• Title/Summary/Keyword: 새로운 정체성

Search Result 364, Processing Time 0.023 seconds

미셸 페로 엮음 "여성의 역사4 : 페미니즘의 등장"을 읽고

  • Park, Jin-Suk
    • The Korean Publising Journal, Monthly
    • /
    • s.242
    • /
    • pp.13-13
    • /
    • 1998
  • 이 책은 의상과 패션에서붜 문학.예술.법률.종교.철학 등 인간사의 모든 부문에 걸쳐 '여성의 정체성과 타자성'을 추적.탐구하여 여성의 다양한 목소리를 그대로 살려내고자 한다. 책을 읽으며 우리는 전혀 새로운 눈으로 기존의 철학자.혁명가.예술가를 바라보는 경이로운 체험을 하게 된다.

  • PDF

Ethnic Conflicts of the Have-nots: Emergent Hispanic Ethnicity (미국 빈민층 민족집단간의 갈등: 남미계 이민집단의 등장을 중심으로)

  • Kwon, Sang-Cheol
    • Journal of the Korean Geographical Society
    • /
    • v.31 no.4
    • /
    • pp.672-684
    • /
    • 1996
  • This paper explores the inter-ethnic conflicts between Blocks and Hispanics focusing on the emergent Hispanic ethnictity that reveals situational character in the US contexts. In the US census categories, major groups are indetified by race and ethnicity in which the Hispanic orgin is a category based on their common language while diverse in nationality. The census defined Hispanic category extends conveniently to acquiesce Affirmative Action and other government resource distribution. Internally, Hispanics have established numerous organizations to coalesce and assure their interests. The achieved dual language program and jurisdictional revision to represent language minority work as leverages to their cohesiveness. Under diminishing public resources and welfare payment, it is more difficult sharing burdens than benefits between minority groups. Block are not comfortable with the benefits Hispanics receive form the civil rights achievement without having had to struggle for it. The ethnic conflicts of the have-nots have become a new ethnic phenomenon attributable to the emergent Hispanic ethnicity.

  • PDF

Fun Labor and User Identity of Virtual Worlds (가상세계의 재미노동과 사용자 정체성)

  • Lyou, Chul-Gyun;Shin, Sae-Mi
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.8
    • /
    • pp.182-190
    • /
    • 2007
  • Virtual world is the 3D graphical interactive environment that networked by electronic communications. Virtual Worlds offered flow experience for a long time to their users. They blur the boundaries of work and play, so bring out the concept of Fun Labor. If we can accept the principle of equivalence between Fun Labor and Real Labor, the Fun Labor may be one of the solutions of the large unemployment problem in the information society. And the Fun Labor is the new type of labor that corresponds the subjectivity of users who want interesting experience as much as they spend money and times. This situation means that the users of Virtual worlds are structuring the identities as the Residents who act the Fun Labor. It'll be very important to examine the social effects of this situation.

Predictors of Multi Cultural Competence of Secondary School Students (중·고등학생의 다문화 역량에 영향을 미치는 요인 연구)

  • Park, Keun-Soo;Shin, Hee-Jung
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.10
    • /
    • pp.307-319
    • /
    • 2012
  • The purpose of this study was to find whether national identity, value orientation, cultural sensitivity influence Multi cultural competence of secondary school students. The significant result out of this research was that Multi cultural competence were different by its concerned variables. The results of hierarchical regression analysis reveal that changes to each of the models were checked by introducing a new group of variables in each stage. Then the influences of the concerned variables including national identity, value orientation, and cultural sensitivity on multi cultural competence were tested through the influence and significance of the variables and the changing explanatory power of the entire models.

Exploring Conceptualization and Future Directions of Korean Marine Education (한국해양교육의 정체성과 방향성 탐색)

  • Kim, Jong-Mun;Yun, Sung-Gyu
    • Journal of Science Education
    • /
    • v.39 no.1
    • /
    • pp.80-87
    • /
    • 2015
  • Understanding mutual impacts between the ocean and human beings is integral to sustainability of the Earth. Ocean literacy, therefore, is placed as a new paradigm of marine education in North America and Europe. Reflecting this movement, it is necessary for Korean marine educators to discuss conceptualization and future directions of Korean marine education. We reviewed marine education of North America as well as Korea in the domains of formal and informal marine education. We provide the definition, goal, and future recommendations for Korean marine education.

  • PDF

An Exploratory Study On Korean iSchool (한국형 iSchool 탐색)

  • Lee, Seongsin;Choi, Jae Hwang;Lee, Changsoo
    • Journal of Korean Library and Information Science Society
    • /
    • v.44 no.4
    • /
    • pp.277-294
    • /
    • 2013
  • The purpose of this study is to give a challenge LIS field and serve a starting point for the discussion on iSchool. To achieve the study purpose, this study conducted in-depth interview with LIS scholars. Qualitative method was utilized to analyze the interview data. According to the study results, current curriculum reorganization is required for the success of Korean iSchool. In addition, the followings are the expected effects of iSchool: 1)increased possibility of interdisciplinary research and education, 2)expansion of LIS identity, and 3)creation of a new image of LIS. However, there was anxiety about losing LIS's unique identity as an librarian education institute.

Population Movement of Korean Chinese and Its Impacts on Their Communities: A Case Study (중국 조선족 대이동과 공동체의 변화- 현지조사 자료를 중심으로)

  • Kwon, Tai-Hwan;Park, Kwang-Sung
    • Korea journal of population studies
    • /
    • v.27 no.2
    • /
    • pp.61-89
    • /
    • 2004
  • 1990년 이후 중국 조선족 사회는 급격한 변화의 소용돌이에 휩싸여있다. 그 핵심에는 조선족 공동체의 총체적인 재구조화가 자리하고 있다. 조선족 집거지로부터 대규모의 이촌 현상이 나타나고 있으며 동북3성에 집중되어 있던 조선족은 전 중국으로 흩어지고 있다. 이러한 조선족의 이동은 조선족 공동체의 해체현상으로 이해되는 경향이 있다. 이 연구는 바로 인구이동이 조선족 사회와 공동체에 어떠한 영향을 주는지에 대한 물음에서 출발한다. 그리고 영향은 이동의 기원지인 농촌과 다양한 목표지의 현황과 조건, 이를 둘러싼 사회경제적 상황을 중심으로 다룬다. 이를 위해 사례연구를 실시하였으며, 필요한 자료는 선택된 마을의 방문과 현지에서의 심층면접을 통해 수집하였다. 연구의 결과는 조선족의 대규모, 원거리 이동이 조선족 공동체의 해체를 뜻하는 것은 아니라는 점을 명백히 보여준다. 인구유출로 도시 또는 조선족 중심지에서 떨어진 농촌 마을에서 공동체의 해체는 빠른 속도로 이루어진다. 그러나 조선족은 새로운 목표지에서는 새로운 유형의 집중현상을 보인다. 한마디로 조선족의 이동은 조선족 사회의 도시화의 경향과 함께, 보다 넓은 지역으로의 공동체의 분산과 공동체내에서의 높은 민족 집중성을 특징으로 전개되고 있다. 또한 조선족 도시 공동체는 거주지역의 격리보다는 민족성을 기초로 한 문화적 정체성에 대한 강조를 특징으로 한다.

A Study on Moral Functionalities of Digital Game as an Art Form (예술작품으로서 디지털 게임의 도덕적 기능에 대한 연구)

  • Ahn, Kay-Youn;Woo, Tack
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.159-170
    • /
    • 2011
  • It seems that social distrust toward morality of video games has not been deducted even the influence of video game has increased drastically for last few decades. To rationalize the identity of video game and its social legitimacy, this paper first considered video game genre as a new art form. By doing so, we could derive various aesthetical and moral issues to dispute in modern society. Secondly, by considering former issues, this study could figure out moral vulnerabilities of the genre according to its own form, by categorizing them into virtual reality, interactivity and simulation. To suggest most effective way to overcome its immorality by functionalize social feedbacks which elaborately designed based on John Dewey's pragmatist aesthetics and immoralism.

A Study on the Establishment of the East German Public Libraries after Unification during 15 Years (통독 후 15년간 동독 공공도서관의 정착에 관한 연구)

  • Ro, Moon-Ja
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.20 no.4
    • /
    • pp.223-236
    • /
    • 2009
  • This study focuses on how public libraries in East Germany adjusted themselves into new environments after the unification during 15 years(1990~2005). First, system and operation of East Germany's public libraries are studied and public libraries in West and East Germany are compared before the unification. After public libraries in East Germany became unified with West Germany, the structure of East Germany's public libraries changed, many of public libraries and labor libraries were closed and collection in those libraries was discarded or replaced. Thus, it is studied how libraries enhanced their capabilities and discovered their roles or identities in changing situations in this research.

Post-Humans in the SF Narrative and Their Potential as the New Subject (SF서사에서 나타나는 포스트휴먼과 새로운 주체로서의 가능성)

  • Choo, Hye-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.12
    • /
    • pp.95-102
    • /
    • 2020
  • The purpose of this study is to seek a new understanding of human beings by examining, through the various types of futuristic humans in SF narratives, the changes of human condition and identity, raised by the discussion on the posthuman today. The rapid development of science and technology blurs the line between humans and machines, predicting the birth of the 'new human posterior to the human'. The advancement of technology enables the production of 'human beyond the biological human' through the combination of humans and machines, and humans are becoming more mechanized. On the other hand, machines are gradually developing to the stage of resembling not just the exterior body structure, but the thinking abilities and emotions of human beings. However, by colliding with the traditional view of human beings, artificial changes to the human condition as a result of cutting-edge technology demand a new perspective on the meaning of a new being and changes in human conditions. Therefore, the study examines how human conditions and perceptions have changed in accordance with the evolution of science and technology, and then explores the direction of co-evolution between humans and machines through the various types of futuristic humans that appear in the SF narratives, as well as the potential of futuristic humans as the new subject.