• Title/Summary/Keyword: 사회적 인터넷 사용

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Influence of a Weight Loss Reality Show Watching on Viewer's Psychological Attitude and Viewing Effects - Focused on Chinese Show, <Wow! Nice Figure> (다이어트 리얼리티 프로그램 시청행위가 시청자의 심리와 시청 효과에 미치는 영향 - 중국 <오, 좋은 몸매;애아(哎呀), 호신재(好身材)>를 중심으로)

  • Huimin Zhou;Hye-Eun Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.37-50
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    • 2023
  • This study aimed to examine the influence of a weight loss reality show watching on viewers' psychology and viewing effects by explicitly focusing on the Chinese TV show, Wow! Nice Figure (2019). Chinese women who had experience viewing Chinese TV show, Wow! Nice Figure and an experience of weight loss were the subject of the current study. The data collected from a total of 201 Chinese women were examined. Six variables; age, monthly income, occupation, education, BMI(Body Mass Index), and weight loss experience were included as control variables, and the data were analyzed with the use of SPSS 20.0. The results revealed that both simple and social viewing had been found to impact viewers' psychological attitudes positively. However, it was supported that simple and social viewing does not directly affect viewing satisfaction. Furthermore, the mediated effect of psychological variables within the relationship between simple viewing and viewing satisfaction and the relationship between social viewing and viewing satisfaction was investigated. From this study's results, the enhanced understanding of the impact of simple viewing, social viewing, and viewer's psychology on viewing satisfaction could be discussed.

KIAS: the Korean Internet Addictions Scale and a Survey on the Internet Addictions in Korea (KIAS :한국형 인터넷 중독 척도와 이를 이용한 국내 실태 조사)

  • 박경호;강만철;오익수;김건웅
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12C
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    • pp.292-304
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    • 2001
  • With the rapid increase of high-speed network and internet use, those who fall into Internet addictions increase. They have serious personal, familial, academic/occupational and financial problems. So it is very important to estimate the ratio of Internet addiction accurately, to establish the strategies for internet addiction effectively, and to prevent internet user from internet addiction. In this paper, we introduce the KIAS:Korean Internet Addictions Scale and a survey on the Interned Addictions in Korea. Nearly 4.8% of those totally surveyed met the strict criteria for KIAS and subgroups showed different addiction-ratios(adults 1.6%; elementary school 4.1%; middle and high school 6.6%; college 6.6%; adults 1.6%).

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A Study on Media Education for Prevention of Media Disfunction in Elementary School's 5th & 6th Grade Students (미디어 역기능 예방을 위한 초등학교 5-6학년에 적용 가능한 미디어 교육 연구)

  • Kang, Eun-kyoung;Park, Namje
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1717-1719
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    • 2012
  • 유해 정보의 무분별한 유포, 폭력물의 과다 노출, 인터넷 과다사용 등의 문제가 점점 사회적 갈등의 한 축으로 자리하고 있고 또한 그 피해와 문제의 심각성이 점점 더 낮은 연령층으로 확대되고 있다. 미디어가 처음 등장했을 때만 해도 우리는 미디어의 교육적 활용에 무한한 기대를 걸었다. 그러나 지금의 미디어는 교육적인 측면에서 가장 유해할 수 있는 환경으로 주목받고 있는 것이다. 미디어 교육은 미디어의 긍정적 기능을 보다 적극적으로 발휘하기 위한 수용 제작 활용교육과 부정적 기능을 최소화하기 위한 보호적 예방교육의 두 가지 형태로 진행할 수 있다고 한다. 여기서 주목해야 할 점이 긍정적 기능과 부정적 기능을 병행한 교육이라는 점이다. 따라서 본 논문은 미디어의 부정적 기능과 긍정적 기능에 관심을 가지고 초등학교에서 적용 가능한 미디어 교육프로그램을 제안해 보고자 한다.

A Study on the Perception of Elementary School Students and their Parents on Internet Ethics(Focusing on the Influences of the Parents on the Internet Usage of their Children) (초등학생과 학부모의 인터넷 윤리의식에 관한 연구 (부모가 자녀의 인터넷 이용에 미치는 영향을 중심으로))

  • Kang, Sung-Hee
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.213-222
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    • 2008
  • The information society based on Internet has positive effects to provide us with abundance and comfort as well as enhancement of quality of life. But it also has negative effects which bring about more serious social problems than real life. These negative effects of the cyber space are especially critical to elementary school students who do not have good judgment capability and clear concept on cyber space. To solve these problems, we have to let them have ethical sense to respond to the dysfunctions of Internet. We need to enforce Internet ethics education at home and in school so that they can behave as responsible and moral behaviors in this information society. Because the most of the elementary school students usually use Internet at home, the role of their parents can be particularly important factor in Internet ethics education. The purpose of this paper was to identify the current status of the consciousness on Internet ethics of the elementary school students who are the creators of new culture on Internet and their parents who make great influence on their education, and to study what influence the consciousness on the Internet ethics of parents has made on the Internet usage of their children. Through this study, we try to provide the desirable direction for Internet ethics of elementary school students.

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A Study on Formal Verification of Smart Card Security (스마트 카드의 보안성에 대한 정형검증 방법 연구)

  • 강은영;최진영
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.769-771
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    • 2001
  • 인터넷의 급속한 발달과 이를 통한 다양한 서비스가 확산됨에 따라, 인증과 보안은 아주 중요한 분야로 대두되고 있다. 본 논문에서는 Egterl 을 이용하여 최근 정보화 사회에서 개인적 정보 뿐만 아니라 비즈니스 간의 데이터 응용 분야에 이르기까지 폭 넓게 사용되어지고 있는 스마트 카드의 인증과 보안 시스템 대한 모델링 및 정형검증에 대해 논한다.

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The Design of Underground Utilities Management System based on Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 지하 사회 기반 시설 관리 시스템 설계)

  • Baek, Jang-Mi;Hong, In-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.41-47
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    • 2013
  • A great number of people all over the world are using smart phones. Researchers develop innovative technology of App. It's make rapid progress now that the country's infrastructure is computerized, we expect IT Technological Convergence. In this paper, designs underground utilities management system based on mobile augmented reality technology, and architecture configuration, interface development. Proposal system minimizes overhead of smart devices belonging to engineer's representative using wireless personal area networks. Center Server technology manages transmitted data from engineer's representative, it monitors client data path. And it provies information processing capacity for event generation module. Such event has connotations of instability and uncertainty.

The effect of college students' motivation to use Ifland on satisfaction and continuous Use Intention: Moderating effect of innovation (대학생들의 Ifland 이용 동기가 만족도 및 지속적 사용의도에 미치는 영향: 혁신성의 조절효과를 중심으로)

  • LiuCun Zhu;JiaJin Chen;HaSung Hwang
    • Journal of Internet Computing and Services
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    • v.25 no.3
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    • pp.93-100
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    • 2024
  • This study empirically examined the influence of motivation for using the metaverse virtual community Ifland on satisfaction and intention to continue usage, as well as the moderating effect of innovativeness. Specifically, the study identified the motivations for using Ifland among its users and analyzed their relationships with satisfaction and intention to continue usage. For this purpose, a survey was conducted targeting 303 university students who had experience using Ifland.The results of the study are as follows: Firstly, the motivations for using Ifland were identified as entertainment and relaxation, information-seeking, social interaction, and self-expression motives. All of these motivations were found to have a significant impact on user satisfaction. Secondly, satisfaction with Ifland was found to influence intention to continue usage. Thirdly, innovativeness was found to moderate the relationship between entertainment and relaxation motives and satisfaction, and it was confirmed to play a moderating role between satisfaction and intention to continue usage.

A Study on Social Interaction Factors Influencing on Excessive Online Game Usage (온라인 게임 과몰입에 영향을 주는 사회적 상호작용 요인에 관한 연구)

  • Kim, Yong-Young;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.387-398
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    • 2016
  • The market size of online games has been rapidly growing as well as the behaviors of online gaming users have been changed. Online games are different from the traditional video games, because they permit players to interact each other during playing games. Today online gaming is a part of everyday life and social interaction has an impact on online gaming behaviors. Social interaction does not only have a positive impact on online game behaviors, but it also has a negative impact on them such as excessive online game usage. Previous research has a limitation to consider social interaction as a comprehensive concept. In order to fill the gap, we explore the factors of social interaction influencing on excessive online game usage. After reviewing previous literature, this study chooses three factors of social interaction such as escaping loneliness, expanding online social bridging capital, and reinforcing offline social bonding capital. The findings show that all of three factors of social interaction positively affect the excessive online game usage.

A Comparative Study of Internet Addiction among Middle and High School Students in Seoul, Cheonan, and Rural Area (서울, 천안, 농촌지역 중 고교 학생들의 인터넷 중독에 대한 비교 연구)

  • Lee, Seok-Bum;Lee, Kyung-Kyu;Paik, Ki-Chung;Kim, Hyun-Woo
    • Korean Journal of Psychosomatic Medicine
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    • v.12 no.2
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    • pp.145-156
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    • 2004
  • Objectives : Internet addiction is a newly appeared addictive phenomenon that is defined as 'difficulty in real life due to internet over-use', 'excessive time spent on the internet or replacement of genuine real relationships with superficial virtual ones' or 'weakness in self-control about internet use and if discontinued, fallen in psychological confusion and anergic state'. This study was aimed to compare the internet addiction rate, demographic factors, computer using patterns, anxiety, depression, and internet self-efficacy and outcome expectancy between Korean middle and high school students in three areas - Seoul, Cheonan, and Rural areas - that were different in economic, cultural, and geographic state. Methods : Subjects are consisted of middle and high school students in Seoul, Chunan, and Rural areas(N=1718). Self-rating questionnaire included demographic data, Korean Spielberger State-Trait Anxiety Inventory, Korean Self-Rating Depression Scale(SDS), questions for internet-using pattern, Korean version of Internet Addiction Scale invented by K. S. Young, Internet Self-efficacy and Out-come Expectancy Scale. Results: In this study, prevalence of internet addiction was 2.9%. There was no significant difference found in prevalence of internet addiction among three areas. In all subjects, there were significant differences in anxiety, depression, internet self-efficacy and outcome expectancy, leisure style, places of internet use, internet connecting method, and insight on internee addiction. But, in addicted group, there was no significant difference among three areas. Conclusion: This study suggested that the difference in economic, cultural, and geographic state was not related to prevalence of internet addiction. Although there were significant differences in anxiety, depression, self-efficacy associated with internee use, leisure style, places of internet use, internet connecting method, insight on internet addiction among three areas, there were no significant difference in addicted group among three areas. So, we concluded that the difference in economic, cultural, and geographic state did not influence the prevalence of internet addiction, and despite the difference in economic, cultural, and geographic state, people in three areas were equally influenced by internet addiction.

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A Study for an Utilization of Internet in the Erogonomic Education (인간공학교육에서의 인터넷활용에 관한 연구)

  • 권영국
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.286-293
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    • 1997
  • 인터넷이 전세계적으로 확산됨에 따라 여러 가지의 많은 변화가 사회에 오고 있다. 그래서 각 기 자신의 전문분야에 인터넷을 어떻게 활용하느냐에 관심이 모아지고 있다. 이 논문은 인간공학의 수업이나 교육에서 어떻게 하면 인터넷을 이용하여 좀더 재미있게 다양하게 인간공학자료를 수집하여 수업에 활용할수 있는 지를 설명해 보기로 한다. 첫째로 간단한 인터넷의 역사와 용어들의 간단한 설명을 설명한 뒤, 둘째는 사용가능한 검색엔진을 통하여 어떻게 원하는 정보를 찾으며, 여기서의 문제점은 무엇 이며, 어떻게 극복할 수 있는 가를 논하고, 셋째는 인간공학정보제공사이트와 인간공학관련 서적 출판사 들의 사이트를 통한 유용한 정보의 수집과, 마지막으로 원하는 사이트에서 얻어진 정보를 어떻게 가공하여 학생들이나 기타 이를 알고자 하는 사람들에게 전달하는 가 하는 것들을 논하고자 한다. 아울러 원하는 사이트에서의 정보를 온라인이나 off-line에서 대략적인 번역을 해 주는 프로그램들도 소개하고자 한다.

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