• Title/Summary/Keyword: 성격 형용사

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A Study on Character Adjectives in Korean that Have Symbolic Words as Roots (상징어 어근으로 형성된 한국어 성격 형용사 연구)

  • Kim, Hong-bum;Kwon, Kyung-il
    • Cross-Cultural Studies
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    • v.19
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    • pp.233-250
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    • 2010
  • This study aims to observe the features of Korean adjectives composed with symbolic base impling human character. Korean adjectives composed with symbolic base shows more delicate nuances than ordinary adjectives. For observing the feature of them we analyzed the 6000 symbolic words in 'Stanadard Korean Dictionary'. As a result,the symbolic base of adjectives is divided into the one that maintain the basic meaning of symbolic words and the other that do not maintain basic meaning of symbolic words. The base that maintain the basic meaning of symbolic words is divided into the one that has meaning of character and the other that do not has meaning of character. The base that do not maintain the basic meaning of symbolic words is divided into the one that can relate with '-hada' and the other that cannot relates with '-hada'. This study remains the problem in future to examine common points of symbolic base.

A Study on the he Application of FIFA Online3 Characters' Personalities regarding positions based on HEXACO (HEXACO를 기반으로 한 FIFA Online3 캐릭터의 포지션별 성격 적용 방안 연구)

  • Kim, Mi-Sun;Park, Jun-Hyung;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.139-150
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    • 2016
  • The purpose of this paper is to study the internal side of game character for realistic characters, applying the HEXACO theory. To achieve this, we analyzed FIFA Online3 character's HEXACO based on the chaTacter features in game. The character does not have the all of the attributes of the present player. Therefore we reference the actual external evaluation keyword of players and analyzed HEXACO of actual players. The HEXACO of the character was complemented, comparing with the player's HEXACO. In order to apply to the game the character's HEXACO was simplified and divided by each position. Finally, we suggested a method of applying the character's HEXACO.

A Study on The Correlation Between Ego-state and Five Factor Model for Game Character's Personality (게임 캐릭터의 성격 정의를 위한 자아 상태와 5대 성격 요인의 연관성 연구)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • As the importance of realistic game character in order to cause the interest of player is increased, it is necessary to develop the character that acts like a man by applying the human characteristics in the step of game character design. Formerly, there is a limit to create the human-like character because there is no set the character's personality in the game developing level. In this paper, therefore, we propose the correlation between Five Factor Model and Ego-state for game character. Five Factor Model and Ego-state are theories about person's characteristic. Five Factor Model is personality description method. Ego-state has an emphasis on internal mental processes directly from observable behaviors. In this regard, these theories could be used to the character defined its personality and designed to act by personality. To do this, it needs to determine the relations between Five Factor Model and Ego-state. Therefore we seek for the relations between two theories using Adjective Check List(ACL) and analysis their results with surveys. In the future, it is expected to construct a personality model using these analysis results, and develop the character based on realistic behavior.

The Beauty Dimensions Related to Human Attractiveness (인물의 매력에 관련된 아름다움의 차원)

  • Park, Sang-June;Lee, Yeong-Ran;Kim, Eun-Jeong
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.139-152
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    • 2008
  • Most marketing practitioners prospect that the beauty industry, which consists of various services and product related to the beauty, will be one of major industries in future. Thus they have been paying more attention to dramatic changes of the beauty industry. Furthermore they have been trying to differentiate their services and products from existing ones because of the tough competition in the market. For scientific marketing of the beauty services and beauty products, the beauty should be able to be measured. However marketing practitioners have no actual method to measure the beauty. In this study, we tried to find the beauty dimensions which are necessary to measure the beauty, based on Langmeyer and Shank(1994)'s study. We collected a total 258 samples as data through survey on university students, and explored the beauty dimension related to human attractiveness, and derived the implications for measuring the beauty. Based on the quantitative analysis, we derived the 4 beauty dimensions related to human attractiveness. The two of them were the inner beauty dimensions(energetic personality and thoughtful personality) whereas the others were the outer beauty dimensions(appearance and style). Additionally we analyzed if the variables, which are gender, perceived social value of beauty, and appearance satisfaction, affect on respondents' beauty perception. The empirical results showed that the beauty perception in the derived beauty dimensions is affected by the perceived social value of beauty and the appearance satisfaction: 1)The both of the inner beauty and the outer beauty are evaluated more positively when the appearance satisfaction is higher, 2)The outer beauty is evaluated more positively than the inner beauty when the perceived social value of beauty is higher.

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A Study of Pre-trained Language Models for Korean Language Generation (한국어 자연어생성에 적합한 사전훈련 언어모델 특성 연구)

  • Song, Minchae;Shin, Kyung-shik
    • Journal of Intelligence and Information Systems
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    • v.28 no.4
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    • pp.309-328
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    • 2022
  • This study empirically analyzed a Korean pre-trained language models (PLMs) designed for natural language generation. The performance of two PLMs - BART and GPT - at the task of abstractive text summarization was compared. To investigate how performance depends on the characteristics of the inference data, ten different document types, containing six types of informational content and creation content, were considered. It was found that BART (which can both generate and understand natural language) performed better than GPT (which can only generate). Upon more detailed examination of the effect of inference data characteristics, the performance of GPT was found to be proportional to the length of the input text. However, even for the longest documents (with optimal GPT performance), BART still out-performed GPT, suggesting that the greatest influence on downstream performance is not the size of the training data or PLMs parameters but the structural suitability of the PLMs for the applied downstream task. The performance of different PLMs was also compared through analyzing parts of speech (POS) shares. BART's performance was inversely related to the proportion of prefixes, adjectives, adverbs and verbs but positively related to that of nouns. This result emphasizes the importance of taking the inference data's characteristics into account when fine-tuning a PLMs for its intended downstream task.

A Study on Differentiation of Pedestrian space -Focused on a Comparison of the structure of Pedestrian space in the Street- (보행공간디자인의 차별화에 관한 연구 -가로의 보행공간구조의 비교분석을 중심으로-)

  • Kim, Jin-Woo;Rhee, Jae-Won
    • Archives of design research
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    • v.17 no.4
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    • pp.223-232
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    • 2004
  • The pedestrian space on the roads shows virtually different images, depending on the local uniqueness that exists in the roadsides, to the one walking. This sort of characteristics of the region originated from the physical special structures of the roadside building the form of the place. Thus, because of the structural difference of the roadside, Pedestrian sense the difference of regions through other images. Research focused on issues of the local roadside sidewalk spaces as what roadside structure is the type that brings out the unique images of the region, and what facets are pursued additionally here, is needed. A roadside of a prosperous region filled with many Pedestrians is selected as the range for the experiment in order to analyze the structure and image of the pedestrian space. Among the roads of the selected region, the structure of the pedestrian space on the roads with more than four lanes was evaluated. As result of the analysis, the images of 10 pedestrian space could be classified into two groups by the difference in proportions of the Df/H(the width of the sidewalk and the height of the roadside building) and the D/H(the width of the road and the height of the roadside building). In order to observe the images of the pedestrian space classified into two groups, the adjectives used to describe the image of scenery were researched, enabling one to induce the images of the two groups form them. One of the images is the image of prosperities, and the other is the image of pleasantness. In addition, as result to the evaluation focused on the characteristic of the roadside buildings in the selected area, it could be divided into two groups, i.e., the commercial region and the business region. The image of prosperities was sensed on the sidewalks of the commercial region, while the image of pleasantness was seen on that of the business region. This study enabled the acknowledgment that in a pedestrian space on a road structure with more than four lanes, the Pedestrian sense different images, depending on the proportional difference in the width of the sidewalk & the height of the roadside building, and the width of the road & the height of the roadside building. This result is expected to be a good reference when a road structure reflecting the uniqueness of its region is to be designed, and especially when the structure of a pedestrian space is to be created.

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