• Title/Summary/Keyword: 샷 문제점

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Zero-Shot Fact Verification using Language Models Perplexities of Evidence and Claim (증거와 Claim의 LM Perplexity를 이용한 Zero-shot 사실 검증)

  • Park, Eunhwan;Na, Seung-Hoon;Shin, Dongwook;Jeon, Donghyeon;Kang, Inho
    • Annual Conference on Human and Language Technology
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    • 2021.10a
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    • pp.524-527
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    • 2021
  • 최근 국외에서 사실 검증 연구가 활발하게 이루어지고 있지만 한국어의 경우 데이터 집합의 부재로 인하여 사실 검증 연구가 이루어지는데 큰 어려움을 겪고 있다. 이러한 어려움을 해소하고자 자동 생성 모델을 통하여 데이터 집합을 생성하는 시도도 있으나 생성 모델의 특성 상 부정확한 데이터가 생성되어 사실 검증 연구의 퀄리티를 떨어뜨린다는 문제점이 있다. 이러한 문제점을 해소하기 위해 수동으로 구축한 100건의 데이터 집합으로 최근에 이루어진 퓨-샷(Few-Shot) 사실 검증을 확장한 학습이 필요없는 제로-샷(Zero-Shot) 질의 응답에 대한 사실 검증 연구를 제안한다.

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Video Scene Detection using Shot Clustering based on Visual Features (시각적 특징을 기반한 샷 클러스터링을 통한 비디오 씬 탐지 기법)

  • Shin, Dong-Wook;Kim, Tae-Hwan;Choi, Joong-Min
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.47-60
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    • 2012
  • Video data comes in the form of the unstructured and the complex structure. As the importance of efficient management and retrieval for video data increases, studies on the video parsing based on the visual features contained in the video contents are researched to reconstruct video data as the meaningful structure. The early studies on video parsing are focused on splitting video data into shots, but detecting the shot boundary defined with the physical boundary does not cosider the semantic association of video data. Recently, studies on structuralizing video shots having the semantic association to the video scene defined with the semantic boundary by utilizing clustering methods are actively progressed. Previous studies on detecting the video scene try to detect video scenes by utilizing clustering algorithms based on the similarity measure between video shots mainly depended on color features. However, the correct identification of a video shot or scene and the detection of the gradual transitions such as dissolve, fade and wipe are difficult because color features of video data contain a noise and are abruptly changed due to the intervention of an unexpected object. In this paper, to solve these problems, we propose the Scene Detector by using Color histogram, corner Edge and Object color histogram (SDCEO) that clusters similar shots organizing same event based on visual features including the color histogram, the corner edge and the object color histogram to detect video scenes. The SDCEO is worthy of notice in a sense that it uses the edge feature with the color feature, and as a result, it effectively detects the gradual transitions as well as the abrupt transitions. The SDCEO consists of the Shot Bound Identifier and the Video Scene Detector. The Shot Bound Identifier is comprised of the Color Histogram Analysis step and the Corner Edge Analysis step. In the Color Histogram Analysis step, SDCEO uses the color histogram feature to organizing shot boundaries. The color histogram, recording the percentage of each quantized color among all pixels in a frame, are chosen for their good performance, as also reported in other work of content-based image and video analysis. To organize shot boundaries, SDCEO joins associated sequential frames into shot boundaries by measuring the similarity of the color histogram between frames. In the Corner Edge Analysis step, SDCEO identifies the final shot boundaries by using the corner edge feature. SDCEO detect associated shot boundaries comparing the corner edge feature between the last frame of previous shot boundary and the first frame of next shot boundary. In the Key-frame Extraction step, SDCEO compares each frame with all frames and measures the similarity by using histogram euclidean distance, and then select the frame the most similar with all frames contained in same shot boundary as the key-frame. Video Scene Detector clusters associated shots organizing same event by utilizing the hierarchical agglomerative clustering method based on the visual features including the color histogram and the object color histogram. After detecting video scenes, SDCEO organizes final video scene by repetitive clustering until the simiarity distance between shot boundaries less than the threshold h. In this paper, we construct the prototype of SDCEO and experiments are carried out with the baseline data that are manually constructed, and the experimental results that the precision of shot boundary detection is 93.3% and the precision of video scene detection is 83.3% are satisfactory.

Video Abstracting Construction of Efficient Video Database (대용량 비디오 데이터베이스 구축을 위한 비디오 개요 추출)

  • Shin Seong-Yoon;Pyo Seong-Bae;Rhee Yang-Won
    • KSCI Review
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    • v.14 no.1
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    • pp.255-264
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    • 2006
  • Video viewers can not understand enough entire video contents because most video is long length data of large capacity. This paper propose efficient scene change detection and video abstracting using new shot clustering to solve this problem. Scene change detection is extracted by method that was merged color histogram with ${\chi}^2$ histogram. Clustering is performed by similarity measure using difference of local histogram and new shot merge algorithm. Furthermore, experimental result is represented by using Real TV broadcast program.

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A Video Abstraction Algorithm Reflecting Various Users Requirement (사용자의 요구를 반영하는 동영상 요약 알고리즘)

  • 정진국;홍승욱;낭종호;하명환;정병희;김경수
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.599-609
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    • 2003
  • Video abstraction is a process to pick up some important shots on a video, while the important shots might vary on the persons subjectivity. Previous works on video abstraction use only one low level feature to choose an important shot. This thesis proposes an abstraction scheme that selects a set of shots which simultaneously satisfies the desired features(or objective functions) of a good abstraction. Since the complexity of the computation to find a set of shots which maximizes the sum of object function values is $0({2^n})$, the proposed .scheme uses a simulated annealing based searching method to find the suboptimal value within a short period of time. Upon the experimental results on various videos, we could argue that the proposed abstraction scheme could produce a reasonable video abstraction. The proposed abstraction scheme used to build a digital video library.

Design and Implementation of Query Classification Component in Multi-Level DBMS for Location Based Service (위치기반 서비스를 위한 다중레벨 DBMS에 질의 분류 컴포넌트의 설계 및 구현)

  • Jang Seok-Kyu;Eo Sang Hun;Kim Myung-Heun;Bae Hae-Young
    • The KIPS Transactions:PartD
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    • v.12D no.5 s.101
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    • pp.689-698
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    • 2005
  • Various systems are used to provide the location based services. But, the existing systems have some problems which have difficulties in dealing with faster services for above million people. In order to solve it, a multi-level DBMS which supports both fast data processing and large data management support should be used. The multi-level DBMS with snapshots has all the data existing in disk database and the data which are required to be processed for fast processing are managed in main memory database as snapshots. To optimize performance of this system for location based services, the query classification component which classifies the queries for efficient snapshot usage is needed. In this paper, the query classification component in multi-level DBMS for location based services is designed and implemented. The proposed component classifies queries into three types: (1) memory query, (2) disk query, (3) hybrid query, and increases the rate of snapshot usage. In addition, it applies division mechanisms which divide aspatial and spatial filter condition for partial snapshot usage. Hence, the proposed component enhances system performance by maximizing the usage of snapshot as a result of the efficient query classification.

Design of Sensor Middleware Architecture on Multi Level Spatial DBMS with Snapshot (스냅샷을 가지는 다중 레벨 공간 DBMS를 기반으로 하는 센서 미들웨어 구조 설계)

  • Oh, Eun-Seog;Kim, Ho-Seok;Kim, Jae-Hong;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.8 no.1 s.16
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    • pp.1-16
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    • 2006
  • Recently, human based computing environment for supporting users to concentrate only user task without sensing other changes from users is being progressively researched and developed. But middleware deletes steream data processed for reducing process load of massive information from RFID sensor in this computing. So, this kind of middleware have problems when user demands probability or statistics needed for data warehousing or data mining and when user demands very important stream data repeatedly but already discarded in the middleware every former time. In this paper, we designs Sensor Middleware Architecture on Multi Level Spatial DBMS with Snapshot and manage repeatedly required stream datas to solve reusing problems of historical stream data in current middleware. This system uses disk databse that manages historical stream datas filtered in middleware for requiring services using historical stream information as data mining or data warehousing from user, and uses memory database that mamages highly reuseable data as a snapshot when stream data storaged in disk database has high reuse frequency from user. For the more, this system processes memory database management policy in a cycle to maintain high reusement and rapid service for users. Our paper system solves problems of repeated requirement of stream datas, or a policy decision service using historical stream data of current middleware. Also offers variant and rapid data services maintaining high data reusement of main memory snapshot datas.

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A Fast Booting Technique using Improved Snapshot Boot in Embedded Linux (개선된 스냅샷 부트를 이용한 임베디드 리눅스의 빠른 부팅 기법)

  • Park, Se-Jin;Song, Jae-Hwan;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.6
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    • pp.594-598
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    • 2008
  • In this paper we propose a fast booting technique based on Improved snapshot boot in embedded Linux, widely adopted in personal devices such as PDA and mobile phones. The existing Snapshot boot technique tries to create a snapshot image at the time of suspend, and later load the entire snapshot image into the system memory at the predefined location with the help of a bootloader at the time of resume. Since a bootloader has to copy the entire snapshot image into the predefined memory to resume the previous suspended computing state, a little bit long time is required to resume. Improved snapshot boot does not create a snapshot image consisting of whole memory pages at the time of suspend, thus resulting in smaller snapshot image than the existing snapshot boot. The remaining pages are in the swap area. The resulting smaller sized snapshot image enables much faster booting latency. Through the experiment, we can see the booting latency is reduced almost 30% with suspend image of 2982 pages. This result depends on the amount of swap-out pages.

Improvement of Retrieval Performance Using Adaptive Weighting of Key Frame Features (키 프레임 특징들에 적응적 가중치 부여를 이용한 검색 성능 개선)

  • Kim, Kang-Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.26-33
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    • 2014
  • Video retrieval and indexing are performed by comparing feature similarities between key frames in shot after detecting a scene change and extracting key frames from the shot. Typical image features such as color, shape, and texture are used in content-based video and image retrieval. Many approaches for integrating these features have been studied. However, the issue of these approaches is how to appropriately assign weighting of key frame features at query time. Therefore, we propose a new video retrieval method using adaptively weighted image features. We performed computer simulations in test databases which consist of various kinds of key frames. The experimental results show that the proposed method has better performance than previous works in respect to several performance evaluations such as precision vs. recall, retrieval efficiency, and ranking measure.

A Face Recognition Based Player Identification via ULBP and SRC in Soccer Videos (축구 비디오에서 ULBP와 SRC를 이용한 얼굴인식기반의 선수 식별)

  • Jung, Ho-Seok;Lee, Jong-Uk;Lee, Han-Sung;Park, Dai-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.446-449
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    • 2011
  • 얼굴 인식 성능을 저해하는 환경으로 인한 축구 비디오에서의 낮은 선수 인식률과 제한된 해공간의 문제점을 해결하는 차원에서 본 논문에서는 다음과 같은 특징을 갖는 얼굴 인식 기반의 축구선수 인식 방법론을 제안한다: 1) 조명 변화에 민감하지 않은 얼굴 표현 방법인 ULBP를 사용하여 얼굴 인식 성능을 향상시킨다; 2) 얼굴 인식 성능을 저해하는 다양한 환경에서도 이미 강인한 성능이 검증된 SRC를 선수 식별 과정에 적용함으로써 안정적이고 높은 선수 식별 성능을 보장한다; 3) 클로즈업 샷뿐만 아니라 미디엄 샷의 정면, 준정면, 측면 얼굴 이미지를 대상으로 선수 식별의 해공간을 확장한다; 4) SRC의 점증적 갱신 학습 능력으로 축구 선수 얼굴 데이터베이스의 변화에도 능동적으로 적응한다. 실제 2010년 남아프리카 공화국 월드컵의 스페인 경기를 대상으로 제안된 방법론의 성능을 실험적으로 검증한다.

Autonomous driving drones using real-time face detection and motion recognition (실시간 얼굴 검출 및 모션 인식을 이용한 촬영용 자율 주행 드론)

  • Lee, Jay;Lee, Ju-Young;kim, Dong-Un;Jeon, Kyung Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.509-511
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    • 2018
  • 셀프 카메라로 배경과 함꼐 사용자 자기 자신의 전신 샷을 찍을 수 있도록 도와주는 '셀카봉'이 등장하였지만 아직도 사용자부터 카메라까지 거리의 한계가 존재하기 때문에 셀프 카메라를 찍는 것에 불편함이 있다. 이러한 문제점을 해결하기 위해 드론을 이용하여 셀프 카메라를 찍을 수 있도록 하는 기술을 제안한다. Real-Time 영상처리를 이용해 웹과 드론이 서로 통신을 하여 Haar Cascade 알고리즘을 기반으로 사용자의 얼굴을 실시간으로 인식하고 PID 제어를 통해 드론을 자동으로 조종한다면 사용자의 제스쳐에 인식해 드론의 촬영 기능을 컨트롤 할 수 있도록 한다.