• Title/Summary/Keyword: 색상 보간

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Facial Contour Extraction in Moving Pictures by using DCM mask and Initial Curve Interpolation of Snakes (DCM 마스크와 스네이크의 초기곡선 보간에 의한 동영상에서의 얼굴 윤곽선 추출)

  • Kim Young-Won;Jun Byung-Hwan
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.58-66
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    • 2006
  • In this paper, we apply DCM(Dilation of Color and Motion information) mask and Active Contour Models(Snakes) to extract facial outline in moving pictures with complex background. First, we propose DCM mask which is made by applying morphology dilation and AND operation to combine facial color and motion information, and use this mask to detect facial region without complex background and to remove noise in image energy. Also, initial curves are automatically set according to rotational degree estimated with geometric ratio of facial elements to overcome the demerit of Active Contour Models which is sensitive to initial curves. And edge intensity and brightness are both used as image energy of snakes to extract contour at parts with weak edges. For experiments, we acquired total 480 frames with various head-poses of sixteen persons with both eyes shown by taking pictures in inner space and also by capturing broadcasting images. As a result, it showed that more elaborate facial contour is extracted at average processing time of 0.28 seconds when using interpolated initial curves according to facial rotation degree and using combined image energy of edge intensity and brightness.

Design of Real-Time PreProcessor for Image Enhancement of CMOS Image Sensor (CMOS 이미지 센서의 영상 개선을 위한 실시간 전처리 프로세서의 설계)

  • Jung, Yun-Ho;Lee, Joon-Hwan;Kim, Jae-Seok;Lim, Won-Bae;Hur, Bong-Soo;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.8
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    • pp.62-71
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    • 2001
  • This paper presents a design of the real-time digital image enhancement preprocessor for CMOS image sensor. CMOS image sensor offers various advantages while it provides lower-quality images than CCD does. In order to compensate for the physical limitation of CMOS sensor, the spatially adaptive contrast enhancement algorithm was incorporated into the preprocessor with color interpolation, gamma correction, and automatic exposure control. The efficient hardware architecture for the preprocessor is proposed and was simulated in VHDL. It is composed of about 19K logic gates, which is suitable for low-cost one-chip PC camera. The test system was implemented on Altera Flex EPF10KGC503-3 FPGA chip in real-time mode, and performed successfully.

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Hierarchical Non-Rigid Registration by Bodily Tissue-based Segmentation : Application to the Visible Human Cross-sectional Color Images and CT Legs Images (조직 기반 계층적 non-rigid 정합: Visible Human 컬러 단면 영상과 CT 다리 영상에 적용)

  • Kim, Gye-Hyun;Lee, Ho;Kim, Dong-Sung;Kang, Heung-Sik
    • Journal of Biomedical Engineering Research
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    • v.24 no.4
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    • pp.259-266
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    • 2003
  • Non-rigid registration between different modality images with shape deformation can be used to diagnosis and study for inter-patient image registration, longitudinal intra-patient registration, and registration between a patient image and an atlas image. This paper proposes a hierarchical registration method using bodily tissue based segmentation for registration between color images and CT images of the Visible Human leg areas. The cross-sectional color images and the axial CT images are segmented into three distinctive bodily tissue regions, respectively: fat, muscle, and bone. Each region is separately registered hierarchically. Bounding boxes containing bodily tissue regions in different modalities are initially registered. Then, boundaries of the regions are globally registered within range of searching space. Local boundary segments of the regions are further registered for non-rigid registration of the sampled boundary points. Non-rigid registration parameters for the un-sampled points are interpolated linearly. Such hierarchical approach enables the method to register images efficiently. Moreover, registration of visibly distinct bodily tissue regions provides accurate and robust result in region boundaries and inside the regions.

Automatic Searching Algorithm of Building Boundary from Terrestrial LIDAR Data (지상라이다 데이터를 이용한 건물 윤곡선 자동 추출 알고리즘 연구)

  • Roh, Yi-Ju;Kim, Nam-Woon;Jeong, Hee-Seok;Jeong, Joong-Yeon;Kang, Dong-Wook;Jeong, Kyung-Hoon;Kim, Ki-Doo
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.139-140
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    • 2008
  • 지상라이다는 고정도의 3차원 영상을 제공하고 레이저 빔을 현장이나 대상물에 발사하여 짧은 시간에 수백만점의 3차원좌표를 기록할 수 있는 최신 측량장비로서 다양한 응용분야에서 두각을 나타내고 있다. 본 연구에서는 지상라이다를 이용한 건축물의 3자윈 자동 윤곽선 추출을 다룬다. 지상라이다는 건축물의 3차원 윤곽선을 신속하게 추출할 수 있지만 지상기반 시스템이므로 여러 가지 장애물 때문에 건국물의 하단부에서는 추출이 쉽지 않다. 기존 항공라이다를 이용한 알고리즘에서는 사진의 색상차나 모폴로지 특성에 의존하여 범위를 제한하고, 이를 기반으로 윤곽선을 추출하였다. 하지만 지상라이다의 경우 항공라이다에 비해 분해능이 월등히 높다. 또한, 지상라이다는 지상에서 측정하기 때문에 항공라이다에서 어려운 건축물의 측면이나 정면도 윤곽선 추출이 가능하기 때문에 본 논문에서는 사진을 이용하지 않고 전처리를 하지 않은 데이터를 직접 이용하여 건물의 정면 윤곽선을 추출하는 것을 제안한다. 건물의 크기와 데이터 수 즉, 라이다로 측정한 포인트 수를 고려한 효율적인 Decimation방법을 제안하고 또한, Decimation된 데이터이서 지역적으로 제일 큰 값과 작은 값을 찾아낸다. 그 중 많이 벗어난 점을 편차를 이용하여 제거한다. 이렇게 찾아낸 건축물의 외곽점들을 이어 만든 윤곽선을 최종적으로 보간하여 좀 더 현실과 가까운 윤곽선 추출 방법을 제안한다.

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Multi-spectral Imaging-based Color Image Reconstruction Using the Conventional Bayer CFA (베이어 CFA 카메라를 사용한 다중 스펙트럼 기반 컬러영상 생성 기술)

  • Shin, Jeong-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.561-565
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    • 2011
  • This paper presents an imaging system for reconstruction of enhanced color images using the conventional Bayer CFA. By extracting various colors such as RGBCY from two sequential images which consist of a image by broadband G channel lens filter and the other image captured without one, the proposed color image reconstruction system can reduce the computational complexity for demosaicking and make high resolution color information without aliasing artifacts. Because the proposed system uses the common Bayer CFA image sensor, fabricating a new type of CFA is not necessary for obtaining a multi-spectral image, which can be easily extensible for applications of multi-spectral imaging. Finally, in order to verify the performance of the proposed system, experimental results are performed. By comparing with the existing demosaicking methods, the proposed camera system showed the significant improvements in the sense of color resolution.

GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.

Consider the directional hole filling method for virtual view point synthesis (가상 시점 영상 합성을 위한 방향성 고려 홀 채움 방법)

  • Mun, Ji Hun;Ho, Yo Sung
    • Smart Media Journal
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    • v.3 no.4
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    • pp.28-34
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    • 2014
  • Recently the depth-image-based rendering (DIBR) method is usually used in 3D image application filed. Virtual view image is created by using a known view with associated depth map to make a virtual view point which did not taken by the camera. But, disocclusion area occur because the virtual view point is created using a depth image based image 3D warping. To remove those kind of disocclusion region, many hole filling methods are proposed until now. Constant color region searching, horizontal interpolation, horizontal extrapolation, and variational inpainting techniques are proposed as a hole filling methods. But when using those hole filling method some problem occurred. The different types of annoying artifacts are appear in texture region hole filling procedure. In this paper to solve those problem, the multi-directional extrapolation method is newly proposed for efficiency of expanded hole filling performance. The proposed method is efficient when performing hole filling which complex texture background region. Consideration of directionality for hole filling method use the hole neighbor texture pixel value when estimate the hole pixel value. We can check the proposed hole filling method can more efficiently fill the hole region which generated by virtual view synthesis result.

Implementation on the Urine Analysis System using Color Correction and Chromaticity Coordinates Transform Methods (색 보정 및 색 좌표 변환 기법을 이용한 요분석 시스템의 구현)

  • 김기련;예수영;손정만;김철한;정도운;이승진;장용훈;전계록
    • Journal of Biomedical Engineering Research
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    • v.24 no.3
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    • pp.183-192
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    • 2003
  • A transformation methode of the chromaticity coordinates was proposed to calibrate the measured data obtained by a urine analysis system which implemented in our previous study. Generally. the reacted color of a reagent strip by urine analysis system often exhibit the color distortions due to nonlinear characteristics of the various devices that is the optic module mechanism. hardware, and surround circumstance. A color correction method for minimizing the color distortion play a few role in maintaining high accuracy and reproduction of the urine analysis system. In this work, we used the compensation method such as the shading correction, the characteristic curve extraction of RGB color by means of third order spline interpolation, and linear transformation using a reference color. In addition, 1931 CIE XYZ color space was used to compensate the color of the measured data by a standard reference system as colorimeter. A compensation matrix was obtained so that the output values of the urine analysis system is nearly equal to that of a standard reference system for identical color sample. Color correction obtained by a urine analysis system which implemented in our previous study exhibited a good color accuracy when it was compared with the reference data. Observed result from an experiments on ten items or a urinalysis strip that color difference or between two urine analysis system was 1.28.

Color decomposition method for multi-primary display using 3D-LUT in linearized LAB space (멀티프라이머리 디스플레이를 위한 3D-LUT 색 신호 분리 방법)

  • Kang Dong-Woo;Cho Yang-Ho;Kim Yun-Tae;Choe Won-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.9-18
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    • 2005
  • This paper proposes the color decomposition method for multi-primary display (MPD) using a 3-dimensional look-up-table (3D-LUT) in a linearized LAB space. The proposed method decomposes conventional three-primary colors into the multi-primary control values of a display device under constraints of tristimulus match. To reproduce images on the MPD, the color signals should be estimated from a device-independent color space, such as CIEXYZ and CIELAB. In this paper, the linearized LAB space is used due to its linearity and additivity in color conversion. The proposed method constructs the 3-D LUT, which contain gamut boundary information to calculate color signals of the MPD. For the image reproduction, standard RGB or CIEXYZ is transformed to the linearized LAB and then hue and chroma are computed to refer to the 3D-LUT. In the linearlized LAB space, the color signals of a gamut boundary point with the same lightness and hue of an input point are calculated. Also, color signals of a point on gray axis are calculated with the same lightness of an input. With gamut boundary points and input point, color signals of the input points are obtained with the chroma ratio divided by the chroma of the gamut boundary point. Specially, for the hue change, neighboring boundary points are employed. As a result the proposed method guarantees the continuity of color signals and computational efficiency, and requires less amount of memory.