• Title/Summary/Keyword: 사이버 학습

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Implementation of Environment Education Cyber Experience Studying Program based on 3D (3D기반의 환경교육용 사이버 체험학습 프로그램의 구현)

  • Kim, Tae-Hoon
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.515-518
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    • 2010
  • 본 논문에서는 도시화, 국토개발 등을 통해 빠르게 달라지고 있는 거주 공간 및 자연환경의 원형을 사이버공간에 친환경적으로 표현하여 3D기반의 환경교육용 소프트웨어를 개발하기 위한 콘텐츠로 조선시대 마을의 거주 공간 및 자연환경의 원형기법을 이용한 3D기술(가상현실, 3D Max)을 이용하여 사이버공간에 재현하는 사이버 체험학습 프로그램을 설계 및 구현하였다.

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A Study on the Influencing factors of Cyber Universities' Performance in China (중국 사이버대학의 서비스 특성화가 성과에 미치는 영향에 관한 연구)

  • Zhang, Wei keon;Kwon, Sun Dong
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.4
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    • pp.91-101
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    • 2016
  • This research focused on searching the specialized factors which affect the cyber universities' performance. This research was approached from three perspective of professor, graduation and employment, and brand image to embody the cyber universities' performance. We drew five factors of contents variety, contents quality, practical orientation of contents, lecture presence, and learning management as the Influencing factors of cyber universities' performance. We proved our research model by analyzing 170 questionnaires which were completed by college students who were studying at cyber universities in China. The results of analysis are showed as below: 1) The level of contents variety can affect the cyber universities' performance; higher level gains better outcomes. 2) The level of contents quality can affect the cyber universities' performance; better quality gains better outcomes. 3) The level of practical orientation of contents can affect the cyber universities' performance; the higher the better. 4) The level of lecture presence can affect the cyber universities' performance; the stronger the better. 5) The level of learning management can affect the cyber universities' performance; the higher the better.

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The Structural Relationship among Academic stress, Achievement motivation, Learning environment, School flow, Learning persistence in Cyber Education (사이버수업에서 학업스트레스, 성취동기, 학습환경, 학교몰입, 학습지속의향간의 구조적 관계)

  • Joo, Young-Ju;Chung, Ae-Kyung;Han, Ae-Ri
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.73-82
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    • 2011
  • The purpose of the present study is to examine the structural relationship among academic stress, achievement motivation, learning environment, school flow and learning persistence in cyber education. For this study, 879 students who were enrolled in S cyber university in Korea was chosen to conduct the survey. Achievement motivation was measured in the beginning of the semester. Academic stress, learning environment, school flow, and learning persistence were measured at the end of the semester through the web survey system. The results of this study were as follows: First, academic stress, achievement motivation, and learning environment significantly affected school flow. Second, academic stress, achievement motivation, and school flow affected learning persistence, but didn't affect learning environment significantly. The results imply that academic stress, achievement motivation, and school flow should be considered as the significant elements for constructing cyber education environments to enhance students' learning persistence.

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The Examination of the Variables related to the Students' e-learning Participation that Have an Effect on Learning Achievement in e-learning Environment of Cyber University (사이버대학 e-러닝환경에서 학업성취도에 영향을 미치는 학습 참여 변인 규명)

  • Kang, Min-Seok;Kim, Jin-Il;Park, Inn-Woo
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.135-143
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    • 2009
  • The purpose of this study is to examine the variables related to the students' e-learning participation that have an effect on learning achievement in e-learning environment of cyber universities. Based on the related research, the followings are derive. First, students' attendance and participation in discussion showed higher correlation with the learning achievement than other participation variables. However, the total studying time in online classes showed lower correlation with the learning achievement. Second, the variables that have an effect on the learning achievement were in the order of students' attendance, participation in discussion, access frequency to online classes, learning progress and number of data uploads. Third, by the learners' background, the difference among the variables that have an effect on learning achievement were found. Based on the results above, this study suggests considerations about participation variables to enhance the learning achievement in cyber universities.

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Moderating Effect of Academic Self-Efficacy and Learning Flow between Social Presence and Academic Achievement of Students in Cyber University Courses (사이버대학 강의에서 학생의 사회적 실재감과 학업성취 간에 미치는 학업적 자기효능감과 학습몰입의 조절효과)

  • Joo, Young-Ju;Kim, Ji-Hyun;Lee, Jeong-Won
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.151-164
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    • 2012
  • The purpose of this study was to examine moderating effect of academic self-efficacy and learning flow between social presence and academic achievement of cyber university students. For this purpose, the 371 students of W cyber university were participated in the web-survey system for two weeks at the end of second semester in 2011. The results of this study through hierarchical multiple regression analysis indicated that social presence significantly predicted on academic achievement. Academic self-efficacy was not significant moderating variable between social presence and academic achievement. And Learning flow was used as a significant moderated variable in the relationships among social presence and academic achievement. Based on these study results, effective management strategies for improving cyber university students' academic achievement were proposed.

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The Educational Strategy of Digital Design in Cyber-Space (With compose of teaming Communities through Communicational Function) (Cyber-Space에 있어서의 디지털 디자인 학습전략-커뮤니케이션 기능을 통한 학습공동체의 구성을 중심으로-)

  • 김태환;한영호
    • Archives of design research
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    • v.14 no.2
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    • pp.155-162
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    • 2001
  • Recently, as the increase of internet users and the needs of the new educational paradigm, many educational institutions go into the cyberspace system. Especially, it is increase that the cooperative extension for supplying the degree and the remote lectures in the university itself. Mostly those lectures have the form of discussion with theoretical course in the center. It is needed to the development of educational tools for the other courses. The cyber education systems are due to be developed more and more. So we should consider the effective usage of recent techniques like this. Accordingly, I'd like to say what is the method of using effectively the cyber communication. It would be considered about the part of cyber communications and the educational effects that has classified into three parts: the cyber communication as a educational medium, the communication for the cooperative studies, and the theological background of the cyberspace communication. Moreover it is proposed the two parts of the effective study directions; the constitution of the community study, and the effective study factors.

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Design of the Cyber Education at the University-Level (대학교육에 있어서의 사이버 교육 구현 방안)

  • 김정희
    • Journal of the Korea Computer Industry Society
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    • v.3 no.7
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    • pp.943-952
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    • 2002
  • This paper discussed actualizing cyber education at the university education. First of all, I discussed the necessity of education based on the multimedia and web according to the change of loaming environment caused by development of technology. I discussed the Cyber education that are important application at university education. Next, I proposed the important elements that are required in constructing the Cyber education. Also, we discussed the structure and platform of Cyber education. Also, I reviewed the foreign and domestic Cyber education based on the multimedia and Web. Finally, I proposed the direction of future Cyber education.

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The Implementation of Cyber Experiments Improving the Interactions between Experimenters and Experimental Environment (실험자와 실험 환경간의 상호작용을 개선한 사이버 실험 구현)

  • 정춘홍;남영호
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.580-582
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    • 2001
  • 웹 기반의 사이버 실험이 탐구적 실험이 되기 위해서는 실제 실험에서 나타나는 상호작용을 반영할 수 있어야 한다. 그 결과 사이버 실험은 탐구적 실험이 될 수 있다. 기존 대부분의 사이버 실험들은 완성되어 있는 실험 장치를 제공하고, 버튼의 클릭으로 실험 진행과 실험 결과를 보여주는 단순한 애니메이션 유형으로, 실제 실험에서 나타나는 실험자와 실험 환경간의 상호작용을 반영하지 못하고 있다. 본 논문에서는 웹 기반 사이버 실험에서 실험 기구의 설치에서부터 실험 과정 및 실험 종료에 이르기까지 학습자와 실험 환경간에 상호작용이 이루어질 수 있는 사이버 실험을 설계 및 구현한다. 또한 구현한 사이버 실험을 교육 현장에 적용하여 학습 효과에 미치는 영향을 평가한다.

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Types of short-answer test cyber university research evaluation system (사이버대학 주관식 시험 유형의 평가 시스템 연구)

  • Park, Ki-Hong;Jang, Hae-Sook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.383-384
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    • 2014
  • 현재 대학은 온오프라인 경계가 무너지고 있다. 온라인을 통한 지식공유 활용이 활발해지고 정보기술의 발달에 따라 서서히 사이버대학으로 전환될 전망이다. 거기에 대학을 졸업한 인력들이 사이버대학으로 U턴하는 현상이 두드러지고 있다. 사이버대학의 가장 큰 장점은 시간과 공간에 구애 받지 않고 학습할 수 있다는 점이다. 하지만 사이버대학의 학습평가 방법은 많은 약점을 드러내고 있다. 본 논문에서는 사이버대학의 평가방법중 주관식유형의 평가시스템을 제안한다.

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Cyber Education System Based on CRM (CRM 기반의 가상 교육 시스템)

  • Oh, Suk;Lee, Sun-Mi
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.110-116
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    • 2002
  • This paper presents the cyber education system which aims to improve the effect of cyber education that remains limited by uniform educational course being provided to all students. In this respect, a cyber English educational program has been provided to all individual students in different levels through combining CRM with WBI. The paper has analyzed the academic interest of each learner in the process of education using the algorithm that this paper proposes. Here the CRM algorithm enables the study to categorize the degree of learners interest in the process of education and utilize this in cyber education. The frame of education program based on the students' interest which is introduced in the paper is expected to contribute as one of the cyber education strategies that will increase the learners' academic interest.

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