계)

  • Jang, Woo-Yeong;Jeon, Jun-Cheol
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.819-824
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    • 2020
  • In this paper, we propose a new multiplexer using quantum dot cellular automata (QCA), a next-generation digital circuit design technology. A multiplexer among digital circuits is a circuit that selects one of the input signals and transfers the selected input to one line. Since it is used in many circuits such as D-flip-flops, resistors, and RAM cells, research has been conducted in various ways to date. However, the previously proposed planar structure multiplexer does not consider connectivity, and therefore, when designing a large circuit, it uses an area inefficiently. There was also a multiplexer proposed as a multi-layer structure, but it does not improve the area due to not considering the interaction between cells. Therefore, in this paper, we propose a new multiplexer that improves 38% area reduction, 17% cost reduction, and connectivity using a cell-to-cell interaction and multi-layer structure.

XOR Gate Based Quantum-Dot Cellular Automata T Flip-flop Using Cell Interaction (셀 간 상호작용을 이용한 XOR 게이트 기반의 양자점 셀룰러 오토마타 T 플립플롭)

  • Yu, Chan-Young;Jeon, Jun-Cheol
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.558-563
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    • 2021
  • Quantum-Dot Cellular Automata is a next-generation nanocircular design technology that is drawing attention from many research organizations not only because it is possible to design efficient circuits by overcoming the physical size limitations of existing CMOS circuits, but also because of its energy-efficient features. In this paper, one of the existing digital circuits, T flip-flop circuit, is proposed using QCA. The previously proposed T flip-flops are designed based on the majority gate, so the circuits are complex and have long delays. Therefore, the design of the XOR gate-based T flip-flop using cell interaction reduces circuit complexity and minimizes latency. The proposed circuit is simulated using QCADesigner, and the performance is compared and analyzed with the existing proposed circuits.

Two Critical Aggregation Concentrations in Interaction of Poly(diallyldimethylammonium chloride) with Anionic Surfactant Sodium Dodecyl Sulfate (폴리(디알릴디메틸암모늄 클로라이드)와 음이온 계면활성제 도데실 황산 소듐의 상호작용에 따른 두 종류의 임계 응집 농도)

  • 김용철;박일현;양경모;조동환
    • Polymer(Korea)
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    • v.28 no.2
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    • pp.111-120
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    • 2004
  • The interaction between poly(diallyldimethylammonium chloride) (PDADMAC) of positive charge per repeating unit and anionic surfactant, sodium dodecyl sulfate (SDS) has been investigated by light scattering, turbidimetry and fluorescence. Chain behavior of PDADMAC in 0.3 M NaCl aqueous solution seems like neutral polymer chain In good solvent. By adding SDS into PDADMAC solution, strong attractive interaction develops between them, and can be described with two kinds of critical aggregation concentration(CAC). First, at [SDS]/]DADMAC] 0.06, intramolecular critical micellization of SDS occurs inside a single polymer chain. The maximum size of SDS-polymer complex is observed just before intramolecular CAC. Above intramolecular CAC, the size of this complex starts to shrink slowly due to involvement of polymer subchain in micelle. Second, intermolecular CAC is also observed at [SDS]/[DADMAC] 0.5 by means of turbidimetry. Strong aggregation of polymer chains decorated with many micelles occurs after the second CAC, and huge aggregates have formed.

Classifying and Counting Cells and Clusters Using Concave Points (오목 정점을 이용한 셀 및 클러스터 구분과 계수)

  • Cho, Mi-Gyung;Shim, Jae-Sool;Kim, Jin-Seok;Moon, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.184-187
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    • 2011
  • 셀 트래킹의 목적은 셀의 이동(translocation), 분할(mitosis), 통합(fusion), 아포토시스(apoptosis), 셀의 모양 변형, 셀들 간의 상호 작용 등을 포함하는 모든 셀의 행동들을 분석하기 위한 것이다. 셀은 시간이 경과함에 따라 새롭게 나타나기도, 죽기도 하며 한 개 이상의 셀이 부분적으로 겹쳐 클러스터를 형성하기도 하고 클러스터는 다시 여러 개의 셀로 분리되기도 한다. 본 연구에서는 현미경으로부터 얻은 이미지에서 셀 트래킹을 위한 이미지 처리 방법과 오목 정점을 이용하여 셀과 클러스터를 구분하여 계수하는 방법을 제시한다. 또한 타원 근사법(ellipse fitting)을 통해 클러스터를 몇 개의 셀로 분리하기 위한 방법을 제시하고 결과를 분석한다.

Self-Assembly of Block Copolymer Micelles (블록공증합체 마이셀 자기조립체)

  • 유성일;윤상현;손병혁
    • Polymer Science and Technology
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    • v.15 no.3
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    • pp.327-333
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    • 2004
  • 블록공중합체를 한 블록에 대해서만 선택적인 용매에 용해시키면 자발적인 상분리에 의하여 크기가 50 nm에서 200 nm 정도인 마이셀 구조로 자기 조립되며, 그 크기와 형태는 벌크상에서와 마찬가지로 블록공중합체의 분자량, 각 블록의 부피비, 각 블록간과 블록과 용매간의 Flory-Huggins 상호작용계수 ($\chi$)등에 의해서 결정된다. (중략)

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Robotic String Musical Instrument as an Interactive Game Prototype (체감형 게임 원형으로서의 로봇 현악기 설치미술)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.57-65
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    • 2012
  • Interactive games allow users to obtain embodied experience using the bodies as controllers. The same is true in interactive media arts where users engage in active participation. In contrast to video games, physical body feedback is desired and such practice can be found in robotic arts. I suggest that interactive media arts and interactive games should share common foundations. In this context, I introduce and explain an interactive robotic art work implemented. This work is a musical instrument that employs a robot which travels sitting on two strings in response to audience positions. In results, the robot modulates the vibrations of the strings by causing the effective lengths of the strings changed. The robot uses an economic multi-cell proximity sensor in order to track the audience. In the interaction, phenomenological tension could take place in the performative narrative space. In this paper, I discuss this interactive robotic work in the context of interactive games with a few examples.

Development and Evaluation of 6-components Force/Moment Generator (6분력 힘/모멘트 발생장치 개발 및 평가)

  • Chung, Hong Sik;Joo, Jin Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.7
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    • pp.621-628
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    • 2016
  • This paper presents the development of a deadweight type 6-component force/moment generator for estimating characteristics of multi-component loadcell. Several new methods in moment generation are introduced in order to produce accurate force / moment and to minimize coupling effect between each force or moment components. In order to verify the reliability of the calibration system developed, estimation of the method for generating moment components and cross measurements between force or moment components are carried out utilizing a commercial torque cell and both-ends fixed beam designed in this paper.

Coupled simulation of grid-based fluid and mass-spring based deformation/fracture (질점-용수철 기반변형/파괴 물체와 격자 기반 유체의 상호작용 시뮬레이션 기술)

  • Kim, Bong-Jun;Lim, Jae-Gwang;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.4
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    • pp.9-16
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    • 2014
  • This paper proposes a novel method that couples fluid and deformation/fracture. Our method considers two interaction types: fluid-object interaction and fluid-fluid interaction. In fluid-fluid interaction, we simulate water and smoke separately and blend their velocities in the intersecting region depend on their densities. Our method separates projection process into two steps for each of water and smoke. This reduces the number of grid cells required for projection in order to optimize the number of iterations for convergence and improve stability of the simulation. In water projection step, smoke region regarded as the cells with Dirichlet boundary condition. The smoke projection step solves water region with Neumann boundary condition. To take care of fluid-object interaction, we make use of the fluid pressure to update velocities of the each of the mass points so that the object can deform or fracture. Although our method doesn't provide physically accurate results, the various examples show that our method generate appealing visuals with good performance.