• Title/Summary/Keyword: 성공한 예술

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A Study on the New RFP for the PMO-based Development of Next-Generation MIS (PMO 기반의 차세대 MIS개발을 위한 신RFP 작성 연구)

  • Han, Moonhee;Kim, Yousin;Kim, Dae Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.11
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    • pp.585-594
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    • 2016
  • Information system development projects are increasingly enlarging in size and are becoming more complex in the development environment. The traditional approaches for the development of information system, however, haven't shown the expected performances in the management for them and many researchers have been trying to find a new approach for overcoming this challenges. And one of the new approaches is the PMO and it is introduced to solve the problems of project management and the related organizational, technical, and administrative problems. This study attempted to find the efficient information system establishment plan. In particular, this study wants to research the practicality of PMO and the detailed utilization plans. As a result, this study proposes the structure of project implementation, the requirements, the direction of the basic system design, the scope of system development, and the budgeting for the systems. It is expected to contribute the successful implementation of the project.

Creative Project and Reward Based Crowdfunding:Determinants of Success (창의적 프로젝트와 후원형 크라우드펀딩: 성공요인)

  • Chun, Hesuk
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.560-569
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    • 2015
  • Crowd funding is the method of raising money for a project, companies from a large group of people via the Internet, in return for future products or equity. Kickstarter is the largest and most successful crowdfunding site where creative projects raise reward based funding. Drawing on dataset of 80,267 projects with combined funding over $1.3b from 8.1m people, this paper suggest that backer select project based on their preference on the project, instead profitability of the project. It suggests that well-established platform and big size of network increases the chance of success of the project due to a ripple effect and blockbuster effects. Clear communication about the project's idea and goal is highly correlated with success. Regular communication on the project site, such as by constant progress updates, helps the success of the project. Equity-based crowdfunding is emerging as an innovative means of raising capital for businesses, so it has been receiving a lot of attention and expectation from the government and the market. The findings of this paper and others will help to get some understanding and insight into equity-based crowdfunding. However, Kickstarter differs from equity-based crowdfunding in the goals of the backers. Kickstarter's backers are not investors, they are contributors. To understand equity-based crowdfunding, the subject will need further study.

Status of Brain-based Artistic Education Fusion Study - Basic Study for Animation Drawing Education (뇌기반 예술교육 융합연구의 현황 - 애니메이션 드로잉 교육을 위한 기초연구)

  • Lee, Sun Ju;Park, Sung Won
    • Cartoon and Animation Studies
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    • s.36
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    • pp.237-257
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    • 2014
  • This study is the process of performing the interdisciplinary fusion study between multiple fields by identifying the status on the previous artistic education considering the brain scientific mechanism of image creativity and brain-based learning principles. In recent years, producing the educational methods of each field as the fusion study activities are emerging as the trend and thanks to such, the results of brain-based educational fusion studies are being presented for each field. It includes artistic fields such as music, art and dance. In other words, the perspective is that by understanding the operating principles of the brain while creativity and learning is taking place, when applying various principles that can develop the corresponding functions as a teaching method, it can effectively increase the artistic performance ability and creativity. Since the animation drawing should be able to intuitively recognize the elements of movement and produce the communication with the target beyond the delineative perspective of simply drawing the objects to look the same, it requires the development of systematic educational method including the methods of communication, elements of higher cognitive senses as well as the cognitive perspective of form implementation. Therefore, this study proposes a literature study results on the artistic education applied with brain-based principles in order to design the educational model considering the professional characteristics of animation drawing. Therefore, the overseas and domestic trends of the cases of brain-based artistic education were extracted and analyzed. In addition, the cases of artistic education studies applied with brain-based principles and study results from cases of drawing related education were analyzed. According to the analyzed results, the brain-based learning related to the drawing has shown a common effect of promoting the creativity and changes of positive emotion related to the observation, concentration and image expression through the training of the right brain. In addition, there was a case of overseas educational application through the brain wave training where the timing ability and artistic expression have shown an enhancement effect through the HRV training, SMR, Beta 1 and neuro feedback training that strengthens the alpha/seta wave and it was proposing that slow brain wave neuro feedback training contributes significantly in overcoming the stress and enhancing the creative artistic performance ability. The meaning of this study result is significant in the fact that it was the case that have shown the successful application of neuro feedback training in the environment of artistic live education beyond the range of laboratory but the use of the machine was shown to have limitations for being applied to the teaching methods so its significance can be found in providing the analytical foundation for applying and designing the brain-based learning principles for future animation drawing teaching methods.

Possible Ways to Make a Strategical Use of CRM for Facilitating Performing Arts (공연예술 활성화를 위한 CRM의 전략적 활용방안)

  • Kim, Chung-Eon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.225-234
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    • 2012
  • The purpose of this study is to explore possible ways to make a strategical use of CRM(Customer Relationship Management) for facilitating performing arts. In order to satisfy the purpose, this study investigated actual cases of CRM, primarily focusing on LG Art Center, one of representative performance venues in South Korea, and CREDIA, a performing art planning agency in South Korea. Here, it was found that LG Art Center operated its independent TMS(Theater Management System) and thereby could afford to successfully plan performing art programs on the basis of customer-oriented convenient ticketing system as well as a pile of customer information. On the other hand, CREDIA introduced advanced performance management system and has successfully attracted larger membership than before. Moreover, it organized specialized personnel in membership management and thereby could manage membership in systematic manner. And it was found that based on web log analysis, CREDIA developed a variety of products to comply with customer needs and thereby could realize higher returns and better customer satisfaction through cross-selling activities as well as performance ticketing. However, it was found that CREDIA still operated its membership system and mileage point system in stereotypes manner. Thus, it is required to operate differentiated membership system based on membership grades and diversify practical ways to save and use mileage points, so that CRM can be strategically applied to develop new audience and maintain loyal customers.

The Urban Regeneration Project of Abu Dhabi and the Building of Guggenheim: Issues and Tasks (아부다비의 도시재생 프로젝트와 구겐하임 분관 건립 계획: 쟁점과 과제)

  • Park, Sojung;Kwon, Cheeyun
    • Korean Association of Arts Management
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    • no.49
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    • pp.117-147
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    • 2019
  • Many cities are utilizing their cultural capital as a means for urban regeneration and tourist attraction. Museums form an essential component in these culture-based urban regeneration efforts, the Guggenheim Bilbao being a frequently cited example of success. The United Arab Emirates (UAE) has benchmarked the Bilbao case study as they were looking for alternative income-generating industries in the post-oil era, embarking on a city-building project on the Saadiyat Island where resorts and cultural institutions of massive scale are being constructed. The Louvre Abu Dhabi and the Guggenheim Abu Dhabi were pursued under this scheme, aiming at attracting tourism and elevating their status in the region as a cultural capital. This study examines the political, economic, and cultural background behind the Saadiyat city project and the pending issues behind the construction of the Guggenheim Abu Dhabi. This study purports that besides funding and an ambitious plan, social and cultural developments in the region over time will be essential for a successful localization of a Western brand museum in the region.

농업기술 - 유시엠티(UCMT)농법 (III)

  • Lee, Yun-Gu
    • 농업기술회보
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    • v.46 no.6
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    • pp.29-33
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    • 2009
  • 농사기술은 어느 한 가지 기술로 성공농사를 좌우하지 않는다. 종합예술처럼 종합기술로 이루어진다. 우리나라에는 농업전문가는 수도 없이 많다. 이 전문가들은 어느 한 분야에서 상당히 조예가 있고 정확한, 말 그대로 전문가이다. 하지만 이 분들은 논리 분야는 잘 모르는 것(?)같고 잘 모르는 것처럼 하는 것이 기본 예의이기도 하다. 즉 수직적 기능의 전문가인 반면에 수평적 기능은 약하다. 이에 비해 본인은 40년의 실전경험을 통해 전문성은 다소 떨어져도 수평적 기능에는 강하다. 그러나 농업현장에서 체득한 기술적인 경험을 전문가에 알리면 보편적으로 잘 안 받아드리는 배타적인 것이 우리의 현실이다. 그래서 의외로 수평적 기능을 가진 사람이 드물다. 어느 한 분야에서 전문가가 아닌 본인은 앞으로의 설명내용 중에 오류도 있을 테곡 논란의 여지도 있을 것이다. 하지만 '꿩 잡는 것'이 매이다. 본인은 농사실전에 막강하다. 앞으로 농사 실전에 진수, 유씨엠티농법으로 무장하고 최상의 농사를 시작하자!

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Recent Fragrance Trends (최근의 향료 기술 동향)

  • Han Sang Kil;Rang Moon Jeong
    • Journal of the Society of Cosmetic Scientists of Korea
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    • v.30 no.4 s.48
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    • pp.555-559
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    • 2004
  • The fragrance, created by imagination and aesthetic sense of perfumer, is the essential part to make a hit of product in the 'Emotional consumption era' which producer has to more carefully treat even small parts of product. In this paper, I considered perfume trend and bottle design newly started at the beginning of the 21st century which people persue the peace of mind, and seek the natural fragrance trend and new tendency of aromatherapy technology.

A Study on the A-Leadership and Innovation Success Factors of Apple (A리더십과 애플의 성공요인)

  • Kim, Gye-Soo
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2010.04a
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    • pp.337-344
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    • 2010
  • 개인과 조직을 둘러싼 환경은 급변하고 있다. 이러한 상황에서 최근의 세간에 화제가 되고 있는 애플(Apple) 컴퓨터의 스티브 잡스와 아바타(Avatar)의 영화감독 캐머린의 리더십 특성을 확인하는 것도 흥미있는 일이다. Apple과 Avater의 신화는 첫 글자 'A'를 가지고 나타낼 수 있는 'A리더십'의 결과라고 할 수 있다. A리더십의 특징은 창조와 혁신을 통해서 끊임없이 차별적인 제품을 개발하는 데 있다. 현재, 우리나라의 기업가 정신을 대표하는 혁신과 도전의 정신이 퇴색한다고 걱정을 하고있다. 이에 기술이 보편적으로 평준화된 시대에서 최신 기술을 응용한 기본 기능에 차별적인 감성과 철학, 예술이 녹아있는 A리더십을 통해서 새로운 변화를 모색해야 한다. 이를 통해서 고객이 행복감을 맛볼 수 있게 해야 한다. A리더십에 관한 내용을 정리하면서 환경변화에 대비하는 것은 발상의 전환, 창의적인 아이디어, 끊임없는 혁신과 도전 마인드, 그리고 공격적인 실행으로 고객이 감동할 수 있는 제품과 서비스를 제공하는 것이 중요함을 확인하게 된다.

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A study on the Chinese Animation Film-focusing on the Chinese Culture feature (<대성귀래>를 통해본 중국 전통 스타일 연구)

  • Ma, qing;Choi, chul-yong
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.143-144
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    • 2016
  • 깊은 전통 문화를 지닌 중국 전통 요소들은 줄곧 예술 창작의 발원지였고 사람들에게 잘 알려진 신화, 전설과 고전 명작들을 탄생해냈다.<대성귀래>의 성공은 단지 수많은 애니메이터들의 꿈일 뿐만 아니라 중국 전통 요소들의 재차 발광과 승화이다. <대성귀래>는 중국 고전 <서유기>를 배경으로 영화 전반의 제작에 중국 요소를 활용함과 동시에 사상에 대한 전통 문화의 속박을 깨뜨려 현실 생활과 절묘하게 결합해 대중들에게 전면적이고 새로운 영화 이념을 펼쳐냈다.<대성귀래>를 연구 대상으로 하는 것은 우리가 중국 애니메이션 콘셉트의 발전 추이를 알아가는데 새로운 시각을 제공할 것이다. 본문은 중국 전통 요소인 <대성귀래> 속 배역과 장면 및 배경 음악의 활용에 대한 분석을 통해 <대성귀래>속 중국 요소가 뛰어난 빛을 낸 활용에 대해 연구하였다.

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서울의 젠트리피케이션과 대안적 도시운동의 부상

  • Lee, Gi-Ung
    • Korean Journal of Social Issues
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    • v.18 no.1
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    • pp.127-156
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    • 2017
  • 최근 몇 년 동안 서울에서는 도시공간에 관한 권리를 둘러싼 격렬한 투쟁이 이어져왔다. 급작스러운 임대료 상승과 그에 뒤따르는 폭력적 전치는 이제 도시생활의 일상적 의례의 하나로 자리잡은 듯하다. 흔히 '젠트리피케이션'으로 명명되는 도시공간의 자본화는 한편으로 도시 내 계급지배가 관철되는 대표적 양상이지만, 다른 한편으로는 다양한 형태의 도시운동이 발생하는 조건과 배경으로도 작용한다. 이 논문에서는 최근 서울의 도시공간에서 발견되는 도시운동의 새로운 형태들을 2010년 이후 등장한 세 개의 도시 운동 집단, '맘편히장사하고픈상인모임(맘상모),' 리슨투더시티, 비빌기지에 초점을 맞춰 검토한다. 구체적으로 이 글에서는 도시공간에 대한 이들의 대안적 상상과 실천의 형성 과정을 서울의 젠트리피케이션이라는 맥락에서 살펴보고, 이들이 제시하는 도시운동의 '새로움'을 과거의 도시운동과 비교 분석하며, 도시운동으로서 이들의 실천이 지닌 함의를 도시권의 관점에서 고찰한다. 내용과 형식의 다양성에도 불구하고 이들 집단의 행동은 몇몇 핵심적 특성을 공유한다. 첫째, 이들은 공동재(commons)로서의 도시공간을 추구한다. 둘째, 이들은 느슨하고 유연하며 소규모의 조직을 지향한다. 셋째, 이들은 예술과 문화를 주체형성에 적극적으로 동원한다. 이러한 특성들은 철거민운동으로 대표되는 전통적 계급 기반 도시운동과 뚜렷한 차이를 나타내며, 계급 이후(post-class) 도시권의 전망을 선취한다.