• Title/Summary/Keyword: 상호작용의 전략과 질

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Strategy and Quality of Interactions between Mothers and Their Children (어머니-유아간 상호작용에서 나타난 전략과 질)

  • Kim, Hae Kyoung;Kim, Hee jin
    • Korean Journal of Child Studies
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    • v.22 no.2
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    • pp.77-90
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    • 2001
  • This study used 2 coordination tasks to examine the strategy and quality of interactions between mothers and their children. Results were: (1) Most frequently employed strategies of mothers were feedback, orders, explanations followed by questions and opinions. Most frequently employed strategies of children were offering opinions followed by recognition and explanation. (2) In mother-initiated interactions, the mother's-question/child's-opinion sequence was most frequent, and child's acceptance of mother's order, explanation, suggestion, or opinion; child's question to mother's order, and child's explanation were also frequent. In child-initiated interactions, child's-opinion/mother's-feedback occurred most frequently. Mothers' feedback to child's explanation, acceptance, and question was also observed. (3) When mothers and children used strategies of low quality, such as rejection or reprimand, the interactions tended to be negative.

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환경의 불확실성, 의사결정과정 그리고 기업성과 간의 관계: 정보시스템의 조절영향을 중심으로

  • Jang, Su-Deok;Lee, Jang-U
    • Proceedings of the Korea Database Society Conference
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    • 2010.06a
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    • pp.141-163
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    • 2010
  • 본 연구는 조직내 정보시스템의 구축과 활용이 의사결정과정과 기업성과에 미치는 영향에 대해 조사하고자 한다. 기존 연구들에 의하면, 기업의 정보시스템은 의사결정과정에 중요한 역할을 할 수 있는 것으로 논의되어 왔다. 하지만 정보시스템이 여러 형태의 의사결정 과정에 구체적으로 어떤 역할을 하며 기업성과에 또한 어떤 영향을 미치는지에 관해서는 명확한 결론을 제시하지 못하고 있다. 이에 따라 본 연구는 정보시스템의 구축과 활용이 의사결정의 질(quality)을 높여주고 그 결과 재무적 성과를 향상시키는 데 기여할 수 있음을 보여주고자 한다. 또한 환경의 불확실성이 높을수록 정보시스템의 구축과 활용이 의사결정의 질과 재무적 성과에 미치는 영향은 더욱 커질 것으로 기대된다. 본 연구는 이러한 연구목적을 달성하기 위해 섬유, 기계, 자동차부품, 전기 전자 산업으로부터 129개의 표본을 확보했다. 그리고 분석결과 정보처리, 상호협력, 진취성과 같은 의사결정 과정과 정보시스템의 상호작용이 총자산이익률(ROA)에 유의한 긍정적 영향을 미치는 것으로 나타났다. 또한 환경의 불확실성이 높을수록 세 가지 형태의 의사결정과정과 정보시스템의 상호작용이 기업의 재무적 성과에 더 큰 영향을 미친다는 사실도 관찰되었다.

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A study on the impact of service quality of stage performance on willingness to continuously watch based on virtual reality technology

  • Sun, Qiao
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.177-185
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    • 2022
  • In this paper, we attempt to explore consumers' willingness to continuously watch stage performances on virtual reality technology platforms and the mediating role of the psychological contract in it through the integration of service quality theory, thus constructing a continuous viewing model and conducting an empirical analysis through SPSS and AMOS. Through the analysis, we came to the following conclusions: 1. Interaction quality, physical environment quality, and outcome quality have a positive impact on psychological contract; 2. The psychological contract has a positive impact on the willingness to continuously watch; 3. Interaction quality, physical environment quality, and outcome quality positively influence the willingness to continuously watch through psychological contract. Therefore, this model can be used by companies to grasp consumers' perceptions of their own service quality and to formulate specific strategies, and it provides new directions and insights for stage performance companies.

The Interface Design and Development of Learning Management System and Contents for Self-Directed Learning based on Interaction and Usability (상호작용성과 사용편이성에 기초한 자기주도 학습운영시스템과 학습컨텐츠의 인터페이스 설계 및 구현)

  • Baek, Soo-Hee
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.149-160
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    • 2005
  • The Purpose of this study is to embody self-directed learning management system and contents which are considered of learner's interactivity and usability in e-learning environment; It is based on self directed teaching and learning strategies. It divides type of interaction centering on the learners into four categories: (1) learner and instructor (2) learner and learner (3) learner and contents (4) learner and learning management system. The specific elements of learning management system is set up and embodied to present the interaction strategies according to the above-mentioned patterns, to improve the self-directed learning ability and to facilitate an online communication. The learning contents based on the self directed learning strategies, design the interface in due consideration of the learners' usability based on six strategies such as simple navigation, consistency, intuitive interface, linkage, user supports and immediate feedback. This research makes up for the weak points in the self-directed functions of learning management system and links up with learning contents, therefore it has a value to improve learner's interactivity and usability. It is expected that the research results can be helpful in quality improvement of e-learning environment.

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E-Mail 채널관리와 CRM

  • 이진실
    • Proceedings of the Korea Database Society Conference
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    • 2001.06a
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    • pp.158-171
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    • 2001
  • o 경쟁력의 근원 : 정보와 속도 - 정확하고 질 높은 정보 제공 및 신속한 대응이 필수적 - 고객의 요청에 대응하는 방식에 따라 E-Biz의 성패가 좌우됨 o 고객과의 상호작용 형태 변화 - 판매원, 전화, 팩스에서 전자우편을 필두로 한 인터넷 환경으로 - 고객관리 및 개별화된 커뮤니케이션이 중요 (중략)

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An Analysis of Verbal Interaction and Analogy-generating Pattern of Science-gifted Students in Learning Using Analogy-generating Strategy (비유 생성 전략을 활용한 수업에서 과학영재의 언어적 상호작용과 비유 생성 패턴 분석)

  • Kim, Youjung;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.1063-1074
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    • 2015
  • In this study, we developed an analogy-generating strategy and applied this to a 7th grade science-gifted class. The types of analogies they generated, verbal interactions and analogy-generating patterns, and perceptions of five groups on the analogy-generating strategy were examined. The analyses of the results revealed that there was a higher proportion of the elaborated analogies in terms of quality generated by science-gifted students individually in the analogy-generating strategy than in general analogy-generating activity. After having small group activities, most small groups generated the elaborated analogies. The frequencies and percentages of verbal interactions of each sub-stage were found to be slightly different. Analogy-generating patterns in small groups were categorized into three types; selecting in-depth source, selecting inclusive source, and selecting surficial source. The elaborating patterns of mapping between a target concept and analogies were different among the types. Science-gifted students positively perceived in terms of its values and attitudes toward the analogy-generating strategy, and they responded that the analogy-generating strategy was helpful in generating more elaborated analogies and fostering creative thinking. Therefore the analogy-generating strategy is expected to generate positive impact on the creativity of science-gifted students.

Multi-group Analysis of Employment Status in Isolation, Interaction, Content Satisfaction, Achievement and Persistence in Cyber University (사이버대학생의 직장 유무에 따른 고립감, 상호작용, 콘텐츠만족도, 성취도 및 학습지속의향의 구조적 관계 분석)

  • Joo, Young-Ju;Yoo, Na-Yeon;Seol, Hyun-Nam
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.525-540
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    • 2012
  • The purpose of the present study is to examine the causal relationship and invest the difference among isolation, interaction, content satisfaction, achievement and persistence in cyber university education by employment status. For this study, 104 students at A cyber university in Korea completed surveys in the fall semester of 2011. The result of this study indicated that there was a meaningful effect of interaction on isolation. Secondly, there was a meaningful effect of interaction on content satisfaction. Thirdly there was a meaningful effect of interaction on achievement. Lastly there were meaningful effects of isolation and interaction on persistence. In addition, according to multi-group analysis, there were no significant differences of structural path coefficients between two groups. Based on these results, this study suggests instructional design methods and management strategies to improve the quality of learning in cyber universities.

Development of the Instructional Model Emphasizing Discussion and the Characteristics of Verbal Interactions during its Implementation in a Science High School (과학고 토론수업을 위한 수업모형 개발과 적용과정에서 나타난 언어적 상호작용의 특징)

  • Kim, Hyun-Kyung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.29 no.4
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    • pp.359-372
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    • 2009
  • The purpose of this study was to develop the FPHER (problem finding, prediction & discussion, hands-on & experiment, explanation & arrangement, enrichment) instructional model emphasizing the social interactions, and as applied, characteristics of verbal interactions were examined overall and with each step. For this study, this model was applied to the students in 10th grade chemistry classes in a science high school, and their group verbal interactions were recorded and analyzed. The results of this study show that most verbal interactions were classified as on-task interactions in the FPHER instructional model, where suggestions were predominant to the acceptance of opinions. There were a few interactions in the F step, and there were many suggestions relating to the solutions and lacking in confidence in the P step. There were many suggestions relating to the process and orders in the H step. Also, there were many questions, some explanation and dissatisfaction, as well as a lack of confidence in the E step. There were many high-level interactions in the R step, and mainly interactions with worksheets showing high-level problem-solving abilities. More in-depth research is needed to develop the teaching strategies that can activate student-to-student interaction and student-teacher interaction with regard to instructions, enhancing thought as counter-argument, justification or sophistication, based on the instructional model in this study.

The Strategic Use of e-Learning for ERP Related Organizational Change Management (ERP 시스템 구축 관련 조직변화관리 지원을 위한 e-러닝 활용전략)

  • Kim, Yeong-Real;Han, Dae-Mun
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.132-140
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    • 2006
  • Implementing ERP system is inherently a very complex task that involves ongoing training employees to use the new system. However, the traditional methods of ERP training and education have presented many problems. A new form of training, e-learning, has emerged. E-learning enables trainees to sign on classes without restrictions of time, distance, and classroom availability. We suggested several usage strategies and e-learning combined model for ERP related organizational change management.

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A Study on the Meaning of Prototypes and Prototyping Strategy in User Interface Design (사용자 인터페이스 디자인에서 프로토타입의 의미와 프로토타이핑 전략에 대한 연구)

  • 박정순
    • Archives of design research
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    • v.13 no.3
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    • pp.145-152
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    • 2000
  • Since interactive systems that the user interaction is important factor can be very complex, its design process may have various testing and feedback based on continuous prototyping. The prototypes in this process function as medium to explore design problem and communicate opinions with another expert of project team. So prototyping strategy may be needed to enhance the design quality by focusing on the goals of project. This study clarifies critical issues around the prototypes and characteristics of interactive system to understand broad meaning of prototypes. And prototype model proposes as a framework for establishment of prototyping stategy.

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