• Title/Summary/Keyword: 선행학습효과

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청소년기업가정신교육은 청소년들에게 어떤 효과가 있을까?: 4가지 영역에 대한 교육효과성 검증

  • 김종성;김도현;이우진;김수진
    • 한국벤처창업학회:학술대회논문집
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    • 2023.04a
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    • pp.89-92
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    • 2023
  • 본 연구의 목적은 청소년기업가정신교육 효과성검증에 관련한 선행 연구에서 잘 다루어지지 않았던 4가지 변인(자기주도학습, 메타인지, 진로정체성, 기업가인식)이 청소년기업가정신교육 후에 통계적으로 유의미하게 상승하였는지 탐색적으로 분석해 보는데 있다. 이를 위하여 2020년 및 2021년 JA Korea-삼성 청소년기업가정신교육 프로그램에 참여한 고등학생 101명을 대상으로 자기주도학습능력, 메타인지, 진로정체성, 기업가인식 요소를 교육 사전-사후로 나누어 대응분석을 수행하였다. 연구 분석 결과, 2020년 및 2021년 JA Korea-삼성 청소년기업가정신교육에 참가한 학생들의 자기주도학습능력, 메타인지, 진로정체성, 기업가징신 요소는 모두 통계적으로 유의미하게 상승하였다. 이는 향후 청소년기업가정신교육 연구에 있어 교육대상자의 역량 변화와 성장에 미치는 요인을 파악하고 다양한 요소 간의 관계 분석을 하는데 있어 기반이 되는 연구로 활용될 것으로 기대한다.

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An Exploratory Study For Online Game-Based Learning Theory (온라인 게임과 학습과의 관련성 분석 연구)

  • Jo, Il-Hyun
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.59-68
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    • 2007
  • Online games are getting more popular among today's fun-seeking young students. The immersive power of these Internet-based games is so strong that many educators consider the integration of the games and learning to enhance learner motivation. However, the online games, which are primarily aiming g for 'fun', have cognitive, emotional, and social features and impacts that are different from the so-called 'educational' games. Therefore an interdisciplinary approach for better understanding of the online game in regard to its impact on learning and fun should be essential. In this study, the researcher will analyze relevant literature and theories from cognitive psychology, media and communication theory, and Ludology to grasp holistic understanding of online game phenomena, which will serve as basis of further research and development in this emerging area.

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A Meta-Analysis on the Effects of Academic Achievement Using ICT Teaching-Learning: Focused on Theses and Journal Paper in Korea since 2000 (ICT 활용 교수-학습이 학업성취에 미치는 영향에 대한 메타분석: 2000년 이후에 발간된 국내 논문을 중심으로)

  • Ku, Byung-Doo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.53-68
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    • 2014
  • The purpose of this study has been found to be effective using ICT teaching-learning than traditional teaching-learning method on academic achievement applying the meta-analysis method. This study set the following questions to be answered. 1. The 85% subject of analysis of ICT-using teaching-learning selected in this study turned out to be clear effective than traditional teaching-learning method in academic achievement of students. 2. ICT-using teaching-learning is more effective for academic achievement of elementary school students and university students than for middle school students and high school students relatively. 3. ICT-using teaching-learning is a most effective method in subject of art and physical education and social subject but less effective in mathematics subject.

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A Study on the Development of Short-term Precipitation Forecasting Model Using Remote Sensing Data and Numerical Prediction Model Data (원격탐사자료와 수치예보자료를 이용한 단시간 강수예측모형 개발에 관한 연구)

  • Kim, Gwang-Seob;Cho, So-Hyun;Kim, Jong-Pil
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.129-129
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    • 2011
  • 본 연구에서는 강수예보의 선행시간을 확보하기 위하여 기상청 지상관측망 자료뿐만 아니라 MTSAT-1R 위성영상자료와 수치예보모형인 RDAPS(Regional Data Assimilation and Prediction System) 자료를 활용하고, 입력자료 사이의 물리적인 비선형 상관관계를 효과적으로 고려하기 위하여 인경신경망 기법을 적용한 단시간 강수예측모형을 개발하고자 하였다. 또한 강수의 변화특성을 반영하기 위하여 장마기(6월, 7월)와 태풍기(8월, 9월)로 세분화하여 인공신경망 구축을 위한 학습훈련을 수행하였다. 구축된 모형은 서울지점을 대상으로 선행시간 3, 6, 9, 12시간에 대해서 강수예측을 수행하였다. 2006부터 2008년까지 학습훈련 후 2009년 서울지점의 강수예측결과, 장마기의 상관계수는 각 선행시간에 대해서 0.6998, 0.6498, 0.4434, 0.2961, RMSE(Root Mean Square Error)는 0.7605, 2.8431, 3.1973, 4.2147, 태풍기 상관계수는 0.5368, 0.5089, 0.4164, 0.2392, RMSE는 1.2218, 2.3144, 3.9153, 5.2145로 나타났다. 각 선행시간별로 장마기의 예측결과가 태풍기보다 다소 정확하게 도출되었으며, 선행시간 9시간 이후부터는 정확도가 급격히 낮아지는 결과를 얻었다.

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The effects of the use of relevance and volitional elements strategy to learning motivation and achievement (관련성과 의지 요소 전략의 사용이 학습 동기 및 학업 성취에 미치는 영향)

  • Lee, In-Young;Suh, Soon-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.148-1-148-7
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    • 2006
  • 학습에 동기부여를 위한 도전들이 있는 상황을 증진시키는데 효과적이고 도움이 되는 정보에는 어떠한 종류들이 있는지 조사되고 있다. 특히 Keller(1998)의 동기유발 요소 중에서도 학습자들의 요구나 흥미, 학습할 내용과의 관련성을 제시하는 것이 학습 동기와 학업성취를 높인다고 밝히고 있다. 그러나 이런 동기유발 요소만으로 학업성취가 높아지는 과정을 모두 설명하기는 부족하다. 웹기반 학습에서는 학습에 대한 의지를 지속시키지 않으면 학습자들이 학습에 대한 인지적 과부하와 방향상실을 경험하게 되어 오히려 학습의 효과가 떨어지게 된다. 이러한 관련성과 학습 의지적 요소에 관한 선행연구들을 바탕으로 웹 기반 학습에서 관련성과 학습 의지 요소 전략의 사용이 학습 동기 및 학업성취에 미치는 영향을 밝히고자 한다.

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An Empirical Study on Factors Influencing the Learning Effects of E-Learning : The Case of E-Learning Service of 'P' Company (기업 E-Learning 교육효과에 영향을 미치는 요인에 관한 연구 : P사의 E-Learning 서비스 사례를 중심으로)

  • Choi Hyuk-Ra
    • The Journal of Society for e-Business Studies
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    • v.10 no.2
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    • pp.59-88
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    • 2005
  • The recent development of IT, consolidation of communications and multimedia technology have brought enormous changes in many organizations. These changes are enabling the new educational environments such as distance learning and virtual education. Particularly e-Learning has grown rapidly in business training fields. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence education and training in business organizations through an empirical survey. The results show that most of hypotheses get significant support. Implications of these findings are discussed for researchers and practitioners.

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Metacognitive Awareness, Preference, and Use of Effective Learning Strategies in Korean Undergraduates (대학생의 학습전략 효과성 인지, 선호 및 활용)

  • An, Da-Hwi;Lee, Heeseung
    • (The) Korean Journal of Educational Psychology
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    • v.32 no.3
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    • pp.321-353
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    • 2018
  • The purpose of this study was to investigate Korean undergraduate students' metacognitive awareness and preference of effective learning strategies. To achieve this goal, a scenario-based survey was conducted focusing on the metacognitive awareness, preference, and use of seven effective learning strategies (modality effect, static-media presentations, absence of extraneous details, testing, distributed learning, interleaved learning, generation) that were empirically supported. This study also aimed to explore the relationships between grade point average (GPA), metacognitive self-regulation, and the aforementioned variables to investigate which students know about, prefer, and use effective learning strategies. The majority of students were unknowledgeable about four of the seven strategies (modality effect, static-media presentations, absence of extraneous details, interleaved learning). Only half of the students were correctly aware of effectiveness of the two strategies (testing, generation). Moreover, students showed low preference for effective learning strategies. GPA did not show a significant correlation with metacognitive awareness and preference of effective learning strategies; however, it showed a significant positive correlation with the use of effective learning strategies. Only for a few learning strategies, metacognitive self-regulation showed a positive correlation with metacognitive awareness, preference, and/or their use. This study suggests that it is important to teach effective learning strategies to undergraduates with a specific direction of instruction. In addition, this study distinguishes metacognitive awareness from preference, suggesting that these two may reflect different constructs.

An Analysis of the Learning Motivation Effect in Learners According to Difficulty Levels of Formative Evaluations (형성 평가의 난이도에 따른 학습자의 학습동기 효과 분석)

  • Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.347-348
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    • 2019
  • 컴퓨터 프로그래밍 수업에서 학습자들의 평소 학습 이해도를 파악하는 방법으로 형성평가가 보편적으로 많이 이용되고 있다. 교수자에게 형성평가는 학습자들의 이해도를 파악하는 방법이지만, 평가 결과를 성적에 반영할 때 학습자들에게는 학습 동기를 향상시킬 수 있는 요소임을 선행 연구를 통해 알 수 있었다. 본 연구에서는 수년간 컴퓨터 프로그래밍 수업에 적용해온 형성평가의 문제 난이도를 조절하여 난이도가 학습자들의 학습 동기 부여에 얼마나 영향을 미치는 요소인지를 살펴보고자 한다. 특히 형성 평가에 출제한 문제의 난이도 정도가 형성평가 다음에 이어지는 중간고사나 기말고사 등의 큰 평가에서 얼마나 긍정적인 영향을 미치는지를 통해 학습 동기 부여 정도를 분석하고자 한다.

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A Meta-Analysis on the Effects of Academic Achievement in Web-Based Instruction (웹 기반 교수-학습이 학업성취에 미치는 영향에 대한 메타 분석)

  • Ku, Byung-Doo
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.21-33
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    • 2015
  • The purpose of this study has been found to be effective using web-based instruction than traditional teaching-learning method on academic achievement applying the meta-analysis method. The results of this study were as follows: First, The 85% subject of analysis of web-based instruction selected in this study turned out to be clear effective than traditional teaching-learning method in academic achievement of students. Second, Web-based instruction is more effective for academic achievement of elementary school students and university students than for middle school students and high school students relatively. Third, Web-based instruction is a most effective method in social subject and physical education but less effective in language subject. The overall results of this study concluded more powerful and big decisions which have integrated each different effects on academic achievement of studies web-based instruction method applying meta-analysis. Through this study, make better results were obtained and suggested the base line data and direction for follow up studies.

A Study on Mediation Effect of Learning Expectancy in Social Presence and Educational Satisfaction of Online Entrepreneurship Education (온라인 창업 교육의 사회적 현존감과 교육 만족도 관계에서 학습 기대감의 매개효과 연구)

  • Hyun, Sun Hae;Seo, Moon Kyo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.5
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    • pp.79-87
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    • 2017
  • The previous studies of online entrepreneurship education were conducted only on the effect of education on actual entrepreneurship, but did not analyze the effectiveness of education. In this study, beyond of limits of previous studies, we investigated the effect of social presence on learning expectancy and educational satisfaction. In addition, we examined the influence of learning expectation on the relationship between social presence and educational satisfaction. For the research hypothesis test, we conducted a questionnaires survey on 189 graduate students who taken online courses related to entrepreneurship, hypothesis and questionnaires were made based on the research hypotheses precedent theories. And educational satisfaction was divided into operational satisfaction and content satisfaction. As a results of the analysis using the structural equation model, social presence has a positive effects on learning expectancy. Next, the learning expectancy has a positive effects on the operational satisfaction and the content satisfaction. Finally, when social presence affects operational satisfaction, learning expectation has a complete mediation effects and content satisfaction has a partial mediation effects. The implications of the results of this study were as follows. There was a need for a way to interacted with learners when conducted online entrepreneurial education. When increased the satisfaction level of the learning operation, it is necessary to reduced the burden of learners and raised the expectancy.

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