• Title/Summary/Keyword: 성공3요소

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A Study on the Success Factors Impacting on the Small Construction Projects (소규모 건설 프로젝트의 성공요인 도출에 관한 연구)

  • Park Chan-Sik;Kim Jeong-Won
    • Korean Journal of Construction Engineering and Management
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    • v.4 no.3 s.15
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    • pp.67-75
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    • 2003
  • The small construction projects under $\\5$ billion occupy 90$\%$ of Korea construction industry. Because of the lack of the right recognition and management tool for the small construction projects, it is difficult to carry out successfully. This study recognized the present status of the domestic small construction industry through the questionnaire with experts. By the analysis of the questionnaire, this study finds items such as the management methods and the success factor about the small projects. Also the study suggests the conceptual framework that the construction party could manage the small project effectively.

Analyzing the internal parameters of a deep learning-based distributed hydrologic model to discern similarities and differences with a physics-based model (딥러닝 기반 격자형 수문모형의 내부 파라메터 분석을 통한 물리기반 모형과의 유사점 및 차별성 판독하기)

  • Dongkyun Kim
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.92-92
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    • 2023
  • 본 연구에서는 대한민국 도시 유역에 대하여 딥러닝 네트워크 기반의 분산형 수문 모형을 개발하였다. 개발된 모형은 완전연결계층(Fully Connected Layer)으로 연결된 여러 개의 장단기 메모리(LSTM-Long Short-Term Memory) 은닉 유닛(Hidden Unit)으로 구성되었다. 개발된 모형을 사용하여 연구 지역인 중랑천 유역을 분석하기 위해 1km2 해상도의 239개 모델 격자 셀에서 10분 단위 레이더-지상 합성 강수량과 10분 단위 기온의 시계열을 입력으로 사용하여 10분 단위 하도 유량을 모의하였다. 모형은 보정과(2013~2016년)과 검증 기간(2017~2019년)에 대한 NSE 계수는각각 0.99와 0.67로 높은 정확도를 보였다. 본 연구는 모형을 추가적으로 심층 분석하여 다음과 같은 결론을 도출하였다: (1) 모형을 기반으로 생성된 유출-강수 비율 지도는 토지 피복 데이터에서 얻은 연구 지역의 불투수율 지도와 유사하며, 이는 모형이 수문학에 대한 선험적 정보에 의존하지 않고 입력 및 출력 데이터만으로 강우-유출 분할과정을 성공적으로 학습하였음을 의미한다. (2) 모형은 연속 수문 모형의 필수 전제 조건인 토양 수분 의존 유출 프로세스를 성공적으로 재현하였다; (3) 각 LSTM 은닉 유닛은 강수 자극에 대한 시간적 민감도가 다르며, 응답이 빠른 LSTM 은닉 유닛은 유역 출구 근처에서 더 큰 출력 가중치 계수를 가졌는데, 이는 모형이 강수 입력에 대한 직접 유출과 지하수가 주도하는 기저 흐름과 같이 응답 시간의 차이가 뚜렷한 수문순환의 구성 요소를 별도로 고려하는 메커니즘을 가지고 있음을 의미한다.

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Content and Meaning of case Management Practice Success Experience of Regional Society Civil Case manager (지역사회 민간사례관리자의 실천 성공 경험의 내용과 의미)

  • Song, In-Joo;Park, Su-Sun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.455-463
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    • 2017
  • Background/Objectives: The purpose of the study is to derive a goal usable in the field by exploring the case management success experiences of case managers. Civil case managers state that what is still important in case management practice is qualitative change made in the practice process. Therefore, the study will deal with detailed contents about case management that civil domain case managers consider to be important. Methods/Statistical analysis: For data collection, the study used focus group interview on 20 professional case management social workers and used Grounded theory method by Glaser for data analysis. The analysis of collected data consisted of a process of finding the categories and characteristics of the research problem. Findings: As a result of analysis, 4 categories, 10 subcategories, and 25 elements were derived for success experiences of case management practice. The categories were divided into satisfaction and ability improvement of client, case manager ability improvement, establishment of organization and environment function, and multilateral trust relationship strengthening. Improvements/Applications: The results of this study further clarified the goal of field case management practice and it was suggested as a plan to reflect on future case management related institutions evaluation.

A Study on the Influence of Business Motivation, Social Support, and Awareness of Entrepreneurs on Entrepreneurial Intention -Focusing on the Moderating Effect of Drama Role Model- (창업동기, 사회적 지지 및 창업가에 대한 인식이 창업의지에 미치는 영향 -드라마 속 성공모델의 조절효과를 중심으로-)

  • Chang, Soo-Jin;Kim, Jong-Tae
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.21-32
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    • 2021
  • The government is focusing its attention and support on start-ups. Nevertheless, there is anxiety and fear about starting a business at the base of public awareness. Experienced as a way to overcome fear and difficulty. Few prior studies have been done on experience factors as ones influencing entrepreneurial intention. In this study, I studied whether the experience of successful entrepreneurship through cultural indirect experience affect the resolution of fear about establishing a business. Among the influencing factors on the entrepreneurial intention, business motivation, social support and awareness of entrepreneur were selected as independent variables. In addition, by applying the cultivation theory, the drama role models were set as a controlling variable. For empirical analysis, a survey was conducted targeting 399 ordinary persons. The hypothesis was tested through regression analysis using the SPSS 23 statistical package. The moderating effect was analyzed using Process Macro 3.5. Self-fulfillment, livelihood, economic motivation, social support, and awareness of entrepreneur are sub-factors of business motivation, And all of these had a positive significant effect on entrepreneurial intention. Among the significant variables, self-fulfillment was found to have the greatest effect. On the other hand, as a result of analyzing the moderating effect of the drama role model, it was found play a role in controlling between self-fulfillment and entrepreneurial intention, between livelihood and entrepreneurial intention, and between awareness of entrepreneur and entrepreneurial intention. Based on these research results, academic and practical implications were presented.

Three-dimensional Boundary Segmentation using Multiresolution Deformable Model (다해상도 변형 모델을 이용한 3차원 경계분할)

  • 박주영;김명희
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.592-594
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    • 2000
  • 변형모델(deformable model)은 볼륨의료영상(volumetric medical image)으로부터 복잡한 인체기관의 3차원적 경계를 분할해내기 위해 효과적인 방법을 제공한다. 그러나, 기존 변형모델은 초기와 의존성, 오목한 경계(concavity) 분할의 비적합성, 그리고 모델내 요소간 자체교차(self-intersection)의 제한점을 가지고 있었다. 본 연구에서는 이러한 제한점을 극복하고, 오목한 구조를 포함하는 복잡한 인체기관의 경계를 분할하기에 적합한 새로운 변형모델을 제안하였다. 제안한 변형모델은 볼륨영상 피라미드(pyramid)를 기반으로 다해상도(multiresolution)의 모델 정제화(refinement)를 수행한다. 다해상도 모델 정제화는 전역적 시셈플링(global resampling) 및 지역적 리샘플링(local resampling)를 통하여 저해상도의 모델로부터 점차 고해상도의 모델로 이동하면서 객체의 경계를 계층적으로 분할해가는 방법이다. 다해상도 모델에 의한 계층적 경계 분할은 초기화 조건에의 의존성을 극복할 수 있게할 뿐 아니라, 빠른 속도로 원하는 객체의 경계에 수렴할 수 있게 한다. 또한 지역적 리샘플링은 모델 구성요소의 정규화를 수행함으로써 객체의 오목한 부분을 성공적으로 분할할 수 있게 한다. 그리고, 제안 모델은 기존 변형모델에서 포함하는 내부 힘(internal force)과 외부 힘(external force)외에 자체교차방지 힘(non-self-intersection force)을 추가함으로서 효과적으로 모델내의 자체교차를 방지할 수 있게 하였다.

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Factor Analysis for Activating Game Based Digital Urban Theme Park (게임 기반 도심형 디지털 테마파크의 활성화를 위한 요소 분석)

  • Ra, Gunju;Sung, Junghwan
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.19-30
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    • 2015
  • The increasing interest in digital leisure with virtual reality has led to the emergence of digital based urban theme park. Since there were some game type based digital theme parks, which ended up failed in Korea, we analyzed game and space factors for game based digital theme park by drawing upon Maslow's need theory and the hero's journey by Joseph Campbell. We anticipate our research for analysis of game based theme park provides important groundwork on designing various digital urban theme park.

A Study on Open Source Transition Strategy of Record System (기록시스템의 오픈소스화 전략 연구)

  • An, Dae-jin;Yim, Jin-hee
    • The Korean Journal of Archival Studies
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    • no.52
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    • pp.119-170
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    • 2017
  • This study aims to analyze the environment for the open-source records system and to identify the risk and requirements for the success of the strategy in Korea. For this, Chapter 2 presented a review of the strategic benefits of open source to public organizations, developers, and users. It also discussed the process of cooperatively developing and releasing the source code and the technology infrastructure supporting open source. In Chapter 3, six representative open-source projects in the field of records management were selected, and case studies were conducted. To derive comprehensive implications, we have divided the main development body of open-source projects into international organizations, international cooperation systems, national archives, and software development companies. We also analyzed the background and purpose of each project, the agents of development and funding, the governance model, the development period and cost, the business model and software architecture, the community composition, and the licensing strategy. Through this, we have derived four critical success factors. In terms of technology, a component-based design was required; therefore, we proposed a microservice architecture and a model-view-controller design pattern. Next, it was necessary to reestablish system requirements of records center and archives. Moreover, we also proposed a dual licensing strategy to allow developers to easily participate in open-source projects. Lastly, we emphasized a strong governance structure and an effective cooperation framework to create a sustainable community. For a record system to be open-source successfully in an organization-centered market, the roles of software developers and end users should be exercised more in the community. To achieve this, it is important to build various collaborative tools and development infrastructure from a planning stage to a centralized one.

Possibility of Intergenerational Exchange in Corporations: A Case Study of Reverse Mentoring on its Purpose and Success Factors (기업 내 세대 교류의 가능성: 국내외 리버스멘토링 (Reverse Mentoring)프로그램 도입 및 성공요소 사례연구)

  • Kim, Ju Hyun;Lee, Ahyoung;Chung, Soondool
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.457-475
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    • 2021
  • As Korean society enters an aged society, there is an increasing situation in which various generations coexist in the workplace. This study aimed to analyze corporate reverse mentoring in light of generational exchange. Through the case study methods using literature research and interviews, we categorized the objectives of starting reverse mentoring programs in domestic and foreign companies, and analyzed the possibility of generational exchange with the cases of company A in the US and B in Korea extracted by purposive sampling. Based on social exchange theory, organizational age theory, and generational solidarity theory, the analysis framework presented three propositions: 1) mutual benefit 2) balanced contribution, and 3) sustainability. As a result of the case analyses, there were three main objectives of introducing reverse mentoring: learning IT/social media, promoting corporate diversity, and understanding new trends in the younger generation. In the case of A company in the US and B company in Korea, there was a similarity in mutual benefit and balanced contribution. However, regarding sustainability, there was room for improvement in company B in Korea unlike company A in the US. We expect that reverse mentoring will provide important criteria for success in terms of generational exchange within organizations where various generations coexist in the future.

The Effect of Job Insecurity and Entrepreneurship on the Entrepreneurial Intention: Focusing on Shapero's Entrepreneurial Event Model (직장인의 직무불안정성과 기업가정신이 창업의도에 미치는 영향: Shapero의 창업이벤트모델을 중심으로)

  • Ahn, Eun-Ju;Yang, Dong-Woo
    • Korean small business review
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    • v.42 no.3
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    • pp.275-304
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    • 2020
  • The purpose of this study is to present implications for revitalizing start-ups and contribute to enhancing the success rate of start-ups by clarifying factors and processes for converting workers with knowledge, experience and networks in related fields into entrepreneur. Based on the Shapero's Entrepreneurial Event Model, this study demonstrated whether the job insecurity and entrepreneurship of the workers were precipitating events of the entrepreneurial intention and whether the perceived desirability and feasibility of the entrepreneurial behaviour mediated between them. According to the results of the study, first, it was confirmed that job insecurity, innovativeness, and risk-taking of workers are factors that increase the entrepreneurial intention. Second, the indirect effect of perceived desirability between all components of job insecurity and entrepreneurial intentions was not significant, but all components of entrepreneurship appeared to improve entrepreneurial intention through perceived desirability. Third, it has been confirmed that job insecurity, innovativeness, and risk-taking strengthen the entrepreneurial intention through the perception of feasibility for entrepreneurial behavior. Through this study, it is confirmed that in order to convert workers into entrepreneur, it is necessary to strengthen entrepreneurship education and support for internal ventures for workers to increase their positive attitude and confidence in implementation. Therefore, it is expected to help solve job problems and revive the sluggish economy by contributing to boosting start-ups.

Visual Narrative Strategy of Game Promotion: Comparative Analysis of Dead Island and Dead Island 2 Trailers (게임 프로모션 시각 내러티브 전략: <데드 아일랜드>와 <데드 아일랜드 2> 예고편 비교 분석)

  • Roh, Chul-Hwan
    • Cartoon and Animation Studies
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    • s.48
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    • pp.249-269
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    • 2017
  • Promotion and marketing, which are essential to lower the investment risk and maximize commercial profit in the video game market. Game developers and publishers set up public relations strategies to encourage potential consumers' needs. Considering characteristics of video game, the trailer, which is the animated image advertisement material, could occupy a key position in its promotion and marketing plan. Cinematic spectacles and attractive narratives are essential ingredients for game trailers, which are usually produced in 3D animation. Dead Island is an open world first person shooters (FPS) game released in 2011. When launched, it grabbed a great attention with a trailer, awarded the Golden Lion Prize for the best internet film at the Cannes Lions International Festival of Creativity. The game was a commercial success and several spin-offs were producted. In 2014, its publisher, Deep Silver showed the official trailer of Dead Island 2 at Electronic Entertainment Expo, the world's largest game show. Dead Island 2 was scheduled to be released in 2016, but has been now delayed until 2018. This study compares and analyzes two trailers of Dead Island 1 and Dead Island 2. We examine the narrative structure of the trailer for the sequel promotion of a successful game. The differences between the two could be useful for building a promotion strategy of other game series.