• Title/Summary/Keyword: 사이버 교육

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Perception of Science High School Teachers on Cyber Education (사이버 교육에 대한 과학고 교사의 인식 조사)

  • Lee, Jaeho;Chun, Miran;Jin, Sukun
    • Journal of Gifted/Talented Education
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    • v.26 no.4
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    • pp.635-652
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    • 2016
  • This study investigated operation plan for the Cyber Bridge Program based on the survey from teachers of science high schools. Teachers were found to be thinking it positive that cyber programs can be operated free from the time and spatial restrictions. They thought that teacher interactions are hard to occur and teachers' role in learning is limited as well. Also, the geographical, physical, and socio cultural minorities might have benefits from cyber programs either as regular programs or the before entrance programs. Therefore, the detailed plans are needed. Most of all, since the educational contents are the key for the programs, we suggested some contents categories and developmental criteria. As a result, the developments of high quality contents and financial supports for the successful Cyber Bridge Program are essential.

Learner's Satisfaction Survey and Analysis in the University Cyber Education (대학 사이버 교육에서 학습자의 만족도 조사 및 분석)

  • Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1476-1481
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    • 2010
  • Cyber education community in the digital era is going on across all areas of knowledge accumulation rate of acceleration of the demand for retraining and lifelong learning can effectively accommodate. Therefore, new teaching methods in the future as consumer-driven 21st century is expected to settle into the main education system. However, to properly interact with people due to lack of feedback delay, reading and writing intensive courses is detrimental to the environment caused by a particular student, and Computer skills are based on computer-related technology to disadvantage poor students, and many have problems. In this paper, recent university education and cyber education requires a paradigm shift is required in an environment that factors affecting students' satisfaction were evaluated, and Improvement of cyber education will be studied.

Learner's Satisfaction Survey and Analysis in the University Cyber Education (대학 사이버 교육에서 학습자의 만족도 조사 및 분석)

  • Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.405-408
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    • 2010
  • Cyber education community in the digital age is going on across all areas of knowledge accumulation rate of acceleration of the demand for retraining and lifelong learning can effectively accommodate. Therefore, new teaching methods in the future as consumer-driven 21st century is expected to settle into the main education system. However, to properly interact with people due to lack of feedback delay, reading and writing intensive courses is detrimental to the environment caused by a particular student, and Computer skills are based on computer-related technology to disadvantage poor students, and many have problems. In this paper, recent university education and cyber education requires a paradigm shift is required in an environment that factors affecting students' satisfaction were evaluated, and Improvement of cyber education will be studied.

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The Effect of Programming Learning through Cyber Home Learning System on Enhancing Creativity and Problem Solving Ability (사이버가정학습을 통한 프로그래밍학습이 창의력 및 문제해결력 향상에 미치는 영향)

  • Cha, Shin-Ho;Lee, Jae-In
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.51-55
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    • 2010
  • 현대사회는 지식 정보화 사회이다. 이러한 지식 정보화 사회에서는 단순한 지식의 습득보다는 문제 상황에 적절한 아이디어나 해결방법의 모색을 통한 정보처리능력이 필요하다. 이를 위해 기존의 학교교육을 벗어나 교육수요자 중심의 교육체제가 활발히 도입되고 있는 데, 그 중 하나가 바로 각 시 도교육청에서 추진하고 있는 사이버 가정학습이다. 사이버 가정학습은 시 공간의 제약을 받지 않으며 학습자들이 언제 어디서라도 스스로 학습할 수 있고 능동적인 선택을 통해 자신의 능력과 적성을 개발할 수 있는 새로운 패러다임의 교수 학습형태이다. 따라서 시대의 흐름에 맞도록 사이버가정학습의 활성화를 통해 학교교육과 사이버교육의 통한 시너지 효과를 발생시킬 수 있는 방안을 모색할 때이다. 현재 학교현장에서 실시하고 있는 사이버가정학습을 고찰하고, 앨리스(Alice)를 활용한 프로그래밍 수업을 실시하여 아동의 창의력과 문제해결력 향상에 효과가 있다는 것을 밝히고자 하며, 본 연구에서는 사이버가정학습을 활용한 프로그래밍학습을 적용한 후, 학생들의 창의력 및 문제해결력에 어떠한 영향을 주었는지 분석하여 그 지향할 방안을 모색하고자 한다.

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A Study Covering the Comparative Analysis of Educational Systems in Major Countries for Regular Cybersecurity Education (사이버보안 정규교육화를 위한 주요국 교육체계 비교분석 연구)

  • YOO, Jiyeon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.397-405
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    • 2021
  • With the recent phenomenon of the Intelligence Information Society, the cyber security paradigm has begun to change. In particular, the increase of the interconnectedness of the hyperlinked society has extended the scope of damage that can be caused by cyber threats to the real world. In addition to that, it can also be a risk to any given individual who could accompany a crisis that has to do with public safety or national security. Adolescents who are digital natives are more likely to be exposed to cyber threats, which is mainly due to the fact that they are significantly more involved in cyber activities and they also possess insufficient security comprehension and safety awareness. Therefore, it is necessary to strengthen cyber security capabilities of every young individual, so that they can effectively protect themselves against cyber threats and better manage their cyber activities. It examines the changes of the security paradigm and the necessity for cyber security education, which is in direct accordance to the characteristics of a connected society that further suggests directions and a basic system of cyber security education, through a detailed analysis of the current state of Domestic and Overseas Cyber Security Education. The purpose of this study was to define cybersecurity competencies that are necessary within an intelligent information society, and to propose a regular curriculum for strengthening cybersecurity competencies, through the comparison and meticulous analysis of both domestic and overseas educational systems that are pertinent to cybersecurity competencies. Accordingly, a cybersecurity competency system was constructed, by reflecting C3-Matrix, which is a cyber competency system model of digital citizens. The cybersecurity competency system consists of cyber ethics awareness, cyber ethics behavior, cyber security and cyber safety. In addition to this, based on the basic framework of the cybersecurity competency system, the relevant education that is currently being implemented in the United States, Australia, Japan and Korea were all compared and analyzed. From the insight gained through the analysis, the domestic curriculum was finally presented. The main objective of this new unified understanding, was to create a comprehensive and effective cyber security competency curriculum.

A Study on the Effectiveness of the Cyber Home Learning System (사이버가정학습 효과성에 대한 연구)

  • Bae, Young-Kwon;Kho, Dae-Gon
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.253-265
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    • 2008
  • Recently the cyber home learning system is executed throughout the country as a part of educational policies to reduce expenditure on private education and to promote educational welfare for alienated classes. Thus, in order to examine the effectiveness of the cyber home learning system, we conducted an online questionnaire survey with elementary and secondary students, cyber teachers under the OO Office of Education. According to the results, overall satisfaction with the cyber home learning system and its effectiveness were found high. In addition, what were required for more effective the cyber home learning system were expanding the execution of unit school learning, strengthening teacher training, increasing incentives for cyber teachers, intensifying campaigns for the cyber home learning system, providing various types of information and contents of education, and activating learning activities such as community, message and chatting. This study is expected to be a steppingstone to the settlement of more effective the cyber home learning system.

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A study on the Development Cyber Learning System for Traditional Cloths (한복과 전통예절의 사이버학습 시스템 개발)

  • 정항영;최성;김석현
    • Proceedings of the KAIS Fall Conference
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    • 2001.05a
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    • pp.165-168
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    • 2001
  • 본 논문은 인터넷의 발달로 가능해진 가상 현실 속의 학습자료들을 Web 상에서 음향, 동영상, 에니메이션 등을 함께 정리하여 인터넷을 통한 멀티미디어학습자료를 개발함으로써 학습자의 편의를 도모함과 동시에 사용자들이 자발적인 학습에 몰입할 수 있게 연구하였다. 컨텐츠는 우리의 전통의상인 한복으로 시작하였고 한복과 함께 기본적으로 갖추어야할 예절을 학습할 수 있도록 연구하였다. 이 사이버 한복 학습시스템은 한복에 대한 컨텐츠로서 현 초, 중 고등학교의 교육정보 시스템에 적용하여 사이버 학습을 가능하게 하고 다른 컨텐츠로 확장을 함으로써 사이버교육을 가능하게 하고 교육 현장에서 역동적인 교육을 지원하기 위한 시스템으로 사용할 수 있도록 연구하였다.

Development of Cyber Network Centered Career Education Program based on STEAM Education for $3^{rd}$ and $4^{th}$ Graders in Elementary School (초등학교 3-4학년을 위한 사이버 네트워크 주제의 STEAM기반 진로교육프로그램 개발)

  • Ko, Yeonghae;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.467-474
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    • 2013
  • This paper examined various study case about cyber network and STEAM education. We develop this STEAM career education of Cyber Network subject for 3rd and 4th graders in elementary school. We make this program by considering about student's intellectual level and interests. We offered this program to elementary 3rd and 4th graders in Jeju island step by step to evaluate the effectiveness of the developed program and teaching materials. Future work will include the follow-up and extended study. It will be expected that students will be able to develop their abilities of career exploration.

A Study of Plans to Enhance the User Satisfaction of the Cyber Home Learning System (사이버가정학습 사용자 만족도 향상 방안 연구)

  • Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.281-290
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    • 2009
  • The objective of this study is to survey user status of the cyber home learning system and to find the plans to enhance the level of user satisfaction ultimately. For this, online questionnaire research was conducted for 7,911 students in cyber home learning system under the Office of Education in D region and 582 teachers that participate on the cyber home learning system. Based on this, the plans to enhance the level of user satisfaction of cyber home learning system was induced.

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