• Title/Summary/Keyword: 사운드 설계

Search Result 88, Processing Time 0.023 seconds

FM송신 무선핸즈프리 기반 사운드 확장과 성능향상에 관한 연구

  • Lee, Hyo-Jin;Gang, Sang-Uk;Jo, Yeong-Chang;Yun, Jeong-O
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 2008.10b
    • /
    • pp.617-622
    • /
    • 2008
  • 최근 멀티미디어 산업의 급속한 발달로 다양한 목적의 멀티미디어 제품 군들이 있다. 이러한 멀티미디어 제품은 대부분 휴대용으로 리튬폴리머 배터리를 내장하여 언제 어디서나 듣고, 청취하기 위해 대부분이 소형화된 기기들이다. 본 논문은 모바일 휴대폰에 소형의 FN 송신무선 핸즈프리 기반을 접목하여 사운드 확장과 성능향상에 대하여 연구하였다 FM 주파수대역은 할당 받지 않은 개인이 사용하기에는 출력 제약을 받기 때문에 무선 성능이 좋지 않다. 이를 향상하기 위해 PCB 패턴 안테나를 설계와 함께 안테나 급전부 연결방법 연구 결과로 통화 잡음을 제거하여 좋은 출력특성결과를 가져왔다. 이후 이를 모바일 존에 적용하여 거리에 따른 통화 감도를 높이기 위한 마이 이득 조절기능과 무선 FM 송신으로 수신 측 스피커를 이용하여 청취하므로 사운드확장 장점이 있으며, 통화 잡음을 제거하기 위한 검증시험 및 통합시험을 수행하였다.

  • PDF

A Study on Acoustic Echo Cancellation Based of Android Platform (안드로이드 플랫폼 기반의 음향 반향 제거 기술에 대한 연구)

  • Park, Hung-Bog;Seo, Jung-Hee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2012.07a
    • /
    • pp.345-346
    • /
    • 2012
  • 다양한 모바일 디바이스에서는 스피커와 마이크로폰의 자체에서 발생하는 반향(Echo)에 대한 문제점이 제시되어 녹음할 때 생기는 에코를 제거하기 위한 알고리즘 연구의 필요성이 증대되고 있다. 따라서 본 논문은 적응 신호 처리에 기반한 음향 반향 제어 알고리즘을 안드로이드 플랫폼 기반의 JNI를 이용한 설계 방법을 제안한다. 적응 반향 제거 애플리케이션은 일반적인 LMS 적응 필터를 적용하여 사운드에서 반향을 제거하고 FIR 필터를 사용하여 사운드의 웨이브폼에 FIR 필터를 적용한다. 안드로이드 플랫폼 기반의 JNI(Java Native Interface)를 이용한 설계는 기존에 사용되는 소스 코드를 재활용하고 프로그래밍을 쉽게하도록 도와준다.

  • PDF

A Semantic Study on the Soundscape of the Historic Downtown of Daejeon - Focusing on the Bells of Daeheung-dong Cathedral and Enhang-dong Sungsimdang - (대전 원도심 소리풍경에 관한 의미론적 연구 - 대흥동 성당과 은행동 성심당 종소리를 중심으로 -)

  • Kim, Myeong-Shin
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.50 no.2
    • /
    • pp.64-75
    • /
    • 2022
  • The purpose of this study is to illuminate the meaning of the soundscapes of two bells, Daeheung-dong Cathedral and Sungsimdang in Eunghang-dong, which are landmarks and attractions in the historic downtown of Daejeon. The study was conducted through field research and recordings, as well as literature studies of related documents and soundscape theory. Daejeon city was developed along with Daejeon Railway Station during the Japanese colonial period in the early 20th century. As the Chungnam Provincial Office moved to Daejeon, Daeheung-dong and Eunhang-dong in Jung-gu, located near Daejeon Station, developed significantly and formed the city centre. As major administrative agencies moved to Seo-gu in the 1990s, the downtown area of Daejeon was on a path of decline, and the decline accelerated with the development of Sejong city. Meanwhile, Daeheung-dong Cathedral and Sungsimdang, founded by refugees during the Korean War, firmly protected the historic downtown area of Daejeon, where the natives left. Daeheung-dong Cathedral, established during the Japanese colonial period, is a local landmark with a history of 100 years in 2019. Sungsimdang, which was created with the backdrop of the Korean War, is also a historical and cultural asset with a history of 60 years and a local landmark selected as the No. 1 tourist attraction in Daejeon. This research, which started from the sound of the bells of Daeheung-dong Cathedral, heard even in the neighboring residential areas, led to the discovery of the bells of Sungsimdang in Eunhang-dong, located across the street. In this paper, the bells of Daeheung-dong Cathedral and Eunhang-dong Sungsimdang have characteristics of soundmarks according to R. Murray Schafer's soundscape sound category. Furthermore, this paper attempted to analyze the meaning of the two bells according to the relatively recent EU soundscape definition. These two bells are signal sounds at the surface level, but are the sound marks of the historic downtown area of Daejeon at the deep level. Although there are outward differences in size, scale, frequency, and famousness, these two bells share a meaning in terms of locality and good influence with the historicity and spatiality of a special relationship. The implication of this study is that the two places should be preserved as local historical and cultural assets not only as visual landmarks but also as sound marks in the urban regeneration or urban development of Jung-gu, Daejeon.

User Experience Design of Interior Driving Sound for Electric Vehicle : Focusing on the Contextual Information and Quietness (전기자동차 실내 주행 사운드의 사용자 경험 디자인 : 맥락정보성과 정숙성을 중심으로)

  • Lee, Dahye;Shim, Hye Rin;Choi, Junho
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.2
    • /
    • pp.14-24
    • /
    • 2016
  • Recently, the sound design of the electric vehicle has emerged as one of the new research objects. This study was conducted to explore and examine major values of interior driving sound of the electric vehicle from the perspective of user experience. An exploratory study based on the ground theory extracted contextual information and quietness as independent variables, and then we analyzed the main and interaction effects of those two variables on the usefulness, emotion, and satisfaction through a $2{\times}2$ factorial experimental design. The experimental study demonstrated that the effect on the user experience of electric vehicle can be conditioned by the combination of contextual information sound and quietness. Based on the results of this study, we suggested future research agendas for the optimization of user needs which reflect individual preference of interior driving sound values.

Influences of a Sound Design of Media Contents on Communication Effects - TV-CF Sound Using a BQ-TEST (영상음향의 사운드디자인설계가 커뮤니케이션 효과에 미치는 영향 - TV광고음향을 뇌 지수 분석기법으로 -)

  • Yoo, Whoi-Jong;Suh, Hyun-Ju;Moon, Nam-Mee
    • Journal of Broadcast Engineering
    • /
    • v.13 no.5
    • /
    • pp.602-611
    • /
    • 2008
  • The sound design performed in the production of media contents, such as TV, movie, and CF, have been conducted through the experienced feeling of some experts in the aspect of auditory effects that communicates stories. Also, there have been few studies of the quantitative approach and verification to apply visual and auditory effects felt by users. This study is a non-equivalent control group pretest-posttest design and investigates the difference in communication effects in which the difference in a sound design in the production of media contents that affects users. This study analyzed the brain quotient (BQ) obtained by the measurement of brain waves during the watching of an experiment image (track A) designed by using a 60-second TV CF only and an experiment image (track B) designed by sound effects and music and investigated which sound design represents differences in communication effects for users. The results of this investigation can be summarized as follows: First, in the results of the comparison of the attention quotient (ATQ), which is the BQ of recognition effects, between A and B tracks, the track A showed a higher difference in activation than the track B. It can be analyzed that the sound design based on music showed higher levels in attention and concentration than that of the sound effect design. Second, in the results of the comparison of the emotional quotient (EQ), which is emotional effects, between A and B tracks, the track A represented a higher difference than the track B. It means that the sound design based on music showed higher contribution levels in emotional effects than that of the design based on sound effects. Third, in the results of the comparison of the left and right brain equivalent quotient (ACQ), which is memory activation effects, between A and B tracks, there were no significant differences. In the results of the experiments, although there are some constraints in TV CF based on the conventional theories in which sound effects based design affects strong concentration, and music based design affects emotional feeling, the music based design may present more effects in continued concentration. In addition, it was evident that the music based design showed higher effects in emotional aspects. However, it is necessary to continue the study by increasing the number of subjects for improving the little differences in ACQ. This study is useful to investigate the communication effects of the sound based design in media contents as a quantitative manner through measuring brain waves and expect the results of this study as the basic materials in the fields of sound production.

A Design and Implementation of Healthcare Application for Aaging Society (노년층을 위한 헬스케어 어플리케이션 설계 및 구현)

  • Lee, Won Joo;Jeon, Sun Hyun;Nho, Young Jin;Kim, Ye Eun;Kim, Sun Ki
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2017.07a
    • /
    • pp.151-152
    • /
    • 2017
  • 본 논문에서는 키넥트 센서를 활용하여 노년층을 위한 헬스케어 어플리케이션을 설계하고 구현한다. 이 어플리케이션 메뉴는 전체 동작과 부분 동작으로 구성한다. 각 동작은 국민 건강증진센터에서 노년층에 장려하는 신체 각 부위별 스트레칭 10개 동작들을 구현한다. 신체의 각 부위는 온몸, 목, 무릎, 종아리로 분류한다. 전체 동작은 총 10개의 연속적인 동작들로 구성했으며 각 동작을 5초 이상 취할 경우 다음 동작으로 자동적으로 넘어가도록 구현한다. 각 동작이 진행되면서 동작 캐릭터 상태가 노년에서 청년으로 점점 젊어지게 함으로써 흥미를 느끼도록 한다. 부분 동작은 신체 어느 한 부분을 집중적으로 스트레칭 하고자 하는 사용자들에게 원하는 신체 부위(온몸, 목, 무릎, 종아리) 중 1개를 선택하여 집중적으로 스트레칭 할 수 있도록 구현한다. 전체적인 사운드는 어플리케이션의 분위기에 적합하도록 조용한 종류의 사운드로 구현하여 사용자로 하여금 편안한 감정을 느끼도록 구현한다.

  • PDF

XML Mediator for Content-based Query Processing (내용기반 질의 처리를 위한 XML Mediator)

  • 유광열;김홍식
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.06a
    • /
    • pp.66-69
    • /
    • 2001
  • 최근 인터넷의 발전으로 방대한 정보가 존재함에 따라 이들 정보들을 통합 관리할 필요성이 증대하고, 웹 검색 시스템의 서비스가 텍스트뿐만 아니라 이미지나 사운드 데이터와 같은 멀티미디어 정보까지 보편화되어 검색의 결과로 서비스를 제공하고 있다. 기존의 검색결과를 보면 멀티미디어 데이터에 대한 검색결과는 부가적 정보로서 서비스를 제공하기 때문에 검색 결과에 대해서도 정확한 결과에 대한 서비스를 제공하지 못하고 있다. 본 논문에서는 XML기반에서 멀티미디어 데이터 소스에 대한 메타데이터를 DTD로 설계하여 내용기반 질의를 효과적으로 분산처리 할 수 있도록 Mediator를 설계한다.

  • PDF

Design and Implementation of Mobile Based Media Download Server (모바일 기반 미디어 다운로드 서버 설계 및 구현)

  • 백성호;이은순;김태용
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.10c
    • /
    • pp.406-408
    • /
    • 2004
  • 모바일 기반에서 콘텐츠 개발을 할 때는 단말기의 하드웨어 특성을 고려해야 한다. 즉, 단말기에 할당된 힙(Heap) 메모리 크기에 제한이 있기 때문에 많은 양의 미디어 데이터를 응용프로그램에 포함시킨다는 것은 한계가 있다. 본 논문에서는 이러한 문제정을 극복하기 위하여 이미지, 사운드, 문자열과 같은 미디어 데이터를 서버로부터 다운로드 받아 활용할 수 있는 미디어 다운로드 서버를 구현하고, 시스템 설계시 고려해야 할 사항에 대해서 효과적인 접근 방법을 제시한다. 이로써 본 연구를 통하여 리소스 제약이 많은 모바일 환경에서 다양한 콘텐츠 개발을 가능하게 한다.

  • PDF

Recognition of Overlapped Sound and Influence Analysis Based on Wideband Spectrogram and Deep Neural Networks (광역 스펙트로그램과 심층신경망에 기반한 중첩된 소리의 인식과 영향 분석)

  • Kim, Young Eon;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.23 no.3
    • /
    • pp.421-430
    • /
    • 2018
  • Many voice recognition systems use methods such as MFCC, HMM to acknowledge human voice. This recognition method is designed to analyze only a targeted sound which normally appears between a human and a device one. However, the recognition capability is limited when there is a group sound formed with diversity in wider frequency range such as dog barking and indoor sounds. The frequency of overlapped sound resides in a wide range, up to 20KHz, which is higher than a voice. This paper proposes the new recognition method which provides wider frequency range by conjugating the Wideband Sound Spectrogram and the Keras Sequential Model based on DNN. The wideband sound spectrogram is adopted to analyze and verify diverse sounds from wide frequency range as it is designed to extract features and also classify as explained. The KSM is employed for the pattern recognition using extracted features from the WSS to improve sound recognition quality. The experiment verified that the proposed WSS and KSM excellently classified the targeted sound among noisy environment; overlapped sounds such as dog barking and indoor sounds. Furthermore, the paper shows a stage by stage analyzation and comparison of the factors' influences on the recognition and its characteristics according to various levels of noise.

Auditory User Interface Guideline Development for Industrial Sound Design: focused on Function Preference and Sexual Difference (제조업 사운드 디자인을 위한 청각적 사용자 인터페이스 가이드라인 설계: 기능 선호도 및 성별 차이를 중심으로)

  • Yoo, Hoon Sik;Ju, Da Young
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.4
    • /
    • pp.193-202
    • /
    • 2017
  • With the growth of Chinese manufacturing industry and strengthening of manufacturing industry in advanced countries, the competitiveness of Korean manufacturing industry has become weak. Accordingly, it is time when energy for new growth is required very strongly. This research is the basic research to construct a cognitive and emotional information system to support sound design in manufacturing industry, and aims to develop AUI (Auditory User Interface) guideline. To fulfill research aims, this research conducted interviews to persons belonging to the manufacturing industry, and analyzed contexts and major characteristics related with AUI design. In addition, this research conducted survey on 269 persons on user preference on representative function of products. By analyzing survey data, this research examined the most suitable melody method for each sound, and difference in user preference between men and women. Based on beep sound, it performed analysis focusing on the number of sounds, melody types, and code. It also extracted AUI guidelines usable when users of the product into male and female. This research has significance in the sense that it built the basic guide data which can support AUI design in manufacturing industry.