• Title/Summary/Keyword: 설계 진화

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Design of Deep Learning-Based Automatic Drone Landing Technique Using Google Maps API (구글 맵 API를 이용한 딥러닝 기반의 드론 자동 착륙 기법 설계)

  • Lee, Ji-Eun;Mun, Hyung-Jin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.79-85
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    • 2020
  • Recently, the RPAS(Remote Piloted Aircraft System), by remote control and autonomous navigation, has been increasing in interest and utilization in various industries and public organizations along with delivery drones, fire drones, ambulances, agricultural drones, and others. The problems of the stability of unmanned drones, which can be self-controlled, are also the biggest challenge to be solved along the development of the drone industry. drones should be able to fly in the specified path the autonomous flight control system sets, and perform automatically an accurate landing at the destination. This study proposes a technique to check arrival by landing point images and control landing at the correct point, compensating for errors in location data of the drone sensors and GPS. Receiving from the Google Map API and learning from the destination video, taking images of the landing point with a drone equipped with a NAVIO2 and Raspberry Pi, camera, sending them to the server, adjusting the location of the drone in line with threshold, Drones can automatically land at the landing point.

Intelligent Path Planning and Following for Coordinated Control of Heterogeneous Marine Robots (이종 해양로봇의 협력제어를 위한 지능형 경로 계획 및 추종)

  • Kim, Hyun-Sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.6
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    • pp.831-836
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    • 2010
  • In real system application, the path planning and following system for the coordinated control of heterogeneous marine robots based on the underwater acoustic communication has the following problems: surface and underwater robots have different maneuvering properties, an underwater robot requires more effective operating, it has a limited communication range because of the transmission loss (TL) of acoustic wave, it has a communication error because of the Doppler distortion of acoustic wave, and further, it requires an easy design procedure in terms of its structures and parameters. To solve these problems, an intelligent path planning algorithm using the evolution strategy (ES) and the fuzzy logic controller (FLC) based on system modeling, is proposed. To verify the performance of the proposed algorithm, the path planning and following of an underwater robot is performed according to the maneuvering of a surface robot. Simulation results show that the proposed algorithm effectively solves the problems.

The Comparative Research On 2D Web Mapping Open API for Designing Geo-Spatial Open Platform (공간정보 오픈플랫폼 설계를 위한 2D Web Mapping Open API 비교 연구)

  • Choi, Won Geun;Kim, Min Soo;Jang, In Sung;Chang, Yoon-Seop
    • Spatial Information Research
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    • v.22 no.5
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    • pp.87-98
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    • 2014
  • Google Maps have changed the response time of Web-GIS using AJAX technologies. In addition, Google released the Open API named Google Maps API(Application Programming Interface) and it lead to the big paradigm on the Open API, where the SDK(Software Development Kit) and ASP(Application Service Provider) had ruled at the related map market. In short, the Open API has been paradigm-shifting for the web mapping. After this, government, many companies and open source foundations have guided Web-GIS market's growth through releasing the relevant Open APIs. So many comparative analysis on web-mapping API carried out by many researches. However there were no researches that can be applied to our current domestic environments. This paper investigates components of web-mapping API. Then we compare how many components supported and enumerate features for each of those APIs. Finally this paper presents direction of future development of Web Mapping API.

Big Data Platform Construction and Application for Smart City Development (스마트 시티의 발전을 위한 빅데이터 플랫폼 구축과 적용)

  • Moon, Seung Hyeog
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.529-534
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    • 2020
  • The development of civilization is in line with evolution of cities and transportation technology caused by industrialization. Up to now, a city has been developed owing to transportation cost reduction and needs for land utilization as a limited core business district. Continuous increase of urban population density has accompanied by lots of problems socioeconomically such as rise of land value, traffic congestion, gap between the rich and poor, air pollution, etc. Those issues are difficult to be solved in existing city ecosystem. However, a clue for solving the problems could be found in there. The design of Seoul mid-night bus route was from analysis of movement of people in the rural area by using ICT so that a city ecosystem should be firstly analyzed for solving rural issues. If the cause of those is found, big data platform construction is required to raise the life quality of citizen and the problems could be solved. Big data should be located in the middle of the platform connected with every element of city based on ICT for real-time collection, analysis and application. This paper addresses construction of big data platform and its application for sustainable smart city.

An Information Filtering System Using Cognitive Mapping (인지 매핑을 이용한 정보 필터링 시스템)

  • Kim Jin-Hwa;Lee Seung-Hun;Byun Hyun-Soo
    • Journal of Intelligence and Information Systems
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    • v.12 no.2
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    • pp.145-165
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    • 2006
  • Information filtering systems, which are designed fur users' needs, do not satisfy user's diverse requests as their filtering accuracy is unstable sometimes. This study suggests an information filtering system based on cognitive brain mapping by simulating the processes of information in human brain. Compared to traditional filtering systems, which use specific words or pattern in their filtering systems, the method suggested in this article uses both key words and relationships among these words. The significance of this study is on simulating information storing processes in human brain by mapping both key words and their relationships among them together. To combine these two methods, this study finds balances in representing two methods by searching optimal weights of each of them.

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Educational Voice Storybook Application using Mobile NFC (모바일 NFC를 이용한 교육용 음성동화책 어플리케이션)

  • Jo, Seung-Geun;Kim, Tae Yong;Jang, Won-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.541-544
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    • 2015
  • Through the data communication services in the mobile field in the past of a voice call center (SMS, E-Mail, web surfing, etc.), it has evolved as a "service of smartphone-based" life convenience. According to the latest world book publishing market statistics, the while increasing the proportion of e-books, the proportion of this paper are commercially being reduced. Paper this many e-books in the development of, but active communication in this paper By fusing an NFC-based mobile environment that provides a function to complement the disadvantage of electronic books has, it can give to meet the matters required in more diverse applications. Therefore, in this paper, in order to design and implement an NFC-based mobile phonic fairy book application of, and the efficiency and maintenance of the development through a way to save on rather than storing the information of the management target device server We have implemented a NFC-based mobile education phonic fairy book application that takes into account.

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Genetic Design of Granular-oriented Radial Basis Function Neural Network Based on Information Proximity (정보 유사성 기반 입자화 중심 RBF NN의 진화론적 설계)

  • Park, Ho-Sung;Oh, Sung-Kwun;Kim, Hyun-Ki
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.2
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    • pp.436-444
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    • 2010
  • In this study, we introduce and discuss a concept of a granular-oriented radial basis function neural networks (GRBF NNs). In contrast to the typical architectures encountered in radial basis function neural networks(RBF NNs), our main objective is to develop a design strategy of GRBF NNs as follows : (a) The architecture of the network is fully reflective of the structure encountered in the training data which are granulated with the aid of clustering techniques. More specifically, the output space is granulated with use of K-Means clustering while the information granules in the multidimensional input space are formed by using a so-called context-based Fuzzy C-Means which takes into account the structure being already formed in the output space, (b) The innovative development facet of the network involves a dynamic reduction of dimensionality of the input space in which the information granules are formed in the subspace of the overall input space which is formed by selecting a suitable subset of input variables so that the this subspace retains the structure of the entire space. As this search is of combinatorial character, we use the technique of genetic optimization to determine the optimal input subspaces. A series of numeric studies exploiting some nonlinear process data and a dataset coming from the machine learning repository provide a detailed insight into the nature of the algorithm and its parameters as well as offer some comparative analysis.

Genetically Optimized Neurofuzzy Networks: Analysis and Design (진화론적 최적 뉴로퍼지 네트워크: 해석과 설계)

  • 박병준;김현기;오성권
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.8
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    • pp.561-570
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    • 2004
  • In this paper, new architectures and comprehensive design methodologies of Genetic Algorithms(GAs) based Genetically optimized Neurofuzzy Networks(GoNFN) are introduced, and a series of numeric experiments are carried out. The proposed GoNFN is based on the rule-based Neurofuzzy Networks(NFN) with the extended structure of the premise and the consequence parts of fuzzy rules being formed within the networks. The premise part of the fuzzy rules are designed by using space partitioning in terms of fuzzy sets defined in individual variables. In the consequence part of the fuzzy rules, three different forms of the regression polynomials such as constant, linear and quadratic are taken into consideration. The structure and parameters of the proposed GoNFN are optimized by GAs. GAs being a global optimization technique determines optimal parameters in a vast search space. But it cannot effectively avoid a large amount of time-consuming iteration because GAs finds optimal parameters by using a given space. To alleviate the problems, the dynamic search-based GAs is introduced to lead to rapidly optimal convergence over a limited region or a boundary condition. In a nutshell, the objective of this study is to develop a general design methodology o GAs-based GoNFN modeling, come up a logic-based structure of such model and propose a comprehensive evolutionary development environment in which the optimization of the model can be efficiently carried out both at the structural as well as parametric level for overall optimization by utilizing the separate or consecutive tuning technology. To evaluate the performance of the proposed GoNFN, the models are experimented with the use of several representative numerical examples.

Implementation of Service Architecture for Hierarchical UHD Broadcasting over Heterogeneous Networks (이기종망에서 계층 부호화된 UHD 방송을 위한 서비스 아키텍처 구현)

  • Seo, Minjae;Paik, Jong Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.38-41
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    • 2014
  • Due to the diversity of device performances and the possibility of providing multimedia service through many networks, media consumption environment has been changed in various ways. In recent, mobile services and broadcasting services started to provided through IP network. According to this flow changes, there was great demand for various multimedia services through heterogenous networks. To solve this problem, MMT was suggested as a standard of multimedia transport which replaces MPEG-2 TS(Transport Stream) which is used for HD(High Definition) transport. MMT can be provided various broadcasting based on IP through terrestrial, satellite, cable broadcasting networks, and also deliver multimedia through many networks at the same time. MMT was risen as a method of servicing UHD broadcasting. In this paper, we present an implementation of service architecture for hierarchical UHD broadcasting over heterogenous networks using MMT.

The Development of the Mobile HomeNetwork Components (모바일 홈네트워크 컴포넌트 개발)

  • Kim, Chi-Su;Kim, Young-Tae;Kong, Heon-Tag;Lim, Jae-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1860-1868
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    • 2009
  • As general use of Mobile devices, the integration operations between the Home network is active. For popularization of Home network interface of normalizing in user's use convenience offer must, and developer must be able to cope sensitively in change development and requirement, hereafter such as maintenance with normalized interface environment. In the case of Home network, because several terminal information devices have to be used to a Home server, user establishment and exclusion should be easy and should adapt fast in requirement alteration and maintenance. In this paper, we designed and implemented mobile home network components with applied efficient information transmission interface that can be applied to the various application of OSGi platform. These components can respond quickly of user requirements and maintenance and that can be reuse and evolved.