• Title/Summary/Keyword: 서버-클라이언트

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Design and Implementation of a Network Programming Language (네트워크를 고려한 프로그래밍언어의 설계와 구현)

  • Won, Yu-Hun;Han, Tae-Suk
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1359-1371
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    • 1999
  • 대규모 네트워크 상에서 동작하는 분산 시스템의 구현을 위해 제시된 방법 중의 하나인 이동 코드 개념은 네트워크 공유 자원에 접근할 수 있는 효과적인 방법을 제시하였고 이 개념을 지원하는 많은 언어들의 개발을 가져왔다. 개발된 언어들이 가지고 있는 이동 코드를 지원하기 위한 언어 구문과 적용하려는 문제 영역의 특성을 반영한 언어 구문은 네트워크 프로그래밍을 하는데 있어서 효율과 문제 중심의 프로그램의 두 가지를 모두 가능하게 하고 있다. 본 논문에서는 현재 분산 컴퓨팅 환경에서 가장 많이 사용되고 있는 클라이언트-서버 모델을 확장하여 서버의 자원에 접근할 수 있는 또 다른 방법을 가진 모델을 제시하고, 이 모델을 표현할 수 있는 언어를 설계하였다. 설계된 언어는 이동 코드의 개념을 지원함으로써 대규모 네트워크에서 수행되는 프로그램의 작성을 가능하게 하고, 분산 범위 규칙을 채택함으로써 이동 코드의 기술을 일반 함수를 기술하듯 명확한 관점에서 할 수 있도록 하였다. 또한 네트워크 관련 자원들을 언어 구문으로 채택하여 네트워크 프로그래밍을 언어 수준에서 할 수 있도록 하였다. 언어의 이론적인 설계에 그치지 않고 설계된 언어를 수행할 수 있는 실행 시간 지원 시스템을 구현하였다. 실행 시간 지원 시스템은 언어를 해석하고 실행하는 코드 해석기와 이동 코드를 지원하는 네트워크 감독으로 구성되며 설계된 언어를 사용하여 실제로 네트워크 응용 프로그램을 작성하고 테스트 해 볼 수 있다.Abstract Some studies bring up a concept of code mobility as an innovative way to access network resources in order to develop distributed systems working on a large scale network. After that, many languages are suggested to support this concept. In these languages, language constructors for their particular application domains and mobile codes provide both problem-oriented views to the programmer and reasonable performance to the system. In this thesis, we extend the client-server model that is the most popular model in developing distributed systems these days. We propose a model to have another method to access server's resources and extend the C language to implement the proposed model for the large scale network. The new language has capability to build a software working on a large scale network by supporting mobile code and gives a consistent network programming view to the programmer by adapting distributed semantics. The language also makes network programming easy by providing network primitives at the language level. We implement a prototype of run-time system to support this language. The run-time system is composed of two major parts: code-interpreter that interprets and executes the language and network-daemon that supports mobile codes.

Design and Implementation of Mobile Medical Information System Based Radio Frequency IDentification (RFID 기반의 모바일 의료정보시스템의 설계 및 구현)

  • Kim, Chang-Soo;Kim, Hwa-Gon
    • Journal of radiological science and technology
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    • v.28 no.4
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    • pp.317-325
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    • 2005
  • The recent medical treatment guidelines and the development of information technology make hospitals reduce the expense in surrounding environment and it requires improving the quality of medical treatment of the hospital. That is, with the new guidelines and technology, hospital business escapes simple fee calculation and insurance claim center. Moreover, MIS(Medical Information System), PACS(Picture Archiving and Communications System), OCS(Order Communicating System), EMR(Electronic Medical Record), DSS(Decision Support System) are also developing. Medical Information System is evolved toward integration of medical IT and situation si changing with increasing high speed in the ICT convergence. These changes and development of ubiquitous environment require fundamental change of medical information system. Mobile medical information system refers to construct wireless system of hospital which has constructed in existing environment. Through RFID development in existing system, anyone can log on easily to Internet whenever and wherever. RFID is one of the technologies for Automatic Identification and Data Capture(AIDC). It is the core technology to implement Automatic processing system. This paper provides a comprehensive basic review of RFID model in Korea and suggests the evolution direction for further advanced RFID application services. In addition, designed and implemented DB server's agent program and Client program of Mobile application that recognized RFID tag and patient data in the ubiquitous environments. This system implemented medical information system that performed patient data based EMR, HIS, PACS DB environments, and so reduced delay time of requisition, medical treatment, lab.

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Broadcast Method based on Data Access Frequencies and Semantic Relationships in Mobile Computing Environments (이동컴퓨팅 환경에서 데이타의 접근빈도 및 시맨틱 관계를 고려한 방송 방법)

  • 최성환;정성원;이송이
    • Journal of KIISE:Databases
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    • v.30 no.5
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    • pp.476-493
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    • 2003
  • Data broadcast is an effective data transmission method from a data base server to numerous mobile clients due to the restrictions on mobile environment such as low wireless communication bandwidth and energy shortage of mobile devices. There are various broadcast methods based on clients' data access frequencies or semantic relationship of data. The broadcast schedule based only on the access frequencies does not consider semantic relations of data, so that when a client needs to access a series of semantically related data, the client has to listen to the wireless channel for a long time. On the other hand, the broadcast schedule based only on semantic relationship of data makes data access time longer when clients highly request specific data which are not semantically related but frequently accessed. In this paper, we present an efficient data broadcast method based on not only data access frequencies but also semantic relationship to improve mobile clients' query response time. The new hybrid broadcast method we propose creates a data broadcast schedule according to the data access frequencies and then the schedule is adjusted to reflect semantic relationship of data. We show our method is efficient by experimental performance analysis.

Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Property Enlargement of JDBC 3-tier Model Using CORBA Under Distributed Object Environments (분산객체환경에서의 JDBC 3-tier 모델의 성능확대와 CORBA의 이용)

  • Lee, Jin-Yong;Jeon, Sun-Mi
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.9
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    • pp.2248-2255
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    • 1998
  • The property of connectivity between DBMS and application system developed in java is very important under the distributed object environments with heterogeneous systems. In these days, mostly used JDBC 3-tier model, which supports the connectivity, has two problems: the one is the restricted connectivity needed for the Java applet as application programs and the other is the additional efforts to design and implemtnt in linking any application program with the middleware from being deficit of standard protocol. In order to solve these problems, we have worked on Enlarging the properties of JDBC 3 tier model by applying CORBA distributed object environments. Thus, the enlarged 3-tier model has an ORB-JDBC sub protocol for the client sub-protocol and a middleware whose property is supported by CORBA.

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A Database Security System for Detailed Access Control and Safe Data Management (상세 접근 통제와 안전한 데이터 관리를 위한 데이터베이스 보안 시스템)

  • Cho, Eun-Ae;Moon, Chang-Joo;Park, Dae-Ha;Hong, Sung-Jin;Baik, Doo-Kwon
    • Journal of KIISE:Databases
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    • v.36 no.5
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    • pp.352-365
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    • 2009
  • Recently, data access control policies have not been applied for authorized or unauthorized persons properly and information leakage incidents have occurred due to database security vulnerabilities. In the traditional database access control methods, administrators grant permissions for accessing database objects to users. However, these methods couldn't be applied for diverse access control policies to the database. In addition, another database security method which uses data encryption is difficult to utilize data indexing. Thus, this paper proposes an enhanced database access control system via a packet analysis method between client and database server in network to apply diverse security policies. The proposed security system can be applied the applications with access control policies related to specific factors such as date, time, SQL string, the number of result data and etc. And it also assures integrity via a public key certificate and MAC (Message Authentication Code) to prevent modification of user information and query sentences.

Design of Network-adaptive Transmission Architecture for Guaranteeing the Quality of Virtualization Service (가상화 서비스의 QoS 보장을 위한 네트워크 적응적인 전송 구조 설계)

  • Kim, Sujeong;Ju, Kwangsung;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1618-1626
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    • 2013
  • Virtualization service processes all operation including the data creation, storing, and disposal in a server and transmits processed data as the streaming media form. Therefore, client can use the same environment as the traditional desktop environment without considering the type of device. Virtualization service should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived Quality of Service(QoS) of streaming service. In this paper, we propose a network-adaptive transmission architecture that focuses on guaranteeing QoS requirements for virtualization service. In order to provide those, the proposed architecture have the transmission rate adaptation function based on available bandwidth and the content bit-rate control function based on sender buffer state. Through each function, proposed architecture guarantee the delay bounds and continuity of virtualization contents playback. The simulation results show that proposed network-adaptive transmission architecture provides a improve performance of throughput and transmission delay.

Implementation of Location-Aware VOD Service supporting User Mobility in Ubiquitous Spaces (편재형 공간에서 사용자 이동성을 지원하는 위치 인식 VOD서비스의 구현)

  • Choi Tae Uk;Chung Ki Dong
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.80-88
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    • 2005
  • In ubiquitous spaces, a user wants to be provided with a VOD service while moving one space to another freely. Since the traditional VOD system is dependent on user location, the VOD server transmits video data to a single client during a session. If the user moves to another space, he/she should close the old session and make a new request for the same video. However, the location-aware VOD system supports user mobility by closing and opening the session automatically. That is, the VOD system automatically perceives the movement of a user and allows the server to change the data flow so that a client near the user can receive the video data. This paper proposes a location-aware VOD service architecture and a session handoff scheme to provide a mobile user with continuous video delivery and implements a location-aware VOD prototype system based on Jini and Java. In experiment, we show that the proposed handoff scheme has a smaller handoff delay than the other handoff scheme.

A Study on the Design of Interlibrary Loan System Linked with IRS (정보검색시스템과 연계된 상호대차시스템 설계에 관한 연구: 의학도서관을 중심으로)

  • 최흥식
    • Journal of the Korean Society for information Management
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    • v.18 no.2
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    • pp.165-186
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    • 2001
  • The purpose of this study is to explore practical methods of interlibrary loan system, linked with information retrieval system. The process and current status of interlibrary loan was investigated and analyzed at medical libraries in this study. In order to find the way of utilizing data from information retrieval and document request at the same time, the author tries to develop a way of linking PubMed, Union Catalog and ILL system. This study shows that hit record of information retrieval was saved in type of MEDLINE, XMLJSGML and reused for document delivery services. It seems to be efficient that the maintenance of Union Catalog was managed by all of member libraries, and data were retrieved at server and client side at once. In addition, it was found that user information can be checked by the IP and ILL system can be used for requested document by the saved result.

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Research for Efficient Massive File I/O on Parallel Programs (병렬 프로그램에서의 효율적인 대용량 파일 입출력 방식의 비교 연구)

  • Hwang, Gyuhyeon;Kim, Youngtae
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.53-60
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    • 2017
  • Since processors are handling inputs and outputs independently on distributed memory computers, different file input/output methods are used. In this paper, we implemented and compared various file I/O methods to show their efficiency on distributed memory parallel computers. The implemented I/O systems are as following: (i) parallel I/O using NFS, (ii) sequential I/O on the host processor and domain decomposition, (iii) MPI-IO. For performance analysis, we used a separated file server and multiple processors on one or two computational servers. The results show the file I/O with NFS for inputs and sequential output with domain composition for outputs are best efficient respectively. The MPI-IO result shows unexpectedly the lowest performance.