• Title/Summary/Keyword: 성공3요소

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An Action Research for the Practical Construction of the Constructivist Geography Education II (구성주의 지리교육의 실천적 구성을 위한 현장 연구 II)

  • 송언근
    • Journal of the Korean Geographical Society
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    • v.36 no.1
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    • pp.15-34
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    • 2001
  • This is the second segment of an action research on the constructivist geography education.(1)Deeper and lasting construction of knowledge may be possible especially when some key or leading concepts are utilized, around which other related concepts may be further explored. (2) Graphic languages may be more pedagogically effective than any other language, when they are viewed as means of learning may be the teacher's questioning, cooperative discussion, and the teacher's guidance and assistance. The questioning by the teacher seems effective when it is appropriate to the different levels of learner's comprehension, and cooperative discussion among thern seems productive with the teacher's attentive guidance. And, (5) constructivism may best be understood when teachers try to embody it in their own classrooms. This may be part of the context in which action research is called for.

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The effect of design factors on product design preference in concept testing (컨셉테스팅에서 제품디자인선호에 대한 디자인요소들의 영향)

  • 양종열
    • Archives of design research
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    • v.14 no.3
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    • pp.69-76
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    • 2001
  • In the new product development process, concept testing which screens ideas with the highest probability of market success is very effective in predicting the success of a new product. However, designers do not have accurate guidelines in new product development because the structure of cause and effect of consumers' preference - the most important part of concept testing - has not been provided as quantitative data. Therefore, the aim of this study is to present guidelines for new product concept development through applying means-end chain theory and product form theory which explains what kinds of benefits cause consumers to purchase a product and what kinds of design attributes meet the benefits. In this study, after reviewing means-end chain theory and product form theory, and developing a research model, guidelines for a concept product development (TV are provided through an empirical study.

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The Analysis on Adaption Method from Game to Film : Case on Angry Bird (게임의 영화화 각색방법에 대한 고찰 : 앵그리버드를 중심으로)

  • Bo, Ding Zhi;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.205-206
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    • 2017
  • Casual games are often have simple rule and easy to play. Like Angry birds, players can sling a bird as a bomb to destroy target. But the film adaption encounters numerous questions. games in pursuit of strong sensed presence, pay attention to experience; film stress the integrity of the story, attaches great importance to plot. However, casual games don't have story and plot. This paper take angry birds as example, analyzes the difficulties and method of adaptation from leisure mobile games to films, summarizes the key successful elements of adaption, such as subdivided the target group, chose an appropriate genre, write a script follow the basic logic and frame of film, set contradiction, complicated the character and still contain key elements of the game, in order to provide new ideas in the future development of integration of game and movie industry.

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Pigeon: The Success Story of Challenge, Principle, and Focus ("빨래엔 피죤하세요!" 도전과 원칙, 그리고 집중의 성공신화)

  • Ryu, Gangseog;Yoo, Pil Hwa;Lee, Hak Sik
    • Asia Marketing Journal
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    • v.6 no.3
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    • pp.99-121
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    • 2004
  • Using Keller's customer-based brand equity framework, we attempt to understand and analyze marketing efforts that Pigeon has made to build the most valuable brand in the fabric softner marketing over the last 25 years. Our analysis revealed that first, Pigeon has developed and executed its brand system, brand elements, and marketing programs in a consistent and complementary way. Second, Pigeon's dedication to R&D as well as to customer needs has enabled it to offer a series of successful products with high quality and great value. Third, Pigeon has made good use of both scientific and intuitive approaches in the strategic management process. Lastly, the power leadership of the top management and its emphasis on personnel made a significant contribution to the success of Pigeon.

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A Study on Analysis of Productive Construction Project and Influential Elements for Public Owner's Perspective - Focused on Highway Construction - (발주자 관점의 생산적인 건설 프로젝트와 영향요소의 분석에 관한 연구 - 고속도로 건설사업을 대상으로 -)

  • Woo, Sungkwon;Lee, Young-Hwan;Chang, Chul-Ki;Lee, Siwook
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.6D
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    • pp.645-653
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    • 2012
  • The productivity management of highway construction is required to innovate the efficiency of investment The productivity management of highway construction is required to innovate the efficiency of investment cost for newly constructed projects and to improve the quality of these projects, as the maintenance and management expenses are steadily increasing for existing highways under operation. However, clear criteria, methods or requirements to measure the productivity and performance in the construction of highways have not been properly established yet. This study defined 5 major elements of the productive projects in terms of construction management which is one of major tasks of the owner. There were the 43 influential elements significantly affecting on the productivity and these elements were categorized into the hierarchical structure which was composed of 3 levels. Also, this study conducted a survey for Korea Expressway Corporation who is the largest owner in Korea's highway construction. As a result, major project performance indicators, which should be addressed for management, to execute the projects successfully, are presented through understanding the extent of the affection of productivity elements on the elements of project performance to attain the productive projects and through understanding the extent of demand to be improved.

A Study on the Important factors and Improvement Method for Mature Relationship (성숙한 인간관계를 위한 요소들과 개선 방안에 관한 연구)

  • Han, Manoh
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.129-137
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    • 2014
  • How many people does a person have personal relationships before he/she die? According to the research by sociologist Sola Paul, the number of people that a person recognizes importantly is 3,500 persons. People are living in personal relationships with more people than expected. As it is, the study that is important and essential for a person in living the life is the personal relationship. Therefore, since a person should be interested in, study on and practice the personal relationship, this study is a research on the improvement method for mature relationship to understand relationships with most frequently meeting people and coworkers for a person's life. Through researching previous study materials and documents and displaying specific examples on the meaning, the necessity and the criticality of personal relationship and preceding research data, the results of my survey for church teachers' relationships this study suggested the important factors and improvement method for mature relationship.

Multi-Disciplinary Design Optimization of a Wing using Parametric Modeling (파라미터 모델링을 이용한 항공기 날개의 다분야 설계최적화)

  • Kim, Young-Sang;Lee, Na-Ri;Joh, Chang-Yeol;Park, Chan-Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.3
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    • pp.229-237
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    • 2008
  • In this research, a MDO(multi-disciplinary design optimization) framework, which integrates aerodynamic and structural analysis to design an aircraft wing, is constructed. Whole optimization process is automated by a parametric-modeling approach. A CFD mesh is generated automatically from parametric modeling of CATIA and Gridgen followed by automatic flow analysis using Fluent. Finite element mesh is generated automatically by parametric method of MSC.Patran PCL. Aerodynamic load is transferred to Finite element model by the volume spline method. RSM(Response Surface Method) is applied for optimization, which helps to achieve global optimum. As the design problem to test the current MDO framework, a wing weight minimization with constraints of lift-drag ratio and deflection of the wing is selected. Aspect ratio, taper ratio and sweepback angle are defined as design variables. The optimization result demonstrates the successful construction of the MDO framework.

An empirical Analysis of Scientific and Technological Performance for the Railroad R&D through the Cross-sectional Analysis (횡단면 분석을 통한 철도 R&D의 과학기술적 성과 실증 분석)

  • Park, Man-Soo;Bang, Yoon-Sock;Lee, Hi-Sung
    • Journal of the Korean Society for Railway
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    • v.14 no.3
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    • pp.285-294
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    • 2011
  • An analysis of railroad industry has been insufficient whereas there are lots of analysis of accumulation of technology, economic performances and ripple effects for macroscopic view and other industry of R&D investments. This study decided intellectual rights, patent, and paper as common indicators of scientific and technological performances for setting up performance targets through surveying and analysis of preceding study and verified a appropriateness of scientific and technological performances for railroad R&D 11 projects which were successfully finished. Preceding study has been set up performance targets by research investments as input, but this study made a performance target by model through a cross-sectional and residual analysis of performances of railroad R&D 11 Projects in applying research investments, capital investments and inner labor cost per man and research time as inputs, and verified a validity and a empirical analysis through analysis of other project.

Construction Cost-Schedule Integration Management Methodolgy by using Progress Integration Unit (성과측정유닛을 활용한 건설 비용 - 일정 통합관리 방안)

  • Kang, Namhee;Choi, Jaehyun
    • Korean Journal of Construction Engineering and Management
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    • v.18 no.3
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    • pp.42-51
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    • 2017
  • Measuring and evaluating project progress and performance are the key element of the construction project success. Construction progress is typically measured quantitatively by evaluating cost and time allocated to the project deliverable, and thus properly integrating cost and time is essential to the project management. This research was performed to propose an alternative methodology to integrate the cost and time and provide a framework for the progress measurement. The researchers developed a typical work process for the cost and schedule planning and also developed an alternative cost-schedule integration method by using progress integration units (PIU). A discipline of a construction phase served as a common level for WBS and CBS integration, so the PIUs'were defined under discipline. A case study project was selected to validate the developed methodology. The result showed the proposed method improved efficiency of cost and time integration. The result also showed the excluding material for the progress measurement purpose significantly reduced the bias of progress measurement.

Analysis of Game Documentary - Focused on Indie Game: The Movie (게임 다큐멘터리 분석 - Indie Game: The Movie를 중심으로)

  • Han, Sukhee
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.37-50
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    • 2018
  • This study multi-dimensionally analyzes "Indie Game: The Movie", The game documentary film published in June, 2012. As game industry increases, game-related documentary films are also being produced. Previous game documentary films usually focus on the success of popular game or game users and deal with the reason of success. However, "Indie Game: The Movie" centers on Indie game developers who are not from famous and huge companies. Due to the development of the game engine, these days, Indie games become a new trend that game developers are able to develop their own game freely. Then, this study has a purpose to study the life of Indie game developers and explore how and why they want to make their own game. More specifically, this study analyzes "Indie Game: The Movie" by 1) Story 2) Conflict and Resolution 3) Form 4) Sequence. As a result, it concludes that "Indie Game: The Movie" has interview section mainly and represents that Indie game developers want to develop their own games due to their ego and identity. In other words, throughout the analysis of the documentary film, it explores the reality that Indie Game developers face and many features of Indie Game in the game industry.