• Title/Summary/Keyword: 사이버문화

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국내 최고 사이버 문화공간 지향

  • 이영조
    • Proceedings of the CALSEC Conference
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    • 1999.11a
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    • pp.629-641
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    • 1999
  • ㆍ도서정보의 공유 -독서문화의 질적인 향상 ㆍ쌍방향 커뮤니케이션 -고객중심경영 ㆍ웹 기반도서유통망 구축 -우리나라 도서유통 선진화 달성 ㆍ문화정보전문포털 사이트 지향 (중략)

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A Contents Analysis on the Internet Sites for Women (여성전용 인터넷사이트의 콘텐츠 분석)

  • Cho, Chan-Sik
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.2
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    • pp.209-230
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    • 2002
  • Internet sites for women, as combination of the advanced telecommunication and women's culture, have influenced our society both quantitatively and qualitatively. In that, this study builds a theoretical basis on internet sites for women in relation to internet, cyberspace, and women's culture; examines internet sites for women in Korea : compares and analyzes internet sites for women in terms of women's portal sites, women's community sites, women's professional sites, and women's educational sites : and suggests some recommendations for improvement. In so doing, this study aims at enhancing our understanding of internet, cyberspace, and women's culture in general.

The Study on The Cyber Communities of Migrant Workers in Korea (한국 이주 노동자의 '사이버 공동체'에 관한 연구)

  • Lee, Jeong Hyang;Kim, Yeong Kyeong
    • Journal of the Korean association of regional geographers
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    • v.19 no.2
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    • pp.324-339
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    • 2013
  • This study aims to investigate the characteristics of cyber communities composed of migrant workers from communities without propinquity in Korea. Its methods are both qualitative and quantitative. It further seeks to discover the relationship between the social capital formed and reproduced within these cyber communities and participants' cultural adaptation to Korean society. The study revealed that ethnic and non-ethnic communities differed in terms of strength of cohesion, space constraints, and links with the outside world. The former showed characteristics of a localized community type. The main motivations for migrant workers' participation in the ethnic cyber community were communication and friendship rather than cooperation and sharing among members. They usually used cyber communication media to communicate with one another. Conversely, the latter showed characteristics of an integrative type. Despite the difficulties in applying for membership and information provided in Korean, a high percentage of migrant workers participated in the community to obtain crucial information. The results did not show a significant correlation between social capital and migrant workers' traits within the cyber community, while a strong correlation emerged among four factors of social capital: faith, norms, networking, and political participation. The study showed that social capital in the cyber community was in direct proportion to an integrative type of cultural adaptation to Korean society. In particular, there was a strong connection between the cultural adaptation exhibited by members of the migrant subculture and their participation in discussions on political issues and human rights, with some migrants even functioning as agents of social change as participants in citizens' movements. The findings suggest that the cyber community facilitates the migrant subculture's communication with and integration into the indigenous Korean culture. Migrant workers' participation in the cyber community is therefore validated as an instrumental practice for members of this subculture to adapt to Korean society.

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A Study on Netiquette and Inappropriate Behavior in Cyberspace (사이버공간에서의 네티켓과 일탈행위에 관한 연구)

  • 조찬식
    • Journal of the Korean Society for information Management
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    • v.18 no.2
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    • pp.187-202
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    • 2001
  • Given the lack of moral consciousness and increase of inappropriate behavior in cyberspace which is part of information society, more emphasis has been laid on netiquette. In this context, this study develops a theoretical background on netiquette, analyzes types of inappropriate behavior in cyberspace, and suggests some recommendations to settle down the sound cyber-culture and information society.

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A Study on Improving Support for Victims of Cyber-Violence (사이버 폭력의 피해자 지원에 대한 개선방안)

  • Park, Jong-Ryeol
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.227-233
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    • 2012
  • Recently, violence in cyberspace has been increasing and it causes not only severe emotional distress to the victims but also hampers a healthy cyber culture. This paper aims to find out about characteristics and the actual state of Cyber-Violence, and Evaluate the measures concerning it. Cyber crime is characterized as non face to face, anonymity, non-limitary, difficulties in attracting evidence, the Cyber Violence of these cyber crimes was shown in the form of cyber-insult, cyber-defamation, cyber-stalking, circulation of cyber-pornography, and that is the reality there are lack of practical measures. As a measure for protection the establishment of positive laws are needed on the cyber-contempt, adopting the Internet real-name system, strengthening the ISP's responsibility and legislation for criminal penalties. As a more fundamental measure, a greater effort of netizen's self-purification and systematic training and promotion for the prevention of damage is necessary.

The Aspectual Theory of the Cybercharacter (사이버캐릭터의 위상론)

  • 이선교
    • Archives of design research
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    • v.12 no.4
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    • pp.182-190
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    • 1999
  • There has been the rapid change of paradigm with the overflow of terms related to computers such as information, digital, cyber, virtual world and the change of time concept on the ground that it is common to change the world into virtual time. This study is about cybercharacters working in air-broadcasting with rapidly-developing internet, The cybercharacters including 3D animation developed from 2D animation are know to be manufactured with use of electronic mediun and computers and to exist in electronics. Though the emergence of the cybercharacters has a lot of gflnetic roots according to their objectives, they have in common that they are made by 3D graphics and they work in the virtual space, The great traits of the cybercharaters lie in the extension of interfacial function and ecological growth. In the cyberspace the interface, the meeting point between a computer and its users is the most important, The cybercharacters as medium providing new ruman interface become effective with growing interest in virtual reality, The cybercharacters also keep the ecological traits, They can also bring about added value with infusion of image and development of the network, These cybercharacters can also play the important parts in the continually developing cyberspace, The successful birth of the cybercharacter are based on, the technological power. assistance of fund and the ctrltural background, The information-entertainment of the cybercharacters functions well with the accompinimene of these three things, The cybercharacters can make a subject which keeps single issue as a central point of the virtual realty, The cybercharacters can also be connected with equity of "Korean knowledge information society" in the cultural rule of the internet and sociocul tural identity, identity.

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