• Title/Summary/Keyword: 산업공예

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Good Design 2020 (2020 우수디자인(Good Design)상품 선정품 -포장 관련 선정품-)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.334
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    • pp.48-66
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    • 2021
  • 산업통상자원부가 주최하고 한국디자인진흥원이 주관하는 우수디자인(GD)상품 선정은 산업디자인진흥법에 의거해 1985년부터 매년 시행되고 있으며, 공정한 심사를 거쳐 디자인이 우수한 상품과 서비스에 정부인증 마크인GD(Good Design)마크를 부여하는 제도이다. 2020년에는1208점이출품, 총 405점이 GD로 선정되었으며, 이 중 Grand prize, Gold prize, Silver prize, Bronze prize 등 총 79점이 수상의 영광을 안았다. 우수디자인(GD)상품 선정은 최근 2년 이내 국내 또는 국외에서 판매를 개시하였거나 당해년도 판매 예정인 상품을 대상으로 하며, 제품, 시각/정보디자인, 디지털미디어/콘텐츠디자인, 공간/환경디자인, 패션/텍스타일디자인, 서비스/경험디자인, 산업공예 디자인 등 7개 부문, 총 27개 분야로 구성됐다. 포장은 시각/정보 디자인 부문 내 패키지 디자인 분야 외에도 제품 디자인 등 다수의 분야에서 선정됐다. 다음에 우수디자인으로 선정된 포장 관련 상품들을 살펴보도록 한다.

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Good Design 2019 (2019 우수디자인(Good Design)상품선정품)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.322
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    • pp.48-64
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    • 2020
  • 산업통상자원부가 주최하고 한국디자인진흥원이 주관하는 우수디자인(GD)상품 선정은 산업디자인진흥법에 의거해 1985년부터 매년 시행되고 있으며, 공정한 심사를 거쳐 디자인이 우수한 상품과 서비스에 정부인증 마크인 GD(Good Design)마크를 부여하고 있다. 2019년에는 1041점이 출품, 총 340점이 GD로 선정되었으며, 이 중 Grand prize, Gold prize, Silver prize, Bronze prize 등 총80점이 수상의 영광을 안았다. 우수디자인(GD)상품 선정은 최근 2년 이내 국내 또는 국외에서 판매를 개시하였거나 당해연도 판매 예정인 상품을 대상으로 하며, 제품, 시각/정보디자인, 디지털미디어/콘텐츠디자인, 공간/환경디자인, 패션/텍스타일디자인, 서비스/경험디자인, 산업공예 디자인 등 7개 부문, 총 27개 분야로 구성됐다. 포장은 시각/정보 디자인 부문 내 패키지 디자인 분야외에도 제품 디자인 등 다수의 분야에서 선정됐다. 다음에 우수디자인으로 선정된 포장관련 상품들을 살펴보도록 한다.

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Good Design 2021 (2021 우수디자인(Good Design)상품 선정품 -포장 관련 선정품-)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.346
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    • pp.48-63
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    • 2022
  • 산업통상자원부가 주최하고 한국디자인진흥원이 주관하는 우수디자인(GD)상품 선정은 산업디자인진흥법에 의거해 1985년부터 매년 시행되고 있으며, 공정한 심사를 거쳐 디자인이 우수한 상품과 서비스에 정부인증 마크인 GD(Good Design)마크를 부여하는 제도이다. 2021년에는 1,480점이 출품, 총 514점이 GD로 선정되었으며, 이 중 Grand prize, Gold prize, Silver prize, Bronze prize 등 총 80점이 수상의 영광을 안았다. 우수디자인(GD)상품 선정은 최근 2년 이내 국내 또는 국외에서 판매를 개시하였거나 당해년도 판매 예정인 상품을 대상으로 하며, 제품, 시각/정보 디자인, 디지털미디어/콘텐츠 디자인, 공간/환경 디자인, 패션/텍스타일 디자인, 서비스/경험디자인, 산업공예 디자인 등 7개 부문, 총 27개 분야로 구성됐다. 포장은 시각/정보 디자인 부문 내 패키지 디자인 분야 외에도 제품 디자인 등 다수의 분야에서 선정됐다. 다음에 우수디자인으로 선정된 포장 관련 상품들을 살펴보도록 한다.

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중국의 현실과 지역적 특성

  • 강승삼
    • Journal of the Speleological Society of Korea
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    • v.30 no.31
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    • pp.55-67
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    • 1992
  • 산업의 경영도 국가경영, 집단경영, 개인경영으로 구분되어 있으나 국가경영은 오히려 능률이 낮고, 개인영업이 능률이 높은 것으로 인식되고 있었다. 국가경영의 1일 노동은 8시간 근무제이다. 개인경영은 6시부터 새벽 1시까지도 근무하고 개인은 열심히 일하고 급료도 많으며 service도 좋은 편이나 집단·국가경영도 급료 및 service도 낮은 편이다. 개인의 경우는 자가용은 꿈도 꿀 수 없는 상황이다. 호텔은 합작으로 동남아 화교들이 진출하여 건설중에 있고 경제합작, 경제특구로 심천, 광주가 지정되어 외국인 업체가 진출하고 있다. 특히 일본과의 합작이 많고 자동차, 오토바이 등이 거의 일본 제품이다. 상품은 백화점, 국영상점을 제외하고는 정가가 없고 호객 행위로 50% 할인이 보통이었다. 상품은 하등품으로 섬유, 공예품 등을 중심으로 다양성이 없었다.(중략)

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The Study Design of Ceramic Ornaments (도자기 장신구 감성디자인 연구)

  • Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.391-396
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    • 2013
  • As recently highlighted the importance of relationships between people and products, and is a pure functional sensibility in pursuit of the trend. Sensibility factor is an important part in the process of looking to purchase consumer products that suit your sensibilities. The purpose of this study is to look at the possibility of seeing the role and future of the industry to diversify the culture of the ceramic ornaments design sensibility that purpose. Variety of emotional design ceramic ornaments and cultural industries to identify market design induced by craft as cultural products that can stand up to the global process development. Ceramic ornaments of historical, cultural, design, value can be utilized in a variety of cultural industries to offer emotional design ceramic ornaments, ceramic ornaments product design to contribute to the development plan for the purpose.

A Study on the Improvement of Job-Related Skills of Game Designers through the Perception of Color Utilization (색채활용인식을 통한 게임디자이너의 직무능력향상에 관한 연구)

  • Yu, Myung-Sun;Lee, Youn-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.9-16
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    • 2022
  • This study studied the improvement of job-Related skills by grasping the status of color use of game designers. The use of color centered on designer was surveyed. As a result, the ranking of color use was in the order of digital color, color harmony, color perception, color mixing, color emotion, and color name. Finally, it presents the opinion that it is necessary to open a color curriculum centered on practitioners and to focus on the 1st to 4th in color fields.

Development and Effects of the Project to Increase Lacquer Production During the Japanese Colonial Era (일제강점기 옻칠 증산(增産) 사업의 전개와 영향)

  • KANG, Yeongyeong
    • Korean Journal of Heritage: History & Science
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    • v.55 no.3
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    • pp.22-44
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    • 2022
  • Lacquer, in addition to high-end crafts such as lacquerware inlaid with mother-of-pearl, was an important strategic material used in a wide range of fields such as industry, architecture, and munitions during the Japanese colonial era. In particular, as the demand for lacquer used in munitions soared in the 1940s when the war started, a ticket system was introduced to restrict its distribution. Meanwhile, Japan experienced a chronic shortage of lacquer as a result of the rapidly increasing demand for it, and thus went on to import Chinese lacquer after the late 19th century. After the 1910s, the market share of Chinese lacquer reached 90%, and the local situation in China began to affect the supply and demand for lacquer in Japan. To counteract the issue, the Japanese government increased the production of lacquer in Joseon. As for the project to increase lacquer production in Joseon, objective indicators were prepared through a number of tests in the 1910s and 20s, which paved the way for the project to begin in earnest in the 1930s. Lacquer trees were planted and training classes on how to collect lacquer were held throughout the country. The Japanese government promoted the lacquer production industry as a promising side job for Koreans. The project, implemented in various parts of the country, reaped fruitful results, and it provided the basis for lacquer production in Korea that has continued to this day. At that time, the major regions in the southern part of the country where the project was concentrated were Wonju, Okcheon, and Hamyang, regions that are still known today as major production sites. The improved method of collecting lacquer taught to Koreans by the Japanese has now become the main method of collecting lacquer in Korea. This study attempts to identify the current status of the project to increase lacquer production through various records from the Japanese colonial era with a view to contributing to the study of modern lacquer craft history.

A study on the Perception of Color Education of Game Major College Students and Game Designers (게임전공 대학생과 게임디자이너의 색채교육 분야에 대한 인식 연구)

  • Yu, Myung-sun;Lee, Youn-Jin
    • Journal of Internet of Things and Convergence
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    • v.8 no.3
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    • pp.21-28
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    • 2022
  • Focusing on the differences in perceptions of color education fields between game majors and game designers. As a result, game major college students were surveyed to have a low recognition rate for the color field, the other group were not. for resolve the gap in perception, it's suggested need to re-educate systematic color education of game major college students and color experience of game designers in terms of securing expertise. it's expected to be presenting the direction of fostering game designers with color sense that contributes for the competitiveness of the game industry.

A Study on the Actual Conditions and Usage of Korean Design Right (한국 주얼리 디자인권 실태 및 이용에 관한 연구)

  • Chang, Chin-hee;Ko, Seung-Geun
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.227-233
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    • 2019
  • In order to suggest the utilization measures suitable of the 4th industry and design right in the management of jewelry company and also applying it to Korean jewelry industry, Also, the current status of Korean jewelry industry and design right was researched. Based on the theoretical background, the hypotheses were set up. After conducting a survey on the 4th industry, design right, management mind, and management intention targeting jewelry industry workers focusing on the set-up hypotheses. In the results The job currently working for in the jewelry industry and the job desired in the future were the design with the highest ratio, so that the importance of design was high in Korean jewelry industry. Also, design was the first priority of management mind, important elements of jewelry industry management, and successful management strategy while technology showed a bit less importance than factors of marketing, capital, and personal connections.

About Korean Precious Metal Industrial Activation Plan Research (With a Focus on Synthetic Gem) (한국 귀금속산업 활성화 방안분석(CAD/CAM을 중심으로))

  • Park, Seung-Chul
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.613-621
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    • 2009
  • Except for traditional industrial art and history of design development, Korea jewelry industry before 1980's, had little meaning in the aspect of marketing and business. Domestic jewelry market which have changed from the value of goods to value of ornaments, faced important transition point for jewelry industry by the chance of in Asian Game held in 1986, and money of overseas traveler after 1980s. The rapidly-grown Jewelry field by the introduction of detail casting method to make it possible mass-production of the products before 1990's, began to change into new system, with introducing CAD/CAM after 1990's. Jewelry industry has changed from manual work called handmade to the detail casting industry based on master for mass-production. For this, the development of master, with the design development, have been suggested as important task to jewelry industry firms, and by the introduction of CAD/CAM, the diversification of design and master development has been made up. In this study, we would try to find out current status of domestic jewelry field and to understand CAD/CAM, and advantage of CAD/CAM, and through this, suggest good solution to precipitate domestic jewelry market.