• Title/Summary/Keyword: 서비스 컴퓨팅

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An Organization Framework for Role-based Adaptive Distributed Systems (역할기반 적응형 분산 시스템을 위한 조직 프레임워크)

  • Hwang, Seong-Yun;Jung, Jong-Yun;Lee, Jung-Tae;Ryu, Ki-Yeol
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.9
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    • pp.369-380
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    • 2013
  • Recently, role-based distributed system models have been proposed to support adaptive interactions in ubiquitous application environment. A Role-based distributed model regards an application as an organization composed of roles, and separate players running role processes from the roles. When an application is running, it binds a role with a player, and the player runs dynamically assigned role processes provided by an application for supporting adaptability. However, there has not been much attention on researches about development and runtime environment for role-based distributed systems. In this paper we suggest an application framework as an environment for developing and executing role-base distributed systems. The application framework is divided into two parts: an organization framework to manage and construct an organization composed of roles necessary in the application, and a player framework to provide running environment for players. In this paper, we focus on the organization framework which supports the creation and management of organizations, directory service for players and allocation of players to roles, and message brokering between roles and players. The proposed framework makes developers to be able to develop highly adaptive distributed systems in the ubiquitous environment.

An Efficient Peer Connection Scheme for Pure P2P Network Environments (순수 P2P 네트워크 환경을 위한 효율적인 피어 연결 기법)

  • 김영진;엄영익
    • Journal of KIISE:Information Networking
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    • v.31 no.1
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    • pp.11-19
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    • 2004
  • P2P network environments provide users with direct data transmission and sharing facilities and those environments can be classified into hybrid P2P network environments and pure P2P network environments according to the arbitration mechanism among the peers in the network. In hybrid P2P network environments, there exists a server that maintains index information for the data to be shared and network isolation does not occur because every peer always keeps connection to the server. In pure P2P network environments, however, each peer directly connects to another peer and gets services without server intervention, and so, network isolation can occur when the mediating peer fails to work. In this paper. we propose a scheme for each peer to keep connection to other peers continuously by maintaining IP addresses of its neighbor peers and connecting to the peers when the mediating peer fails to work. Although the P2P application that uses our proposed framework should obtain one or more IP addresses of the neighbor peers manually, after instantiation, the application can do its job while maintaining connection to the network continuously and automatically. To evaluate our proposed scheme, we measured and analyzed the time for a peer to reconnect to the network when the mediating peer fails and the network isolation occurs.

Design and Implementation of a Web Server Using a Learning-based Dynamic Thread Pool Scheme (학습 기반의 동적 쓰레드 풀 기법을 적용한 웹 서버의 설계 및 구현)

  • Yoo, Seo-Hee;Kang, Dong-Hyun;Lee, Kwon-Yong;Park, Sung-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.23-34
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    • 2010
  • As the number of user increases according to the improvement of the network, the multi-thread schemes are used to process the service requests of several users who are connected simultaneously. The static thread pool scheme has the problem of occupying a static amount of system resources. On the other hand, the dynamic thread pool scheme can control the number of threads according to the users' requests. However, it has disadvantage that this scheme cannot react to the requests which are larger than the maximum value assigned. In this paper, a web server using a learning-based dynamic thread pool scheme is suggested, which will be running on a server programming of a multi-thread environment. The suggested scheme adds the creation of the threads through the prediction of the next number of periodic requests using Auto Regressive scheme with the web server apache worker MPM (Multi-processing Module). Unlike previous schemes, in order to set the exact number of the necessary threads during the unchanged number of work requests in a certain period, K-Nearest Neighbor algorithm is used to learn the number of threads in advance according to the number of requests. The required number of threads is set by comparing with the previously learned objects. Then, the similar objects are selected to decide the number of the threads according to the request, and they create the threads. In this paper, the response time has decreased by modifying the number of threads dynamically, and the system resources can be used more efficiently by managing the number of threads according to the requests.

An Adaptive Contention-window Adjustment Technique Based on Individual Class Traffic for IEEE 802.11e Performance (802.11e의 성능 향상을 위한 개별적 클래스 트래픽에 기반한 동적 충돌 윈도우 크기 조절 기법)

  • Um, Jin-Yeong;Oh, Kyung-Sik;Ahn, Jong-Suk
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.2
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    • pp.191-195
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    • 2008
  • This paper proposes a technique for improving IEEE 802.11e EDCA's performance by dynamically adjusting each class's contention window size based on each class's traffic amount. For providing differentiated service differently from 802.11, 802.11e EDCA maintains four classes each of which specifies different static minimum and maximum contention window sizes. Since the initial window sites significantly affect the 802.11e performance, several window adjustment schemes have been proposed. One of the schemes known as CWminAS (CWmin Adaptation Scheme) dynamically and synchronously determines the four windows' site based on the periodically measured collision rate. This method, however, can lower the send probability of high priority classes since it can't differentiate their collisions from those of low priority classes, leading to the channel underutilization. For solving this problem, we propose ACATICT(Adaptive Contention-window Adjustment Technique based on Individual Class Traffic) algorithm which adapts each class window size based on each individual collision rate rather than one average collision rate. Our simulation experiments show that ACATICT achieves better utilization by around 10% at maximum.

An Adaptive Priority-based Sequenced Route Query Processing Method in Road Networks (도로 네트워크 환경에서 적응적 우선순위 기반의 순차적 경로 처리 기법)

  • Ryu, Hyeongcheol;Jung, Sungwon
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.652-657
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    • 2014
  • Given a starting point, destination point and various Points Of Interest (POIs), which contain a full or partial order, for a user to visit we wish to create, a sequenced route from the starting point to the destination point that includes one member of each POI type in a particular order. This paper proposes a method for finding the approximate shortest route between the start point, destination point and one member of each POI type. There are currently two algorithms that perform this task but they both have weaknesses. One of the algorithms only considers the distance between the visited POI (or starting point) and POI to visit next. The other algorithm chooses candidate points near the straight-line distance between the start point and destination but does not consider the order of visits on the corresponding network path. This paper outlines an algorithm that chooses the candidate points that are nearer to the network path between the start point and destination using network search. The algorithm looks for routes using the candidate points and finds the approximate shortest route by assigning an adaptive priority to the route that visits more POIs in a short amount of time.

A Distributed SPARQL Query Processing Scheme Considering Data Locality and Query Execution Path (데이터 지역성 및 질의 수행 경로를 고려한 분산 SPARQL 질의 처리 기법)

  • Kim, Byounghoon;Kim, Daeyun;Ko, Geonsik;Noh, Yeonwoo;Lim, Jongtae;Bok, kyoungsoo;Lee, Byoungyup;Yoo, Jaesoo
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.275-283
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    • 2017
  • A large amount of RDF data has been generated along with the increase of semantic web services. Various distributed storage and query processing schemes have been studied to efficiently use the massive amounts of RDF data. In this paper, we propose a distributed SPARQL query processing scheme that considers the data locality and query execution path of large RDF data. The proposed scheme considers the data locality and query execution path in order to reduce join and communication costs. In a distributed environment, when processing a SPARQL query, it is divided into several sub-queries according to the conditions of the WHERE clause by considering the data locality. The proposed scheme reduces data communication costs by grouping and processing the sub-queries through the index based on associated nodes. In addition, in order to reduce unnecessary joins and latency when processing the query, it creates an efficient query execution path considering data parsing cost, the amount of each node's data communication, and latency. It is shown through various performance evaluations that the proposed scheme outperforms the existing scheme.

Static Worst-Case Execution Time Analysis Tool for Scheduling Primitives about Embedded OS (임베디드 운영체제의 스케줄링 프리미티브를 고려한 정적 최악실행시간 분석도구)

  • Park, Hyeon-Hui;Yang, Seung-Min;Choi, Yong-Hoon
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.271-281
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    • 2007
  • Real-time support of embedded OS is not optional, but essential in contemporary embedded systems. In order to achieve these system#s real-time property, it is crucial that schedulability analysis for tasks having its property have been accomplished before system execution. Acquiring Worst-Case Execution Time(WCET) of task is a core part of schedulability analysis. Because traditional WCET tools analyze only its estimation of application task(i.e. program), it is not considered that application tasks are affected by scheduling primitives(e.g. scheduler, interrupt service routine, etc.) of OS when it schedules them. In this paper, we design and implement WCET analysis tool which deliberates on scheduling primitives of system using embedded Linux widely used in embedded OSes. This tool can estimate either WCET of normal application programs or corresponding primitives which have an influence on schduling property in embedded Linux kernel. Therefore, precision of estimation about schedulability analysis is improved. We develop this tool as Eclipse#s plug-in to work properly in any platform and support convenient interface or functionality for user.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1460-1471
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    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

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Implementation of Uncertainty Processor for Tracking Vehicle Trajectory (차량 궤적 추적을 위한 불확실성 처리기 구현)

  • Kim, Jin-Suk;Kim, Dong-Ho;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1167-1176
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    • 2004
  • Along the advent of Internet technology, the computing environment has been considerably changed in many application domains. Especially, a lot of researches for e-Logistics have been done for the last 3 years. The e-Logistics means the virtual business activity and service architecture among the logistics companies based on the Internet technology. To construct effectively the e-Logistics framework, researches on the development of the Moving Object Technology(MOT) including GPS and GIS with spatiotemporal databases technique so far has been done The Moving Object Technology stands for the efficient management for the spatiotemporal objects such as vehicles, airplanes, and vessels which change continuously their spatial location along with time flows. However, most systems manage just only the location information detected lately by many reasons so that the uncertainty processing for the past and future location of the moving objects is still very hard. In this paper, we propose the moving object uncertainty model and system design for e-Logistics applications. The MOMS architecture in e-Logistics is suggested and the detailed explain of sub-systems including the uncertainty processor of moving objects is described. We also explain the comprehensive examples of MOMS and uncertainty processing in Delivery Parcel Application that is one of major application of e-Logistics domain.

An Implementation of Large Scale JMS(Java Message System) for Transmission Time Minimization (JMS 메시지 송수신 시간의 최소화를 위한 대용량 메시지 송수신 플랫폼 구현)

  • Cho, Poong-Youn;Park, Jae-Won;Choi, Jae-Hyun;Lee, Nam-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.1
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    • pp.29-37
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    • 2009
  • Recently, message based data transmission plays an important role in modem computing systems. Especially JMS(Java Message Service) is one of the most popular messaging platform. However, because of its characteristics for maintaining reliability, if we want to use it for transmission of large scale messages in a distributed Internet environment by using a WAN connection which may not be robust enough, we need to employ a different method to minimize total transmission time of messages. We found the fact that the total time of message transmission heavily depends on size of a message. In order to achieve the ideal size of a message, we develope a novel mechanism and a system which finds the ideal size of a message and automatical1y control JMS applications for minimizing transmission time. Finally, we test the proposed mechanism and system using real-data in order to prove advantages and compared with the naive mechanism. As a conclusion, we showed that our proposed mechanism and system provide an effective way to reduce transmission time of large scale messages in distributed environment.