• Title/Summary/Keyword: 상징적 형태

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A Study of Characteristics and Symbolic Meanings appeared in Body Modification Commodity Ads (신체수정을 위한 상품 광고의 특성과 상징적 의미에 대한 연구)

  • Gi-Young Kwon
    • Journal of the Korean Society of Costume
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    • v.54 no.3
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    • pp.87-97
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    • 2004
  • 패션잡지에 실린 패션 및 뷰티 관련 상품의 광고들은 현시대의 미의 이상을 제시하고, 상품소비를 통해 이를 성취할 수 있음을 제안함으로써 신체와 관련한 미적 상징성을 보여준다. 본 연구의 목적은 신체수정을 위한 상품의 특성과 상징적 의미를 확인하는 데 있으며, 이를 위해 여성잡지 Vogue와 남성잡지 GQ 광고 중 화장품과 바디케어 용품 광고를 선정하여, 이를 신체의 특성, 즉 색상, 볼륨과 비율, 형태와 구조, 텍스쳐, 향의 측면에서 구분하여 조사하였다. 그 결과, Vogue와 GQ 모두 다양한 종류의 신체수정을 위한 상품광고를 선보이고 있었으며, 상대적으로 Vogue가 GQ보다 더 많은 양과 종류의 상품 광고를 보이고 있었다. 신체의 특성에 따른 상품의 비중을 보면, Vogue는 신체의 색상과 관련한 시각적인 면이 높게 나타났고. 반면, GQ는 신체의 골격과 형태미, 볼륨과 비율, 그리고 향과 같은 덜 시각적인 면에서의 상품비중이 높았으며, 텍스쳐와 관련한 상품은 비슷한 비율로 나타났다. 이들 상품광고의 텍스트와 이미지에서 보이는 특성은 다기능성. 자연성, 개별성으로 구분할 수 있으며, 세계적 미의 추구, 젊음과 건강 이데올로기, 젠더 무경계화라는 상징적 의미를 내포하고 있다.

Calculating Traffic Congestion of each Intersection Direction (교차로상의 방향별 교통혼잡량 산출)

  • 진현수
    • Proceedings of the KOR-KST Conference
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    • 1998.10a
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    • pp.206-215
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    • 1998
  • 교차로 교통신호제어의 입려정보로 단순히 차량의 대수만으로는 정확한 신호제어를 할 수가 없다. 여기에는 대기차량수, 도로의 길이, 차량의 형태 등을 고려한 도로의 혼잡량이라는 상징적 정보량이 적합하다고 할 수 있다. 그러나 상징적인 정보량은 입력정보인 실제적인 물리량사이에 서로 관련성이 없거나 상충적일 경우, 각 정보간의 선형성과 관련식을 도출하여 상징적인 정보를 얻는다는 것이 어렵다. 본 논문에서는 교통 신호처리에서 사용하는 상징적 정보량의 의미와 필요성을 고찰하여 본 후, 퍼지 이론을 통해 물리적인 교통 정보량을 이용 교통신호제어 상징적인 출력 정량인 교통 혼잡량을 산출하여 교통신호제어에 적용하여 기존의 교통신호제어와 비교하였다.

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Study Visual Characteristics of World Cup Emblems (월드컵 엠블럼에 나타난 시각적 특징 연구)

  • YongFeng Liu
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.519-528
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    • 2023
  • The visual characteristics of the World Cup emblem play an important role in conveying culture and identity, highlighting the key elements of the Games, and strengthening the brand image. This study first investigated the visual elements and theoretical background of the emblem through previous studies. Second, the selection of symbolism, shape, and color was the subject of the study. Third, based on the shape-related theory based on the '100 National Cultural Symbols', the analysis was performed using the 'IRI Color Matching Image Scale' as a tool, and a final conclusion was drawn. The World Cup emblem uses a lot of ethnic and living symbols, and the living and ethnic symbols are expressed in a combination. In the beginning, there were many symmetric shapes, but after that it changed to an asymmetric shape. The curved expression form is more used than the straight expression form. And most of the color arrangement image scale distribution shows light, dynamic and modern color arrangement characteristics. In the future, the World Cup emblem design will continue to use national and living symbols. The shape of the emblem should use curves and asymmetric designs, be intuitive, and directly reflect the theme of the competition. In addition, the national flag color should be used as the main color, and other colors should be used as secondary colors. The combination of colors must match the light, dynamic and modern color characteristics of the IRI color scheme image scale.

A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft- (게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로-)

  • Kang, Yoon-Hee
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.751-759
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    • 2022
  • Game graphics provide players with a sense of immersion, leading to active participation. This paper aims to analyze the mythological meaning for symbolic design of game skill visual effects that reproduce the narrative and the worldview of games borrowing myths. The research method classified the visual effect image into a symbol of the form of a universal archetype representation and a symbol of color expressing the narrative in the game, and analyzed it by applying Roland Barthes' semiological scheme. Through this study, it was possible to analyze the meaning of visual effects as a mythical meaning that can be universally sympathized and an implicit meaning that symbolizes the narrative of the game. The symbolic expression of the visual effect, which reproduces the narrative of the game reflecting the myth, can induce players to engage and participate, and the design direction was intended to provide the visual effect to have a unique symbolism that reflects the game's mythical worldview of the game.

넥타이에 반영된 현대 패션 트렌드에 대한 연구

  • 이효진;김주연
    • Proceedings of the Costume Culture Conference
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    • 2003.04a
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    • pp.82-82
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    • 2003
  • 패션은 그 시대의 정치, 경제, 사회를 반영하는 상징적 표현문화로 그 시대를 대변하며 다양한 형태로 변화되었으며, 개인의 이미지를 결정하고 사회적 역할을 상징적으로 나타내주는 하나의 수단이 되어왔다. 더욱이 현대 사회에 들어 의복이 우리 사회에 큰 비중을 차지하게 되면서 의복의 매력과 중요성은 날로 증가해가고 있다. 산업사회 이후 나타났던 남성중심 사회는 남성들에게 남자다움과 강인한 가부장적 모습을 요구하였으며, 이는 의복을 통해 견고하고 강건한 외형의 움직임이 없는 스타일로 고정되어 나타났다. (중략)

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Fuzzy Sensor Algorithm for Measuring Traffic Information (교통량검지를 위한 퍼지 센서 알고리즘)

  • 진현수;김성환
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.2
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    • pp.134-141
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    • 1998
  • Sometimes we need to acquire symbolic quantity of information instead of physical quantity for the output of any system. For instance we can not control traffic signal accurately through only the number of vehicles. At that case we can produce better output using symbolic quantity of road length and width and vehicle type. But it is very difficult to aggregate symbolic information from the unrelated and mutually conflicted input after calculating linear and related expression. Moreover that will take much time to produce symbolic output by the physical quantity only. In this paper we implemented the ultimate traffic control information by using fuzzy sensor algorithm and compared our results with the conventional traffic controller after studying the necessity of symbolic information in the traffic control.

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Haptic Patterns with Convoying Symbolic Meaning and Scheduler Application (상징적 의미를 전달하는 촉감 패턴 및 이를 응용한 스케쥴러)

  • Park, Ji-Eun;Gyeong, Gi-Uk;Hahn, Min-Soo;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.435-439
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    • 2007
  • 본 연구에서는 기존의 펜형 장치에 진행된 촉감 연구들이 진동이나 역감의 제시에 그쳤던 것에 반해, 더욱 일반화된 펜형 장치에 상징적 의미를 포함한 정보를 전달할 수 있는 촉감 패턴을 생성하는 방법을 제시한다. 상징성이 강한 시각적 아이콘을 촉감 패턴으로 변환하기 위해 점에서 이미지와 의미를 연상해 내는 별자리의 구성방식을 분석하여 이미지를 점으로 간략화하고, 촉감 제시 장치의 핀과 연동시켜 패턴화하였다. 아울러 본 연구의 효용성을 검증하기 위해 펜형 장치를 사용하는 PDA 응용 프로그램인 스케쥴러를 개발하여 생성한 촉감 패턴을 적용하였다. 본 연구는 임의적 배치 형태인 점자와 달리 촉감 패턴 자체가 상징성을 가질 수 있다는 점에서 일반인이 더욱 직관적으로 사용할 수 있다는 장점이 있으며 향후 적용한 응용 프로그램으로 사용성에 대한 검증이 필요하다. 또한 그 응용으로 일반적인 OS용 아이콘을 촉감화하거나 시각 장애인과 일반인이 모두 사용할 수 있는 Caller ID서비스, 게임 등 여러 가지 방향으로 활용할 수 있다.

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A Study on Design Characteristics of Korean War Memorials in the United States (한국전쟁 메모리얼의 설계요소에 나타난 기념성)

  • Lee, Sang-Suk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.1
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    • pp.12-24
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    • 2010
  • The purpose of this study was to analyze design characteristics of Korean War Memorials(KWM) in the United States(KWMUS). Through site survey and internet searching, the researcher selected 25 KWMUS and analyzed four analysis categories: design concept, spatial form, landscape details, and sculptures. The results are as follows: 1. The analysis revealed that main concepts of KWMUS were to cherish victims of the Korean War, show membership/locality/patriotism, express feelings and the meaning of war, and explain the Korean War realistically and symbolically. 2. Most KWMUS in memorial parks and plazas were designed to pursue the completion of each memorial assuming the form of typical and symmetrical circles and squares. Also, spatial order including spatial sequence was seen in some of KWMUS. 3. Stone walls, stone monument, flags, emblems and paving were used as main landscape details. The map of the Korean peninsula and Taegeuk were often introduced to symbolize Korea and the Korean War, and the symbolic phrase, 'Forgotten War' or 'Freedom is Not Free' were written on the stone to keep the Korean War in the minds of Americans. 4. Sculptures were used as important media to represent the Korean War in a variety of ways. Most of them were formed realistically, except for a few sculptures that aimed to represent the Korean War symbolically and narratively. In particular, the sculptures in Washington D.C. KWVM and Minnesota KWM were remarkable as symbolic media of war memorials in contemporary society. Further study will be required to analyze comparatively KWM in Korea and the U.S. and to understand characteristics of KWM in the point of design style.

A Study on the Application of Color as Process of Symbolic Metaphor in the Game Storytelling (게임 스토리텔링에서 상징적 메타포로 작용하는 색채의 역할)

  • Cho, Yoon-Kyung;Han, Hye-Jeong;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.41-48
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    • 2008
  • If an association for a color develops and comes to form any kind of common idea, a symbolic meaning is given to the color. It is called' symbolism of color' that color builds up an abstract general idea, an emblem, feeling except things concrete. The color of game is the visual element that one can be immersed in the game, the image which act as important meaning, the attribute of light, and visual perceptional factor. With form, motion, light and shade, the color function importantly as media which express a person and person's circumstance. In game, the color is used symbolically to suggest not only mental change of character but also the situation, mood, attribute and strength of energy. These transmission of meaning express symbolism of the color iconically. So, the color for image express of game take on universality. This study research that focus on how the symbolical meaning of the color is reflected in game.

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Analysis by Bat Symbol of Paintings and Crafts in late-Joseon Period: Focused on museum collections (조선후기 박쥐상징 회화와 공예품의 분석-박물관 소장품을 중심으로)

  • Eom, So-Yeon
    • KOMUNHWA
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    • no.69
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    • pp.41-62
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    • 2007
  • This thesis is focused on the bat symbol, especially prevalent crafts’ pattern in late Joseon period on museum collections. For the use and reperception of them, I am aimed for appropriate analysis of bat symbol by co connotation which reflects the characteristics on number.plastic.color symbol. This point of view, bat idea and bat paintings in Joseon period will be the source of meanings to the denotation of bat patterns. In the museum collections, bat paintings and patterns are calculated 324 objects. By functional classification, the bat patterns on dwelling-crafts for the royal and for the people will be discussed. In result, the bat paintings were only a few, however, usually connoted Taoist hermit with super-natural powers.longevity.protector of Lightning-God.praying for long life, which were based on Taoism. Meanwhile the bat symbol of dwelling-crafts for the royal projected the longevity and prosperity of king and queen. By he Five Blessings and good auspices in Ching dynasty, number of '5.4' implied 'Five Blessings', Through the correct recognition of homo-phone, "a bat(蝠, fu)=happiness(福, fu)$\rArr$five bats(五蝠)$\rArr$Five Blessings(五福 )." In the case of bat symbol on the dwelling-crafts for the people, especially its for women, it expressed on the metal-decoration of furniture and paper-crafts. In the metal-decoration, the signified of bat symbol were expellant-evil('guard') that of characteristic signifier, white-silver color, number '1' and 'flying-type'. The bat symbol on paper-crafts for the people signified 'double happiness'.harmony.sons with number of '2', 'Five Colors' and the transformation of 'flying-type'. Accordingly, the bat symbol on the dwelling-crafts for the people marked 'happiness and guard', because the people had concrete cognition the bat symbol as a denotation of 'happiness and 'guard' by itself

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