• Title/Summary/Keyword: 상호표정 요소

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Stability Analysis of a Stereo-Camera for Close-range Photogrammetry (근거리 사진측량을 위한 스테레오 카메라의 안정성 분석)

  • Kim, Eui Myoung;Choi, In Ha
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.3
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    • pp.123-132
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    • 2021
  • To determine 3D(three-dimensional) positions using a stereo-camera in close-range photogrammetry, camera calibration to determine not only the interior orientation parameters of each camera but also the relative orientation parameters between the cameras must be preceded. As time passes after performing camera calibration, in the case of non-metric cameras, the interior and relative orientation parameters may change due to internal instability or external factors. In this study, to evaluate the stability of the stereo-camera, not only the stability of two single cameras and a stereo-camera were analyzed, but also the three-dimensional position accuracy was evaluated using checkpoints. As a result of evaluating the stability of two single cameras through three camera calibration experiments over four months, the root mean square error was ±0.001mm, and the root mean square error of the stereo-camera was ±0.012mm ~ ±0.025mm, respectively. In addition, as the results of distance accuracy using the checkpoint were ±1mm, the interior and relative orientation parameters of the stereo-camera were considered stable over that period.

Adjustment of Exterior Orientation Parameters Geometric Registration of Aerial Images and LIDAR Data (항공영상과 라이다데이터의 기하학적 정합을 위한 외부표정요소의 조정)

  • Hong, Ju-Seok;Lee, Im-Pyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.5
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    • pp.585-597
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    • 2009
  • This research aims to develop a registration method to remove the geometric inconsistency between aerial images and LIDAR data acquired from an airborne multi-sensor system. The proposed method mainly includes registration primitives extraction, correspondence establishment, and EOP(Exterior Orientation Parameters) adjustment. As the registration primitives, we extracts planar patches and intersection edges from the LIDAR data and object points and linking edges from the aerial images. The extracted primitives are then categorized into horizontal and vertical ones; and their correspondences are established. These correspondent pairs are incorporated as stochastic constraints into the bundle block adjustment, which finally precisely adjusts the exterior orientation parameters of the images. According to the experimental results from the application of the proposed method to real data, we found that the attitude parameters of EOPs were meaningfully adjusted and the geometric inconsistency of the primitives used for the adjustment is reduced from 2 m to 2 cm before and after the registration. Hence, the results of this research can contribute to data fusion for the high quality 3D spatial information.

SVM Based Facial Expression Recognition for Expression Control of an Avatar in Real Time (실시간 아바타 표정 제어를 위한 SVM 기반 실시간 얼굴표정 인식)

  • Shin, Ki-Han;Chun, Jun-Chul;Min, Kyong-Pil
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1057-1062
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    • 2007
  • 얼굴표정 인식은 심리학 연구, 얼굴 애니메이션 합성, 로봇공학, HCI(Human Computer Interaction) 등 다양한 분야에서 중요성이 증가하고 있다. 얼굴표정은 사람의 감정 표현, 관심의 정도와 같은 사회적 상호작용에 있어서 중요한 정보를 제공한다. 얼굴표정 인식은 크게 정지영상을 이용한 방법과 동영상을 이용한 방법으로 나눌 수 있다. 정지영상을 이용할 경우에는 처리량이 적어 속도가 빠르다는 장점이 있지만 얼굴의 변화가 클 경우 매칭, 정합에 의한 인식이 어렵다는 단점이 있다. 동영상을 이용한 얼굴표정 인식 방법은 신경망, Optical Flow, HMM(Hidden Markov Models) 등의 방법을 이용하여 사용자의 표정 변화를 연속적으로 처리할 수 있어 실시간으로 컴퓨터와의 상호작용에 유용하다. 그러나 정지영상에 비해 처리량이 많고 학습이나 데이터베이스 구축을 위한 많은 데이터가 필요하다는 단점이 있다. 본 논문에서 제안하는 실시간 얼굴표정 인식 시스템은 얼굴영역 검출, 얼굴 특징 검출, 얼굴표정 분류, 아바타 제어의 네 가지 과정으로 구성된다. 웹캠을 통하여 입력된 얼굴영상에 대하여 정확한 얼굴영역을 검출하기 위하여 히스토그램 평활화와 참조 화이트(Reference White) 기법을 적용, HT 컬러모델과 PCA(Principle Component Analysis) 변환을 이용하여 얼굴영역을 검출한다. 검출된 얼굴영역에서 얼굴의 기하학적 정보를 이용하여 얼굴의 특징요소의 후보영역을 결정하고 각 특징점들에 대한 템플릿 매칭과 에지를 검출하여 얼굴표정 인식에 필요한 특징을 추출한다. 각각의 검출된 특징점들에 대하여 Optical Flow알고리즘을 적용한 움직임 정보로부터 특징 벡터를 획득한다. 이렇게 획득한 특징 벡터를 SVM(Support Vector Machine)을 이용하여 얼굴표정을 분류하였으며 추출된 얼굴의 특징에 의하여 인식된 얼굴표정을 아바타로 표현하였다.

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A Design and Implementation of 3D Facial Expressions Production System based on Muscle Model (근육 모델 기반 3D 얼굴 표정 생성 시스템 설계 및 구현)

  • Lee, Hyae-Jung;Joung, Suck-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.5
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    • pp.932-938
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    • 2012
  • Facial expression has its significance in mutual communication. It is the only means to express human's countless inner feelings better than the diverse languages human use. This paper suggests muscle model-based 3D facial expression generation system to produce easy and natural facial expressions. Based on Waters' muscle model, it adds and used necessary muscles to produce natural facial expressions. Also, among the complex elements to produce expressions, it focuses on core, feature elements of a face such as eyebrows, eyes, nose, mouth, and cheeks and uses facial muscles and muscle vectors to do the grouping of facial muscles connected anatomically. By simplifying and reconstructing AU, the basic nuit of facial expression changes, it generates easy and natural facial expressions.

Identifying Specifications of Flat Type Signboards Using a Stereo Camera (스테레오 카메라를 이용한 판류형 간판의 규격 판별)

  • Kwon, Sang Il;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.1
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    • pp.69-83
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    • 2020
  • Signboards are standardized according to national legislation for the safety of pedestrians and disaster prevention in urban areas. Signboards should be installed according to the standard. However, it is not easy to manage the signboards systematically due to the number of signboards that have been installed for a long time and frequently changing stores. In this study, we proposed a methodology for distinguishing signboards that deviated from the standard. To this end, the signboard was photographed using a stereo camera, and then the three-dimensional coordinates of the signboard were determined from the signboard image to calculate the signboard's horizontal and vertical dimensions to determine the signboard's specifications. In order to determine the interior and relative orientation parameters of the stereo camera, an outdoor three-dimensional building was used as the test field. Then, the image coordinates of four vertices of the signboard were extracted from the signboard image taken from about 15m ~ 22m distance using deep learning. After determining the signboard's three-dimensional coordinates by using the interior and relative orientation parameters of the stereo camera and the image coordinates of the four vertices of the signboard, the horizontal and vertical sizes of the signboard were calculated, resulting in an error of about 2.7cm on average. The specifications for the ten flat-type signboards showed that all of the horizontal sizes were compliant with the specifications, but the vertical sizes exceeded about 36.5cm on average. Through this, it was found that maintenance of flat-type signboards is needed overall.

The Technique Development for 3D Deformation Analysis of Railroad Bridge Using the Non-metric Camera (비측정용 디지털 카메라를 이용한 철도교량의 3차원 변형해석 기법개발)

  • Lee, Hyo-Seong;Ahn, Ki-Weon;Park, Byung-Uk;Shin, Seok-Hyo
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.129-131
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    • 2010
  • This study is to measure 3d deformation of railroad-bridge of steel structure using the non-metric high-resolution digital camera. Measuring the deformation is to be utilized relative orientation using the coplanarity for reduction of the field survey and efficiency of the work. The results are compared with deformation by exterior orientation parameters, which are computed from 3d measurement of control points by the Total-station. Then accuracy of the utilized method will be verified.

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Generation of Epipolar Image from Drone Image Using Direction Cosine (방향코사인을 이용한 드론영상의 에피폴라 영상제작)

  • Kim, Eui Myoung;Choi, Han Seung;Hong, Song Pyo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.4
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    • pp.271-277
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    • 2018
  • Generating an epipolar image which is removed a y-parallax from an original image is an essential technique for creating a 3D stereoscopic model or producing a map. In epipolar image production, there is a method of generating epipolar images by estimating the relative orientation parameters after matching the extracted distinct points in two images and a method of generating epipolar images by using the baseline and rotation angles of the two images after determining the exterior orientation parameters In this study, it was proposed a methodology to generate epipolar images using direction cosine in the exterior orientation parameters of the input images, and a method to use the transformation matrix for easy calculation when converting from the original image to the epipolar image. The applicability of the proposed methodology was evaluated by using images taken from the fixed wing and rotary wing drones. As a result, it was found that epipolar images were generated regardless of the type of drones.

Study on Facial Expression Factors as Emotional Interaction Design Factors (감성적 인터랙션 디자인 요소로서의 표정 요소에 관한 연구)

  • Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.61-70
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    • 2014
  • Verbal communication has limits in the interaction between robot and man, and therefore nonverbal communication is required for realizing smoother and more efficient communication and even the emotional expression of the robot. This study derived 7 pieces of nonverbal information based on shopping behavior using the robot designed to support shopping, selected facial expression as the element of the nonverbal information derived, and coded face components through 2D analysis. Also, this study analyzed the significance of the expression of nonverbal information using 3D animation that combines the codes of face components. The analysis showed that the proposed expression method for nonverbal information manifested high level of significance, suggesting the potential of this study as the base line data for the research on nonverbal information. However, the case of 'embarrassment' showed limits in applying the coded face components to shape and requires more systematic studies.

Development of Close Range Photogrammetric Model for Measuring the Size of Objects (피사체의 크기 측정을 위한 근접사진측량모델 개발)

  • Hwang, Jin Sang;Yun, Hong Sic;Kang, Ji Hun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.1D
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    • pp.129-134
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    • 2009
  • This study is on the development of photogrammetric methode for measuring the size of object without control points. The model is composed of interior orientation parameters, which are consist of specifications of CCD camera and lens distortion parameters, and exterior orientation parameters, which are calculated through relative orientation and scale adjustment. We evaluated the accuracy of the model to find that it is possible to measure the size of object using the model.

Development of Content for the Robot that Relieves Depression in the Elderly Using Music Therapy (음악요법을 이용한 노인의 우울증 완화 로봇 'BOOGI'의 콘텐츠 개발)

  • Jung, Yu-Hwa;Jeong, Seong-Won
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.74-85
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    • 2015
  • The positive effect of percussion instruments can induce increases in self-esteem and decreases in depression in the elderly. Based on this, the content for a percussion instrument robot that the elderly can use to play music is developed. The elements of the interaction between the elderly and the robot through the robot content are extracted. Music that arouses positive memories in the elderly is selected as part of the music therapy robot content in order to relieve depression, and a scoring system for playing music is constructed. In addition, the interaction components of the robot's facial expressions, which stimulate emotions and sensitivity in the elderly, are also designed. These components enable the elderly to take an active part in using the instrument to change the robot's facial expressions, which have three degrees of emotion: neutral-happy, happy, and very happy. The robot is not only a music game machine: it also maximizes the relief of depression in the elderly through interactions with the robot that allow the elderly person to listen to what the robot plays and through the elderly person becoming involved and playing music along with the robot.