• Title/Summary/Keyword: 상품 표현형식

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사례기반 상품추천시스템 개발을 위한 사례표현에 관한 연구

  • 정대율;하동현
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.05a
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    • pp.333-341
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    • 2002
  • 사례기반추론기법을 통한 유사상품의 탐색과 사용자 요구에 적합한 상품추천을 위해서는 다양한 요구에 부응할 수 있는 사례베이스의 구축이 우선되어야 한다 이에 본 연구에서는 인터넷 쇼핑몰의 상품추천시스템에서 번들상품구성문제를 표현하는데 적합한 사례표현기법을 개발하며, 유1.1사례를 추출하기 위한 유사도 척도의 개발에 연구의 첫 번째 주안점을 둔다. 본 논문에서는 번들상품추천을 위한 사례표현기법으로 속성-값(feature-value) 방식인 프레임(frame) 형식을 사용하고 있다 또한 유사도 측정을 위하여 각 속성(행사, 예산, 참여자 수, 고객 거주지 등)에 대하여 유사도 테이블을 작성하고, 이들 속성들의 가중합계방법을 이용하고 있다.

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The Effects of Product Presentation and Background of Photos in Internet Shopping Malls on Consumer Perceptions (인터넷 의류쇼핑몰 상품 사진의 표현형식과 배경이 소비자의 지각에 미치는 영향)

  • Kim, Seo Yun;Baek, Gi Yeong;Choi, Ja Eun;Lee, Hyun-Hwa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.4
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    • pp.467-481
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    • 2014
  • This study examined consumer responses of photos used in Internet shopping malls. The content analysis conducted a preliminary study of the top 100 online shopping malls to investigate current website practices. Stimuli based on the preliminary study. The present study was a $2{\times}2$ factorial design that evaluated two independent variables of product presentation and background. We analyzed 410 responses derived from the descriptive analysis, factor analysis, and covariance analysis through SPSS 20.0. The results showed that a product presentation was significantly different in attractiveness, informativeness, satisfaction, and repurchase intention after controlling apparel items and model. This product presentation in everyday life had greater mean values than product presentation with the posing model. The background had a significant mean difference in all consumer responses expect for attractiveness. Overall product presentation in everyday life and indoor cases were evaluated as most positive by the respondents. The findings provide practical implications for online shopping malls integrating product presentation.

Intelligent Shopping Mall Considering User`s Preference

  • 황의석;이경일;조충호
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2001.05a
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    • pp.23-24
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    • 2001
  • 기존의 전자상거래에서 사용되고 있는 지능형 검색엔진은 단순히 구매자가 상품에 대한 선호도를 직접 입력하면 그것을 바탕을 검색하는 기능의 형태였다. 그러나 고정된 형식을 바탕으로 한 선호도 등록은 각각의 사용자의 구매 패턴 등을 정확히 표현할 수 없고, 고객의 요구사항이 다이나믹하게 변화하는 것에 대처하기 힘들다. 본 논문에서는 사용자의 선호도를 고객의 등록에만 의존하지 않고 능동적으로 고객의 구매 패턴 등을 수집하고 고객의 선호도를 분석하고 상품정보를 제공할 수 있는 쇼핑몰을 제시한다.

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A Construction of an Ontology Server based Intelligent Retrieval using XMDR (XMDR을 이용한 지능형 검색 온톨로지 서버 구축)

  • Hwang Chi-Gon;Jung Gye-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8B
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    • pp.549-561
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    • 2005
  • As Internet and network technologies have been developed, e-commerces are getting more complex and more various. This paper, for meta-data and data exchange between heterogeneous database systems, uses XML schema proposed in W3C, and XML schema can present meta-data and data of relational database system as XML document format which is structural. It supports various primitive data formats, so that it uses the structure which reflects adequately data formats which relational database system offered. However, current e-commerces use heterogeneous platforms, so difficulties that is mutual interchange and management exist. For the solution for these problems, a standard ontology which defines relations of product classifications and the standard of property expression and the location ontology which offers e-commerce's information about products are constructed. Applying these ontology information to search system, by offering information which customers need efficient search is performed. Combining these ontologies and product classification category information, called XMDR, this XMDR is introduced into product search system, so this paper proposes to construct ontology server method for efficient search.

Margin Push Multi-agent System using Margin Generation Algorithm in Internet Auction (인터넷 경매에서 마진 생성 알고리즘을 이용한 마진 푸쉬 멀티 에이전트 시스템)

  • 김정재;이용준;이종희;오해석
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.131-133
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    • 2000
  • 인터넷 경매는 경매인과 입찰자의 상호의사표현을 통한 구매 거래를 인터넷으로 하는 것을 말한다. 인터넷 경매는 상품을 게시하고 그 상품에 대해 경매 입찰자가 입찰에 참여하여 입찰마감시간에 가장 높은 입찰을 제시하는 경매 입찰자에게 상품이 낙찰되는 방법이 사용되고 있다. 국내에서도 인터넷 경매가 활성화됨에 따라 인터넷 경매 사용자를 위한 소프트웨어 에이전트 시스템의 연구가 진행이 되고 있다. 그러나 현 에이전트 시스템은 경매 정보에 대한 검색기능만이 제공되고 있다. 일반 경매에서 경매 분석가를 통해 경매 정보와 입찰 참여에 대한 자문을 구할 수 있으나 인터넷 경매에서 이러한 경매분석 시스템이 도입되어 있지 않다. 따라서, 단순한 게시판 형식의 인터넷 경매 시스템의 인공지능 에이전트를 도입하여 해당 경매상품에 대해 판매자에게 적정한 경매 시기와 초기값을 계산 및 예측하여 최대한의 마진을 남길 수 있도록 해주는 에이전트 시스템의 연구가 본 논문의 목적이다. 상품을 인터넷 경매에 올리는 판매자에게 해당 상품에 대해 판매자가 어느 시기에 얼마의 초기 가격으로 경매를 시작하면 최대한의 마진을 남길 수 있는지에 대해 정보를 메일로 푸쉬해 주는 시스템을 설계하며 마진 알고리즘을 이용하여 마진 결정 에이전트에 의해 마진을 생성하며 생성된 마진은 푸쉬에이전트에 의해 경매자에게 메일로 결과값을 전송해 주는 시스템을 제안한다.

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A Study on Fashion Pieces Goods Information Indexing and Searching Structured Documents Using XML (XML을 이용한 의상 피스 정보의 구조적 문서 생성 및 탐색을 위한 색인기법에 관한 연구)

  • Cho Jin-Ei;Yang Ok-Yul;Nam Myung-Woo;Lee Yong-Ju;Jung Sung-Tea;Joung Suck-Tea;Lee Won-A
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.1
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    • pp.39-45
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    • 2006
  • 본 연구는 웹기반 3차원 패션몰 구축에서 의류에 대한 정보를 보다 세부적이고 전문적인 정보로 제공하기 위하여 의상 정보를 2차원 재단 패턴의 피스(piece) 정보로 구분한다. 구분된 피스는 의상에 따라 상하종속관계에 해당하는 피스정보별 상세정보를 가중치에 따라 검색하여 SVG(Scalable Vector Graphics) 파일 형태로 제공하도록 설계하였다. 이러한 의상 상세정보를 통해 디자이너가 의상구조의 다양한 조합으로 새로운 제품 디자인이 용이해지고 유사한 형태의 의상 표현이 가능해진다. 이를 통해 패션몰 상품에 대한 전문가적인 의상 분석도 가능해진다. 또한 SVG 형식의 파일을 이용하기 때문에 부하가 많은 쇼핑몰의 정보 표현에도 용이하다. 이를 위해 구축된 정보는 XML로 표준화 할 수 있도록 DTD(Document Type Definition)를 정의하여 검색 시스템을 설계하였다.

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Study on Determinants of Intention to Watch Movie Applying the Theory of Planned Behavior: Focused on Role of Presentation Format of Movie Poster (계획행동 이론을 적용한 영화관람 의도의 결정요인에 관한 연구: 영화포스터 표현형식의 조절역할을 중심으로)

  • Jo, Sung geun;Kim, Jong Geun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.6
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    • pp.177-186
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    • 2015
  • This study is related to determination of the intention to watch a movie, which is affected by various emotional, environmental, and behavioral factors. In case of personal factors, personal taste formed on the basis of previously experienced movie related information affects selection of movies, while environmental factors are affected mostly by residental community experience, cognitive attitude, subjective norms, as well as the view of values. In this study, the determinants on decision to watch movie have been analyzed applying the theory of planned behavior. Taking into consideration that the determination, based on either personal factors or environmental factors, of consuming movie products stars from reasonable information collecting and that movie poster has been the primary source of information on movie products since the inception of the movie industry, this study analyzed tastes of movie watchers and many variables of movie poster format on determination of intention to watch movie. The results from this empirical study indicate that movie poster is effective means of low cost marketing inducing movie watching in terms of consuming minimum time and space with high speed of delivery while satisfying primary interest on the movie product. It is suggested movie posters should be prepared to make appeal to each generation of target consumers and be put on the market as a product of artistic work.

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A Semantic Classification Model for e-Catalogs (전자 카탈로그를 위한 의미적 분류 모형)

  • Kim Dongkyu;Lee Sang-goo;Chun Jonghoon;Choi Dong-Hoon
    • Journal of KIISE:Databases
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    • v.33 no.1
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    • pp.102-116
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    • 2006
  • Electronic catalogs (or e-catalogs) hold information about the goods and services offered or requested by the participants, and consequently, form the basis of an e-commerce transaction. Catalog management is complicated by a number of factors and product classification is at the core of these issues. Classification hierarchy is used for spend analysis, custom3 regulation, and product identification. Classification is the foundation on which product databases are designed, and plays a central role in almost all aspects of management and use of product information. However, product classification has received little formal treatment in terms of underlying model, operations, and semantics. We believe that the lack of a logical model for classification Introduces a number of problems not only for the classification itself but also for the product database in general. It needs to meet diverse user views to support efficient and convenient use of product information. It needs to be changed and evolved very often without breaking consistency in the cases of introduction of new products, extinction of existing products, class reorganization, and class specialization. It also needs to be merged and mapped with other classification schemes without information loss when B2B transactions occur. For these requirements, a classification scheme should be so dynamic that it takes in them within right time and cost. The existing classification schemes widely used today such as UNSPSC and eClass, however, have a lot of limitations to meet these requirements for dynamic features of classification. In this paper, we try to understand what it means to classify products and present how best to represent classification schemes so as to capture the semantics behind the classifications and facilitate mappings between them. Product information implies a plenty of semantics such as class attributes like material, time, place, etc., and integrity constraints. In this paper, we analyze the dynamic features of product databases and the limitation of existing code based classification schemes. And describe the semantic classification model, which satisfies the requirements for dynamic features oi product databases. It provides a means to explicitly and formally express more semantics for product classes and organizes class relationships into a graph. We believe the model proposed in this paper satisfies the requirements and challenges that have been raised by previous works.

The Proposal about Commercializing Cartoon on Rhetoric (수사법을 통한 카툰의 상품화 방안 연구)

  • Hur, Young;Ahn, Seong-Hye
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.185-189
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    • 2006
  • Cartoon, which has the longest story among comics' kinds, has absorbed adults into the audiences by current cartoon based on satire. Nowadays cartoon is trying to represent not only current issues but also everyday things and spread out the formal fields through the media; for instance, Web-toon, Mobile-toon, or Object-toon. However cartoon is not commercialized compare to comics in spite of the tries. Thus this thesis aims at suggestion of the possibility in commercializing cartoons by researching object cartoon newly being tried. So to speak, in order to revitalize commercializing cartoon, the purpose of this thesis is to bring up the commercialization methods of object cartoon which is able to express messages in various ways on rhetoric.

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A Study on the Changes of Appearances and Contents of Underclothes Advertisements (속옷광고의 구조 및 내용의 변화에 관한 연구 -1965~1999의 여성잡지를 중심으로-)

  • 김미영;한명숙
    • The Research Journal of the Costume Culture
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    • v.9 no.3
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    • pp.375-388
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    • 2001
  • This study looks into the appearances and contents of undercloths advertisements by analyzing them appeared in women\`s magazines of Korea, which are , and published between 1965 and 1999 mainly targeting the women at the age of 20s through 40s. This study leads to the following conclusions : 1. Most of advertisements use 1 or 2 pages of the magazines with colored pictures. 2. The most frequently advertised underclothes is brassieres and white and pastel are dominant colors. Also, spandex and cotton are the most frequently appeared fabrics in the advertisement. 3. Professional Korean female models in twenties are the most favored choice for those underclothes advertisements and those models dominantly face their fore part with showing the body parts higher than their knees. Solo model appear in most of the advertisements and independent appearance is dominant. 4. In the visual expression of the advertisements explicitly show the products for visual expression, whereas verbal expressions mostly emphasize the benefits to be obtained from the underclothes advertised. 5. Advertisement appeals are mainly base on readers\` reason rather than sensibility.

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