• Title/Summary/Keyword: 상호현실주의

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Theoretical Considerations for Formation and Roles of International Organizations : With Special Regard to Experiential Cases of IAEA (국제기구 형성과 역할에 관한 이론적 고찰 : IAEA의 경험적 사례를 중심으로)

  • Kim Tae-Woon
    • The Journal of the Korea Contents Association
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    • v.6 no.7
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    • pp.79-89
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    • 2006
  • This study attempted theoretical considerations for the formation and roles of international organizations. More specifically, the study examined experiential cases of IAEA's formation and roles, based on the points of realist and liberalist paradigms that show different viewpoints on the formation and roles of international organizations. The findings of this study show that many parts cannot be explained only with theoretical assumptions of liberalist paradigm, such as international organizations' functional merits, game rules, interdependent interests and role independence. Especially as seen in the formation and operation cases of IAEA, the formation of international organizations is mainly motivated by the security of vested rights among powers and their roles may be changed, depending on the mutual policy objectives of the countries concerned.. In this respect, international organizations do not seem to be strictly protected in independence or efficiency of their roles. Therefore, the liberalist hegemony stability theory is useful to explain the formation and roles of international organizations.

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The effects of attitude toward characters, social interaction, competition, physical activity, and attention switching on user's attachment to a mobile augmented reality game (캐릭터에 대한 태도, 대인 교류, 경쟁심, 신체 활동과 주의 전환이 모바일 증강 현실 게임 사용자의 애착에 미치는 영향)

  • Lee, Gyu-Dong
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.143-149
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    • 2020
  • Many users enjoy a location-based augmented reality game such as Pokémon GO. From the perspective of attachment, this paper investigated the antecedents of Pokémon GO use. A total of 182 responses from Pokemon Go users was collected through an online survey. The result of regression analysis showed that attitude toward game characters, social interaction, competition, and physical activity increased attachment to game. Attention switching, however, decreased attachment to the game. This study suggested that attachment to mobile augmented games could be achieved through social interaction, competition, and physical activity. Implications for researchers and practitioners were discussed.

Modelling Perceptual Attention for Augmented Reality Agents (증강 현실 에이전트를 위한 지각 주의 모델링)

  • Oh, Se-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.51-58
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    • 2010
  • Since Augmented Reality (AR) enables users to experience computer-generated content embedded in real environments, AR agents can be visualized among physical objects in the environments where the users exist, and directly interact with them in real-time. We model perceptual attention for autonomous agents in AR environments where virtual and physical objects coexist. Since such AR agents must adaptively perceive and attend to surrounded objects relevant to their goals, our model allows the agents to determine currently visible objects from the description of what virtual and physical objects are configured in the camera's viewing area. A degree of attention is assigned to each perceived object based on its relevance to achieve agents' goals. The agents can focus on a reduced set of perceived objects with respect to the estimated degree of attention. To demonstrate the effectiveness of our approach, we implemented an animated character that was overlaid over a miniature version of campus and that attended to buildings relevant to their goals. Experiments showed that our model could reduce the character's perceptual loads even when surroundings change.

The Essence of Universalism in Welfare Policy - The Issue of Universalism - (보편주의를 둘러싼 주요쟁점 - 보편주의 복지정책을 위한 시론 -)

  • Yoon, Hong-Sik
    • Korean Journal of Social Welfare
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    • v.63 no.2
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    • pp.57-79
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    • 2011
  • Universalism has received a considerable amount of attention in recent discussion of Korea welfare state. This paper explores tensions between universal, selective and residual welfare policies in Korea. It argues that selective welfare policies are useful allies for developing the universal welfare state. At the same time, principles of universalism are always formed in particular socioeconomic and historical contexts, and reflect the solidarity of various social stratifications or classes. This implies that the principles must be regarded as open to contestation, reformulation and change. The way to develope universal welfare state in Korea shouldn't follow the path observed in the Western welfare states. Korean society needs to find its own principles and path to develop a universal welfare state.

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The Migrant Women Policy in Korea : Prospect and Implication in the point of Interculturalism (한국의 여성 결혼이주자정책 : 상호문화주의적 조망과 함의)

  • Kim, Kyung Sook
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.21-33
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    • 2014
  • This is a research on the characteristic and its limit of Korean migrant women policy to prospect and suggest in the point of interculturalism. The focus of this paper is in summing-up to current situation of multiethnic society which rapidly progressing in Korea and in reviewing the race-oriented, gender-biased issue in the migrant women policy in Korea. However, the migrant women go through by the unique rebuilt progress in the transnational social field which can be continue for several or for decades between delivery country and inflow country but the one-sided, certain movement to a new country. In the above mentioned standpoint, this paper can suggest the implication for the concept and its character of interculturalism, the policy and undertasking case in Europe as a realistic directing point on which the migrant women policy in Korea. The educational program consolidation of intercultural citizenship, the orientation of pluralistic integration through selective assimilation, the consolidation of intercultural adaptation program, the intercultural measurement metrics development and feedback which considered of Korean characteristics are proposed in this paper.

Collaborative Dispositions of Participatory Arts in Contemporary Practices -Based on Nicolas Bourriaud's Notion of Postproduction- (동시대 예술 형식의 상호성과 공유 가능성 -니콜라 부리오의 포스트프로덕션 개념을 중심으로-)

  • Baik, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.88-101
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    • 2018
  • The collective narratives on global crisis such as the displaced, uneven distribution of resources, invasion of human rights is more than a recurring theme or polemics in the fields of contemporary arts. In the latest projects from Olafur Eliasson, Rirkrit Tiravanija and Ai WeiWei, art works are presented as performative 'platforms' for tackling these undiscriminating reality of human conditions. Here, 'the users' as driving forces of possible change, are postulated as prospective actors/players who lead and collaborate to defy the status-quo. Crossing over the on/off lines, the everyday-activities of exchanging, sharing and networking are strategically deployed and its meaning reconfigured within the context of post/production discourse. This historical, yet unsettling juncture between art and life, dystopian reality and utopian idealism has its formal-conceptual links to Russian Constructivism, Brechtian Learning-Play and Joseph Beuys' Social Sculpture. Based on Nicolas Bourriaud's notion of Postproduction, this paper aims to provide a diachronic analysis on collaborative dispositions of participatory arts practices.

Analysis of mediating effects of presence, emotional attachment, and focus of attention for augmented reality immersion - In the case of augmented reality game Pokémon Go users (증강현실 몰입에 대한 현존감 및 정서적 애착과 주의집중의 매개효과 연구 - 증강현실 게임 포켓몬 고 이용자를 사례로)

  • Han, Yoon Jung
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.27-35
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    • 2017
  • This study aims to investigate the influence of engagement of augmented reality game on immersion. The relationship between engagement and flow was examined through the mediating effects of emotional attachment and focus of attention on presence and the mediating effects of presence on flow. In order to verify the research hypothesis, online questionnaire was conducted with the consent of $Pok\acute{e}mon$ Go game user group. The questionnaire items were translated from the Augmented Reality Immersion Questionnaire. A total of 200 questionnaires were collected and used for analysis. Using the SPSS 23.0 program and the Mplus 7.0 program, the reliability of the scale was confirmed through the Cronbach's coefficient and the causal relationship and the mediating effects were verified by path analysis. As a result, there was no direct causal relationship between engagement and flow. However, causal relationship was evident when emotional attachment and focus of attention were mediated in the process of engagement in augmented reality game. In conclusion, systematic explanations of participant's emotional attachment and attentional state as a main factor in the process of participating in the augmented reality game involvement, reveal the elements to be noticed by the augmented reality game.

Comparing Initiating and Responding Joint Attention as a Social Learning Mechanism: A Study Using Human-Avatar Head/Hand Interaction (사회 학습 기제로서 IJA와 RJA의 비교: 인간-아바타 머리/손 상호작용을 이용한 연구)

  • Kim, Mingyu;Kim, So-Yeon;Kim, Kwanguk
    • Journal of KIISE
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    • v.43 no.6
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    • pp.645-652
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    • 2016
  • Joint Attention (JA) has been known to play a key role in human social learning. However, relative impact of different interaction types has yet to be rigorously examined because of limitation of existing methodologies to simulate human-to-human interaction. In the present study, we designed a new JA paradigm with emulating human-avatar interaction and virtual reality technologies, and tested the paradigm in two experiments with healthy adults. Our results indicated that initiating JA (IJA) condition was more effective than responding JA (RJA) condition for social learning in both head and hand interactions. Moreover, the hand interaction involved better information processing than the head interaction. The implication of the results, the validity of the new paradigm, and limitations of this study were discussed.

Implementation of Historic Educational Contents Using Virtual Reality (가상현실 기술을 활용한 역사학습 콘텐츠의 구현)

  • Ryu, In-Young;Ahn, Eun-Young;Kim, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.32-40
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    • 2009
  • This research provides a new approach for implementing an educational content for Historic Education in order to provide an effective learning environment. From historic educational point of view, it is important to comprehend a historical fact in the context of the situation at that time. So, this paper suggests that the historic content should describe not only information about various relics and ruins but also historical relationship and background. In this system, we provide versatile type of contents to help learners for collecting manifold informations about their interesting era. And this system proffers natural and residential 3D environments, which give learners to understand conceivably and to think collectively. Using the interactions, the learners navigating this virtual world are able to construct their own information system through selecting a interested one among the offered contents in the system and consequently they are getting a scientific thinking power and a creative imagination.

금융시스템과 기업시스템간의 관계에 관한 제도론적 연구

  • Kim, Seok-Yong
    • The Korean Journal of Financial Management
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    • v.14 no.2
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    • pp.109-149
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    • 1997
  • 자본주의 경제체제에 있어서 금융시스템과 기업시스템은 경제시스템의 핵심을 구성하는 것으로서 경제의 효율성을 좌우한다. 중요한 것은 이 두 시스템은 국가의 경제적 기능과 함께 상호관련적으로 형성되고 전개되어 나간다는 점이다. 최근 세계 경제메카니즘의 변화에 따라 이들을 어떻게 재편성할 것인가 하는 것이 주요 관심대상으로 제기되어 왔다. 본고는 국가-금융-기업 시스템간의 시스템적 상호관련성에 유의하면서 거시적인 신제도 학파적 시각에서 그 관계의 틀을 고찰, 그 유형을 분류하여 보고 특히 금융시스템과 기업시스템간의 상호관계를 분석하고자 하였다. 제도론적 시각에서 볼 때 이 문제는 제도적 환경과 제도적 장치간의 체계적 관계를 규명하는 것으로서 궁극적으로 경제행위의 지배조정 메카니즘을 시장, 위계(조직), 네트워크 중 어느 방식에 중점을 둘 것인가와 관련된다. 구체적으로 볼 때 금융시스템에 있어서의 자본시장중심적 체계와 은행중심적 체계, 기업과 시장의 범위와 기업의 네트워크적 전개, 금융과 기업간 규율시스템에 있어서의 관계 둥은 모두 이러한 시각에서 일관적으로 파악될 수 있는 것이다. 따라서 이들의 상호관계를 유형화시켜보고 그 논리를 우리의 현실에 적용시켜 볼 때 국가의 기능조정을 바탕으로 시장규율하에서의 네트워크적 관계를 모색하는 것이 바람직할 것으로 생각된다.

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