• Title/Summary/Keyword: 상호문화

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A study on the mobile game user's interaction using social network analysis (소셜네트워크 분석을 통한 모바일 게임 이용자들의 상호작용 연구)

  • Seok, Hwayoon;Yoo, Changsok;Joo, Yeajin;Ju, Jinyoung;Kwon, Hyoungjin;Yang, Seong-Il;Nam, Yoonjae
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.53-66
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    • 2021
  • This study explored how the network structure in terms of social interactions among users via a mobile game has changed longitudinally. The main findings are summarized as follows. First, in-game events are likely to increase the social interactions of users. Second, some power users played key roles in the game users' network and tend to make a large sub-group for interacting among users. Third, it is suggested that the analysis of network structure among users can be a useful tool for monitoring which in-game events are effective and how they are mutually interconnected for collaboration.

Responsive Digital Heritage Experience with Haptic Deformation (햅틱 변형을 이용한 반응형 디지털 문화 체험)

  • Lee, Beom-Chan;Park, Jeung-Chul;Kim, Jong-Phil;Lee, Kwan-H.;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.210-218
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    • 2006
  • 본 논문은 광주과학기술원(GIST)에서 개발하고 있는 전남지역 '운주사'의 천불천탑 설화를 근간으로 한 반응형 가상 문화 체험 시스템(Responsive Multimedia System for virtual storytelling)의 햅틱 변형 상호작용에 관한 것이다. 기존의 디지털 문화재 체험 시스템은 사실적인 체험을 제공하기 위해 시각 및 청각 기술 개발에 많은 연구 및 노력이 이루어져왔다. 그러나 최근 인간의 인지 체계의 중요 요소인 촉감 상호작용의 중요성이 증대 됨에 따라, 본 논문에서는 가상 문화재 체험을 위한 햅틱 변형 알고리즘 및 상호작용 시스템을 개발하여 가상 불상을 만져보고 그 표면을 변형시키게 함으로써 몰입감을 증대하고 재미를 주는 시스템을 제공하였다. 아울러 체험의 몰입감 증대를 위해 본 시스템은 시/청각과 더불어 청각 효과를 가미하여 체험 시 발생되는 주변 환경의 소리(새, 물, 바람소리)를 제공하고, 기존의 문화체험 시스템과의 차별성을 위해 3 차원 입력장치를 이용하여 체험자가 직접 가상 불상을 변형시키면서 체험자 고유의 작품을 만들어낼 수 있는 상호작용을 제공한다. 따라서 제안된 햅틱 변형 상호작용 시스템은 체험자의 능동적 참여 및 흥미 유발을 통하여 문화 유산에 대한 교육적 효과 및 관심 증대에 기여할 수 있을 것이라 여겨진다.

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Work-Familiy Interface and Organizational Outcomes in Female Managers: The Moderating Effects of Family-friendly Organizational Culture (여성관리자의 일-가정 상호관계와 조직성과: 가족친화적 조직문화의 조절효과 분석)

  • Kim, Eun-Ju;Han, In-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.436-446
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    • 2015
  • Work-family interface including work-family conflict and work-family enrichment has an effect on organizational performance such as job satisfaction and organizational commitment. This empirical research mainly investigated influence of family-friendly organizational culture on work-family interface and organizational performance. Three key variables apply for this research : work-family interface, organizational performance and family-friendly organizational culture. A total 750 questionnaire was collected from female managers in various companies for hypothesis testing. The empirical analysis shows that reducing work-family conflict and enhancing work-family enrichment positively contribute to job satisfaction and organizational commitment. The Family-friendly organizational culture plays a moderating role between work-family interface and organizational performance. As a result, the findings support the fact that family-friendly organizational culture impact on organizational performance through work-family balance.

오리엔탈리즘과 다문화주의

  • Kim, Seong-Gon
    • The Korean Publising Journal, Monthly
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    • s.225
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    • pp.18-19
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    • 1997
  • 에드워드 사이드는 다문화주의를 통한 동서의 공존을 주창한다. 제국의 권력과 지배에 의해 주변문화로 밀려났던 고유문화들의 적당한 위치를 되찾자는 의미이다. 문화란 민족과 국가간의 이데올로기가 충돌하는 전장이 될 수도 있지만 동시에 상호이해 가능한 공존의 영역이 될 수도 있음을 이야기한다.

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Development of Smartphone-based AR Contents for Traditional Instruments Experience of Royal an cestral rites music (종묘제례악에 사용되는 전통악기 체험을 위한 스마트폰 기반 AR 콘텐츠 개발)

  • Yoo, Eunji;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.371-372
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    • 2019
  • 본 논문은 종묘제례악의 스마트폰 기반 증강현실 전통문화콘텐츠 개발을 제안한다. 조선 왕조의 전통과 역사적, 문화적 가치를 가지고 있는 종묘제례악의 문화콘텐츠로서의 가치를 확인하고 활용 방안을 논의하며 스마트폰 기반 증강현실 (AR Augmented Reality) 환경에서 콘텐츠 사용자와 효과적인 상호작용 방법을 제안한다.

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Characteristics of Interaction among Actors in Triple Helix of Cultural Contents Industry Cluster in Daegu (대구문화콘텐츠산업 클러스터에서 트리플 힐릭스 주체의 상호작용 특성)

  • Park, Kyung-Sook;Lee, Chul-Woo
    • Journal of the Korean association of regional geographers
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    • v.19 no.3
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    • pp.401-415
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    • 2013
  • This study aims to examine the characteristics of interaction among innovative actors including industry, university and government, participating in cultural contents industry cluster in Daegu. Specifically, the study focuses on the change of role for each actor. Triple helix of cultural contents industry cluster in Daegu has been developed backed up by strong contribution of both industry and government, and by interaction between them. However, As technologies surrounding cultural contents industry become complicated and diversified, The role of the university as an entrepreneurial university is more important. In this sense, respective actors should strengthen its capacity in order to improve triple helix of cultural contents industry in Daegu. Based on this, government policy should be established and implemented toward to encouraging cooperation among participating actors.

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Managing Ocean Diversity in Global Change and Globalisation (지구적 변화와 지구화 시대의 해양 다양성)

  • Adalberto Vallega
    • Journal of the Korean Geographical Society
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    • v.38 no.6
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    • pp.961-970
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    • 2003
  • The 1972 United Nations Conference on the Human Environment sparked off actions aimed at protecting the ocean on all scales. Physical science was essentially in the foreground, and the ecological dimension remained in the background as well. During the following two decades, ocean uses increased and spread unexpectedly, and there was an urgent need for management patterns to deal with coastal areas, regional seas, and with the ocean as a whole. Meanwhile, mainly thanks to the Man and the Biosphere (MAB) programme, the ecological dimension of the environmental issue became more evident, while the concept of sustainable development was designed by the World Commission on Environment and Development (1987). As far as the ocean is concerned, by adopting Agenda 21, the 1992 Conference on Environment and Development (UNCED) could neither embrace a wholly ecology-oriented policy, nor adopt the concept of sustainable development in its whole extent. This circumstance encourages efforts to consider the ocean from an effective ecological perspective, and to explore how cultural and ecological systems have interacted. Hence the concept of diversity becomes an increasingly key factor.